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Global STEAM Education Market Insights, Forecast to 2034


Published on: 2024-01-04 | No of Pages : 400 | Industry : Software

Publisher : MRA | Format : PDF

Global STEAM Education Market Insights, Forecast to 2034

STEAM is the abbreviation of Science, Technology, Engineering, Arts, and Mathematics. STEAM education cultivates innovative compound talents through interdisciplinary education, which is of great significance for improving children's problem-solving ability, innovative thinking, and creativity.
Market Analysis and InsightsGlobal STEAM Education Market
The global STEAM Education market is projected to grow from US$ million in 2023 to US$ million by 2033, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for STEAM Education is estimated to increase from $ million in 2023 to reach $ million by 2033, at a CAGR of % during the forecast period of 2023 through 2033.
The China market for STEAM Education is estimated to increase from $ million in 2023 to reach $ million by 2033, at a CAGR of % during the forecast period of 2023 through 2033.
The Europe market for STEAM Education is estimated to increase from $ million in 2023 to reach $ million by 2033, at a CAGR of % during the forecast period of 2023 through 2033.
The global key companies of STEAM Education include Youbetter, Makeblock, Lego, Metas, Microduino, EduKatey, Stemi, USASEF and Pleasant Grove ISD, etc. in 2023, the global top five players had a share approximately % in terms of revenue.
Report Includes
This report presents an overview of global market for STEAM Education market size. Analyses of the global market trends, with historic market revenue data for 2018 - 2023, estimates for 2023, and projections of CAGR through 2033.
This report researches the key producers of STEAM Education, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for STEAM Education, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the STEAM Education revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global STEAM Education market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, revenue, and growth rate, from 2018 to 2033. Evaluation and forecast the market size for STEAM Education revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Youbetter, Makeblock, Lego, Metas, Microduino, EduKatey, Stemi, USASEF and Pleasant Grove ISD, etc.



By Company


Youbetter
Makeblock
Lego
Metas
Microduino
EduKatey
Stemi
USASEF
Pleasant Grove ISD
Inspirely Education
Beacon House
Gateway
Horizon Education
DFrobot
CHAIHUO
Segment by Type
Online
Offline

Segment by Application


Primary School
Junior High School
High School
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East, Africa, and Latin America
Turkey
Saudi Arabia
UAE
Rest of MEA

Chapter Outline


Chapter 1Introduces the report scope of the report, executive summary of different market segments (product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2Revenue of STEAM Education in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3Detailed analysis of STEAM Education companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6North America by type, by application and by country, revenue for each segment.
Chapter 7Europe by type, by application and by country, revenue for each segment.
Chapter 8China by type and by application revenue for each segment.
Chapter 9Asia (excluding China) by type, by application and by region, revenue for each segment.
Chapter 10Middle East, Africa, and Latin America by type, by application and by country, revenue for each segment.
Chapter 11Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, STEAM Education revenue, gross margin, and recent development, etc.
Chapter 12Analyst's Viewpoints/Conclusions

Table of Content

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global STEAM Education Market Size Growth Rate by Type, 2018 VS 2023 VS 2033
1.2.2 Online
1.2.3 Offline
1.3 Market by Application
1.3.1 Global STEAM Education Market Size Growth Rate by Application, 2018 VS 2023 VS 2033
1.3.2 Primary School
1.3.3 Junior High School
1.3.4 High School
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global STEAM Education Market Perspective (2018-2033)
2.2 Global STEAM Education Growth Trends by Region
2.2.1 STEAM Education Market Size by Region: 2018 VS 2023 VS 2033
2.2.2 STEAM Education Historic Market Size by Region (2018-2023)
2.2.3 STEAM Education Forecasted Market Size by Region (2024-2033)
2.3 STEAM Education Market Dynamics
2.3.1 STEAM Education Industry Trends
2.3.2 STEAM Education Market Drivers
2.3.3 STEAM Education Market Challenges
2.3.4 STEAM Education Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue STEAM Education by Players
3.1.1 Global STEAM Education Revenue by Players (2018-2023)
3.1.2 Global STEAM Education Revenue Market Share by Players (2018-2023)
3.2 Global STEAM Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of STEAM Education, Ranking by Revenue, 2021 VS 2023 VS 2023
3.4 Global STEAM Education Market Concentration Ratio
3.4.1 Global STEAM Education Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by STEAM Education Revenue in 2023
3.5 Global Key Players of STEAM Education Head office and Area Served
3.6 Global Key Players of STEAM Education, Product and Application
3.7 Global Key Players of STEAM Education, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 STEAM Education Breakdown Data by Type
4.1 Global STEAM Education Historic Market Size by Type (2018-2023)
4.2 Global STEAM Education Forecasted Market Size by Type (2024-2033)
5 STEAM Education Breakdown Data by Application
5.1 Global STEAM Education Historic Market Size by Application (2018-2023)
5.2 Global STEAM Education Forecasted Market Size by Application (2024-2033)
6 North America
6.1 North America STEAM Education Market Size (2018-2033)
6.2 North America STEAM Education Market Size by Type
6.2.1 North America STEAM Education Market Size by Type (2018-2023)
6.2.2 North America STEAM Education Market Size by Type (2024-2033)
6.2.3 North America STEAM Education Market Share by Type (2018-2033)
6.3 North America STEAM Education Market Size by Application
6.3.1 North America STEAM Education Market Size by Application (2018-2023)
6.3.2 North America STEAM Education Market Size by Application (2024-2033)
6.3.3 North America STEAM Education Market Share by Application (2018-2033)
6.4 North America STEAM Education Market Size by Country
6.4.1 North America STEAM Education Market Size by Country: 2018 VS 2023 VS 2033
6.4.2 North America STEAM Education Market Size by Country (2018-2023)
6.4.3 North America STEAM Education Market Size by Country (2024-2033)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe STEAM Education Market Size (2018-2033)
7.2 Europe STEAM Education Market Size by Type
7.2.1 Europe STEAM Education Market Size by Type (2018-2023)
7.2.2 Europe STEAM Education Market Size by Type (2024-2033)
7.2.3 Europe STEAM Education Market Share by Type (2018-2033)
7.3 Europe STEAM Education Market Size by Application
7.3.1 Europe STEAM Education Market Size by Application (2018-2023)
7.3.2 Europe STEAM Education Market Size by Application (2024-2033)
7.3.3 Europe STEAM Education Market Share by Application (2018-2033)
7.4 Europe STEAM Education Market Size by Country
7.4.1 Europe STEAM Education Market Size by Country: 2018 VS 2023 VS 2033
7.4.2 Europe STEAM Education Market Size by Country (2018-2023)
7.4.3 Europe STEAM Education Market Size by Country (2024-2033)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China STEAM Education Market Size (2018-2033)
8.2 China STEAM Education Market Size by Type
8.2.1 China STEAM Education Market Size by Type (2018-2023)
8.2.2 China STEAM Education Market Size by Type (2024-2033)
8.2.3 China STEAM Education Market Share by Type (2018-2033)
8.3 China STEAM Education Market Size by Application
8.3.1 China STEAM Education Market Size by Application (2018-2023)
8.3.2 China STEAM Education Market Size by Application (2024-2033)
8.3.3 China STEAM Education Market Share by Application (2018-2033)
9 Asia (excluding China)
9.1 Asia STEAM Education Market Size (2018-2033)
9.2 Asia STEAM Education Market Size by Type
9.2.1 Asia STEAM Education Market Size by Type (2018-2023)
9.2.2 Asia STEAM Education Market Size by Type (2024-2033)
9.2.3 Asia STEAM Education Market Share by Type (2018-2033)
9.3 Asia STEAM Education Market Size by Application
9.3.1 Asia STEAM Education Market Size by Application (2018-2023)
9.3.2 Asia STEAM Education Market Size by Application (2024-2033)
9.3.3 Asia STEAM Education Market Share by Application (2018-2033)
9.4 Asia STEAM Education Market Size by Region
9.4.1 Asia STEAM Education Market Size by Region: 2018 VS 2023 VS 2033
9.4.2 Asia STEAM Education Market Size by Region (2018-2023)
9.4.3 Asia STEAM Education Market Size by Region (2024-2033)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America STEAM Education Market Size (2018-2033)
10.2 Middle East, Africa, and Latin America STEAM Education Market Size by Type
10.2.1 Middle East, Africa, and Latin America STEAM Education Market Size by Type (2018-2023)
10.2.2 Middle East, Africa, and Latin America STEAM Education Market Size by Type (2024-2033)
10.2.3 Middle East, Africa, and Latin America STEAM Education Market Share by Type (2018-2033)
10.3 Middle East, Africa, and Latin America STEAM Education Market Size by Application
10.3.1 Middle East, Africa, and Latin America STEAM Education Market Size by Application (2018-2023)
10.3.2 Middle East, Africa, and Latin America STEAM Education Market Size by Application (2024-2033)
10.3.3 Middle East, Africa, and Latin America STEAM Education Market Share by Application (2018-2033)
10.4 Middle East, Africa, and Latin America STEAM Education Market Size by Country
10.4.1 Middle East, Africa, and Latin America STEAM Education Market Size by Country: 2018 VS 2023 VS 2033
10.4.2 Middle East, Africa, and Latin America STEAM Education Market Size by Country (2018-2023)
10.4.3 Middle East, Africa, and Latin America STEAM Education Market Size by Country (2024-2033)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Youbetter
11.1.1 Youbetter Company Details
11.1.2 Youbetter Business Overview
11.1.3 Youbetter STEAM Education Introduction
11.1.4 Youbetter Revenue in STEAM Education Business (2018-2023)
11.1.5 Youbetter Recent Developments
11.2 Makeblock
11.2.1 Makeblock Company Details
11.2.2 Makeblock Business Overview
11.2.3 Makeblock STEAM Education Introduction
11.2.4 Makeblock Revenue in STEAM Education Business (2018-2023)
11.2.5 Makeblock Recent Developments
11.3 Lego
11.3.1 Lego Company Details
11.3.2 Lego Business Overview
11.3.3 Lego STEAM Education Introduction
11.3.4 Lego Revenue in STEAM Education Business (2018-2023)
11.3.5 Lego Recent Developments
11.4 Metas
11.4.1 Metas Company Details
11.4.2 Metas Business Overview
11.4.3 Metas STEAM Education Introduction
11.4.4 Metas Revenue in STEAM Education Business (2018-2023)
11.4.5 Metas Recent Developments
11.5 Microduino
11.5.1 Microduino Company Details
11.5.2 Microduino Business Overview
11.5.3 Microduino STEAM Education Introduction
11.5.4 Microduino Revenue in STEAM Education Business (2018-2023)
11.5.5 Microduino Recent Developments
11.6 EduKatey
11.6.1 EduKatey Company Details
11.6.2 EduKatey Business Overview
11.6.3 EduKatey STEAM Education Introduction
11.6.4 EduKatey Revenue in STEAM Education Business (2018-2023)
11.6.5 EduKatey Recent Developments
11.7 Stemi
11.7.1 Stemi Company Details
11.7.2 Stemi Business Overview
11.7.3 Stemi STEAM Education Introduction
11.7.4 Stemi Revenue in STEAM Education Business (2018-2023)
11.7.5 Stemi Recent Developments
11.8 USASEF
11.8.1 USASEF Company Details
11.8.2 USASEF Business Overview
11.8.3 USASEF STEAM Education Introduction
11.8.4 USASEF Revenue in STEAM Education Business (2018-2023)
11.8.5 USASEF Recent Developments
11.9 Pleasant Grove ISD
11.9.1 Pleasant Grove ISD Company Details
11.9.2 Pleasant Grove ISD Business Overview
11.9.3 Pleasant Grove ISD STEAM Education Introduction
11.9.4 Pleasant Grove ISD Revenue in STEAM Education Business (2018-2023)
11.9.5 Pleasant Grove ISD Recent Developments
11.10 Inspirely Education
11.10.1 Inspirely Education Company Details
11.10.2 Inspirely Education Business Overview
11.10.3 Inspirely Education STEAM Education Introduction
11.10.4 Inspirely Education Revenue in STEAM Education Business (2018-2023)
11.10.5 Inspirely Education Recent Developments
11.11 Beacon House
11.11.1 Beacon House Company Details
11.11.2 Beacon House Business Overview
11.11.3 Beacon House STEAM Education Introduction
11.11.4 Beacon House Revenue in STEAM Education Business (2018-2023)
11.11.5 Beacon House Recent Developments
11.12 Gateway
11.12.1 Gateway Company Details
11.12.2 Gateway Business Overview
11.12.3 Gateway STEAM Education Introduction
11.12.4 Gateway Revenue in STEAM Education Business (2018-2023)
11.12.5 Gateway Recent Developments
11.13 Horizon Education
11.13.1 Horizon Education Company Details
11.13.2 Horizon Education Business Overview
11.13.3 Horizon Education STEAM Education Introduction
11.13.4 Horizon Education Revenue in STEAM Education Business (2018-2023)
11.13.5 Horizon Education Recent Developments
11.14 DFrobot
11.14.1 DFrobot Company Details
11.14.2 DFrobot Business Overview
11.14.3 DFrobot STEAM Education Introduction
11.14.4 DFrobot Revenue in STEAM Education Business (2018-2023)
11.14.5 DFrobot Recent Developments
11.15 CHAIHUO
11.15.1 CHAIHUO Company Details
11.15.2 CHAIHUO Business Overview
11.15.3 CHAIHUO STEAM Education Introduction
11.15.4 CHAIHUO Revenue in STEAM Education Business (2018-2023)
11.15.5 CHAIHUO Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Figure

List of Tables
Table 1. Global STEAM Education Market Size Growth Rate by Type (US$ Million), 2018 VS 2023 VS 2033
Table 2. Key Players of Online
Table 3. Key Players of Offline
Table 4. Global STEAM Education Market Size Growth Rate by Application (US$ Million), 2018 VS 2023 VS 2033
Table 5. Global STEAM Education Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2023 VS 2033
Table 6. Global STEAM Education Market Size by Region (2018-2023) & (US$ Million)
Table 7. Global STEAM Education Market Share by Region (2018-2023)
Table 8. Global STEAM Education Forecasted Market Size by Region (2024-2033) & (US$ Million)
Table 9. Global STEAM Education Market Share by Region (2024-2033)
Table 10. STEAM Education Market Trends
Table 11. STEAM Education Market Drivers
Table 12. STEAM Education Market Challenges
Table 13. STEAM Education Market Restraints
Table 14. Global STEAM Education Revenue by Players (2018-2023) & (US$ Million)
Table 15. Global STEAM Education Revenue Share by Players (2018-2023)
Table 16. Global Top STEAM Education by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in STEAM Education as of 2023)
Table 17. Global STEAM Education Industry Ranking 2021 VS 2023 VS 2023
Table 18. Global 5 Largest Players Market Share by STEAM Education Revenue (CR5 and HHI) & (2018-2023)
Table 19. Global Key Players of STEAM Education, Headquarters and Area Served
Table 20. Global Key Players of STEAM Education, Product and Application
Table 21. Global Key Players of STEAM Education, Product and Application
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global STEAM Education Market Size by Type (2018-2023) & (US$ Million)
Table 24. Global STEAM Education Revenue Market Share by Type (2018-2023)
Table 25. Global STEAM Education Forecasted Market Size by Type (2024-2033) & (US$ Million)
Table 26. Global STEAM Education Revenue Market Share by Type (2024-2033)
Table 27. Global STEAM Education Market Size by Application (2018-2023) & (US$ Million)
Table 28. Global STEAM Education Revenue Share by Application (2018-2023)
Table 29. Global STEAM Education Forecasted Market Size by Application (2024-2033) & (US$ Million)
Table 30. Global STEAM Education Revenue Share by Application (2024-2033)
Table 31. North America STEAM Education Market Size by Type (2018-2023) & (US$ Million)
Table 32. North America STEAM Education Market Size by Type (2024-2033) & (US$ Million)
Table 33. North America STEAM Education Market Size by Application (2018-2023) & (US$ Million)
Table 34. North America STEAM Education Market Size by Application (2024-2033) & (US$ Million)
Table 35. North America STEAM Education Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2023 VS 2033
Table 36. North America STEAM Education Market Size by Country (2018-2023) & (US$ Million)
Table 37. North America STEAM Education Market Size by Country (2024-2033) & (US$ Million)
Table 38. Europe STEAM Education Market Size by Type (2018-2023) & (US$ Million)
Table 39. Europe STEAM Education Market Size by Type (2024-2033) & (US$ Million)
Table 40. Europe STEAM Education Market Size by Application (2018-2023) & (US$ Million)
Table 41. Europe STEAM Education Market Size by Application (2024-2033) & (US$ Million)
Table 42. Europe STEAM Education Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2023 VS 2033
Table 43. Europe STEAM Education Market Size by Country (2018-2023) & (US$ Million)
Table 44. Europe STEAM Education Market Size by Country (2024-2033) & (US$ Million)
Table 45. China STEAM Education Market Size by Type (2018-2023) & (US$ Million)
Table 46. China STEAM Education Market Size by Type (2024-2033) & (US$ Million)
Table 47. China STEAM Education Market Size by Application (2018-2023) & (US$ Million)
Table 48. China STEAM Education Market Size by Application (2024-2033) & (US$ Million)
Table 49. Asia STEAM Education Market Size by Type (2018-2023) & (US$ Million)
Table 50. Asia STEAM Education Market Size by Type (2024-2033) & (US$ Million)
Table 51. Asia STEAM Education Market Size by Application (2018-2023) & (US$ Million)
Table 52. Asia STEAM Education Market Size by Application (2024-2033) & (US$ Million)
Table 53. Asia STEAM Education Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2023 VS 2033
Table 54. Asia STEAM Education Market Size by Region (2018-2023) & (US$ Million)
Table 55. Asia STEAM Education Market Size by Region (2024-2033) & (US$ Million)
Table 56. Middle East, Africa, and Latin America STEAM Education Market Size by Type (2018-2023) & (US$ Million)
Table 57. Middle East, Africa, and Latin America STEAM Education Market Size by Type (2024-2033) & (US$ Million)
Table 58. Middle East, Africa, and Latin America STEAM Education Market Size by Application (2018-2023) & (US$ Million)
Table 59. Middle East, Africa, and Latin America STEAM Education Market Size by Application (2024-2033) & (US$ Million)
Table 60. Middle East, Africa, and Latin America STEAM Education Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2023 VS 2033
Table 61. Middle East, Africa, and Latin America STEAM Education Market Size by Country (2018-2023) & (US$ Million)
Table 62. Middle East, Africa, and Latin America STEAM Education Market Size by Country (2024-2033) & (US$ Million)
Table 63. Youbetter Company Details
Table 64. Youbetter Business Overview
Table 65. Youbetter STEAM Education Product
Table 66. Youbetter Revenue in STEAM Education Business (2018-2023) & (US$ Million)
Table 67. Youbetter Recent Developments
Table 68. Makeblock Company Details
Table 69. Makeblock Business Overview
Table 70. Makeblock STEAM Education Product
Table 71. Makeblock Revenue in STEAM Education Business (2018-2023) & (US$ Million)
Table 72. Makeblock Recent Developments
Table 73. Lego Company Details
Table 74. Lego Business Overview
Table 75. Lego STEAM Education Product
Table 76. Lego Revenue in STEAM Education Business (2018-2023) & (US$ Million)
Table 77. Lego Recent Developments
Table 78. Metas Company Details
Table 79. Metas Business Overview
Table 80. Metas STEAM Education Product
Table 81. Metas Revenue in STEAM Education Business (2018-2023) & (US$ Million)
Table 82. Metas Recent Developments
Table 83. Microduino Company Details
Table 84. Microduino Business Overview
Table 85. Microduino STEAM Education Product
Table 86. Microduino Revenue in STEAM Education Business (2018-2023) & (US$ Million)
Table 87. Microduino Recent Developments
Table 88. EduKatey Company Details
Table 89. EduKatey Business Overview
Table 90. EduKatey STEAM Education Product
Table 91. EduKatey Revenue in STEAM Education Business (2018-2023) & (US$ Million)
Table 92. EduKatey Recent Developments
Table 93. Stemi Company Details
Table 94. Stemi Business Overview
Table 95. Stemi STEAM Education Product
Table 96. Stemi Revenue in STEAM Education Business (2018-2023) & (US$ Million)
Table 97. Stemi Recent Developments
Table 98. USASEF Company Details
Table 99. USASEF Business Overview
Table 100. USASEF STEAM Education Product
Table 101. USASEF Revenue in STEAM Education Business (2018-2023) & (US$ Million)
Table 102. USASEF Recent Developments
Table 103. Pleasant Grove ISD Company Details
Table 104. Pleasant Grove ISD Business Overview
Table 105. Pleasant Grove ISD STEAM Education Product
Table 106. Pleasant Grove ISD Revenue in STEAM Education Business (2018-2023) & (US$ Million)
Table 107. Pleasant Grove ISD Recent Developments
Table 108. Inspirely Education Company Details
Table 109. Inspirely Education Business Overview
Table 110. Inspirely Education STEAM Education Product
Table 111. Inspirely Education Revenue in STEAM Education Business (2018-2023) & (US$ Million)
Table 112. Inspirely Education Recent Developments
Table 113. Beacon House Company Details
Table 114. Beacon House Business Overview
Table 115. Beacon House STEAM Education Product
Table 116. Beacon House Revenue in STEAM Education Business (2018-2023) & (US$ Million)
Table 117. Beacon House Recent Developments
Table 118. Gateway Company Details
Table 119. Gateway Business Overview
Table 120. Gateway STEAM Education Product
Table 121. Gateway Revenue in STEAM Education Business (2018-2023) & (US$ Million)
Table 122. Gateway Recent Developments
Table 123. Horizon Education Company Details
Table 124. Horizon Education Business Overview
Table 125. Horizon Education STEAM Education Product
Table 126. Horizon Education Revenue in STEAM Education Business (2018-2023) & (US$ Million)
Table 127. Horizon Education Recent Developments
Table 128. DFrobot Company Details
Table 129. DFrobot Business Overview
Table 130. DFrobot STEAM Education Product
Table 131. DFrobot Revenue in STEAM Education Business (2018-2023) & (US$ Million)
Table 132. DFrobot Recent Developments
Table 133. CHAIHUO Company Details
Table 134. CHAIHUO Business Overview
Table 135. CHAIHUO STEAM Education Product
Table 136. CHAIHUO Revenue in STEAM Education Business (2018-2023) & (US$ Million)
Table 137. CHAIHUO Recent Developments
Table 138. Research Programs/Design for This Report
Table 139. Key Data Information from Secondary Sources
Table 140. Key Data Information from Primary Sources
List of Figures
Figure 1. Global STEAM Education Market Size Growth Rate by Type, 2018 VS 2023 VS 2033 (US$ Million)
Figure 2. Global STEAM Education Market Share by Type: 2023 VS 2033
Figure 3. Online Features
Figure 4. Offline Features
Figure 5. Global STEAM Education Market Size Growth Rate by Application, 2018 VS 2023 VS 2033 (US$ Million)
Figure 6. Global STEAM Education Market Share by Application: 2023 VS 2033
Figure 7. Primary School Case Studies
Figure 8. Junior High School Case Studies
Figure 9. High School Case Studies
Figure 10. Others Case Studies
Figure 11. STEAM Education Report Years Considered
Figure 12. Global STEAM Education Market Size (US$ Million), Year-over-Year: 2018-2033
Figure 13. Global STEAM Education Market Size, (US$ Million), 2018 VS 2023 VS 2033
Figure 14. Global STEAM Education Market Share by Region: 2023 VS 2033
Figure 15. Global STEAM Education Market Share by Players in 2023
Figure 16. Global Top STEAM Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in STEAM Education as of 2023)
Figure 17. The Top 10 and 5 Players Market Share by STEAM Education Revenue in 2023
Figure 18. North America STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 19. North America STEAM Education Market Share by Type (2018-2033)
Figure 20. North America STEAM Education Market Share by Application (2018-2033)
Figure 21. North America STEAM Education Market Share by Country (2018-2033)
Figure 22. United States STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 23. Canada STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 24. Europe STEAM Education Market Size YoY (2018-2033) & (US$ Million)
Figure 25. Europe STEAM Education Market Share by Type (2018-2033)
Figure 26. Europe STEAM Education Market Share by Application (2018-2033)
Figure 27. Europe STEAM Education Market Share by Country (2018-2033)
Figure 28. Germany STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 29. France STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 30. U.K. STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 31. Italy STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 32. Russia STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 33. Nordic Countries STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 34. China STEAM Education Market Size YoY (2018-2033) & (US$ Million)
Figure 35. China STEAM Education Market Share by Type (2018-2033)
Figure 36. China STEAM Education Market Share by Application (2018-2033)
Figure 37. Asia STEAM Education Market Size YoY (2018-2033) & (US$ Million)
Figure 38. Asia STEAM Education Market Share by Type (2018-2033)
Figure 39. Asia STEAM Education Market Share by Application (2018-2033)
Figure 40. Asia STEAM Education Market Share by Region (2018-2033)
Figure 41. Japan STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 42. South Korea STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 43. China Taiwan STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 44. Southeast Asia STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 45. India STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 46. Australia STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 47. Middle East, Africa, and Latin America STEAM Education Market Size YoY (2018-2033) & (US$ Million)
Figure 48. Middle East, Africa, and Latin America STEAM Education Market Share by Type (2018-2033)
Figure 49. Middle East, Africa, and Latin America STEAM Education Market Share by Application (2018-2033)
Figure 50. Middle East, Africa, and Latin America STEAM Education Market Share by Country (2018-2033)
Figure 51. Brazil STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 52. Mexico STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 53. Turkey STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 54. Saudi Arabia STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 55. Israel STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 56. GCC Countries STEAM Education Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 57. Youbetter Revenue Growth Rate in STEAM Education Business (2018-2023)
Figure 58. Makeblock Revenue Growth Rate in STEAM Education Business (2018-2023)
Figure 59. Lego Revenue Growth Rate in STEAM Education Business (2018-2023)
Figure 60. Metas Revenue Growth Rate in STEAM Education Business (2018-2023)
Figure 61. Microduino Revenue Growth Rate in STEAM Education Business (2018-2023)
Figure 62. EduKatey Revenue Growth Rate in STEAM Education Business (2018-2023)
Figure 63. Stemi Revenue Growth Rate in STEAM Education Business (2018-2023)
Figure 64. USASEF Revenue Growth Rate in STEAM Education Business (2018-2023)
Figure 65. Pleasant Grove ISD Revenue Growth Rate in STEAM Education Business (2018-2023)
Figure 66. Inspirely Education Revenue Growth Rate in STEAM Education Business (2018-2023)
Figure 67. Beacon House Revenue Growth Rate in STEAM Education Business (2018-2023)
Figure 68. Gateway Revenue Growth Rate in STEAM Education Business (2018-2023)
Figure 69. Horizon Education Revenue Growth Rate in STEAM Education Business (2018-2023)
Figure 70. DFrobot Revenue Growth Rate in STEAM Education Business (2018-2023)
Figure 71. CHAIHUO Revenue Growth Rate in STEAM Education Business (2018-2023)
Figure 72. Bottom-up and Top-down Approaches for This Report
Figure 73. Data Triangulation
Figure 74. Key Executives Interviewed