Global and India 3D Models Market Report & Forecast 2024-2034
Published on: 2024-01-04 | No of Pages : 400 | Industry : Software
Publisher : MRA | Format : PDF
Global and India 3D Models Market Report & Forecast 2024-2034
A 3D model is a mathematical representation of something three-dimensional. 3D models are used to portray real-world and conceptual visuals for art, 3D models are used by game developers, news agencies, architects, visual effects studios, advertisers and creative professionals around the world, 3D models for download, files in 3ds, max, c4d, maya, blend, obj, fbx with low poly, animated, rigged, game, and VR options.
Market Analysis and InsightsGlobal and India 3D Models Market
This report focuses on global and India 3D Models market, also covers the segmentation data of other regions in regional level and county level.
The global 3D Models revenue was US$ 1071.4 million in 2023 and is forecast to a readjusted size of US$ 2170.2 million by 2033 with a CAGR of 10.8% during the review period (2023-2033).
Global key players of 3D models include TurboSquid (Shutterstock), Unity Asset Store, Sketchfab (Epic Games), Unreal Engine Marketplace (Epic Games), Envato, etc. The top five players hold a share about 62%. North America is the largest market, has a share about 37%, followed by Europe and China, with share 31% and 14%, separately.
Global 3D Models Scope and Market Size
3D Models market is segmented in regional and country level, by players, by Type and by Application. Companies, stakeholders, and other participants in the global 3D Models market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2018-2033.
For India market, this report focuses on the 3D Models market size by players, by Type and by Application, for the period 2018-2033. The key players include the global and local players, which play important roles in India.
TurboSquid (Shutterstock)
Sketchfab (Epic Games)
CGTrader
Envato
Creative Market
Cubebrush
Fippednormals
Unity Asset Store
Unreal Engine Marketplace (Epic Games)
Hun3D
CGAxis
Crytek
3DXia
CGModel
3D66
OUMOO
Xiadele
Sheyi
Qingmo
Segment by Type
3ds Max Models
Maya Models
Cinema 4D Models
Blender Models
Obj Models
FBX Models
Others
Film and Television
Retail
Game
News Media
Advertising
Architecture
Others
By Region
Americas
United States
Canada
Mexico
Brazil
China
APAC (excluding China)
Japan
South Korea
China Taiwan
ASEAN
India
EMEA
Europe
Middle East
Africa
Chapter 1Introduces 3D Models definition, global market size, India market size, India percentage in global market. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 2Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3Provides the analysis of various market segments by application, covering the revenue and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4Detailed analysis of 3D Models companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger and acquisition information, etc.
Chapter 5Revenue of 3D Models in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 6Americas by type, by application and by country revenue for each segment.
Chapter 7EMEA by type, by application and by region, revenue for each segment.
Chapter 8China by type, by application revenue for each segment.
Chapter 9APAC (excluding China) by type, by application and by region, revenue for each segment.
Chapter 10Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, 3D Models revenue, gross margin and recent development, etc.
Chapter 11Analyst's Viewpoints/Conclusions
Market Analysis and InsightsGlobal and India 3D Models Market
This report focuses on global and India 3D Models market, also covers the segmentation data of other regions in regional level and county level.
The global 3D Models revenue was US$ 1071.4 million in 2023 and is forecast to a readjusted size of US$ 2170.2 million by 2033 with a CAGR of 10.8% during the review period (2023-2033).
Global key players of 3D models include TurboSquid (Shutterstock), Unity Asset Store, Sketchfab (Epic Games), Unreal Engine Marketplace (Epic Games), Envato, etc. The top five players hold a share about 62%. North America is the largest market, has a share about 37%, followed by Europe and China, with share 31% and 14%, separately.
Global 3D Models Scope and Market Size
3D Models market is segmented in regional and country level, by players, by Type and by Application. Companies, stakeholders, and other participants in the global 3D Models market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2018-2033.
For India market, this report focuses on the 3D Models market size by players, by Type and by Application, for the period 2018-2033. The key players include the global and local players, which play important roles in India.
By Company
TurboSquid (Shutterstock)
Sketchfab (Epic Games)
CGTrader
Envato
Creative Market
Cubebrush
Fippednormals
Unity Asset Store
Unreal Engine Marketplace (Epic Games)
Hun3D
CGAxis
Crytek
3DXia
CGModel
3D66
OUMOO
Xiadele
Sheyi
Qingmo
Segment by Type
3ds Max Models
Maya Models
Cinema 4D Models
Blender Models
Obj Models
FBX Models
Others
Segment by Application
Film and Television
Retail
Game
News Media
Advertising
Architecture
Others
By Region
Americas
United States
Canada
Mexico
Brazil
China
APAC (excluding China)
Japan
South Korea
China Taiwan
ASEAN
India
EMEA
Europe
Middle East
Africa
Chapter Introduction
Chapter 1Introduces 3D Models definition, global market size, India market size, India percentage in global market. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 2Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3Provides the analysis of various market segments by application, covering the revenue and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4Detailed analysis of 3D Models companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger and acquisition information, etc.
Chapter 5Revenue of 3D Models in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 6Americas by type, by application and by country revenue for each segment.
Chapter 7EMEA by type, by application and by region, revenue for each segment.
Chapter 8China by type, by application revenue for each segment.
Chapter 9APAC (excluding China) by type, by application and by region, revenue for each segment.
Chapter 10Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, 3D Models revenue, gross margin and recent development, etc.
Chapter 11Analyst's Viewpoints/Conclusions