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Global and United States Turn-based Game Market Report & Forecast 2024-2034


Published on: 2024-01-04 | No of Pages : 400 | Industry : Software

Publisher : MRA | Format : PDF

Global and United States Turn-based Game Market Report & Forecast 2024-2034

Market Analysis and InsightsGlobal and United States Turn-based Game Market
This report focuses on global and United States Turn-based Game market, also covers the segmentation data of other regions in regional level and county level.
The global Turn-based Game revenue was US$ million in 2023 and is forecast to a readjusted size of US$ million by 2033 with a CAGR of % during the review period (2023-2033).
In United States the Turn-based Game revenue is expected to grow from US$ million in 2023 to US$ million by 2033, at a CAGR of % during the forecast period 2023-2033.
The global key players of Turn-based Game include KRAFTON, INC, Changyou Company, Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game), Playkot, Tencent Games, Notagamestudio, Konami Holdings Corporation, Blizzard Entertainment and Bushiroad, etc. The global five biggest players hold a share of % in 2023.
Global Turn-based Game Scope and Market Size
Turn-based Game market is segmented in regional and country level, by players, by Type and by Application. Companies, stakeholders, and other participants in the global Turn-based Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2018-2033.
For United States market, this report focuses on the Turn-based Game market size by players, by Type and by Application, for the period 2018-2033. The key players include the global and local players, which play important roles in United States.



By Company


KRAFTON, INC
Changyou Company
Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
Playkot
Tencent Games
Notagamestudio
Konami Holdings Corporation
Blizzard Entertainment
Bushiroad
Cyber​​Agent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios
Sorare
Splinterlands
Gods Unchained
Crypto Spells
Dawn of Gods
Metropolis Origins
Kepithor Studios
Reality Gaming Group Limited
Horizon Blockchain Games
AXEL MARK INC.
TaleCraft
Rose City Games(Floppy Knights)
Cybernetic Walrus(Rise of Humanity)
Doolittle Gaming
Segment by Type
Web Game
Mobile Game

Segment by Application


Teenager
Aldult
By Region
Americas
United States
Canada
Mexico
Brazil
China
APAC (excluding China)
Japan
South Korea
China Taiwan
ASEAN
India
EMEA
Europe
Middle East
Africa

Chapter Introduction


Chapter 1Introduces Turn-based Game definition, global market size, United States market size, United States percentage in global market. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 2Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3Provides the analysis of various market segments by application, covering the revenue and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4Detailed analysis of Turn-based Game companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger and acquisition information, etc.
Chapter 5Revenue of Turn-based Game in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 6Americas by type, by application and by country revenue for each segment.
Chapter 7EMEA by type, by application and by region, revenue for each segment.
Chapter 8China by type, by application revenue for each segment.
Chapter 9APAC (excluding China) by type, by application and by region, revenue for each segment.
Chapter 10Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Turn-based Game revenue, gross margin and recent development, etc.
Chapter 11Analyst's Viewpoints/Conclusions

Table of Content

1 Study Coverage
1.1 Turn-based Game Product Introduction
1.2 Global Turn-based Game Outlook 2018 VS 2023 VS 2033
1.2.1 Global Turn-based Game Market Size for the Year 2018-2033
1.2.2 United States Turn-based Game Market Size for the Year 2018-2033
1.3 Turn-based Game Market Size, United States VS Global, 2018 VS 2023 VS 2033
1.3.1 The Market Share of United States Turn-based Game in Global, 2018 VS 2023 VS 2033
1.3.2 The Growth Rate of Turn-based Game Market Size, United States VS Global, 2018 VS 2023 VS 2033
1.4 Turn-based Game Market Dynamics
1.4.1 Turn-based Game Industry Trends
1.4.2 Turn-based Game Market Drivers
1.4.3 Turn-based Game Market Challenges
1.4.4 Turn-based Game Market Restraints
1.5 Assumptions and Limitations
1.6 Study Objectives
1.7 Years Considered
2 Turn-based Game by Type
2.1 Turn-based Game Market Segment by Type
2.1.1 Web Game
2.1.2 Mobile Game
2.2 Global Turn-based Game Market Size by Type (2018, 2023 & 2033)
2.3 Global Turn-based Game Market Size by Type (2018-2033)
2.4 United States Turn-based Game Market Size by Type (2018, 2023 & 2033)
2.5 United States Turn-based Game Market Size by Type (2018-2033)
3 Turn-based Game by Application
3.1 Turn-based Game Market Segment by Application
3.1.1 Teenager
3.1.2 Aldult
3.2 Global Turn-based Game Market Size by Application (2018, 2023 & 2033)
3.3 Global Turn-based Game Market Size by Application (2018-2033)
3.4 United States Turn-based Game Market Size by Application (2018, 2023 & 2033)
3.5 United States Turn-based Game Market Size by Application (2018-2033)
4 Global Turn-based Game Competitor Landscape by Company
4.1 Global Turn-based Game Market Size by Company
4.1.1 Global Key Companies of Turn-based Game, Ranked by Revenue (2023)
4.1.2 Global Turn-based Game Revenue by Player (2018-2023)
4.2 Global Turn-based Game Concentration Ratio (CR)
4.2.1 Turn-based Game Market Concentration Ratio (CR) (2018-2023)
4.2.2 Global Top 5 and Top 10 Largest Companies of Turn-based Game in 2023
4.2.3 Global Turn-based Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Key Players of Turn-based Game Head office and Area Served
4.4 Global Key Players of Turn-based Game, Product and Application
4.5 Global Key Players of Turn-based Game, Date of Enter into This Industry
4.6 Companies Mergers & Acquisitions, Expansion Plans
4.7 United States Turn-based Game Market Size by Company
4.7.1 Key Players of Turn-based Game in United States, Ranked by Revenue (2023)
4.7.2 United States Turn-based Game Revenue by Players (2021, 2023 & 2023)
5 Global Turn-based Game Market Size by Region
5.1 Global Turn-based Game Market Size by Region: 2018 VS 2023 VS 2033
5.2 Global Turn-based Game Market Size by Region (2018-2033)
5.2.1 Global Turn-based Game Market Size by Region: 2018-2023
5.2.2 Global Turn-based Game Market Size by Region (2024-2033)
6 Americas
6.1 Americas Turn-based Game Market Size YoY Growth 2018-2033
6.2 Americas Turn-based Game Market Size by Type
6.2.1 Americas Turn-based Game Market Size by Type (2018-2023)
6.2.2 Americas Turn-based Game Market Size by Type (2024-2033)
6.2.3 Americas Turn-based Game Market Share by Type (2018-2033)
6.3 Americas Turn-based Game Market Size by Application
6.3.1 Americas Turn-based Game Market Size by Application (2018-2023)
6.3.2 Americas Turn-based Game Market Size by Application (2024-2033)
6.3.3 Americas Turn-based Game Market Share by Application (2018-2033)
6.4 Americas Turn-based Game Market Facts & Figures by Country (2018, 2023 & 2033)
6.4.1 United States
6.4.2 Canada
6.4.3 Mexico
6.4.4 Brazil
7 EMEA
7.1 EMEA Turn-based Game Market Size YoY Growth 2018-2033
7.2 EMEA Turn-based Game Market Size by Type
7.2.1 EMEA Turn-based Game Market Size by Type (2018-2023)
7.2.2 EMEA Turn-based Game Market Size by Type (2024-2033)
7.2.3 EMEA Turn-based Game Market Share by Type (2018-2033)
7.3 EMEA Turn-based Game Market Size by Application
7.3.1 EMEA Turn-based Game Market Size by Application (2018-2023)
7.3.2 EMEA Turn-based Game Market Size by Application (2024-2033)
7.3.3 EMEA Turn-based Game Market Share by Application (2018-2033)
7.4 EMEA Turn-based Game Market Facts & Figures by Country (2018, 2023 & 2033)
7.4.1 Europe
7.4.2 Middle East
7.4.3 Africa
8 China
8.1 China Turn-based Game Market Size YoY Growth 2018-2033
8.2 China Turn-based Game Market Size by Type
8.2.1 China Turn-based Game Market Size by Type (2018-2023)
8.2.2 China Turn-based Game Market Size by Type (2024-2033)
8.2.3 China Turn-based Game Market Share by Type (2018-2033)
8.3 China Turn-based Game Market Size by Application
8.3.1 China Turn-based Game Market Size by Application (2018-2023)
8.3.2 China Turn-based Game Market Size by Application (2024-2033)
8.3.3 China Turn-based Game Market Share by Application (2018-2033)
9 APAC (excluding China)
9.1 APAC Turn-based Game Market Size YoY Growth 2018-2033
9.2 APAC Turn-based Game Market Size by Type
9.2.1 APAC Turn-based Game Market Size by Type (2018-2023)
9.2.2 APAC Turn-based Game Market Size by Type (2024-2033)
9.2.3 APAC Turn-based Game Market Share by Type (2018-2033)
9.3 APAC Turn-based Game Market Size by Application
9.3.1 APAC Turn-based Game Market Size by Application (2018-2023)
9.3.2 APAC Turn-based Game Market Size by Application (2024-2033)
9.3.3 APAC Turn-based Game Market Share by Application (2018-2033)
9.4 APAC Turn-based Game Market Facts & Figures by Country (2018, 2023 & 2033)
9.4.1 Japan
9.4.2 South Korea
9.4.3 China Taiwan
9.4.4 Southeast Asia
9.4.5 India
10 Key Players Profiles
10.1 KRAFTON, INC
10.1.1 KRAFTON, INC Company Details
10.1.2 KRAFTON, INC Business Overview
10.1.3 KRAFTON, INC Turn-based Game Introduction
10.1.4 KRAFTON, INC Revenue in Turn-based Game Business (2018-2023)
10.1.5 KRAFTON, INC Recent Development
10.2 Changyou Company
10.2.1 Changyou Company Company Details
10.2.2 Changyou Company Business Overview
10.2.3 Changyou Company Turn-based Game Introduction
10.2.4 Changyou Company Revenue in Turn-based Game Business (2018-2023)
10.2.5 Changyou Company Recent Development
10.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
10.3.1 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Company Details
10.3.2 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Business Overview
10.3.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Introduction
10.3.4 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Revenue in Turn-based Game Business (2018-2023)
10.3.5 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Recent Development
10.4 Playkot
10.4.1 Playkot Company Details
10.4.2 Playkot Business Overview
10.4.3 Playkot Turn-based Game Introduction
10.4.4 Playkot Revenue in Turn-based Game Business (2018-2023)
10.4.5 Playkot Recent Development
10.5 Tencent Games
10.5.1 Tencent Games Company Details
10.5.2 Tencent Games Business Overview
10.5.3 Tencent Games Turn-based Game Introduction
10.5.4 Tencent Games Revenue in Turn-based Game Business (2018-2023)
10.5.5 Tencent Games Recent Development
10.6 Notagamestudio
10.6.1 Notagamestudio Company Details
10.6.2 Notagamestudio Business Overview
10.6.3 Notagamestudio Turn-based Game Introduction
10.6.4 Notagamestudio Revenue in Turn-based Game Business (2018-2023)
10.6.5 Notagamestudio Recent Development
10.7 Konami Holdings Corporation
10.7.1 Konami Holdings Corporation Company Details
10.7.2 Konami Holdings Corporation Business Overview
10.7.3 Konami Holdings Corporation Turn-based Game Introduction
10.7.4 Konami Holdings Corporation Revenue in Turn-based Game Business (2018-2023)
10.7.5 Konami Holdings Corporation Recent Development
10.8 Blizzard Entertainment
10.8.1 Blizzard Entertainment Company Details
10.8.2 Blizzard Entertainment Business Overview
10.8.3 Blizzard Entertainment Turn-based Game Introduction
10.8.4 Blizzard Entertainment Revenue in Turn-based Game Business (2018-2023)
10.8.5 Blizzard Entertainment Recent Development
10.9 Bushiroad
10.9.1 Bushiroad Company Details
10.9.2 Bushiroad Business Overview
10.9.3 Bushiroad Turn-based Game Introduction
10.9.4 Bushiroad Revenue in Turn-based Game Business (2018-2023)
10.9.5 Bushiroad Recent Development
10.10 Cyber​​Agent, Inc
10.10.1 Cyber​​Agent, Inc Company Details
10.10.2 Cyber​​Agent, Inc Business Overview
10.10.3 Cyber​​Agent, Inc Turn-based Game Introduction
10.10.4 Cyber​​Agent, Inc Revenue in Turn-based Game Business (2018-2023)
10.10.5 Cyber​​Agent, Inc Recent Development
10.11 Fantasy Flight Games
10.11.1 Fantasy Flight Games Company Details
10.11.2 Fantasy Flight Games Business Overview
10.11.3 Fantasy Flight Games Turn-based Game Introduction
10.11.4 Fantasy Flight Games Revenue in Turn-based Game Business (2018-2023)
10.11.5 Fantasy Flight Games Recent Development
10.12 Riot Games
10.12.1 Riot Games Company Details
10.12.2 Riot Games Business Overview
10.12.3 Riot Games Turn-based Game Introduction
10.12.4 Riot Games Revenue in Turn-based Game Business (2018-2023)
10.12.5 Riot Games Recent Development
10.13 Kyy Games
10.13.1 Kyy Games Company Details
10.13.2 Kyy Games Business Overview
10.13.3 Kyy Games Turn-based Game Introduction
10.13.4 Kyy Games Revenue in Turn-based Game Business (2018-2023)
10.13.5 Kyy Games Recent Development
10.14 Legend Story Studios
10.14.1 Legend Story Studios Company Details
10.14.2 Legend Story Studios Business Overview
10.14.3 Legend Story Studios Turn-based Game Introduction
10.14.4 Legend Story Studios Revenue in Turn-based Game Business (2018-2023)
10.14.5 Legend Story Studios Recent Development
10.15 Sorare
10.15.1 Sorare Company Details
10.15.2 Sorare Business Overview
10.15.3 Sorare Turn-based Game Introduction
10.15.4 Sorare Revenue in Turn-based Game Business (2018-2023)
10.15.5 Sorare Recent Development
10.16 Splinterlands
10.16.1 Splinterlands Company Details
10.16.2 Splinterlands Business Overview
10.16.3 Splinterlands Turn-based Game Introduction
10.16.4 Splinterlands Revenue in Turn-based Game Business (2018-2023)
10.16.5 Splinterlands Recent Development
10.17 Gods Unchained
10.17.1 Gods Unchained Company Details
10.17.2 Gods Unchained Business Overview
10.17.3 Gods Unchained Turn-based Game Introduction
10.17.4 Gods Unchained Revenue in Turn-based Game Business (2018-2023)
10.17.5 Gods Unchained Recent Development
10.18 Crypto Spells
10.18.1 Crypto Spells Company Details
10.18.2 Crypto Spells Business Overview
10.18.3 Crypto Spells Turn-based Game Introduction
10.18.4 Crypto Spells Revenue in Turn-based Game Business (2018-2023)
10.18.5 Crypto Spells Recent Development
10.19 Dawn of Gods
10.19.1 Dawn of Gods Company Details
10.19.2 Dawn of Gods Business Overview
10.19.3 Dawn of Gods Turn-based Game Introduction
10.19.4 Dawn of Gods Revenue in Turn-based Game Business (2018-2023)
10.19.5 Dawn of Gods Recent Development
10.20 Metropolis Origins
10.20.1 Metropolis Origins Company Details
10.20.2 Metropolis Origins Business Overview
10.20.3 Metropolis Origins Turn-based Game Introduction
10.20.4 Metropolis Origins Revenue in Turn-based Game Business (2018-2023)
10.20.5 Metropolis Origins Recent Development
10.21 Kepithor Studios
10.21.1 Kepithor Studios Company Details
10.21.2 Kepithor Studios Business Overview
10.21.3 Kepithor Studios Turn-based Game Introduction
10.21.4 Kepithor Studios Revenue in Turn-based Game Business (2018-2023)
10.21.5 Kepithor Studios Recent Development
10.22 Reality Gaming Group Limited
10.22.1 Reality Gaming Group Limited Company Details
10.22.2 Reality Gaming Group Limited Business Overview
10.22.3 Reality Gaming Group Limited Turn-based Game Introduction
10.22.4 Reality Gaming Group Limited Revenue in Turn-based Game Business (2018-2023)
10.22.5 Reality Gaming Group Limited Recent Development
10.23 Horizon Blockchain Games
10.23.1 Horizon Blockchain Games Company Details
10.23.2 Horizon Blockchain Games Business Overview
10.23.3 Horizon Blockchain Games Turn-based Game Introduction
10.23.4 Horizon Blockchain Games Revenue in Turn-based Game Business (2018-2023)
10.23.5 Horizon Blockchain Games Recent Development
10.24 AXEL MARK INC.
10.24.1 AXEL MARK INC. Company Details
10.24.2 AXEL MARK INC. Business Overview
10.24.3 AXEL MARK INC. Turn-based Game Introduction
10.24.4 AXEL MARK INC. Revenue in Turn-based Game Business (2018-2023)
10.24.5 AXEL MARK INC. Recent Development
10.25 TaleCraft
10.25.1 TaleCraft Company Details
10.25.2 TaleCraft Business Overview
10.25.3 TaleCraft Turn-based Game Introduction
10.25.4 TaleCraft Revenue in Turn-based Game Business (2018-2023)
10.25.5 TaleCraft Recent Development
10.26 Rose City Games(Floppy Knights)
10.26.1 Rose City Games(Floppy Knights) Company Details
10.26.2 Rose City Games(Floppy Knights) Business Overview
10.26.3 Rose City Games(Floppy Knights) Turn-based Game Introduction
10.26.4 Rose City Games(Floppy Knights) Revenue in Turn-based Game Business (2018-2023)
10.26.5 Rose City Games(Floppy Knights) Recent Development
10.27 Cybernetic Walrus(Rise of Humanity)
10.27.1 Cybernetic Walrus(Rise of Humanity) Company Details
10.27.2 Cybernetic Walrus(Rise of Humanity) Business Overview
10.27.3 Cybernetic Walrus(Rise of Humanity) Turn-based Game Introduction
10.27.4 Cybernetic Walrus(Rise of Humanity) Revenue in Turn-based Game Business (2018-2023)
10.27.5 Cybernetic Walrus(Rise of Humanity) Recent Development
10.28 Doolittle Gaming
10.28.1 Doolittle Gaming Company Details
10.28.2 Doolittle Gaming Business Overview
10.28.3 Doolittle Gaming Turn-based Game Introduction
10.28.4 Doolittle Gaming Revenue in Turn-based Game Business (2018-2023)
10.28.5 Doolittle Gaming Recent Development
11 Research Findings and Conclusion
12 Appendix
12.1 Research Methodology
12.1.1 Methodology/Research Approach
12.1.2 Data Source
12.2 Disclaimer
12.3 Author Details

List of Figure

List of Tables
Table 1. Turn-based Game Market Size United States VS Global, CAGR (2018 VS 2023 VS 2033)
Table 2. Turn-based Game Market Trends
Table 3. Turn-based Game Market Drivers
Table 4. Turn-based Game Market Challenges
Table 5. Turn-based Game Market Restraints
Table 6. Global Turn-based Game Market Size by Type: 2018 VS 2023 VS 2033 (US$ Million)
Table 7. United States Turn-based Game Market Size by Type: 2018 VS 2023 VS 2033 (US$ Million)
Table 8. Global Turn-based Game Market Size by Application: 2018 VS 2023 VS 2033 (US$ Million)
Table 9. United States Turn-based Game Market Size by Application: 2018 VS 2023 VS 2033 (US$ Million)
Table 10. Global Key Companies of Turn-based Game, Ranked by Revenue (2023) & (US$ Million)
Table 11. Global Turn-based Game Revenue by Player, (US$ Million), 2018-2023
Table 12. Global Turn-based Game Revenue Share by Player, 2018-2023
Table 13. Global Turn-based Game Companies Market Concentration Ratio (CR5 and HHI)
Table 14. Global Turn-based Game by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Turn-based Game as of 2023)
Table 15. Global Key Players of Turn-based Game, Headquarters and Area Served
Table 16. Global Key Players of Turn-based Game, Product and Application
Table 17. Global Key Players of Turn-based Game, Date of Enter into This Industry
Table 18. Companies Mergers & Acquisitions, Expansion Plans
Table 19. Key Players of Turn-based Game in United States, Ranked by Revenue (2023) & (US$ Million)
Table 20. United States Turn-based Game Revenue by Players, (US$ Million), 2021, 2023 & 2023
Table 21. United States Turn-based Game Revenue Share by Players, 2021, 2023 & 2023
Table 22. Global Turn-based Game Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2023 VS 2033
Table 23. Global Turn-based Game Market Size by Region (2018-2023) & (US$ Million)
Table 24. Global Turn-based Game Market Size Forecast by Region (2024-2033) & (US$ Million)
Table 25. Americas Turn-based Game Market Size by Type (2018-2023) & (US$ Million)
Table 26. Americas Turn-based Game Market Size by Type (2024-2033) & (US$ Million)
Table 27. Americas Turn-based Game Market Size by Application (2018-2023) & (US$ Million)
Table 28. Americas Turn-based Game Market Size by Application (2024-2033) & (US$ Million)
Table 29. Americas Turn-based Game Market Size Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2023 VS 2033
Table 30. Americas Turn-based Game Market Size by Country (2018-2023) & (US$ Million)
Table 31. Americas Turn-based Game Market Size by Country (2024-2033) & (US$ Million)
Table 32. EMEA Turn-based Game Market Size by Type (2018-2023) & (US$ Million)
Table 33. EMEA Turn-based Game Market Size by Type (2024-2033) & (US$ Million)
Table 34. EMEA Turn-based Game Market Size by Application (2018-2023) & (US$ Million)
Table 35. EMEA Turn-based Game Market Size by Application (2024-2033) & (US$ Million)
Table 36. EMEA Turn-based Game Market Size Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2023 VS 2033
Table 37. EMEA Turn-based Game Market Size by Country (2018-2023) & (US$ Million)
Table 38. EMEA Turn-based Game Market Size by Country (2024-2033) & (US$ Million)
Table 39. China Turn-based Game Market Size by Type (2018-2023) & (US$ Million)
Table 40. China Turn-based Game Market Size by Type (2024-2033) & (US$ Million)
Table 41. China Turn-based Game Market Size by Application (2018-2023) & (US$ Million)
Table 42. China Turn-based Game Market Size by Application (2024-2033) & (US$ Million)
Table 43. China Turn-based Game Market Size Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2023 VS 2033
Table 44. APAC Turn-based Game Market Size by Type (2018-2023) & (US$ Million)
Table 45. APAC Turn-based Game Market Size by Type (2024-2033) & (US$ Million)
Table 46. APAC Turn-based Game Market Size by Application (2018-2023) & (US$ Million)
Table 47. APAC Turn-based Game Market Size by Application (2024-2033) & (US$ Million)
Table 48. APAC Turn-based Game Market Size Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2023 VS 2033
Table 49. APAC Turn-based Game Market Size by Region (2018-2023) & (US$ Million)
Table 50. APAC Turn-based Game Market Size by Region (2024-2033) & (US$ Million)
Table 51. KRAFTON, INC Company Details
Table 52. KRAFTON, INC Business Overview
Table 53. KRAFTON, INC Turn-based Game Product
Table 54. KRAFTON, INC Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 55. KRAFTON, INC Recent Development
Table 56. Changyou Company Company Details
Table 57. Changyou Company Business Overview
Table 58. Changyou Company Turn-based Game Product
Table 59. Changyou Company Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 60. Changyou Company Recent Development
Table 61. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Company Details
Table 62. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Business Overview
Table 63. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Product
Table 64. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 65. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Recent Development
Table 66. Playkot Company Details
Table 67. Playkot Business Overview
Table 68. Playkot Turn-based Game Product
Table 69. Playkot Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 70. Playkot Recent Development
Table 71. Tencent Games Company Details
Table 72. Tencent Games Business Overview
Table 73. Tencent Games Turn-based Game Product
Table 74. Tencent Games Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 75. Tencent Games Recent Development
Table 76. Notagamestudio Company Details
Table 77. Notagamestudio Business Overview
Table 78. Notagamestudio Turn-based Game Product
Table 79. Notagamestudio Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 80. Notagamestudio Recent Development
Table 81. Konami Holdings Corporation Company Details
Table 82. Konami Holdings Corporation Business Overview
Table 83. Konami Holdings Corporation Turn-based Game Product
Table 84. Konami Holdings Corporation Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 85. Konami Holdings Corporation Recent Development
Table 86. Blizzard Entertainment Company Details
Table 87. Blizzard Entertainment Business Overview
Table 88. Blizzard Entertainment Turn-based Game Product
Table 89. Blizzard Entertainment Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 90. Blizzard Entertainment Recent Development
Table 91. Bushiroad Company Details
Table 92. Bushiroad Business Overview
Table 93. Bushiroad Turn-based Game Product
Table 94. Bushiroad Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 95. Bushiroad Recent Development
Table 96. Cyber​​Agent, Inc Company Details
Table 97. Cyber​​Agent, Inc Business Overview
Table 98. Cyber​​Agent, Inc Turn-based Game Product
Table 99. Cyber​​Agent, Inc Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 100. Cyber​​Agent, Inc Recent Development
Table 101. Fantasy Flight Games Company Details
Table 102. Fantasy Flight Games Business Overview
Table 103. Fantasy Flight Games Turn-based Game Product
Table 104. Fantasy Flight Games Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 105. Fantasy Flight Games Recent Development
Table 106. Riot Games Company Details
Table 107. Riot Games Business Overview
Table 108. Riot Games Turn-based Game Product
Table 109. Riot Games Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 110. Riot Games Recent Development
Table 111. Kyy Games Company Details
Table 112. Kyy Games Business Overview
Table 113. Kyy Games Turn-based Game Product
Table 114. Kyy Games Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 115. Kyy Games Recent Development
Table 116. Legend Story Studios Company Details
Table 117. Legend Story Studios Business Overview
Table 118. Legend Story Studios Turn-based Game Product
Table 119. Legend Story Studios Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 120. Legend Story Studios Recent Development
Table 121. Sorare Company Details
Table 122. Sorare Business Overview
Table 123. Sorare Turn-based Game Product
Table 124. Sorare Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 125. Sorare Recent Development
Table 126. Splinterlands Company Details
Table 127. Splinterlands Business Overview
Table 128. Splinterlands Turn-based Game Product
Table 129. Splinterlands Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 130. Splinterlands Recent Development
Table 131. Gods Unchained Company Details
Table 132. Gods Unchained Business Overview
Table 133. Gods Unchained Turn-based Game Product
Table 134. Gods Unchained Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 135. Gods Unchained Recent Development
Table 136. Crypto Spells Company Details
Table 137. Crypto Spells Business Overview
Table 138. Crypto Spells Turn-based Game Product
Table 139. Crypto Spells Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 140. Crypto Spells Recent Development
Table 141. Dawn of Gods Company Details
Table 142. Dawn of Gods Business Overview
Table 143. Dawn of Gods Turn-based Game Product
Table 144. Dawn of Gods Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 145. Dawn of Gods Recent Development
Table 146. Metropolis Origins Company Details
Table 147. Metropolis Origins Business Overview
Table 148. Metropolis Origins Turn-based Game Product
Table 149. Metropolis Origins Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 150. Metropolis Origins Recent Development
Table 151. Kepithor Studios Company Details
Table 152. Kepithor Studios Business Overview
Table 153. Kepithor Studios Turn-based Game Product
Table 154. Kepithor Studios Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 155. Kepithor Studios Recent Development
Table 156. Reality Gaming Group Limited Company Details
Table 157. Reality Gaming Group Limited Business Overview
Table 158. Reality Gaming Group Limited Turn-based Game Product
Table 159. Reality Gaming Group Limited Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 160. Reality Gaming Group Limited Recent Development
Table 161. Horizon Blockchain Games Company Details
Table 162. Horizon Blockchain Games Business Overview
Table 163. Horizon Blockchain Games Turn-based Game Product
Table 164. Horizon Blockchain Games Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 165. Horizon Blockchain Games Recent Development
Table 166. AXEL MARK INC. Company Details
Table 167. AXEL MARK INC. Business Overview
Table 168. AXEL MARK INC. Turn-based Game Product
Table 169. AXEL MARK INC. Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 170. AXEL MARK INC. Recent Development
Table 171. TaleCraft Company Details
Table 172. TaleCraft Business Overview
Table 173. TaleCraft Turn-based Game Product
Table 174. TaleCraft Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 175. TaleCraft Recent Development
Table 176. Rose City Games(Floppy Knights) Company Details
Table 177. Rose City Games(Floppy Knights) Business Overview
Table 178. Rose City Games(Floppy Knights) Turn-based Game Product
Table 179. Rose City Games(Floppy Knights) Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 180. Rose City Games(Floppy Knights) Recent Development
Table 181. Cybernetic Walrus(Rise of Humanity) Company Details
Table 182. Cybernetic Walrus(Rise of Humanity) Business Overview
Table 183. Cybernetic Walrus(Rise of Humanity) Turn-based Game Product
Table 184. Cybernetic Walrus(Rise of Humanity) Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 185. Cybernetic Walrus(Rise of Humanity) Recent Development
Table 186. Doolittle Gaming Company Details
Table 187. Doolittle Gaming Business Overview
Table 188. Doolittle Gaming Turn-based Game Product
Table 189. Doolittle Gaming Revenue in Turn-based Game Business (2018-2023) & (US$ Million)
Table 190. Doolittle Gaming Recent Development
Table 191. Research Programs/Design for This Report
Table 192. Key Data Information from Secondary Sources
Table 193. Key Data Information from Primary Sources
List of Figures
Figure 1. Turn-based Game Product Picture
Figure 2. Global Turn-based Game Market Size, (US$ Million), 2018 VS 2023 VS 2033
Figure 3. Global Turn-based Game Market Size 2018-2033 (US$ Million)
Figure 4. United States Turn-based Game Market Size, (US$ Million), 2018 VS 2023 VS 2033
Figure 5. United States Turn-based Game Market Size 2018-2033 (US$ Million)
Figure 6. United States Turn-based Game Market Share in Global 2018-2033
Figure 7. Turn-based Game Report Years Considered
Figure 8. Product Picture of Web Game
Figure 9. Product Picture of Mobile Game
Figure 10. Global Turn-based Game Market Share by Type in 2023 & 2033
Figure 11. Global Turn-based Game Market Size by Type (2018-2033) & (US$ Million)
Figure 12. Global Turn-based Game Market Share by Type (2018-2033)
Figure 13. United States Turn-based Game Market Share by Type in 2023 & 2033
Figure 14. United States Turn-based Game Market Size by Type (2018-2033) & (US$ Million)
Figure 15. United States Turn-based Game Market Share by Type (2018-2033)
Figure 16. Product Picture of Teenager
Figure 17. Product Picture of Aldult
Figure 18. Global Turn-based Game Market Share by Application in 2023 & 2033
Figure 19. Global Turn-based Game Market Size by Application (2018-2033) & (US$ Million)
Figure 20. Global Turn-based Game Market Share by Application (2018-2033)
Figure 21. United States Turn-based Game Market Share by Application in 2023 & 2033
Figure 22. United States Turn-based Game Market Size by Application (2018-2033) & (US$ Million)
Figure 23. United States Turn-based Game Market Share by Application (2018-2033)
Figure 24. The Top 5 and 10 Largest Companies of Turn-based Game in the World: Market Share by Turn-based Game Revenue in 2023
Figure 25. Global Turn-based Game Market Size Market Share by Region: 2018 VS 2023 VS 2033
Figure 26. Global Turn-based Game Market Share by Region (2018-2033)
Figure 27. Americas Turn-based Game Market Size Growth Rate 2018-2033 (US$ Million)
Figure 28. Americas Turn-based Game Market Share by Type (2018-2033)
Figure 29. Americas Turn-based Game Market Share by Application (2018-2033)
Figure 30. United States Turn-based Game Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 31. Canada Turn-based Game Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 32. Mexico Turn-based Game Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 33. Brazil Turn-based Game Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 34. EMEA Turn-based Game Market Size Growth Rate 2018-2033 (US$ Million)
Figure 35. EMEA Turn-based Game Market Share by Type (2018-2033)
Figure 36. EMEA Turn-based Game Market Share by Application (2018-2033)
Figure 37. Europe Turn-based Game Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 38. Middle East Turn-based Game Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 39. Africa Turn-based Game Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 40. China Turn-based Game Market Size Growth Rate 2018-2033 (US$ Million)
Figure 41. China Turn-based Game Market Share by Type (2018-2033)
Figure 42. China Turn-based Game Market Share by Application (2018-2033)
Figure 43. APAC Turn-based Game Market Size Growth Rate 2018-2033 (US$ Million)
Figure 44. APAC Turn-based Game Market Share by Type (2018-2033)
Figure 45. APAC Turn-based Game Market Share by Application (2018-2033)
Figure 46. Japan Turn-based Game Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 47. South Korea Turn-based Game Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 48. China Taiwan Turn-based Game Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 49. Southeast Asia Turn-based Game Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 50. India Turn-based Game Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 51. KRAFTON, INC Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 52. Changyou Company Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 53. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 54. Playkot Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 55. Tencent Games Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 56. Notagamestudio Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 57. Konami Holdings Corporation Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 58. Blizzard Entertainment Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 59. Bushiroad Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 60. Cyber​​Agent, Inc Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 61. Fantasy Flight Games Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 62. Riot Games Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 63. Kyy Games Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 64. Legend Story Studios Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 65. Sorare Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 66. Splinterlands Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 67. Gods Unchained Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 68. Crypto Spells Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 69. Dawn of Gods Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 70. Metropolis Origins Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 71. Kepithor Studios Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 72. Reality Gaming Group Limited Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 73. Horizon Blockchain Games Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 74. AXEL MARK INC. Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 75. TaleCraft Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 76. Rose City Games(Floppy Knights) Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 77. Cybernetic Walrus(Rise of Humanity) Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 78. Doolittle Gaming Revenue Growth Rate in Turn-based Game Business (2018-2023)
Figure 79. Bottom-up and Top-down Approaches for This Report
Figure 80. Data Triangulation
Figure 81. Key Executives Interviewed