Global XR Hardware Market Insights, Forecast to 2034
Published on: 2024-01-04 | No of Pages : 400 | Industry : Latest Trends
Publisher : MRA | Format : PDF
Global XR Hardware Market Insights, Forecast to 2034
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Market Analysis and InsightsGlobal XR Hardware Market
Global XR Hardware market is expected to reach to US$ million in 2023, with a positive growth of %, compared with US$ million in 2023 which suffered dual impact of COVID-19 and Russia-Ukraine War in the year. Backed with the increasing demand from downstream industries, XR Hardware industry is evaluated to reach US$ million in 2033. The CAGR will be % during 2023 to 2033.
In recent years, with the gradual recovery of the XR industry and the continuous upgrading of its technological level, Metaverse has become a topic of extensive discussion in the industry and has attracted the attention of the capital market. Existing smartphones and PCs are difficult to meet the experience needs of the deep integration of virtual reality in the Metaverse on the hardware side. In the future, XR hardware such as VR, AR, and MR will be an important entrance for human beings to enter the Metaverse.
Report Covers
This report presents an overview of global XR Hardware market from 2018 to 2033, aiming to help readers to get a comprehensive understanding of global XR Hardware market with multiple angles. Items like regional revenue from 2018 to 2033 and companies’ revenue and gross margin from 2018 to 2023 are analyzed. In addition, revenue of product type and application in each region from 2018 to 2033 are also highlighted.
Companies, Type, Application and Regions Listed in the Report
Meta (Oculus)
Google
HTC
Sony
Microsoft
Valve
Pico Technology
Lenovo
Varjo
Magic Leap
Epson
RealWear
Acer
Samsung
Qualcomm
Avegant
Apple
Vuzix
Nreal
ThirdEye Gen
Segment by Type
Virtual Reality Headsets (VR Headsets)
Augmented Reality Headsets (AR Headsets)
Mixed Reality Headsets (MR Headsets)
Hand and Gesture Tracking Devices
Room-Scale Tracking Systems
Others
Gaming and Entertainment
Training and Simulation
Education
Medical and Healthcare
Manufacturing and Prototyping
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter 1Product definition, type and application introduction
Chapter 2Regional revenue analysis from 2018 to 2033
Chapter 3Detailed analysis of Product Name companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4Product revenue analysis by type from 2018 to 2033 globally
Chapter 5Product revenue analysis by application from 2018 to 2033 globally
Chapter 6Product revenue analysis by type and application from 2018 to 2033 in US & Canada. Product revenue analysis of each country in US & Canada from 2018 to 2033
Chapter 7Product revenue analysis by type and application from 2018 to 2033 in Europe. Product revenue analysis of each country in Europe from 2018 to 2033
Chapter 8Product revenue analysis by type and application from 2018 to 2033 in China. Product revenue analysis of China from 2018 to 2033
Chapter 9Product revenue analysis by type and application from 2018 to 2033 in Asia (excluding China). Product revenue analysis of each country in Asia (excluding China) from 2018 to 2033
Chapter 10Product revenue analysis by type and application from 2018 to 2033 in Middle East, Africa and Latin America. Product revenue analysis of each country in Middle East, Africa and Latin America from 2018 to 2033.
Chapter 11Companies’ outline, covering company’s basic information, major business, XR Hardware introduction, etc. XR Hardware Revenue and Gross Margin of each company from 2018 to 2023
Chapter 12MRA Research’s Conclusions of XR Hardware
Chapter 13Methodology and Data Sources adopted by MRA Research
Market Analysis and InsightsGlobal XR Hardware Market
Global XR Hardware market is expected to reach to US$ million in 2023, with a positive growth of %, compared with US$ million in 2023 which suffered dual impact of COVID-19 and Russia-Ukraine War in the year. Backed with the increasing demand from downstream industries, XR Hardware industry is evaluated to reach US$ million in 2033. The CAGR will be % during 2023 to 2033.
In recent years, with the gradual recovery of the XR industry and the continuous upgrading of its technological level, Metaverse has become a topic of extensive discussion in the industry and has attracted the attention of the capital market. Existing smartphones and PCs are difficult to meet the experience needs of the deep integration of virtual reality in the Metaverse on the hardware side. In the future, XR hardware such as VR, AR, and MR will be an important entrance for human beings to enter the Metaverse.
Report Covers
This report presents an overview of global XR Hardware market from 2018 to 2033, aiming to help readers to get a comprehensive understanding of global XR Hardware market with multiple angles. Items like regional revenue from 2018 to 2033 and companies’ revenue and gross margin from 2018 to 2023 are analyzed. In addition, revenue of product type and application in each region from 2018 to 2033 are also highlighted.
Companies, Type, Application and Regions Listed in the Report
By Company
Meta (Oculus)
HTC
Sony
Microsoft
Valve
Pico Technology
Lenovo
Varjo
Magic Leap
Epson
RealWear
Acer
Samsung
Qualcomm
Avegant
Apple
Vuzix
Nreal
ThirdEye Gen
Segment by Type
Virtual Reality Headsets (VR Headsets)
Augmented Reality Headsets (AR Headsets)
Mixed Reality Headsets (MR Headsets)
Hand and Gesture Tracking Devices
Room-Scale Tracking Systems
Others
Segment by Application
Gaming and Entertainment
Training and Simulation
Education
Medical and Healthcare
Manufacturing and Prototyping
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1Product definition, type and application introduction
Chapter 2Regional revenue analysis from 2018 to 2033
Chapter 3Detailed analysis of Product Name companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4Product revenue analysis by type from 2018 to 2033 globally
Chapter 5Product revenue analysis by application from 2018 to 2033 globally
Chapter 6Product revenue analysis by type and application from 2018 to 2033 in US & Canada. Product revenue analysis of each country in US & Canada from 2018 to 2033
Chapter 7Product revenue analysis by type and application from 2018 to 2033 in Europe. Product revenue analysis of each country in Europe from 2018 to 2033
Chapter 8Product revenue analysis by type and application from 2018 to 2033 in China. Product revenue analysis of China from 2018 to 2033
Chapter 9Product revenue analysis by type and application from 2018 to 2033 in Asia (excluding China). Product revenue analysis of each country in Asia (excluding China) from 2018 to 2033
Chapter 10Product revenue analysis by type and application from 2018 to 2033 in Middle East, Africa and Latin America. Product revenue analysis of each country in Middle East, Africa and Latin America from 2018 to 2033.
Chapter 11Companies’ outline, covering company’s basic information, major business, XR Hardware introduction, etc. XR Hardware Revenue and Gross Margin of each company from 2018 to 2023
Chapter 12MRA Research’s Conclusions of XR Hardware
Chapter 13Methodology and Data Sources adopted by MRA Research