Global and United States Video Game Publisher Market Report & Forecast 2024-2034
Published on: 2024-01-04 | No of Pages : 400 | Industry : Software
Publisher : MRA | Format : PDF
Global and United States Video Game Publisher Market Report & Forecast 2024-2034
Game publisher is a company or organization responsible for publishing and distributing electronic games. Game publishers typically sign contracts with game developers to obtain the rights to publish the games. Their main responsibilities include market research, advertising, sales channel development, logistics, and customer service.
Game publishers do not directly participate in the game development process, but they are responsible for the marketing and sales of the game, which can have a significant impact on its success. Game publishers typically develop sales strategies, select appropriate sales channels, promote the game, and arrange release dates.
Market Analysis and InsightsGlobal and United States Video Game Publisher Market
This report focuses on global and United States Video Game Publisher market, also covers the segmentation data of other regions in regional level and county level.
The global Video Game Publisher revenue was US$ million in 2023 and is forecast to a readjusted size of US$ million by 2033 with a CAGR of % during the review period (2023-2033).
In United States the Video Game Publisher revenue is expected to grow from US$ million in 2023 to US$ million by 2033, at a CAGR of % during the forecast period 2023-2033.
The global key players of Video Game Publisher include Electronic Arts, Activision Blizzard, Ubisoft, 2K Games, Sony, Nintendo, Bandai Namco, Square Enix and Microsoft, etc. The global five biggest players hold a share of % in 2023.
Global Video Game Publisher Scope and Market Size
Video Game Publisher market is segmented in regional and country level, by players, by Type and by Application. Companies, stakeholders, and other participants in the global Video Game Publisher market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2018-2033.
For United States market, this report focuses on the Video Game Publisher market size by players, by Type and by Application, for the period 2018-2033. The key players include the global and local players, which play important roles in United States.
Electronic Arts
Activision Blizzard
Ubisoft
2K Games
Sony
Nintendo
Bandai Namco
Square Enix
Microsoft
Konami Games
Sega
Capcom
Supercell
NetEase
Segment by Type
Large Triple-a Game Publisher
Small Indie Game Publisher
Family
Game Hall
Others
By Region
Americas
United States
Canada
Mexico
Brazil
China
APAC (excluding China)
Japan
South Korea
China Taiwan
ASEAN
India
EMEA
Europe
Middle East
Africa
Chapter 1Introduces Video Game Publisher definition, global market size, United States market size, United States percentage in global market. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 2Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3Provides the analysis of various market segments by application, covering the revenue and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4Detailed analysis of Video Game Publisher companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger and acquisition information, etc.
Chapter 5Revenue of Video Game Publisher in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 6Americas by type, by application and by country revenue for each segment.
Chapter 7EMEA by type, by application and by region, revenue for each segment.
Chapter 8China by type, by application revenue for each segment.
Chapter 9APAC (excluding China) by type, by application and by region, revenue for each segment.
Chapter 10Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Video Game Publisher revenue, gross margin and recent development, etc.
Chapter 11Analyst's Viewpoints/Conclusions
Game publishers do not directly participate in the game development process, but they are responsible for the marketing and sales of the game, which can have a significant impact on its success. Game publishers typically develop sales strategies, select appropriate sales channels, promote the game, and arrange release dates.
Market Analysis and InsightsGlobal and United States Video Game Publisher Market
This report focuses on global and United States Video Game Publisher market, also covers the segmentation data of other regions in regional level and county level.
The global Video Game Publisher revenue was US$ million in 2023 and is forecast to a readjusted size of US$ million by 2033 with a CAGR of % during the review period (2023-2033).
In United States the Video Game Publisher revenue is expected to grow from US$ million in 2023 to US$ million by 2033, at a CAGR of % during the forecast period 2023-2033.
The global key players of Video Game Publisher include Electronic Arts, Activision Blizzard, Ubisoft, 2K Games, Sony, Nintendo, Bandai Namco, Square Enix and Microsoft, etc. The global five biggest players hold a share of % in 2023.
Global Video Game Publisher Scope and Market Size
Video Game Publisher market is segmented in regional and country level, by players, by Type and by Application. Companies, stakeholders, and other participants in the global Video Game Publisher market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2018-2033.
For United States market, this report focuses on the Video Game Publisher market size by players, by Type and by Application, for the period 2018-2033. The key players include the global and local players, which play important roles in United States.
By Company
Electronic Arts
Activision Blizzard
Ubisoft
2K Games
Sony
Nintendo
Bandai Namco
Square Enix
Microsoft
Konami Games
Sega
Capcom
Supercell
NetEase
Segment by Type
Large Triple-a Game Publisher
Small Indie Game Publisher
Segment by Application
Family
Game Hall
Others
By Region
Americas
United States
Canada
Mexico
Brazil
China
APAC (excluding China)
Japan
South Korea
China Taiwan
ASEAN
India
EMEA
Europe
Middle East
Africa
Chapter Introduction
Chapter 1Introduces Video Game Publisher definition, global market size, United States market size, United States percentage in global market. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 2Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3Provides the analysis of various market segments by application, covering the revenue and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4Detailed analysis of Video Game Publisher companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger and acquisition information, etc.
Chapter 5Revenue of Video Game Publisher in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 6Americas by type, by application and by country revenue for each segment.
Chapter 7EMEA by type, by application and by region, revenue for each segment.
Chapter 8China by type, by application revenue for each segment.
Chapter 9APAC (excluding China) by type, by application and by region, revenue for each segment.
Chapter 10Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Video Game Publisher revenue, gross margin and recent development, etc.
Chapter 11Analyst's Viewpoints/Conclusions