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Global VR in Sports Market Research Report 2024


Published on: 2024-01-04 | No of Pages : 400 | Industry : Latest Trends

Publisher : MRA | Format : PDF

Global VR in Sports Market Research Report 2024

According to MRA Research’s new survey, global VR in Sports market is projected to reach US$ million in 2033, increasing from US$ million in 2023, with the CAGR of % during the period of 2023 to 2033. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole VR in Sports market research.
Key companies engaged in the VR in Sports industry include Oculus VR, Google, HTC Vive, Microsoft, Samsung, Apple, Strivr, GameAnax Studio Pvt. Ltd and Meraki Studio, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2023.
When refers to consumption region, % value of VR in Sports were sold to North America, Europe and Asia Pacific in 2023. Moreover, China, plays a key role in the whole VR in Sports market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2023) and forecast calculation (2023-2033), aims to help readers to get a comprehensive understanding of global VR in Sports market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.



By Company


Oculus VR
Google
HTC Vive
Microsoft
Samsung
Apple
Strivr
GameAnax Studio Pvt. Ltd
Meraki Studio
TrinityVR
Austech Connect
GreyCroft
Segment by Type
Hardware
Software
Services

Segment by Application


Physical Training
Sports Decision Making
Live Sports
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The VR in Sports report covers below items
Chapter 1Product Basic Information (Definition, Type and Application)
Chapter 2Global market size, regional market size. Market Opportunities and Challenges
Chapter 3Companies’ Competition Patterns
Chapter 4Product Type Analysis
Chapter 5Product Application Analysis
Chapter 6 to 10Country Level Value Analysis
Chapter 11Companies' Outline
Chapter 12Market Conclusions
Chapter 13Research Methodology and Data Source

Table of Content

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR in Sports Market Size Growth Rate by Type: 2018 VS 2023 VS 2033
1.2.2 Hardware
1.2.3 Software
1.2.4 Services
1.3 Market by Application
1.3.1 Global VR in Sports Market Growth by Application: 2018 VS 2023 VS 2033
1.3.2 Physical Training
1.3.3 Sports Decision Making
1.3.4 Live Sports
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR in Sports Market Perspective (2018-2033)
2.2 VR in Sports Growth Trends by Region
2.2.1 Global VR in Sports Market Size by Region: 2018 VS 2023 VS 2033
2.2.2 VR in Sports Historic Market Size by Region (2018-2023)
2.2.3 VR in Sports Forecasted Market Size by Region (2024-2033)
2.3 VR in Sports Market Dynamics
2.3.1 VR in Sports Industry Trends
2.3.2 VR in Sports Market Drivers
2.3.3 VR in Sports Market Challenges
2.3.4 VR in Sports Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR in Sports Players by Revenue
3.1.1 Global Top VR in Sports Players by Revenue (2018-2023)
3.1.2 Global VR in Sports Revenue Market Share by Players (2018-2023)
3.2 Global VR in Sports Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by VR in Sports Revenue
3.4 Global VR in Sports Market Concentration Ratio
3.4.1 Global VR in Sports Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR in Sports Revenue in 2023
3.5 VR in Sports Key Players Head office and Area Served
3.6 Key Players VR in Sports Product Solution and Service
3.7 Date of Enter into VR in Sports Market
3.8 Mergers & Acquisitions, Expansion Plans
4 VR in Sports Breakdown Data by Type
4.1 Global VR in Sports Historic Market Size by Type (2018-2023)
4.2 Global VR in Sports Forecasted Market Size by Type (2024-2033)
5 VR in Sports Breakdown Data by Application
5.1 Global VR in Sports Historic Market Size by Application (2018-2023)
5.2 Global VR in Sports Forecasted Market Size by Application (2024-2033)
6 North America
6.1 North America VR in Sports Market Size (2018-2033)
6.2 North America VR in Sports Market Growth Rate by Country: 2018 VS 2023 VS 2033
6.3 North America VR in Sports Market Size by Country (2018-2023)
6.4 North America VR in Sports Market Size by Country (2024-2033)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe VR in Sports Market Size (2018-2033)
7.2 Europe VR in Sports Market Growth Rate by Country: 2018 VS 2023 VS 2033
7.3 Europe VR in Sports Market Size by Country (2018-2023)
7.4 Europe VR in Sports Market Size by Country (2024-2033)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific VR in Sports Market Size (2018-2033)
8.2 Asia-Pacific VR in Sports Market Growth Rate by Region: 2018 VS 2023 VS 2033
8.3 Asia-Pacific VR in Sports Market Size by Region (2018-2023)
8.4 Asia-Pacific VR in Sports Market Size by Region (2024-2033)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America VR in Sports Market Size (2018-2033)
9.2 Latin America VR in Sports Market Growth Rate by Country: 2018 VS 2023 VS 2033
9.3 Latin America VR in Sports Market Size by Country (2018-2023)
9.4 Latin America VR in Sports Market Size by Country (2024-2033)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR in Sports Market Size (2018-2033)
10.2 Middle East & Africa VR in Sports Market Growth Rate by Country: 2018 VS 2023 VS 2033
10.3 Middle East & Africa VR in Sports Market Size by Country (2018-2023)
10.4 Middle East & Africa VR in Sports Market Size by Country (2024-2033)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Oculus VR
11.1.1 Oculus VR Company Detail
11.1.2 Oculus VR Business Overview
11.1.3 Oculus VR VR in Sports Introduction
11.1.4 Oculus VR Revenue in VR in Sports Business (2018-2023)
11.1.5 Oculus VR Recent Development
11.2 Google
11.2.1 Google Company Detail
11.2.2 Google Business Overview
11.2.3 Google VR in Sports Introduction
11.2.4 Google Revenue in VR in Sports Business (2018-2023)
11.2.5 Google Recent Development
11.3 HTC Vive
11.3.1 HTC Vive Company Detail
11.3.2 HTC Vive Business Overview
11.3.3 HTC Vive VR in Sports Introduction
11.3.4 HTC Vive Revenue in VR in Sports Business (2018-2023)
11.3.5 HTC Vive Recent Development
11.4 Microsoft
11.4.1 Microsoft Company Detail
11.4.2 Microsoft Business Overview
11.4.3 Microsoft VR in Sports Introduction
11.4.4 Microsoft Revenue in VR in Sports Business (2018-2023)
11.4.5 Microsoft Recent Development
11.5 Samsung
11.5.1 Samsung Company Detail
11.5.2 Samsung Business Overview
11.5.3 Samsung VR in Sports Introduction
11.5.4 Samsung Revenue in VR in Sports Business (2018-2023)
11.5.5 Samsung Recent Development
11.6 Apple
11.6.1 Apple Company Detail
11.6.2 Apple Business Overview
11.6.3 Apple VR in Sports Introduction
11.6.4 Apple Revenue in VR in Sports Business (2018-2023)
11.6.5 Apple Recent Development
11.7 Strivr
11.7.1 Strivr Company Detail
11.7.2 Strivr Business Overview
11.7.3 Strivr VR in Sports Introduction
11.7.4 Strivr Revenue in VR in Sports Business (2018-2023)
11.7.5 Strivr Recent Development
11.8 GameAnax Studio Pvt. Ltd
11.8.1 GameAnax Studio Pvt. Ltd Company Detail
11.8.2 GameAnax Studio Pvt. Ltd Business Overview
11.8.3 GameAnax Studio Pvt. Ltd VR in Sports Introduction
11.8.4 GameAnax Studio Pvt. Ltd Revenue in VR in Sports Business (2018-2023)
11.8.5 GameAnax Studio Pvt. Ltd Recent Development
11.9 Meraki Studio
11.9.1 Meraki Studio Company Detail
11.9.2 Meraki Studio Business Overview
11.9.3 Meraki Studio VR in Sports Introduction
11.9.4 Meraki Studio Revenue in VR in Sports Business (2018-2023)
11.9.5 Meraki Studio Recent Development
11.10 TrinityVR
11.10.1 TrinityVR Company Detail
11.10.2 TrinityVR Business Overview
11.10.3 TrinityVR VR in Sports Introduction
11.10.4 TrinityVR Revenue in VR in Sports Business (2018-2023)
11.10.5 TrinityVR Recent Development
11.11 Austech Connect
11.11.1 Austech Connect Company Detail
11.11.2 Austech Connect Business Overview
11.11.3 Austech Connect VR in Sports Introduction
11.11.4 Austech Connect Revenue in VR in Sports Business (2018-2023)
11.11.5 Austech Connect Recent Development
11.12 GreyCroft
11.12.1 GreyCroft Company Detail
11.12.2 GreyCroft Business Overview
11.12.3 GreyCroft VR in Sports Introduction
11.12.4 GreyCroft Revenue in VR in Sports Business (2018-2023)
11.12.5 GreyCroft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Figure

List of Tables
Table 1. Global VR in Sports Market Size Growth Rate by Type (US$ Million): 2018 VS 2023 VS 2033
Table 2. Key Players of Hardware
Table 3. Key Players of Software
Table 4. Key Players of Services
Table 5. Global VR in Sports Market Size Growth by Application (US$ Million): 2018 VS 2023 VS 2033
Table 6. Global VR in Sports Market Size by Region (US$ Million): 2018 VS 2023 VS 2033
Table 7. Global VR in Sports Market Size by Region (2018-2023) & (US$ Million)
Table 8. Global VR in Sports Market Share by Region (2018-2023)
Table 9. Global VR in Sports Forecasted Market Size by Region (2024-2033) & (US$ Million)
Table 10. Global VR in Sports Market Share by Region (2024-2033)
Table 11. VR in Sports Market Trends
Table 12. VR in Sports Market Drivers
Table 13. VR in Sports Market Challenges
Table 14. VR in Sports Market Restraints
Table 15. Global VR in Sports Revenue by Players (2018-2023) & (US$ Million)
Table 16. Global VR in Sports Market Share by Players (2018-2023)
Table 17. Global Top VR in Sports Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR in Sports as of 2023)
Table 18. Ranking of Global Top VR in Sports Companies by Revenue (US$ Million) in 2023
Table 19. Global 5 Largest Players Market Share by VR in Sports Revenue (CR5 and HHI) & (2018-2023)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players VR in Sports Product Solution and Service
Table 22. Date of Enter into VR in Sports Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global VR in Sports Market Size by Type (2018-2023) & (US$ Million)
Table 25. Global VR in Sports Revenue Market Share by Type (2018-2023)
Table 26. Global VR in Sports Forecasted Market Size by Type (2024-2033) & (US$ Million)
Table 27. Global VR in Sports Revenue Market Share by Type (2024-2033)
Table 28. Global VR in Sports Market Size by Application (2018-2023) & (US$ Million)
Table 29. Global VR in Sports Revenue Market Share by Application (2018-2023)
Table 30. Global VR in Sports Forecasted Market Size by Application (2024-2033) & (US$ Million)
Table 31. Global VR in Sports Revenue Market Share by Application (2024-2033)
Table 32. North America VR in Sports Market Size Growth Rate by Country (US$ Million): 2018 VS 2023 VS 2033
Table 33. North America VR in Sports Market Size by Country (2018-2023) & (US$ Million)
Table 34. North America VR in Sports Market Size by Country (2024-2033) & (US$ Million)
Table 35. Europe VR in Sports Market Size Growth Rate by Country (US$ Million): 2018 VS 2023 VS 2033
Table 36. Europe VR in Sports Market Size by Country (2018-2023) & (US$ Million)
Table 37. Europe VR in Sports Market Size by Country (2024-2033) & (US$ Million)
Table 38. Asia-Pacific VR in Sports Market Size Growth Rate by Region (US$ Million): 2018 VS 2023 VS 2033
Table 39. Asia-Pacific VR in Sports Market Size by Region (2018-2023) & (US$ Million)
Table 40. Asia-Pacific VR in Sports Market Size by Region (2024-2033) & (US$ Million)
Table 41. Latin America VR in Sports Market Size Growth Rate by Country (US$ Million): 2018 VS 2023 VS 2033
Table 42. Latin America VR in Sports Market Size by Country (2018-2023) & (US$ Million)
Table 43. Latin America VR in Sports Market Size by Country (2024-2033) & (US$ Million)
Table 44. Middle East & Africa VR in Sports Market Size Growth Rate by Country (US$ Million): 2018 VS 2023 VS 2033
Table 45. Middle East & Africa VR in Sports Market Size by Country (2018-2023) & (US$ Million)
Table 46. Middle East & Africa VR in Sports Market Size by Country (2024-2033) & (US$ Million)
Table 47. Oculus VR Company Detail
Table 48. Oculus VR Business Overview
Table 49. Oculus VR VR in Sports Product
Table 50. Oculus VR Revenue in VR in Sports Business (2018-2023) & (US$ Million)
Table 51. Oculus VR Recent Development
Table 52. Google Company Detail
Table 53. Google Business Overview
Table 54. Google VR in Sports Product
Table 55. Google Revenue in VR in Sports Business (2018-2023) & (US$ Million)
Table 56. Google Recent Development
Table 57. HTC Vive Company Detail
Table 58. HTC Vive Business Overview
Table 59. HTC Vive VR in Sports Product
Table 60. HTC Vive Revenue in VR in Sports Business (2018-2023) & (US$ Million)
Table 61. HTC Vive Recent Development
Table 62. Microsoft Company Detail
Table 63. Microsoft Business Overview
Table 64. Microsoft VR in Sports Product
Table 65. Microsoft Revenue in VR in Sports Business (2018-2023) & (US$ Million)
Table 66. Microsoft Recent Development
Table 67. Samsung Company Detail
Table 68. Samsung Business Overview
Table 69. Samsung VR in Sports Product
Table 70. Samsung Revenue in VR in Sports Business (2018-2023) & (US$ Million)
Table 71. Samsung Recent Development
Table 72. Apple Company Detail
Table 73. Apple Business Overview
Table 74. Apple VR in Sports Product
Table 75. Apple Revenue in VR in Sports Business (2018-2023) & (US$ Million)
Table 76. Apple Recent Development
Table 77. Strivr Company Detail
Table 78. Strivr Business Overview
Table 79. Strivr VR in Sports Product
Table 80. Strivr Revenue in VR in Sports Business (2018-2023) & (US$ Million)
Table 81. Strivr Recent Development
Table 82. GameAnax Studio Pvt. Ltd Company Detail
Table 83. GameAnax Studio Pvt. Ltd Business Overview
Table 84. GameAnax Studio Pvt. Ltd VR in Sports Product
Table 85. GameAnax Studio Pvt. Ltd Revenue in VR in Sports Business (2018-2023) & (US$ Million)
Table 86. GameAnax Studio Pvt. Ltd Recent Development
Table 87. Meraki Studio Company Detail
Table 88. Meraki Studio Business Overview
Table 89. Meraki Studio VR in Sports Product
Table 90. Meraki Studio Revenue in VR in Sports Business (2018-2023) & (US$ Million)
Table 91. Meraki Studio Recent Development
Table 92. TrinityVR Company Detail
Table 93. TrinityVR Business Overview
Table 94. TrinityVR VR in Sports Product
Table 95. TrinityVR Revenue in VR in Sports Business (2018-2023) & (US$ Million)
Table 96. TrinityVR Recent Development
Table 97. Austech Connect Company Detail
Table 98. Austech Connect Business Overview
Table 99. Austech Connect VR in Sports Product
Table 100. Austech Connect Revenue in VR in Sports Business (2018-2023) & (US$ Million)
Table 101. Austech Connect Recent Development
Table 102. GreyCroft Company Detail
Table 103. GreyCroft Business Overview
Table 104. GreyCroft VR in Sports Product
Table 105. GreyCroft Revenue in VR in Sports Business (2018-2023) & (US$ Million)
Table 106. GreyCroft Recent Development
Table 107. Research Programs/Design for This Report
Table 108. Key Data Information from Secondary Sources
Table 109. Key Data Information from Primary Sources
List of Figures
Figure 1. Global VR in Sports Market Size Comparison by Type (2023-2033) & (US$ Million)
Figure 2. Global VR in Sports Market Share by Type: 2023 VS 2033
Figure 3. Hardware Features
Figure 4. Software Features
Figure 5. Services Features
Figure 6. Global VR in Sports Market Size Comparison by Application (2023-2033) & (US$ Million)
Figure 7. Global VR in Sports Market Share by Application: 2023 VS 2033
Figure 8. Physical Training Case Studies
Figure 9. Sports Decision Making Case Studies
Figure 10. Live Sports Case Studies
Figure 11. VR in Sports Report Years Considered
Figure 12. Global VR in Sports Market Size (US$ Million), Year-over-Year: 2018-2033
Figure 13. Global VR in Sports Market Size, (US$ Million), 2018 VS 2023 VS 2033
Figure 14. Global VR in Sports Market Share by Region: 2023 VS 2033
Figure 15. Global VR in Sports Market Share by Players in 2023
Figure 16. Global Top VR in Sports Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR in Sports as of 2023)
Figure 17. The Top 10 and 5 Players Market Share by VR in Sports Revenue in 2023
Figure 18. North America VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 19. North America VR in Sports Market Share by Country (2018-2033)
Figure 20. United States VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 21. Canada VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 22. Europe VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 23. Europe VR in Sports Market Share by Country (2018-2033)
Figure 24. Germany VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 25. France VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 26. U.K. VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 27. Italy VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 28. Russia VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 29. Nordic Countries VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 30. Asia-Pacific VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 31. Asia-Pacific VR in Sports Market Share by Region (2018-2033)
Figure 32. China VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 33. Japan VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 34. South Korea VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 35. Southeast Asia VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 36. India VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 37. Australia VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 38. Latin America VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 39. Latin America VR in Sports Market Share by Country (2018-2033)
Figure 40. Mexico VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 41. Brazil VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 42. Middle East & Africa VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 43. Middle East & Africa VR in Sports Market Share by Country (2018-2033)
Figure 44. Turkey VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 45. Saudi Arabia VR in Sports Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 46. Oculus VR Revenue Growth Rate in VR in Sports Business (2018-2023)
Figure 47. Google Revenue Growth Rate in VR in Sports Business (2018-2023)
Figure 48. HTC Vive Revenue Growth Rate in VR in Sports Business (2018-2023)
Figure 49. Microsoft Revenue Growth Rate in VR in Sports Business (2018-2023)
Figure 50. Samsung Revenue Growth Rate in VR in Sports Business (2018-2023)
Figure 51. Apple Revenue Growth Rate in VR in Sports Business (2018-2023)
Figure 52. Strivr Revenue Growth Rate in VR in Sports Business (2018-2023)
Figure 53. GameAnax Studio Pvt. Ltd Revenue Growth Rate in VR in Sports Business (2018-2023)
Figure 54. Meraki Studio Revenue Growth Rate in VR in Sports Business (2018-2023)
Figure 55. TrinityVR Revenue Growth Rate in VR in Sports Business (2018-2023)
Figure 56. Austech Connect Revenue Growth Rate in VR in Sports Business (2018-2023)
Figure 57. GreyCroft Revenue Growth Rate in VR in Sports Business (2018-2023)
Figure 58. Bottom-up and Top-down Approaches for This Report
Figure 59. Data Triangulation
Figure 60. Key Executives Interviewed