Global Gaming in Metaverse Market Report, History and Forecast 2018-2034, Breakdown Data by Companies, Key Regions, Types and Application
Published on: 2024-01-04 | No of Pages : 400 | Industry : Latest Trends
Publisher : MRA | Format : PDF
Global Gaming in Metaverse Market Report, History and Forecast 2018-2034, Breakdown Data by Companies, Key Regions, Types and Application
Metaverse is a word that rattles the mind of everyone as it is said to be the next step into the advancement of the Internet and there is pool of best Metaverse game to play. It is said to be a bridge between the virtual and the digital world.
Gaming in Metaverse report published by MRA Research reveals that COVID-19 and Russia-Ukraine War impacted the market dually in 2023. Global Gaming in Metaverse market is projected to reach US$ 2016.1 million in 2033, increasing from US$ 125 million in 2023, with the CAGR of 48.5% during the period of 2023 to 2033. Demand from Android and Windows are the major drivers for the industry.
North America, Europe and Asia Pacific are the key regions for Gaming in Metaverse industry. Among those areas, stimulated by rigid demand from downstream industries, Asia Pacific is estimated to experience fast growth, with the CAGR of % during 2023 to 2033.
Globally, Gaming in Metaverse key companies include Roblox, Epic Games, Sandbox, Axie Infinity, Illuvium, Decentraland, Microsoft, Ultra Corporation and Tencent, etc. Roblox, Epic Games, Sandbox are top 3 players and held % share in total in 2023.
Gaming in Metaverse can be divided into Role-playing Game, Business Simulation Game, Leisure Puzzle Game and Others, etc. Role-playing Game is the mainstream product in the market, accounting for % share globally in 2023.
Gaming in Metaverse is widely used in various fields, such as Android, Windows, iOS and Others, etc. Android provides greatest supports to the Gaming in Metaverse industry development. In 2023, global % share of Gaming in Metaverse went into Android filed.
Report Scope
This report, based on historical analysis (2018-2023) and forecast calculation (2023-2033), aims to help readers to get a comprehensive understanding of global Gaming in Metaverse market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
Companies, Type, Application and Regions Listed in the Report
Roblox
Epic Games
Sandbox
Axie Infinity
Illuvium
Decentraland
Microsoft
Ultra Corporation
Tencent
NetEase
ByteDance
Netmarble
Lilith
ZQGame
MiHoYo
Segment by Type
Role-playing Game
Business Simulation Game
Leisure Puzzle Game
Others
Android
Windows
iOS
Others
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Latin America
Mexico
Brazil
Middle East & Africa
Turkey
Saudi Arabia
UAE
Each chapter of the report provides detailed information for readers to understand the Gaming in Metaverse market further
Chapter 1Global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2033).
Chapter 2Product Types and Revenue analysis of Each Type in North America, Europe, Asia-Pacific, Latin America, Middle East and Africa from 2018 to 2023.
Chapter 3Product Application and Revenue analysis of Each Application in North America, Europe, Asia-Pacific, Latin America, Middle East and Africa from 2018 to 2023.
Chapter 4Company Competition Status, Detailed analysis of Product Name companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5Companies’ Outline, covering company’s basic information, Gaming in Metaverse introduction, etc. Gaming in Metaverse Revenue and Gross Margin of each company as well as Recent Development are also contained in this part.
Chapter 6 to 10Country Level analysis of North America, Europe, Asia-Pacific, Latin America, Middle East and Africa by revenue.
Chapter 11Market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry.
Chapter 12MRA Research’s Conclusions of Gaming in Metaverse market based on comprehensive survey.
Chapter 13Methodology and Data Sources adopted by MRA Research.
Gaming in Metaverse report published by MRA Research reveals that COVID-19 and Russia-Ukraine War impacted the market dually in 2023. Global Gaming in Metaverse market is projected to reach US$ 2016.1 million in 2033, increasing from US$ 125 million in 2023, with the CAGR of 48.5% during the period of 2023 to 2033. Demand from Android and Windows are the major drivers for the industry.
North America, Europe and Asia Pacific are the key regions for Gaming in Metaverse industry. Among those areas, stimulated by rigid demand from downstream industries, Asia Pacific is estimated to experience fast growth, with the CAGR of % during 2023 to 2033.
Globally, Gaming in Metaverse key companies include Roblox, Epic Games, Sandbox, Axie Infinity, Illuvium, Decentraland, Microsoft, Ultra Corporation and Tencent, etc. Roblox, Epic Games, Sandbox are top 3 players and held % share in total in 2023.
Gaming in Metaverse can be divided into Role-playing Game, Business Simulation Game, Leisure Puzzle Game and Others, etc. Role-playing Game is the mainstream product in the market, accounting for % share globally in 2023.
Gaming in Metaverse is widely used in various fields, such as Android, Windows, iOS and Others, etc. Android provides greatest supports to the Gaming in Metaverse industry development. In 2023, global % share of Gaming in Metaverse went into Android filed.
Report Scope
This report, based on historical analysis (2018-2023) and forecast calculation (2023-2033), aims to help readers to get a comprehensive understanding of global Gaming in Metaverse market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
Companies, Type, Application and Regions Listed in the Report
By Company
Roblox
Epic Games
Sandbox
Axie Infinity
Illuvium
Decentraland
Microsoft
Ultra Corporation
Tencent
NetEase
ByteDance
Netmarble
Lilith
ZQGame
MiHoYo
Segment by Type
Role-playing Game
Business Simulation Game
Leisure Puzzle Game
Others
Segment by Application
Android
Windows
iOS
Others
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Latin America
Mexico
Brazil
Middle East & Africa
Turkey
Saudi Arabia
UAE
Each chapter of the report provides detailed information for readers to understand the Gaming in Metaverse market further
Chapter 1Global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2033).
Chapter 2Product Types and Revenue analysis of Each Type in North America, Europe, Asia-Pacific, Latin America, Middle East and Africa from 2018 to 2023.
Chapter 3Product Application and Revenue analysis of Each Application in North America, Europe, Asia-Pacific, Latin America, Middle East and Africa from 2018 to 2023.
Chapter 4Company Competition Status, Detailed analysis of Product Name companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5Companies’ Outline, covering company’s basic information, Gaming in Metaverse introduction, etc. Gaming in Metaverse Revenue and Gross Margin of each company as well as Recent Development are also contained in this part.
Chapter 6 to 10Country Level analysis of North America, Europe, Asia-Pacific, Latin America, Middle East and Africa by revenue.
Chapter 11Market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry.
Chapter 12MRA Research’s Conclusions of Gaming in Metaverse market based on comprehensive survey.
Chapter 13Methodology and Data Sources adopted by MRA Research.