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Global AI In Media and Entertainment Market Report, History and Forecast 2018-2034, Breakdown Data by Companies, Key Regions, Types and Application


Published on: 2024-01-04 | No of Pages : 400 | Industry : Latest Trends

Publisher : MRA | Format : PDF

Global AI In Media and Entertainment Market Report, History and Forecast 2018-2034, Breakdown Data by Companies, Key Regions, Types and Application

Artificial intelligence (AI) uses in gameplay, fake story recognition, plagiarized detection, production planning and management, personalization, sales and marketing, talent finding, and other fields is propelling the rise of the global AI in the media and entertainment sector.
AI In Media and Entertainment report published by MRA Research reveals that COVID-19 and Russia-Ukraine War impacted the market dually in 2023. Global AI In Media and Entertainment market is projected to reach US$ million in 2033, increasing from US$ million in 2023, with the CAGR of % during the period of 2023 to 2033. Demand from Gaming and Plagiarism Detection are the major drivers for the industry.
North America, Europe and Asia Pacific are the key regions for AI In Media and Entertainment industry. Among those areas, stimulated by rigid demand from downstream industries, Asia Pacific is estimated to experience fast growth, with the CAGR of % during 2023 to 2033.
Globally, AI In Media and Entertainment key companies include Amazon Web Services, Inc., EMG, Gearhouse South Africa Pty. Ltd., Gravity Media, GrayMeta, International Business Machines Corp., LMG, LLC, Matchroom Sport Ltd. and Production Resource Group, L.L.C., etc. Amazon Web Services, Inc., EMG, Gearhouse South Africa Pty. Ltd. are top 3 players and held % share in total in 2023.
AI In Media and Entertainment can be divided into Hardware/Equipment and Services, etc. Hardware/Equipment is the mainstream product in the market, accounting for % share globally in 2023.
AI In Media and Entertainment is widely used in various fields, such as Gaming, Plagiarism Detection, Personalization and Sales & Marketing, etc. Gaming provides greatest supports to the AI In Media and Entertainment industry development. In 2023, global % share of AI In Media and Entertainment went into Gaming filed.
Report Scope
This report, based on historical analysis (2018-2023) and forecast calculation (2023-2033), aims to help readers to get a comprehensive understanding of global AI In Media and Entertainment market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
Companies, Type, Application and Regions Listed in the Report



By Company


Amazon Web Services, Inc.
EMG
Gearhouse South Africa Pty. Ltd.
Gravity Media
GrayMeta
International Business Machines Corp.
LMG, LLC
Matchroom Sport Ltd.
Production Resource Group, L.L.C.
Synthesia Ltd.
TAIT
Valossa Labs Ltd.
Veritone, Inc.
Pixellot
PlaySight Interactive Ltd.
AISportsWatch GmbH
Spiideo
Sportway AB
EVS Broadcast Equipment S.A.
Hudl
Move.ai
AutomaticTV
Segment by Type
Hardware/Equipment
Services

Segment by Application


Gaming
Plagiarism Detection
Personalization
Sales & Marketing
Talent Identification
Content Capture
Sports Automatic Productions
Others
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries

Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia

Latin America
Mexico
Brazil

Middle East & Africa
Turkey
Saudi Arabia
UAE
Each chapter of the report provides detailed information for readers to understand the AI In Media and Entertainment market further
Chapter 1Global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2033).
Chapter 2Product Types and Revenue analysis of Each Type in North America, Europe, Asia-Pacific, Latin America, Middle East and Africa from 2018 to 2023.
Chapter 3Product Application and Revenue analysis of Each Application in North America, Europe, Asia-Pacific, Latin America, Middle East and Africa from 2018 to 2023.
Chapter 4Company Competition Status, Detailed analysis of Product Name companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5Companies’ Outline, covering company’s basic information, AI In Media and Entertainment introduction, etc. AI In Media and Entertainment Revenue and Gross Margin of each company as well as Recent Development are also contained in this part.
Chapter 6 to 10Country Level analysis of North America, Europe, Asia-Pacific, Latin America, Middle East and Africa by revenue.
Chapter 11Market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry.
Chapter 12MRA Research’s Conclusions of AI In Media and Entertainment market based on comprehensive survey.
Chapter 13Methodology and Data Sources adopted by MRA Research.

Table of Content

1 Market Overview of AI In Media and Entertainment
1.1 AI In Media and Entertainment Market Overview
1.1.1 AI In Media and Entertainment Product Scope
1.1.2 AI In Media and Entertainment Market Status and Outlook
1.2 Global AI In Media and Entertainment Market Size Overview by Region 2018 VS 2023 VS 2033
1.3 Global AI In Media and Entertainment Market Size by Region (2018-2033)
1.4 Global AI In Media and Entertainment Historic Market Size by Region (2018-2023)
1.5 Global AI In Media and Entertainment Market Size Forecast by Region (2024-2033)
1.6 Key Regions, AI In Media and Entertainment Market Size (2018-2033)
1.6.1 North America AI In Media and Entertainment Market Size (2018-2033)
1.6.2 Europe AI In Media and Entertainment Market Size (2018-2033)
1.6.3 Asia-Pacific AI In Media and Entertainment Market Size (2018-2033)
1.6.4 Latin America AI In Media and Entertainment Market Size (2018-2033)
1.6.5 Middle East & Africa AI In Media and Entertainment Market Size (2018-2033)
2 AI In Media and Entertainment Market by Type
2.1 Introduction
2.1.1 Hardware/Equipment
2.1.2 Services
2.2 Global AI In Media and Entertainment Market Size by Type: 2018 VS 2023 VS 2033
2.2.1 Global AI In Media and Entertainment Historic Market Size by Type (2018-2023)
2.2.2 Global AI In Media and Entertainment Forecasted Market Size by Type (2024-2033)
2.3 Key Regions Market Size by Type
2.3.1 North America AI In Media and Entertainment Revenue Breakdown by Type (2018-2033)
2.3.2 Europe AI In Media and Entertainment Revenue Breakdown by Type (2018-2033)
2.3.3 Asia-Pacific AI In Media and Entertainment Revenue Breakdown by Type (2018-2033)
2.3.4 Latin America AI In Media and Entertainment Revenue Breakdown by Type (2018-2033)
2.3.5 Middle East and Africa AI In Media and Entertainment Revenue Breakdown by Type (2018-2033)
3 AI In Media and Entertainment Market Overview by Application
3.1 Introduction
3.1.1 Gaming
3.1.2 Plagiarism Detection
3.1.3 Personalization
3.1.4 Sales & Marketing
3.1.5 Talent Identification
3.1.6 Content Capture
3.1.7 Sports Automatic Productions
3.1.8 Others
3.2 Global AI In Media and Entertainment Market Size by Application: 2018 VS 2023 VS 2033
3.2.1 Global AI In Media and Entertainment Historic Market Size by Application (2018-2023)
3.2.2 Global AI In Media and Entertainment Forecasted Market Size by Application (2024-2033)
3.3 Key Regions Market Size by Application
3.3.1 North America AI In Media and Entertainment Revenue Breakdown by Application (2018-2033)
3.3.2 Europe AI In Media and Entertainment Revenue Breakdown by Application (2018-2033)
3.3.3 Asia-Pacific AI In Media and Entertainment Revenue Breakdown by Application (2018-2033)
3.3.4 Latin America AI In Media and Entertainment Revenue Breakdown by Application (2018-2033)
3.3.5 Middle East and Africa AI In Media and Entertainment Revenue Breakdown by Application (2018-2033)
4 AI In Media and Entertainment Competition Analysis by Players
4.1 Global AI In Media and Entertainment Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in AI In Media and Entertainment as of 2023)
4.3 Date of Key Players Enter into AI In Media and Entertainment Market
4.4 Global Top Players AI In Media and Entertainment Headquarters and Area Served
4.5 Key Players AI In Media and Entertainment Product Solution and Service
4.6 Competitive Status
4.6.1 AI In Media and Entertainment Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Amazon Web Services, Inc.
5.1.1 Amazon Web Services, Inc. Profile
5.1.2 Amazon Web Services, Inc. Main Business
5.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Products, Services and Solutions
5.1.4 Amazon Web Services, Inc. AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.1.5 Amazon Web Services, Inc. Recent Developments
5.2 EMG
5.2.1 EMG Profile
5.2.2 EMG Main Business
5.2.3 EMG AI In Media and Entertainment Products, Services and Solutions
5.2.4 EMG AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.2.5 EMG Recent Developments
5.3 Gearhouse South Africa Pty. Ltd.
5.3.1 Gearhouse South Africa Pty. Ltd. Profile
5.3.2 Gearhouse South Africa Pty. Ltd. Main Business
5.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Products, Services and Solutions
5.3.4 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.3.5 Gravity Media Recent Developments
5.4 Gravity Media
5.4.1 Gravity Media Profile
5.4.2 Gravity Media Main Business
5.4.3 Gravity Media AI In Media and Entertainment Products, Services and Solutions
5.4.4 Gravity Media AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.4.5 Gravity Media Recent Developments
5.5 GrayMeta
5.5.1 GrayMeta Profile
5.5.2 GrayMeta Main Business
5.5.3 GrayMeta AI In Media and Entertainment Products, Services and Solutions
5.5.4 GrayMeta AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.5.5 GrayMeta Recent Developments
5.6 International Business Machines Corp.
5.6.1 International Business Machines Corp. Profile
5.6.2 International Business Machines Corp. Main Business
5.6.3 International Business Machines Corp. AI In Media and Entertainment Products, Services and Solutions
5.6.4 International Business Machines Corp. AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.6.5 International Business Machines Corp. Recent Developments
5.7 LMG, LLC
5.7.1 LMG, LLC Profile
5.7.2 LMG, LLC Main Business
5.7.3 LMG, LLC AI In Media and Entertainment Products, Services and Solutions
5.7.4 LMG, LLC AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.7.5 LMG, LLC Recent Developments
5.8 Matchroom Sport Ltd.
5.8.1 Matchroom Sport Ltd. Profile
5.8.2 Matchroom Sport Ltd. Main Business
5.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Products, Services and Solutions
5.8.4 Matchroom Sport Ltd. AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.8.5 Matchroom Sport Ltd. Recent Developments
5.9 Production Resource Group, L.L.C.
5.9.1 Production Resource Group, L.L.C. Profile
5.9.2 Production Resource Group, L.L.C. Main Business
5.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Products, Services and Solutions
5.9.4 Production Resource Group, L.L.C. AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.9.5 Production Resource Group, L.L.C. Recent Developments
5.10 Synthesia Ltd.
5.10.1 Synthesia Ltd. Profile
5.10.2 Synthesia Ltd. Main Business
5.10.3 Synthesia Ltd. AI In Media and Entertainment Products, Services and Solutions
5.10.4 Synthesia Ltd. AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.10.5 Synthesia Ltd. Recent Developments
5.11 TAIT
5.11.1 TAIT Profile
5.11.2 TAIT Main Business
5.11.3 TAIT AI In Media and Entertainment Products, Services and Solutions
5.11.4 TAIT AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.11.5 TAIT Recent Developments
5.12 Valossa Labs Ltd.
5.12.1 Valossa Labs Ltd. Profile
5.12.2 Valossa Labs Ltd. Main Business
5.12.3 Valossa Labs Ltd. AI In Media and Entertainment Products, Services and Solutions
5.12.4 Valossa Labs Ltd. AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.12.5 Valossa Labs Ltd. Recent Developments
5.13 Veritone, Inc.
5.13.1 Veritone, Inc. Profile
5.13.2 Veritone, Inc. Main Business
5.13.3 Veritone, Inc. AI In Media and Entertainment Products, Services and Solutions
5.13.4 Veritone, Inc. AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.13.5 Veritone, Inc. Recent Developments
5.14 Pixellot
5.14.1 Pixellot Profile
5.14.2 Pixellot Main Business
5.14.3 Pixellot AI In Media and Entertainment Products, Services and Solutions
5.14.4 Pixellot AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.14.5 Pixellot Recent Developments
5.15 PlaySight Interactive Ltd.
5.15.1 PlaySight Interactive Ltd. Profile
5.15.2 PlaySight Interactive Ltd. Main Business
5.15.3 PlaySight Interactive Ltd. AI In Media and Entertainment Products, Services and Solutions
5.15.4 PlaySight Interactive Ltd. AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.15.5 PlaySight Interactive Ltd. Recent Developments
5.16 AISportsWatch GmbH
5.16.1 AISportsWatch GmbH Profile
5.16.2 AISportsWatch GmbH Main Business
5.16.3 AISportsWatch GmbH AI In Media and Entertainment Products, Services and Solutions
5.16.4 AISportsWatch GmbH AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.16.5 AISportsWatch GmbH Recent Developments
5.17 Spiideo
5.17.1 Spiideo Profile
5.17.2 Spiideo Main Business
5.17.3 Spiideo AI In Media and Entertainment Products, Services and Solutions
5.17.4 Spiideo AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.17.5 Spiideo Recent Developments
5.18 Sportway AB
5.18.1 Sportway AB Profile
5.18.2 Sportway AB Main Business
5.18.3 Sportway AB AI In Media and Entertainment Products, Services and Solutions
5.18.4 Sportway AB AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.18.5 Sportway AB Recent Developments
5.19 EVS Broadcast Equipment S.A.
5.19.1 EVS Broadcast Equipment S.A. Profile
5.19.2 EVS Broadcast Equipment S.A. Main Business
5.19.3 EVS Broadcast Equipment S.A. AI In Media and Entertainment Products, Services and Solutions
5.19.4 EVS Broadcast Equipment S.A. AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.19.5 EVS Broadcast Equipment S.A. Recent Developments
5.20 Hudl
5.20.1 Hudl Profile
5.20.2 Hudl Main Business
5.20.3 Hudl AI In Media and Entertainment Products, Services and Solutions
5.20.4 Hudl AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.20.5 Hudl Recent Developments
5.21 Move.ai
5.21.1 Move.ai Profile
5.21.2 Move.ai Main Business
5.21.3 Move.ai AI In Media and Entertainment Products, Services and Solutions
5.21.4 Move.ai AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.21.5 Move.ai Recent Developments
5.22 AutomaticTV
5.22.1 AutomaticTV Profile
5.22.2 AutomaticTV Main Business
5.22.3 AutomaticTV AI In Media and Entertainment Products, Services and Solutions
5.22.4 AutomaticTV AI In Media and Entertainment Revenue (US$ Million) & (2018-2023)
5.22.5 AutomaticTV Recent Developments
6 North America
6.1 North America AI In Media and Entertainment Market Size by Country (2018-2033)
6.2 United States
6.3 Canada
7 Europe
7.1 Europe AI In Media and Entertainment Market Size by Country (2018-2033)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific AI In Media and Entertainment Market Size by Region (2018-2033)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America AI In Media and Entertainment Market Size by Country (2018-2033)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa AI In Media and Entertainment Market Size by Country (2018-2033)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 AI In Media and Entertainment Market Dynamics
11.1 AI In Media and Entertainment Industry Trends
11.2 AI In Media and Entertainment Market Drivers
11.3 AI In Media and Entertainment Market Challenges
11.4 AI In Media and Entertainment Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

List of Figure

List of Tables
Table 1. Global Market AI In Media and Entertainment Market Size (US$ Million) Comparison by Region 2018 VS 2023 VS 2033
Table 2. Global AI In Media and Entertainment Market Size by Region (2018-2023) & (US$ Million)
Table 3. Global AI In Media and Entertainment Market Size Share by Region (2018-2023)
Table 4. Global AI In Media and Entertainment Forecasted Market Size by Region (2024-2033) & (US$ Million)
Table 5. Global AI In Media and Entertainment Forecasted Market Size Share by Region (2024-2033)
Table 6. Global AI In Media and Entertainment Market Size (US$ Million) by Type: 2018 VS 2023 VS 2033
Table 7. Global AI In Media and Entertainment Market Size by Type (2018-2023) & (US$ Million)
Table 8. Global AI In Media and Entertainment Revenue Market Share by Type (2018-2023)
Table 9. Global AI In Media and Entertainment Forecasted Market Size by Type (2024-2033) & (US$ Million)
Table 10. Global AI In Media and Entertainment Revenue Market Share by Type (2024-2033)
Table 11. North America AI In Media and Entertainment Revenue by Type (2018-2023) & (US$ Million)
Table 12. North America AI In Media and Entertainment Revenue by Type (2024-2033) & (US$ Million)
Table 13. Europe AI In Media and Entertainment Revenue by Type (2018-2023) & (US$ Million)
Table 14. Europe AI In Media and Entertainment Revenue by Type (2024-2033) & (US$ Million)
Table 15. Asia-Pacific AI In Media and Entertainment Revenue by Type (2018-2023) & (US$ Million)
Table 16. Asia-Pacific AI In Media and Entertainment Revenue by Type (2024-2033) & (US$ Million)
Table 17. Latin America AI In Media and Entertainment Revenue by Type (2018-2023) & (US$ Million)
Table 18. Latin America AI In Media and Entertainment Revenue by Type (2024-2033) & (US$ Million)
Table 19. Middle East and Africa AI In Media and Entertainment Revenue by Type (2018-2023) & (US$ Million)
Table 20. Middle East and Africa AI In Media and Entertainment Revenue by Type (2024-2033) & (US$ Million)
Table 21. Global AI In Media and Entertainment Market Size (US$ Million) by Application: 2018 VS 2023 VS 2033
Table 22. Global AI In Media and Entertainment Market Size by Application (2018-2023) & (US$ Million)
Table 23. Global AI In Media and Entertainment Revenue Market Share by Application (2018-2023)
Table 24. Global AI In Media and Entertainment Forecasted Market Size by Application (2024-2033) & (US$ Million)
Table 25. Global AI In Media and Entertainment Revenue Market Share by Application (2024-2033)
Table 26. North America AI In Media and Entertainment Revenue by Application (2018-2023) & (US$ Million)
Table 27. North America AI In Media and Entertainment Revenue by Application (2024-2033) & (US$ Million)
Table 28. Europe AI In Media and Entertainment Revenue by Application (2018-2023) & (US$ Million)
Table 29. Europe AI In Media and Entertainment Revenue by Application (2024-2033) & (US$ Million)
Table 30. Asia-Pacific AI In Media and Entertainment Revenue by Application (2018-2023) & (US$ Million)
Table 31. Asia-Pacific AI In Media and Entertainment Revenue by Application (2024-2033) & (US$ Million)
Table 32. Latin America AI In Media and Entertainment Revenue by Application (2018-2023) & (US$ Million)
Table 33. Latin America AI In Media and Entertainment Revenue by Application (2024-2033) & (US$ Million)
Table 34. Middle East and Africa AI In Media and Entertainment Revenue by Application (2018-2023) & (US$ Million)
Table 35. Middle East and Africa AI In Media and Entertainment Revenue by Application (2024-2033) & (US$ Million)
Table 36. Global AI In Media and Entertainment Revenue (US$ Million) by Players (2018-2023)
Table 37. Global AI In Media and Entertainment Revenue Market Share by Players (2018-2023)
Table 38. Global Top Players Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in AI In Media and Entertainment as of 2023)
Table 39. Date of Key Players Enter into AI In Media and Entertainment Market
Table 40. Global AI In Media and Entertainment Key Players Headquarters and Area Served
Table 41. AI In Media and Entertainment Product Solution and Service
Table 42. Global AI In Media and Entertainment Players Market Concentration Ratio (CR5 and HHI)
Table 43. Mergers & Acquisitions, Expansion Plans
Table 44. Amazon Web Services, Inc. Basic Information List
Table 45. Amazon Web Services, Inc. Description and Business Overview
Table 46. Amazon Web Services, Inc. AI In Media and Entertainment Products, Services and Solutions
Table 47. Revenue (US$ Million) in AI In Media and Entertainment Business of Amazon Web Services, Inc. (2018-2023)
Table 48. Amazon Web Services, Inc. Recent Developments
Table 49. EMG Basic Information List
Table 50. EMG Description and Business Overview
Table 51. EMG AI In Media and Entertainment Products, Services and Solutions
Table 52. Revenue (US$ Million) in AI In Media and Entertainment Business of EMG (2018-2023)
Table 53. EMG Recent Developments
Table 54. Gearhouse South Africa Pty. Ltd. Basic Information List
Table 55. Gearhouse South Africa Pty. Ltd. Description and Business Overview
Table 56. Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Products, Services and Solutions
Table 57. Revenue (US$ Million) in AI In Media and Entertainment Business of Gearhouse South Africa Pty. Ltd. (2018-2023)
Table 58. Gearhouse South Africa Pty. Ltd. Recent Developments
Table 59. Gravity Media Basic Information List
Table 60. Gravity Media Description and Business Overview
Table 61. Gravity Media AI In Media and Entertainment Products, Services and Solutions
Table 62. Revenue (US$ Million) in AI In Media and Entertainment Business of Gravity Media (2018-2023)
Table 63. Gravity Media Recent Developments
Table 64. GrayMeta Basic Information List
Table 65. GrayMeta Description and Business Overview
Table 66. GrayMeta AI In Media and Entertainment Products, Services and Solutions
Table 67. Revenue (US$ Million) in AI In Media and Entertainment Business of GrayMeta (2018-2023)
Table 68. GrayMeta Recent Developments
Table 69. International Business Machines Corp. Basic Information List
Table 70. International Business Machines Corp. Description and Business Overview
Table 71. International Business Machines Corp. AI In Media and Entertainment Products, Services and Solutions
Table 72. Revenue (US$ Million) in AI In Media and Entertainment Business of International Business Machines Corp. (2018-2023)
Table 73. International Business Machines Corp. Recent Developments
Table 74. LMG, LLC Basic Information List
Table 75. LMG, LLC Description and Business Overview
Table 76. LMG, LLC AI In Media and Entertainment Products, Services and Solutions
Table 77. Revenue (US$ Million) in AI In Media and Entertainment Business of LMG, LLC (2018-2023)
Table 78. LMG, LLC Recent Developments
Table 79. Matchroom Sport Ltd. Basic Information List
Table 80. Matchroom Sport Ltd. Description and Business Overview
Table 81. Matchroom Sport Ltd. AI In Media and Entertainment Products, Services and Solutions
Table 82. Revenue (US$ Million) in AI In Media and Entertainment Business of Matchroom Sport Ltd. (2018-2023)
Table 83. Matchroom Sport Ltd. Recent Developments
Table 84. Production Resource Group, L.L.C. Basic Information List
Table 85. Production Resource Group, L.L.C. Description and Business Overview
Table 86. Production Resource Group, L.L.C. AI In Media and Entertainment Products, Services and Solutions
Table 87. Revenue (US$ Million) in AI In Media and Entertainment Business of Production Resource Group, L.L.C. (2018-2023)
Table 88. Production Resource Group, L.L.C. Recent Developments
Table 89. Synthesia Ltd. Basic Information List
Table 90. Synthesia Ltd. Description and Business Overview
Table 91. Synthesia Ltd. AI In Media and Entertainment Products, Services and Solutions
Table 92. Revenue (US$ Million) in AI In Media and Entertainment Business of Synthesia Ltd. (2018-2023)
Table 93. Synthesia Ltd. Recent Developments
Table 94. TAIT Basic Information List
Table 95. TAIT Description and Business Overview
Table 96. TAIT AI In Media and Entertainment Products, Services and Solutions
Table 97. Revenue (US$ Million) in AI In Media and Entertainment Business of TAIT (2018-2023)
Table 98. TAIT Recent Developments
Table 99. Valossa Labs Ltd. Basic Information List
Table 100. Valossa Labs Ltd. Description and Business Overview
Table 101. Valossa Labs Ltd. AI In Media and Entertainment Products, Services and Solutions
Table 102. Revenue (US$ Million) in AI In Media and Entertainment Business of Valossa Labs Ltd. (2018-2023)
Table 103. Valossa Labs Ltd. Recent Developments
Table 104. Veritone, Inc. Basic Information List
Table 105. Veritone, Inc. Description and Business Overview
Table 106. Veritone, Inc. AI In Media and Entertainment Products, Services and Solutions
Table 107. Revenue (US$ Million) in AI In Media and Entertainment Business of Veritone, Inc. (2018-2023)
Table 108. Veritone, Inc. Recent Developments
Table 109. Pixellot Basic Information List
Table 110. Pixellot Description and Business Overview
Table 111. Pixellot AI In Media and Entertainment Products, Services and Solutions
Table 112. Revenue (US$ Million) in AI In Media and Entertainment Business of Pixellot (2018-2023)
Table 113. Pixellot Recent Developments
Table 114. PlaySight Interactive Ltd. Basic Information List
Table 115. PlaySight Interactive Ltd. Description and Business Overview
Table 116. PlaySight Interactive Ltd. AI In Media and Entertainment Products, Services and Solutions
Table 117. Revenue (US$ Million) in AI In Media and Entertainment Business of PlaySight Interactive Ltd. (2018-2023)
Table 118. PlaySight Interactive Ltd. Recent Developments
Table 119. AISportsWatch GmbH Basic Information List
Table 120. AISportsWatch GmbH Description and Business Overview
Table 121. AISportsWatch GmbH AI In Media and Entertainment Products, Services and Solutions
Table 122. Revenue (US$ Million) in AI In Media and Entertainment Business of AISportsWatch GmbH (2018-2023)
Table 123. AISportsWatch GmbH Recent Developments
Table 124. Spiideo Basic Information List
Table 125. Spiideo Description and Business Overview
Table 126. Spiideo AI In Media and Entertainment Products, Services and Solutions
Table 127. Revenue (US$ Million) in AI In Media and Entertainment Business of Spiideo (2018-2023)
Table 128. Spiideo Recent Developments
Table 129. Sportway AB Basic Information List
Table 130. Sportway AB Description and Business Overview
Table 131. Sportway AB AI In Media and Entertainment Products, Services and Solutions
Table 132. Revenue (US$ Million) in AI In Media and Entertainment Business of Sportway AB (2018-2023)
Table 133. Sportway AB Recent Developments
Table 134. EVS Broadcast Equipment S.A. Basic Information List
Table 135. EVS Broadcast Equipment S.A. Description and Business Overview
Table 136. EVS Broadcast Equipment S.A. AI In Media and Entertainment Products, Services and Solutions
Table 137. Revenue (US$ Million) in AI In Media and Entertainment Business of EVS Broadcast Equipment S.A. (2018-2023)
Table 138. EVS Broadcast Equipment S.A. Recent Developments
Table 139. Hudl Basic Information List
Table 140. Hudl Description and Business Overview
Table 141. Hudl AI In Media and Entertainment Products, Services and Solutions
Table 142. Revenue (US$ Million) in AI In Media and Entertainment Business of Hudl (2018-2023)
Table 143. Hudl Recent Developments
Table 144. Move.ai Basic Information List
Table 145. Move.ai Description and Business Overview
Table 146. Move.ai AI In Media and Entertainment Products, Services and Solutions
Table 147. Revenue (US$ Million) in AI In Media and Entertainment Business of Move.ai (2018-2023)
Table 148. Move.ai Recent Developments
Table 149. AutomaticTV Basic Information List
Table 150. AutomaticTV Description and Business Overview
Table 151. AutomaticTV AI In Media and Entertainment Products, Services and Solutions
Table 152. Revenue (US$ Million) in AI In Media and Entertainment Business of AutomaticTV (2018-2023)
Table 153. AutomaticTV Recent Developments
Table 154. North America AI In Media and Entertainment Market Size by Country (2018-2023) & (US$ Million)
Table 155. North America AI In Media and Entertainment Market Size by Country (2024-2033) & (US$ Million)
Table 156. Europe AI In Media and Entertainment Market Size by Country (2018-2023) & (US$ Million)
Table 157. Europe AI In Media and Entertainment Market Size by Country (2024-2033) & (US$ Million)
Table 158. Asia-Pacific AI In Media and Entertainment Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2023 VS 2033
Table 159. Asia-Pacific AI In Media and Entertainment Market Size by Region (2018-2023) & (US$ Million)
Table 160. Asia-Pacific AI In Media and Entertainment Market Size by Region (2024-2033) & (US$ Million)
Table 161. Asia-Pacific AI In Media and Entertainment Market Share by Region (2018-2023)
Table 162. Asia-Pacific AI In Media and Entertainment Market Share by Region (2024-2033)
Table 163. Latin America AI In Media and Entertainment Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2023 VS 2033
Table 164. Latin America AI In Media and Entertainment Market Size by Country (2018-2023) & (US$ Million)
Table 165. Latin America AI In Media and Entertainment Market Size by Country (2024-2033) & (US$ Million)
Table 166. Middle East & Africa AI In Media and Entertainment Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2023 VS 2033
Table 167. Middle East & Africa AI In Media and Entertainment Market Size by Country (2018-2023) & (US$ Million)
Table 168. Middle East & Africa AI In Media and Entertainment Market Size by Country (2024-2033) & (US$ Million)
Table 169. AI In Media and Entertainment Market Trends
Table 170. AI In Media and Entertainment Market Drivers
Table 171. AI In Media and Entertainment Market Challenges
Table 172. AI In Media and Entertainment Market Restraints
Table 173. Research Programs/Design for This Report
Table 174. Key Data Information from Secondary Sources
Table 175. Key Data Information from Primary Sources
List of Figures
Figure 1. Global AI In Media and Entertainment Market Size Year-over-Year 2018-2033 & (US$ Million)
Figure 2. Global AI In Media and Entertainment Market Size (US$ Million), 2018 VS 2023 VS 2033
Figure 3. Global AI In Media and Entertainment Market Share by Regions: 2023 VS 2033
Figure 4. Global AI In Media and Entertainment Forecasted Market Size Share by Region (2024-2033)
Figure 5. North America AI In Media and Entertainment Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 6. Europe AI In Media and Entertainment Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 7. Asia-Pacific AI In Media and Entertainment Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 8. Latin America AI In Media and Entertainment Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 9. Middle East & Africa AI In Media and Entertainment Market Size Growth Rate (2018-2033) & (US$ Million)
Figure 10. Product Picture of Hardware/Equipment
Figure 11. Global Hardware/Equipment Market Size (US$ Million) & YoY Growth (2018-2033)
Figure 12. Product Picture of Services
Figure 13. Global Services Market Size (US$ Million) & YoY Growth (2018-2033)
Figure 14. Global AI In Media and Entertainment Market Size Share by Type: 2023 & 2033
Figure 15. North America AI In Media and Entertainment Revenue Market Share by Type (2018-2033)
Figure 16. Europe AI In Media and Entertainment Revenue Market Share by Type (2018-2033)
Figure 17. Asia-Pacific AI In Media and Entertainment Revenue Market Share by Type (2018-2033)
Figure 18. Latin America AI In Media and Entertainment Revenue Market Share by Type (2018-2033)
Figure 19. Middle East and Africa AI In Media and Entertainment Revenue Market Share by Type (2018-2033)
Figure 20. Gaming Market Size (US$ Million) & YoY Growth (2018-2033)
Figure 21. Plagiarism Detection Market Size (US$ Million) & YoY Growth (2018-2033)
Figure 22. Personalization Market Size (US$ Million) & YoY Growth (2018-2033)
Figure 23. Sales & Marketing Market Size (US$ Million) & YoY Growth (2018-2033)
Figure 24. Talent Identification Market Size (US$ Million) & YoY Growth (2018-2033)
Figure 25. Content Capture Market Size (US$ Million) & YoY Growth (2018-2033)
Figure 26. Sports Automatic Productions Market Size (US$ Million) & YoY Growth (2018-2033)
Figure 27. Others Market Size (US$ Million) & YoY Growth (2018-2033)
Figure 28. Global AI In Media and Entertainment Market Size Share by Application: 2023 & 2033
Figure 29. North America AI In Media and Entertainment Revenue Market Share by Application (2018-2033)
Figure 30. Europe AI In Media and Entertainment Revenue Market Share by Application (2018-2033)
Figure 31. Asia-Pacific AI In Media and Entertainment Revenue Market Share by Application (2018-2033)
Figure 32. Latin America AI In Media and Entertainment Revenue Market Share by Application (2018-2033)
Figure 33. Middle East and Africa AI In Media and Entertainment Revenue Market Share by Application (2018-2033)
Figure 34. AI In Media and Entertainment Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2018 VS 2023
Figure 35. Global Top 5 and Top 10 Players AI In Media and Entertainment Market Share in 2023
Figure 36. North America AI In Media and Entertainment Market Share by Country (2018-2033)
Figure 37. United States AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 38. Canada AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 39. Germany AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 40. France AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 41. U.K. AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 42. Italy AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 43. Russia AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 44. Nordic Countries AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 45. Asia-Pacific AI In Media and Entertainment Market Share by Region (2018-2033)
Figure 46. China AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 47. Japan AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 48. South Korea AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 49. Southeast Asia AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 50. India AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 51. Australia AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 52. Latin America AI In Media and Entertainment Market Share by Country (2018-2033)
Figure 53. Mexico AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 54. Brazil AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 55. Middle East & Africa AI In Media and Entertainment Market Share by Country (2018-2033)
Figure 56. Turkey AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 57. Saudi Arabia AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 58. UAE AI In Media and Entertainment Market Size (2018-2033) & (US$ Million)
Figure 59. Bottom-up and Top-down Approaches for This Report