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Global and United States Game-Based Learning Service Market Report & Forecast 2024-2034


Published on: 2024-01-04 | No of Pages : 400 | Industry : Software

Publisher : MRA | Format : PDF

Global and United States Game-Based Learning Service Market Report & Forecast 2024-2034

Market Analysis and InsightsGlobal and United States Game-Based Learning Service Market
This report focuses on global and United States Game-Based Learning Service market, also covers the segmentation data of other regions in regional level and county level.
The global Game-Based Learning Service revenue was US$ million in 2023 and is forecast to a readjusted size of US$ million by 2033 with a CAGR of % during the review period (2023-2033).
In United States the Game-Based Learning Service revenue is expected to grow from US$ million in 2023 to US$ million by 2033, at a CAGR of % during the forecast period 2023-2033.
The global key players of Game-Based Learning Service include Quizlet, Duolingo, Classcraft, Kahoot!, Udacity, Minecraft Education Edition, Learning Games Network, Edmentum and BrainPOP, etc. The global five biggest players hold a share of % in 2023.
Global Game-Based Learning Service Scope and Market Size
Game-Based Learning Service market is segmented in regional and country level, by players, by Type and by Application. Companies, stakeholders, and other participants in the global Game-Based Learning Service market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2018-2033.
For United States market, this report focuses on the Game-Based Learning Service market size by players, by Type and by Application, for the period 2018-2033. The key players include the global and local players, which play important roles in United States.



By Company


Quizlet
Duolingo
Classcraft
Kahoot!
Udacity
Minecraft Education Edition
Learning Games Network
Edmentum
BrainPOP
Legends of Learning
Nearpod
Schell Games
Rosetta Stone
Coursera
Prodigy Education
edX
TypingClub
Roblox Education
Code.org
Filament Games
Segment by Type
Offline
Online

Segment by Application


Government
Enterprise
Other
By Region
Americas
United States
Canada
Mexico
Brazil
China
APAC (excluding China)
Japan
South Korea
China Taiwan
ASEAN
India
EMEA
Europe
Middle East
Africa

Chapter Introduction


Chapter 1Introduces Game-Based Learning Service definition, global market size, United States market size, United States percentage in global market. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 2Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3Provides the analysis of various market segments by application, covering the revenue and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4Detailed analysis of Game-Based Learning Service companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger and acquisition information, etc.
Chapter 5Revenue of Game-Based Learning Service in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 6Americas by type, by application and by country revenue for each segment.
Chapter 7EMEA by type, by application and by region, revenue for each segment.
Chapter 8China by type, by application revenue for each segment.
Chapter 9APAC (excluding China) by type, by application and by region, revenue for each segment.
Chapter 10Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Game-Based Learning Service revenue, gross margin and recent development, etc.
Chapter 11Analyst's Viewpoints/Conclusions

Table of Content

1 Study Coverage
1.1 Game-Based Learning Service Product Introduction
1.2 Global Game-Based Learning Service Outlook 2018 VS 2023 VS 2033
1.2.1 Global Game-Based Learning Service Market Size for the Year 2018-2033
1.2.2 United States Game-Based Learning Service Market Size for the Year 2018-2033
1.3 Game-Based Learning Service Market Size, United States VS Global, 2018 VS 2023 VS 2033
1.3.1 The Market Share of United States Game-Based Learning Service in Global, 2018 VS 2023 VS 2033
1.3.2 The Growth Rate of Game-Based Learning Service Market Size, United States VS Global, 2018 VS 2023 VS 2033
1.4 Game-Based Learning Service Market Dynamics
1.4.1 Game-Based Learning Service Industry Trends
1.4.2 Game-Based Learning Service Market Drivers
1.4.3 Game-Based Learning Service Market Challenges
1.4.4 Game-Based Learning Service Market Restraints
1.5 Assumptions and Limitations
1.6 Study Objectives
1.7 Years Considered
2 Game-Based Learning Service by Type
2.1 Game-Based Learning Service Market Segment by Type
2.1.1 Offline
2.1.2 Online
2.2 Global Game-Based Learning Service Market Size by Type (2018, 2023 & 2033)
2.3 Global Game-Based Learning Service Market Size by Type (2018-2033)
2.4 United States Game-Based Learning Service Market Size by Type (2018, 2023 & 2033)
2.5 United States Game-Based Learning Service Market Size by Type (2018-2033)
3 Game-Based Learning Service by Application
3.1 Game-Based Learning Service Market Segment by Application
3.1.1 Government
3.1.2 Enterprise
3.1.3 Other
3.2 Global Game-Based Learning Service Market Size by Application (2018, 2023 & 2033)
3.3 Global Game-Based Learning Service Market Size by Application (2018-2033)
3.4 United States Game-Based Learning Service Market Size by Application (2018, 2023 & 2033)
3.5 United States Game-Based Learning Service Market Size by Application (2018-2033)
4 Global Game-Based Learning Service Competitor Landscape by Company
4.1 Global Game-Based Learning Service Market Size by Company
4.1.1 Global Key Companies of Game-Based Learning Service, Ranked by Revenue (2023)
4.1.2 Global Game-Based Learning Service Revenue by Player (2018-2023)
4.2 Global Game-Based Learning Service Concentration Ratio (CR)
4.2.1 Game-Based Learning Service Market Concentration Ratio (CR) (2018-2023)
4.2.2 Global Top 5 and Top 10 Largest Companies of Game-Based Learning Service in 2023
4.2.3 Global Game-Based Learning Service Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Key Players of Game-Based Learning Service Head office and Area Served
4.4 Global Key Players of Game-Based Learning Service, Product and Application
4.5 Global Key Players of Game-Based Learning Service, Date of Enter into This Industry
4.6 Companies Mergers & Acquisitions, Expansion Plans
4.7 United States Game-Based Learning Service Market Size by Company
4.7.1 Key Players of Game-Based Learning Service in United States, Ranked by Revenue (2023)
4.7.2 United States Game-Based Learning Service Revenue by Players (2021, 2023 & 2023)
5 Global Game-Based Learning Service Market Size by Region
5.1 Global Game-Based Learning Service Market Size by Region: 2018 VS 2023 VS 2033
5.2 Global Game-Based Learning Service Market Size by Region (2018-2033)
5.2.1 Global Game-Based Learning Service Market Size by Region: 2018-2023
5.2.2 Global Game-Based Learning Service Market Size by Region (2024-2033)
6 Americas
6.1 Americas Game-Based Learning Service Market Size YoY Growth 2018-2033
6.2 Americas Game-Based Learning Service Market Size by Type
6.2.1 Americas Game-Based Learning Service Market Size by Type (2018-2023)
6.2.2 Americas Game-Based Learning Service Market Size by Type (2024-2033)
6.2.3 Americas Game-Based Learning Service Market Share by Type (2018-2033)
6.3 Americas Game-Based Learning Service Market Size by Application
6.3.1 Americas Game-Based Learning Service Market Size by Application (2018-2023)
6.3.2 Americas Game-Based Learning Service Market Size by Application (2024-2033)
6.3.3 Americas Game-Based Learning Service Market Share by Application (2018-2033)
6.4 Americas Game-Based Learning Service Market Facts & Figures by Country (2018, 2023 & 2033)
6.4.1 United States
6.4.2 Canada
6.4.3 Mexico
6.4.4 Brazil
7 EMEA
7.1 EMEA Game-Based Learning Service Market Size YoY Growth 2018-2033
7.2 EMEA Game-Based Learning Service Market Size by Type
7.2.1 EMEA Game-Based Learning Service Market Size by Type (2018-2023)
7.2.2 EMEA Game-Based Learning Service Market Size by Type (2024-2033)
7.2.3 EMEA Game-Based Learning Service Market Share by Type (2018-2033)
7.3 EMEA Game-Based Learning Service Market Size by Application
7.3.1 EMEA Game-Based Learning Service Market Size by Application (2018-2023)
7.3.2 EMEA Game-Based Learning Service Market Size by Application (2024-2033)
7.3.3 EMEA Game-Based Learning Service Market Share by Application (2018-2033)
7.4 EMEA Game-Based Learning Service Market Facts & Figures by Country (2018, 2023 & 2033)
7.4.1 Europe
7.4.2 Middle East
7.4.3 Africa
8 China
8.1 China Game-Based Learning Service Market Size YoY Growth 2018-2033
8.2 China Game-Based Learning Service Market Size by Type
8.2.1 China Game-Based Learning Service Market Size by Type (2018-2023)
8.2.2 China Game-Based Learning Service Market Size by Type (2024-2033)
8.2.3 China Game-Based Learning Service Market Share by Type (2018-2033)
8.3 China Game-Based Learning Service Market Size by Application
8.3.1 China Game-Based Learning Service Market Size by Application (2018-2023)
8.3.2 China Game-Based Learning Service Market Size by Application (2024-2033)
8.3.3 China Game-Based Learning Service Market Share by Application (2018-2033)
9 APAC (excluding China)
9.1 APAC Game-Based Learning Service Market Size YoY Growth 2018-2033
9.2 APAC Game-Based Learning Service Market Size by Type
9.2.1 APAC Game-Based Learning Service Market Size by Type (2018-2023)
9.2.2 APAC Game-Based Learning Service Market Size by Type (2024-2033)
9.2.3 APAC Game-Based Learning Service Market Share by Type (2018-2033)
9.3 APAC Game-Based Learning Service Market Size by Application
9.3.1 APAC Game-Based Learning Service Market Size by Application (2018-2023)
9.3.2 APAC Game-Based Learning Service Market Size by Application (2024-2033)
9.3.3 APAC Game-Based Learning Service Market Share by Application (2018-2033)
9.4 APAC Game-Based Learning Service Market Facts & Figures by Country (2018, 2023 & 2033)
9.4.1 Japan
9.4.2 South Korea
9.4.3 China Taiwan
9.4.4 Southeast Asia
9.4.5 India
10 Key Players Profiles
10.1 Quizlet
10.1.1 Quizlet Company Details
10.1.2 Quizlet Business Overview
10.1.3 Quizlet Game-Based Learning Service Introduction
10.1.4 Quizlet Revenue in Game-Based Learning Service Business (2018-2023)
10.1.5 Quizlet Recent Development
10.2 Duolingo
10.2.1 Duolingo Company Details
10.2.2 Duolingo Business Overview
10.2.3 Duolingo Game-Based Learning Service Introduction
10.2.4 Duolingo Revenue in Game-Based Learning Service Business (2018-2023)
10.2.5 Duolingo Recent Development
10.3 Classcraft
10.3.1 Classcraft Company Details
10.3.2 Classcraft Business Overview
10.3.3 Classcraft Game-Based Learning Service Introduction
10.3.4 Classcraft Revenue in Game-Based Learning Service Business (2018-2023)
10.3.5 Classcraft Recent Development
10.4 Kahoot!
10.4.1 Kahoot! Company Details
10.4.2 Kahoot! Business Overview
10.4.3 Kahoot! Game-Based Learning Service Introduction
10.4.4 Kahoot! Revenue in Game-Based Learning Service Business (2018-2023)
10.4.5 Kahoot! Recent Development
10.5 Udacity
10.5.1 Udacity Company Details
10.5.2 Udacity Business Overview
10.5.3 Udacity Game-Based Learning Service Introduction
10.5.4 Udacity Revenue in Game-Based Learning Service Business (2018-2023)
10.5.5 Udacity Recent Development
10.6 Minecraft Education Edition
10.6.1 Minecraft Education Edition Company Details
10.6.2 Minecraft Education Edition Business Overview
10.6.3 Minecraft Education Edition Game-Based Learning Service Introduction
10.6.4 Minecraft Education Edition Revenue in Game-Based Learning Service Business (2018-2023)
10.6.5 Minecraft Education Edition Recent Development
10.7 Learning Games Network
10.7.1 Learning Games Network Company Details
10.7.2 Learning Games Network Business Overview
10.7.3 Learning Games Network Game-Based Learning Service Introduction
10.7.4 Learning Games Network Revenue in Game-Based Learning Service Business (2018-2023)
10.7.5 Learning Games Network Recent Development
10.8 Edmentum
10.8.1 Edmentum Company Details
10.8.2 Edmentum Business Overview
10.8.3 Edmentum Game-Based Learning Service Introduction
10.8.4 Edmentum Revenue in Game-Based Learning Service Business (2018-2023)
10.8.5 Edmentum Recent Development
10.9 BrainPOP
10.9.1 BrainPOP Company Details
10.9.2 BrainPOP Business Overview
10.9.3 BrainPOP Game-Based Learning Service Introduction
10.9.4 BrainPOP Revenue in Game-Based Learning Service Business (2018-2023)
10.9.5 BrainPOP Recent Development
10.10 Legends of Learning
10.10.1 Legends of Learning Company Details
10.10.2 Legends of Learning Business Overview
10.10.3 Legends of Learning Game-Based Learning Service Introduction
10.10.4 Legends of Learning Revenue in Game-Based Learning Service Business (2018-2023)
10.10.5 Legends of Learning Recent Development
10.11 Nearpod
10.11.1 Nearpod Company Details
10.11.2 Nearpod Business Overview
10.11.3 Nearpod Game-Based Learning Service Introduction
10.11.4 Nearpod Revenue in Game-Based Learning Service Business (2018-2023)
10.11.5 Nearpod Recent Development
10.12 Schell Games
10.12.1 Schell Games Company Details
10.12.2 Schell Games Business Overview
10.12.3 Schell Games Game-Based Learning Service Introduction
10.12.4 Schell Games Revenue in Game-Based Learning Service Business (2018-2023)
10.12.5 Schell Games Recent Development
10.13 Rosetta Stone
10.13.1 Rosetta Stone Company Details
10.13.2 Rosetta Stone Business Overview
10.13.3 Rosetta Stone Game-Based Learning Service Introduction
10.13.4 Rosetta Stone Revenue in Game-Based Learning Service Business (2018-2023)
10.13.5 Rosetta Stone Recent Development
10.14 Coursera
10.14.1 Coursera Company Details
10.14.2 Coursera Business Overview
10.14.3 Coursera Game-Based Learning Service Introduction
10.14.4 Coursera Revenue in Game-Based Learning Service Business (2018-2023)
10.14.5 Coursera Recent Development
10.15 Prodigy Education
10.15.1 Prodigy Education Company Details
10.15.2 Prodigy Education Business Overview
10.15.3 Prodigy Education Game-Based Learning Service Introduction
10.15.4 Prodigy Education Revenue in Game-Based Learning Service Business (2018-2023)
10.15.5 Prodigy Education Recent Development
10.16 edX
10.16.1 edX Company Details
10.16.2 edX Business Overview
10.16.3 edX Game-Based Learning Service Introduction
10.16.4 edX Revenue in Game-Based Learning Service Business (2018-2023)
10.16.5 edX Recent Development
10.17 TypingClub
10.17.1 TypingClub Company Details
10.17.2 TypingClub Business Overview
10.17.3 TypingClub Game-Based Learning Service Introduction
10.17.4 TypingClub Revenue in Game-Based Learning Service Business (2018-2023)
10.17.5 TypingClub Recent Development
10.18 Roblox Education
10.18.1 Roblox Education Company Details
10.18.2 Roblox Education Business Overview
10.18.3 Roblox Education Game-Based Learning Service Introduction
10.18.4 Roblox Education Revenue in Game-Based Learning Service Business (2018-2023)
10.18.5 Roblox Education Recent Development
10.19 Code.org
10.19.1 Code.org Company Details
10.19.2 Code.org Business Overview
10.19.3 Code.org Game-Based Learning Service Introduction
10.19.4 Code.org Revenue in Game-Based Learning Service Business (2018-2023)
10.19.5 Code.org Recent Development
10.20 Filament Games
10.20.1 Filament Games Company Details
10.20.2 Filament Games Business Overview
10.20.3 Filament Games Game-Based Learning Service Introduction
10.20.4 Filament Games Revenue in Game-Based Learning Service Business (2018-2023)
10.20.5 Filament Games Recent Development
11 Research Findings and Conclusion
12 Appendix
12.1 Research Methodology
12.1.1 Methodology/Research Approach
12.1.2 Data Source
12.2 Disclaimer
12.3 Author Details

List of Figure

List of Tables
Table 1. Game-Based Learning Service Market Size United States VS Global, CAGR (2018 VS 2023 VS 2033)
Table 2. Game-Based Learning Service Market Trends
Table 3. Game-Based Learning Service Market Drivers
Table 4. Game-Based Learning Service Market Challenges
Table 5. Game-Based Learning Service Market Restraints
Table 6. Global Game-Based Learning Service Market Size by Type: 2018 VS 2023 VS 2033 (US$ Million)
Table 7. United States Game-Based Learning Service Market Size by Type: 2018 VS 2023 VS 2033 (US$ Million)
Table 8. Global Game-Based Learning Service Market Size by Application: 2018 VS 2023 VS 2033 (US$ Million)
Table 9. United States Game-Based Learning Service Market Size by Application: 2018 VS 2023 VS 2033 (US$ Million)
Table 10. Global Key Companies of Game-Based Learning Service, Ranked by Revenue (2023) & (US$ Million)
Table 11. Global Game-Based Learning Service Revenue by Player, (US$ Million), 2018-2023
Table 12. Global Game-Based Learning Service Revenue Share by Player, 2018-2023
Table 13. Global Game-Based Learning Service Companies Market Concentration Ratio (CR5 and HHI)
Table 14. Global Game-Based Learning Service by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game-Based Learning Service as of 2023)
Table 15. Global Key Players of Game-Based Learning Service, Headquarters and Area Served
Table 16. Global Key Players of Game-Based Learning Service, Product and Application
Table 17. Global Key Players of Game-Based Learning Service, Date of Enter into This Industry
Table 18. Companies Mergers & Acquisitions, Expansion Plans
Table 19. Key Players of Game-Based Learning Service in United States, Ranked by Revenue (2023) & (US$ Million)
Table 20. United States Game-Based Learning Service Revenue by Players, (US$ Million), 2021, 2023 & 2023
Table 21. United States Game-Based Learning Service Revenue Share by Players, 2021, 2023 & 2023
Table 22. Global Game-Based Learning Service Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2023 VS 2033
Table 23. Global Game-Based Learning Service Market Size by Region (2018-2023) & (US$ Million)
Table 24. Global Game-Based Learning Service Market Size Forecast by Region (2024-2033) & (US$ Million)
Table 25. Americas Game-Based Learning Service Market Size by Type (2018-2023) & (US$ Million)
Table 26. Americas Game-Based Learning Service Market Size by Type (2024-2033) & (US$ Million)
Table 27. Americas Game-Based Learning Service Market Size by Application (2018-2023) & (US$ Million)
Table 28. Americas Game-Based Learning Service Market Size by Application (2024-2033) & (US$ Million)
Table 29. Americas Game-Based Learning Service Market Size Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2023 VS 2033
Table 30. Americas Game-Based Learning Service Market Size by Country (2018-2023) & (US$ Million)
Table 31. Americas Game-Based Learning Service Market Size by Country (2024-2033) & (US$ Million)
Table 32. EMEA Game-Based Learning Service Market Size by Type (2018-2023) & (US$ Million)
Table 33. EMEA Game-Based Learning Service Market Size by Type (2024-2033) & (US$ Million)
Table 34. EMEA Game-Based Learning Service Market Size by Application (2018-2023) & (US$ Million)
Table 35. EMEA Game-Based Learning Service Market Size by Application (2024-2033) & (US$ Million)
Table 36. EMEA Game-Based Learning Service Market Size Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2023 VS 2033
Table 37. EMEA Game-Based Learning Service Market Size by Country (2018-2023) & (US$ Million)
Table 38. EMEA Game-Based Learning Service Market Size by Country (2024-2033) & (US$ Million)
Table 39. China Game-Based Learning Service Market Size by Type (2018-2023) & (US$ Million)
Table 40. China Game-Based Learning Service Market Size by Type (2024-2033) & (US$ Million)
Table 41. China Game-Based Learning Service Market Size by Application (2018-2023) & (US$ Million)
Table 42. China Game-Based Learning Service Market Size by Application (2024-2033) & (US$ Million)
Table 43. China Game-Based Learning Service Market Size Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2023 VS 2033
Table 44. APAC Game-Based Learning Service Market Size by Type (2018-2023) & (US$ Million)
Table 45. APAC Game-Based Learning Service Market Size by Type (2024-2033) & (US$ Million)
Table 46. APAC Game-Based Learning Service Market Size by Application (2018-2023) & (US$ Million)
Table 47. APAC Game-Based Learning Service Market Size by Application (2024-2033) & (US$ Million)
Table 48. APAC Game-Based Learning Service Market Size Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2023 VS 2033
Table 49. APAC Game-Based Learning Service Market Size by Region (2018-2023) & (US$ Million)
Table 50. APAC Game-Based Learning Service Market Size by Region (2024-2033) & (US$ Million)
Table 51. Quizlet Company Details
Table 52. Quizlet Business Overview
Table 53. Quizlet Game-Based Learning Service Product
Table 54. Quizlet Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 55. Quizlet Recent Development
Table 56. Duolingo Company Details
Table 57. Duolingo Business Overview
Table 58. Duolingo Game-Based Learning Service Product
Table 59. Duolingo Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 60. Duolingo Recent Development
Table 61. Classcraft Company Details
Table 62. Classcraft Business Overview
Table 63. Classcraft Game-Based Learning Service Product
Table 64. Classcraft Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 65. Classcraft Recent Development
Table 66. Kahoot! Company Details
Table 67. Kahoot! Business Overview
Table 68. Kahoot! Game-Based Learning Service Product
Table 69. Kahoot! Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 70. Kahoot! Recent Development
Table 71. Udacity Company Details
Table 72. Udacity Business Overview
Table 73. Udacity Game-Based Learning Service Product
Table 74. Udacity Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 75. Udacity Recent Development
Table 76. Minecraft Education Edition Company Details
Table 77. Minecraft Education Edition Business Overview
Table 78. Minecraft Education Edition Game-Based Learning Service Product
Table 79. Minecraft Education Edition Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 80. Minecraft Education Edition Recent Development
Table 81. Learning Games Network Company Details
Table 82. Learning Games Network Business Overview
Table 83. Learning Games Network Game-Based Learning Service Product
Table 84. Learning Games Network Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 85. Learning Games Network Recent Development
Table 86. Edmentum Company Details
Table 87. Edmentum Business Overview
Table 88. Edmentum Game-Based Learning Service Product
Table 89. Edmentum Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 90. Edmentum Recent Development
Table 91. BrainPOP Company Details
Table 92. BrainPOP Business Overview
Table 93. BrainPOP Game-Based Learning Service Product
Table 94. BrainPOP Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 95. BrainPOP Recent Development
Table 96. Legends of Learning Company Details
Table 97. Legends of Learning Business Overview
Table 98. Legends of Learning Game-Based Learning Service Product
Table 99. Legends of Learning Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 100. Legends of Learning Recent Development
Table 101. Nearpod Company Details
Table 102. Nearpod Business Overview
Table 103. Nearpod Game-Based Learning Service Product
Table 104. Nearpod Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 105. Nearpod Recent Development
Table 106. Schell Games Company Details
Table 107. Schell Games Business Overview
Table 108. Schell Games Game-Based Learning Service Product
Table 109. Schell Games Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 110. Schell Games Recent Development
Table 111. Rosetta Stone Company Details
Table 112. Rosetta Stone Business Overview
Table 113. Rosetta Stone Game-Based Learning Service Product
Table 114. Rosetta Stone Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 115. Rosetta Stone Recent Development
Table 116. Coursera Company Details
Table 117. Coursera Business Overview
Table 118. Coursera Game-Based Learning Service Product
Table 119. Coursera Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 120. Coursera Recent Development
Table 121. Prodigy Education Company Details
Table 122. Prodigy Education Business Overview
Table 123. Prodigy Education Game-Based Learning Service Product
Table 124. Prodigy Education Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 125. Prodigy Education Recent Development
Table 126. edX Company Details
Table 127. edX Business Overview
Table 128. edX Game-Based Learning Service Product
Table 129. edX Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 130. edX Recent Development
Table 131. TypingClub Company Details
Table 132. TypingClub Business Overview
Table 133. TypingClub Game-Based Learning Service Product
Table 134. TypingClub Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 135. TypingClub Recent Development
Table 136. Roblox Education Company Details
Table 137. Roblox Education Business Overview
Table 138. Roblox Education Game-Based Learning Service Product
Table 139. Roblox Education Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 140. Roblox Education Recent Development
Table 141. Code.org Company Details
Table 142. Code.org Business Overview
Table 143. Code.org Game-Based Learning Service Product
Table 144. Code.org Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 145. Code.org Recent Development
Table 146. Filament Games Company Details
Table 147. Filament Games Business Overview
Table 148. Filament Games Game-Based Learning Service Product
Table 149. Filament Games Revenue in Game-Based Learning Service Business (2018-2023) & (US$ Million)
Table 150. Filament Games Recent Development
Table 151. Research Programs/Design for This Report
Table 152. Key Data Information from Secondary Sources
Table 153. Key Data Information from Primary Sources
List of Figures
Figure 1. Game-Based Learning Service Product Picture
Figure 2. Global Game-Based Learning Service Market Size, (US$ Million), 2018 VS 2023 VS 2033
Figure 3. Global Game-Based Learning Service Market Size 2018-2033 (US$ Million)
Figure 4. United States Game-Based Learning Service Market Size, (US$ Million), 2018 VS 2023 VS 2033
Figure 5. United States Game-Based Learning Service Market Size 2018-2033 (US$ Million)
Figure 6. United States Game-Based Learning Service Market Share in Global 2018-2033
Figure 7. Game-Based Learning Service Report Years Considered
Figure 8. Product Picture of Offline
Figure 9. Product Picture of Online
Figure 10. Global Game-Based Learning Service Market Share by Type in 2023 & 2033
Figure 11. Global Game-Based Learning Service Market Size by Type (2018-2033) & (US$ Million)
Figure 12. Global Game-Based Learning Service Market Share by Type (2018-2033)
Figure 13. United States Game-Based Learning Service Market Share by Type in 2023 & 2033
Figure 14. United States Game-Based Learning Service Market Size by Type (2018-2033) & (US$ Million)
Figure 15. United States Game-Based Learning Service Market Share by Type (2018-2033)
Figure 16. Product Picture of Government
Figure 17. Product Picture of Enterprise
Figure 18. Product Picture of Other
Figure 19. Global Game-Based Learning Service Market Share by Application in 2023 & 2033
Figure 20. Global Game-Based Learning Service Market Size by Application (2018-2033) & (US$ Million)
Figure 21. Global Game-Based Learning Service Market Share by Application (2018-2033)
Figure 22. United States Game-Based Learning Service Market Share by Application in 2023 & 2033
Figure 23. United States Game-Based Learning Service Market Size by Application (2018-2033) & (US$ Million)
Figure 24. United States Game-Based Learning Service Market Share by Application (2018-2033)
Figure 25. The Top 5 and 10 Largest Companies of Game-Based Learning Service in the World: Market Share by Game-Based Learning Service Revenue in 2023
Figure 26. Global Game-Based Learning Service Market Size Market Share by Region: 2018 VS 2023 VS 2033
Figure 27. Global Game-Based Learning Service Market Share by Region (2018-2033)
Figure 28. Americas Game-Based Learning Service Market Size Growth Rate 2018-2033 (US$ Million)
Figure 29. Americas Game-Based Learning Service Market Share by Type (2018-2033)
Figure 30. Americas Game-Based Learning Service Market Share by Application (2018-2033)
Figure 31. United States Game-Based Learning Service Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 32. Canada Game-Based Learning Service Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 33. Mexico Game-Based Learning Service Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 34. Brazil Game-Based Learning Service Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 35. EMEA Game-Based Learning Service Market Size Growth Rate 2018-2033 (US$ Million)
Figure 36. EMEA Game-Based Learning Service Market Share by Type (2018-2033)
Figure 37. EMEA Game-Based Learning Service Market Share by Application (2018-2033)
Figure 38. Europe Game-Based Learning Service Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 39. Middle East Game-Based Learning Service Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 40. Africa Game-Based Learning Service Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 41. China Game-Based Learning Service Market Size Growth Rate 2018-2033 (US$ Million)
Figure 42. China Game-Based Learning Service Market Share by Type (2018-2033)
Figure 43. China Game-Based Learning Service Market Share by Application (2018-2033)
Figure 44. APAC Game-Based Learning Service Market Size Growth Rate 2018-2033 (US$ Million)
Figure 45. APAC Game-Based Learning Service Market Share by Type (2018-2033)
Figure 46. APAC Game-Based Learning Service Market Share by Application (2018-2033)
Figure 47. Japan Game-Based Learning Service Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 48. South Korea Game-Based Learning Service Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 49. China Taiwan Game-Based Learning Service Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 50. Southeast Asia Game-Based Learning Service Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 51. India Game-Based Learning Service Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 52. Quizlet Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 53. Duolingo Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 54. Classcraft Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 55. Kahoot! Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 56. Udacity Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 57. Minecraft Education Edition Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 58. Learning Games Network Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 59. Edmentum Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 60. BrainPOP Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 61. Legends of Learning Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 62. Nearpod Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 63. Schell Games Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 64. Rosetta Stone Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 65. Coursera Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 66. Prodigy Education Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 67. edX Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 68. TypingClub Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 69. Roblox Education Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 70. Code.org Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 71. Filament Games Revenue Growth Rate in Game-Based Learning Service Business (2018-2023)
Figure 72. Bottom-up and Top-down Approaches for This Report
Figure 73. Data Triangulation
Figure 74. Key Executives Interviewed