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Global AI In Media and Entertainment Market Insights, Forecast to 2034


Published on: 2024-01-04 | No of Pages : 400 | Industry : Latest Trends

Publisher : MRA | Format : PDF

Global AI In Media and Entertainment Market Insights, Forecast to 2034

Artificial intelligence (AI) uses in gameplay, fake story recognition, plagiarized detection, production planning and management, personalization, sales and marketing, talent finding, and other fields is propelling the rise of the global AI in the media and entertainment sector.
Market Analysis and InsightsGlobal AI In Media and Entertainment Market
The global AI In Media and Entertainment market is projected to grow from US$ million in 2023 to US$ million by 2033, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for AI In Media and Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2033, at a CAGR of % during the forecast period of 2023 through 2033.
The China market for AI In Media and Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2033, at a CAGR of % during the forecast period of 2023 through 2033.
The Europe market for AI In Media and Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2033, at a CAGR of % during the forecast period of 2023 through 2033.
The global key companies of AI In Media and Entertainment include Amazon Web Services, Inc., EMG, Gearhouse South Africa Pty. Ltd., Gravity Media, GrayMeta, International Business Machines Corp., LMG, LLC, Matchroom Sport Ltd. and Production Resource Group, L.L.C., etc. in 2023, the global top five players had a share approximately % in terms of revenue.
Report Includes
This report presents an overview of global market for AI In Media and Entertainment market size. Analyses of the global market trends, with historic market revenue data for 2018 - 2023, estimates for 2023, and projections of CAGR through 2033.
This report researches the key producers of AI In Media and Entertainment, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for AI In Media and Entertainment, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the AI In Media and Entertainment revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global AI In Media and Entertainment market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, revenue, and growth rate, from 2018 to 2033. Evaluation and forecast the market size for AI In Media and Entertainment revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Amazon Web Services, Inc., EMG, Gearhouse South Africa Pty. Ltd., Gravity Media, GrayMeta, International Business Machines Corp., LMG, LLC, Matchroom Sport Ltd. and Production Resource Group, L.L.C., etc.



By Company


Amazon Web Services, Inc.
EMG
Gearhouse South Africa Pty. Ltd.
Gravity Media
GrayMeta
International Business Machines Corp.
LMG, LLC
Matchroom Sport Ltd.
Production Resource Group, L.L.C.
Synthesia Ltd.
TAIT
Valossa Labs Ltd.
Veritone, Inc.
Pixellot
PlaySight Interactive Ltd.
AISportsWatch GmbH
Spiideo
Sportway AB
EVS Broadcast Equipment S.A.
Hudl
Move.ai
AutomaticTV
Segment by Type
Hardware/Equipment
Services

Segment by Application


Gaming
Plagiarism Detection
Personalization
Sales & Marketing
Talent Identification
Content Capture
Sports Automatic Productions
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East, Africa, and Latin America
Turkey
Saudi Arabia
UAE
Rest of MEA

Chapter Outline


Chapter 1Introduces the report scope of the report, executive summary of different market segments (product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2Revenue of AI In Media and Entertainment in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3Detailed analysis of AI In Media and Entertainment companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6North America by type, by application and by country, revenue for each segment.
Chapter 7Europe by type, by application and by country, revenue for each segment.
Chapter 8China by type and by application revenue for each segment.
Chapter 9Asia (excluding China) by type, by application and by region, revenue for each segment.
Chapter 10Middle East, Africa, and Latin America by type, by application and by country, revenue for each segment.
Chapter 11Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, AI In Media and Entertainment revenue, gross margin, and recent development, etc.
Chapter 12Analyst's Viewpoints/Conclusions

Table of Content

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AI In Media and Entertainment Market Size Growth Rate by Type, 2018 VS 2023 VS 2033
1.2.2 Hardware/Equipment
1.2.3 Services
1.3 Market by Application
1.3.1 Global AI In Media and Entertainment Market Size Growth Rate by Application, 2018 VS 2023 VS 2033
1.3.2 Gaming
1.3.3 Plagiarism Detection
1.3.4 Personalization
1.3.5 Sales & Marketing
1.3.6 Talent Identification
1.3.7 Content Capture
1.3.8 Sports Automatic Productions
1.3.9 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global AI In Media and Entertainment Market Perspective (2018-2033)
2.2 Global AI In Media and Entertainment Growth Trends by Region
2.2.1 AI In Media and Entertainment Market Size by Region: 2018 VS 2023 VS 2033
2.2.2 AI In Media and Entertainment Historic Market Size by Region (2018-2023)
2.2.3 AI In Media and Entertainment Forecasted Market Size by Region (2024-2033)
2.3 AI In Media and Entertainment Market Dynamics
2.3.1 AI In Media and Entertainment Industry Trends
2.3.2 AI In Media and Entertainment Market Drivers
2.3.3 AI In Media and Entertainment Market Challenges
2.3.4 AI In Media and Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue AI In Media and Entertainment by Players
3.1.1 Global AI In Media and Entertainment Revenue by Players (2018-2023)
3.1.2 Global AI In Media and Entertainment Revenue Market Share by Players (2018-2023)
3.2 Global AI In Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of AI In Media and Entertainment, Ranking by Revenue, 2021 VS 2023 VS 2023
3.4 Global AI In Media and Entertainment Market Concentration Ratio
3.4.1 Global AI In Media and Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AI In Media and Entertainment Revenue in 2023
3.5 Global Key Players of AI In Media and Entertainment Head office and Area Served
3.6 Global Key Players of AI In Media and Entertainment, Product and Application
3.7 Global Key Players of AI In Media and Entertainment, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 AI In Media and Entertainment Breakdown Data by Type
4.1 Global AI In Media and Entertainment Historic Market Size by Type (2018-2023)
4.2 Global AI In Media and Entertainment Forecasted Market Size by Type (2024-2033)
5 AI In Media and Entertainment Breakdown Data by Application
5.1 Global AI In Media and Entertainment Historic Market Size by Application (2018-2023)
5.2 Global AI In Media and Entertainment Forecasted Market Size by Application (2024-2033)
6 North America
6.1 North America AI In Media and Entertainment Market Size (2018-2033)
6.2 North America AI In Media and Entertainment Market Size by Type
6.2.1 North America AI In Media and Entertainment Market Size by Type (2018-2023)
6.2.2 North America AI In Media and Entertainment Market Size by Type (2024-2033)
6.2.3 North America AI In Media and Entertainment Market Share by Type (2018-2033)
6.3 North America AI In Media and Entertainment Market Size by Application
6.3.1 North America AI In Media and Entertainment Market Size by Application (2018-2023)
6.3.2 North America AI In Media and Entertainment Market Size by Application (2024-2033)
6.3.3 North America AI In Media and Entertainment Market Share by Application (2018-2033)
6.4 North America AI In Media and Entertainment Market Size by Country
6.4.1 North America AI In Media and Entertainment Market Size by Country: 2018 VS 2023 VS 2033
6.4.2 North America AI In Media and Entertainment Market Size by Country (2018-2023)
6.4.3 North America AI In Media and Entertainment Market Size by Country (2024-2033)
6.4.4 United States
6.4.5 Canada
7 Europe
7.1 Europe AI In Media and Entertainment Market Size (2018-2033)
7.2 Europe AI In Media and Entertainment Market Size by Type
7.2.1 Europe AI In Media and Entertainment Market Size by Type (2018-2023)
7.2.2 Europe AI In Media and Entertainment Market Size by Type (2024-2033)
7.2.3 Europe AI In Media and Entertainment Market Share by Type (2018-2033)
7.3 Europe AI In Media and Entertainment Market Size by Application
7.3.1 Europe AI In Media and Entertainment Market Size by Application (2018-2023)
7.3.2 Europe AI In Media and Entertainment Market Size by Application (2024-2033)
7.3.3 Europe AI In Media and Entertainment Market Share by Application (2018-2033)
7.4 Europe AI In Media and Entertainment Market Size by Country
7.4.1 Europe AI In Media and Entertainment Market Size by Country: 2018 VS 2023 VS 2033
7.4.2 Europe AI In Media and Entertainment Market Size by Country (2018-2023)
7.4.3 Europe AI In Media and Entertainment Market Size by Country (2024-2033)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China AI In Media and Entertainment Market Size (2018-2033)
8.2 China AI In Media and Entertainment Market Size by Type
8.2.1 China AI In Media and Entertainment Market Size by Type (2018-2023)
8.2.2 China AI In Media and Entertainment Market Size by Type (2024-2033)
8.2.3 China AI In Media and Entertainment Market Share by Type (2018-2033)
8.3 China AI In Media and Entertainment Market Size by Application
8.3.1 China AI In Media and Entertainment Market Size by Application (2018-2023)
8.3.2 China AI In Media and Entertainment Market Size by Application (2024-2033)
8.3.3 China AI In Media and Entertainment Market Share by Application (2018-2033)
9 Asia (excluding China)
9.1 Asia AI In Media and Entertainment Market Size (2018-2033)
9.2 Asia AI In Media and Entertainment Market Size by Type
9.2.1 Asia AI In Media and Entertainment Market Size by Type (2018-2023)
9.2.2 Asia AI In Media and Entertainment Market Size by Type (2024-2033)
9.2.3 Asia AI In Media and Entertainment Market Share by Type (2018-2033)
9.3 Asia AI In Media and Entertainment Market Size by Application
9.3.1 Asia AI In Media and Entertainment Market Size by Application (2018-2023)
9.3.2 Asia AI In Media and Entertainment Market Size by Application (2024-2033)
9.3.3 Asia AI In Media and Entertainment Market Share by Application (2018-2033)
9.4 Asia AI In Media and Entertainment Market Size by Region
9.4.1 Asia AI In Media and Entertainment Market Size by Region: 2018 VS 2023 VS 2033
9.4.2 Asia AI In Media and Entertainment Market Size by Region (2018-2023)
9.4.3 Asia AI In Media and Entertainment Market Size by Region (2024-2033)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size (2018-2033)
10.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type
10.2.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type (2018-2023)
10.2.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type (2024-2033)
10.2.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Share by Type (2018-2033)
10.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application
10.3.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application (2018-2023)
10.3.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application (2024-2033)
10.3.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Share by Application (2018-2033)
10.4 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country
10.4.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country: 2018 VS 2023 VS 2033
10.4.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country (2018-2023)
10.4.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country (2024-2033)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Amazon Web Services, Inc.
11.1.1 Amazon Web Services, Inc. Company Details
11.1.2 Amazon Web Services, Inc. Business Overview
11.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Introduction
11.1.4 Amazon Web Services, Inc. Revenue in AI In Media and Entertainment Business (2018-2023)
11.1.5 Amazon Web Services, Inc. Recent Developments
11.2 EMG
11.2.1 EMG Company Details
11.2.2 EMG Business Overview
11.2.3 EMG AI In Media and Entertainment Introduction
11.2.4 EMG Revenue in AI In Media and Entertainment Business (2018-2023)
11.2.5 EMG Recent Developments
11.3 Gearhouse South Africa Pty. Ltd.
11.3.1 Gearhouse South Africa Pty. Ltd. Company Details
11.3.2 Gearhouse South Africa Pty. Ltd. Business Overview
11.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Introduction
11.3.4 Gearhouse South Africa Pty. Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.3.5 Gearhouse South Africa Pty. Ltd. Recent Developments
11.4 Gravity Media
11.4.1 Gravity Media Company Details
11.4.2 Gravity Media Business Overview
11.4.3 Gravity Media AI In Media and Entertainment Introduction
11.4.4 Gravity Media Revenue in AI In Media and Entertainment Business (2018-2023)
11.4.5 Gravity Media Recent Developments
11.5 GrayMeta
11.5.1 GrayMeta Company Details
11.5.2 GrayMeta Business Overview
11.5.3 GrayMeta AI In Media and Entertainment Introduction
11.5.4 GrayMeta Revenue in AI In Media and Entertainment Business (2018-2023)
11.5.5 GrayMeta Recent Developments
11.6 International Business Machines Corp.
11.6.1 International Business Machines Corp. Company Details
11.6.2 International Business Machines Corp. Business Overview
11.6.3 International Business Machines Corp. AI In Media and Entertainment Introduction
11.6.4 International Business Machines Corp. Revenue in AI In Media and Entertainment Business (2018-2023)
11.6.5 International Business Machines Corp. Recent Developments
11.7 LMG, LLC
11.7.1 LMG, LLC Company Details
11.7.2 LMG, LLC Business Overview
11.7.3 LMG, LLC AI In Media and Entertainment Introduction
11.7.4 LMG, LLC Revenue in AI In Media and Entertainment Business (2018-2023)
11.7.5 LMG, LLC Recent Developments
11.8 Matchroom Sport Ltd.
11.8.1 Matchroom Sport Ltd. Company Details
11.8.2 Matchroom Sport Ltd. Business Overview
11.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Introduction
11.8.4 Matchroom Sport Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.8.5 Matchroom Sport Ltd. Recent Developments
11.9 Production Resource Group, L.L.C.
11.9.1 Production Resource Group, L.L.C. Company Details
11.9.2 Production Resource Group, L.L.C. Business Overview
11.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Introduction
11.9.4 Production Resource Group, L.L.C. Revenue in AI In Media and Entertainment Business (2018-2023)
11.9.5 Production Resource Group, L.L.C. Recent Developments
11.10 Synthesia Ltd.
11.10.1 Synthesia Ltd. Company Details
11.10.2 Synthesia Ltd. Business Overview
11.10.3 Synthesia Ltd. AI In Media and Entertainment Introduction
11.10.4 Synthesia Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.10.5 Synthesia Ltd. Recent Developments
11.11 TAIT
11.11.1 TAIT Company Details
11.11.2 TAIT Business Overview
11.11.3 TAIT AI In Media and Entertainment Introduction
11.11.4 TAIT Revenue in AI In Media and Entertainment Business (2018-2023)
11.11.5 TAIT Recent Developments
11.12 Valossa Labs Ltd.
11.12.1 Valossa Labs Ltd. Company Details
11.12.2 Valossa Labs Ltd. Business Overview
11.12.3 Valossa Labs Ltd. AI In Media and Entertainment Introduction
11.12.4 Valossa Labs Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.12.5 Valossa Labs Ltd. Recent Developments
11.13 Veritone, Inc.
11.13.1 Veritone, Inc. Company Details
11.13.2 Veritone, Inc. Business Overview
11.13.3 Veritone, Inc. AI In Media and Entertainment Introduction
11.13.4 Veritone, Inc. Revenue in AI In Media and Entertainment Business (2018-2023)
11.13.5 Veritone, Inc. Recent Developments
11.14 Pixellot
11.14.1 Pixellot Company Details
11.14.2 Pixellot Business Overview
11.14.3 Pixellot AI In Media and Entertainment Introduction
11.14.4 Pixellot Revenue in AI In Media and Entertainment Business (2018-2023)
11.14.5 Pixellot Recent Developments
11.15 PlaySight Interactive Ltd.
11.15.1 PlaySight Interactive Ltd. Company Details
11.15.2 PlaySight Interactive Ltd. Business Overview
11.15.3 PlaySight Interactive Ltd. AI In Media and Entertainment Introduction
11.15.4 PlaySight Interactive Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.15.5 PlaySight Interactive Ltd. Recent Developments
11.16 AISportsWatch GmbH
11.16.1 AISportsWatch GmbH Company Details
11.16.2 AISportsWatch GmbH Business Overview
11.16.3 AISportsWatch GmbH AI In Media and Entertainment Introduction
11.16.4 AISportsWatch GmbH Revenue in AI In Media and Entertainment Business (2018-2023)
11.16.5 AISportsWatch GmbH Recent Developments
11.17 Spiideo
11.17.1 Spiideo Company Details
11.17.2 Spiideo Business Overview
11.17.3 Spiideo AI In Media and Entertainment Introduction
11.17.4 Spiideo Revenue in AI In Media and Entertainment Business (2018-2023)
11.17.5 Spiideo Recent Developments
11.18 Sportway AB
11.18.1 Sportway AB Company Details
11.18.2 Sportway AB Business Overview
11.18.3 Sportway AB AI In Media and Entertainment Introduction
11.18.4 Sportway AB Revenue in AI In Media and Entertainment Business (2018-2023)
11.18.5 Sportway AB Recent Developments
11.19 EVS Broadcast Equipment S.A.
11.19.1 EVS Broadcast Equipment S.A. Company Details
11.19.2 EVS Broadcast Equipment S.A. Business Overview
11.19.3 EVS Broadcast Equipment S.A. AI In Media and Entertainment Introduction
11.19.4 EVS Broadcast Equipment S.A. Revenue in AI In Media and Entertainment Business (2018-2023)
11.19.5 EVS Broadcast Equipment S.A. Recent Developments
11.20 Hudl
11.20.1 Hudl Company Details
11.20.2 Hudl Business Overview
11.20.3 Hudl AI In Media and Entertainment Introduction
11.20.4 Hudl Revenue in AI In Media and Entertainment Business (2018-2023)
11.20.5 Hudl Recent Developments
11.21 Move.ai
11.21.1 Move.ai Company Details
11.21.2 Move.ai Business Overview
11.21.3 Move.ai AI In Media and Entertainment Introduction
11.21.4 Move.ai Revenue in AI In Media and Entertainment Business (2018-2023)
11.21.5 Move.ai Recent Developments
11.22 AutomaticTV
11.22.1 AutomaticTV Company Details
11.22.2 AutomaticTV Business Overview
11.22.3 AutomaticTV AI In Media and Entertainment Introduction
11.22.4 AutomaticTV Revenue in AI In Media and Entertainment Business (2018-2023)
11.22.5 AutomaticTV Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Figure

List of Tables
Table 1. Global AI In Media and Entertainment Market Size Growth Rate by Type (US$ Million), 2018 VS 2023 VS 2033
Table 2. Key Players of Hardware/Equipment
Table 3. Key Players of Services
Table 4. Global AI In Media and Entertainment Market Size Growth Rate by Application (US$ Million), 2018 VS 2023 VS 2033
Table 5. Global AI In Media and Entertainment Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2023 VS 2033
Table 6. Global AI In Media and Entertainment Market Size by Region (2018-2023) & (US$ Million)
Table 7. Global AI In Media and Entertainment Market Share by Region (2018-2023)
Table 8. Global AI In Media and Entertainment Forecasted Market Size by Region (2024-2033) & (US$ Million)
Table 9. Global AI In Media and Entertainment Market Share by Region (2024-2033)
Table 10. AI In Media and Entertainment Market Trends
Table 11. AI In Media and Entertainment Market Drivers
Table 12. AI In Media and Entertainment Market Challenges
Table 13. AI In Media and Entertainment Market Restraints
Table 14. Global AI In Media and Entertainment Revenue by Players (2018-2023) & (US$ Million)
Table 15. Global AI In Media and Entertainment Revenue Share by Players (2018-2023)
Table 16. Global Top AI In Media and Entertainment by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AI In Media and Entertainment as of 2023)
Table 17. Global AI In Media and Entertainment Industry Ranking 2021 VS 2023 VS 2023
Table 18. Global 5 Largest Players Market Share by AI In Media and Entertainment Revenue (CR5 and HHI) & (2018-2023)
Table 19. Global Key Players of AI In Media and Entertainment, Headquarters and Area Served
Table 20. Global Key Players of AI In Media and Entertainment, Product and Application
Table 21. Global Key Players of AI In Media and Entertainment, Product and Application
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global AI In Media and Entertainment Market Size by Type (2018-2023) & (US$ Million)
Table 24. Global AI In Media and Entertainment Revenue Market Share by Type (2018-2023)
Table 25. Global AI In Media and Entertainment Forecasted Market Size by Type (2024-2033) & (US$ Million)
Table 26. Global AI In Media and Entertainment Revenue Market Share by Type (2024-2033)
Table 27. Global AI In Media and Entertainment Market Size by Application (2018-2023) & (US$ Million)
Table 28. Global AI In Media and Entertainment Revenue Share by Application (2018-2023)
Table 29. Global AI In Media and Entertainment Forecasted Market Size by Application (2024-2033) & (US$ Million)
Table 30. Global AI In Media and Entertainment Revenue Share by Application (2024-2033)
Table 31. North America AI In Media and Entertainment Market Size by Type (2018-2023) & (US$ Million)
Table 32. North America AI In Media and Entertainment Market Size by Type (2024-2033) & (US$ Million)
Table 33. North America AI In Media and Entertainment Market Size by Application (2018-2023) & (US$ Million)
Table 34. North America AI In Media and Entertainment Market Size by Application (2024-2033) & (US$ Million)
Table 35. North America AI In Media and Entertainment Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2023 VS 2033
Table 36. North America AI In Media and Entertainment Market Size by Country (2018-2023) & (US$ Million)
Table 37. North America AI In Media and Entertainment Market Size by Country (2024-2033) & (US$ Million)
Table 38. Europe AI In Media and Entertainment Market Size by Type (2018-2023) & (US$ Million)
Table 39. Europe AI In Media and Entertainment Market Size by Type (2024-2033) & (US$ Million)
Table 40. Europe AI In Media and Entertainment Market Size by Application (2018-2023) & (US$ Million)
Table 41. Europe AI In Media and Entertainment Market Size by Application (2024-2033) & (US$ Million)
Table 42. Europe AI In Media and Entertainment Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2023 VS 2033
Table 43. Europe AI In Media and Entertainment Market Size by Country (2018-2023) & (US$ Million)
Table 44. Europe AI In Media and Entertainment Market Size by Country (2024-2033) & (US$ Million)
Table 45. China AI In Media and Entertainment Market Size by Type (2018-2023) & (US$ Million)
Table 46. China AI In Media and Entertainment Market Size by Type (2024-2033) & (US$ Million)
Table 47. China AI In Media and Entertainment Market Size by Application (2018-2023) & (US$ Million)
Table 48. China AI In Media and Entertainment Market Size by Application (2024-2033) & (US$ Million)
Table 49. Asia AI In Media and Entertainment Market Size by Type (2018-2023) & (US$ Million)
Table 50. Asia AI In Media and Entertainment Market Size by Type (2024-2033) & (US$ Million)
Table 51. Asia AI In Media and Entertainment Market Size by Application (2018-2023) & (US$ Million)
Table 52. Asia AI In Media and Entertainment Market Size by Application (2024-2033) & (US$ Million)
Table 53. Asia AI In Media and Entertainment Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2023 VS 2033
Table 54. Asia AI In Media and Entertainment Market Size by Region (2018-2023) & (US$ Million)
Table 55. Asia AI In Media and Entertainment Market Size by Region (2024-2033) & (US$ Million)
Table 56. Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type (2018-2023) & (US$ Million)
Table 57. Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type (2024-2033) & (US$ Million)
Table 58. Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application (2018-2023) & (US$ Million)
Table 59. Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application (2024-2033) & (US$ Million)
Table 60. Middle East, Africa, and Latin America AI In Media and Entertainment Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2023 VS 2033
Table 61. Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country (2018-2023) & (US$ Million)
Table 62. Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country (2024-2033) & (US$ Million)
Table 63. Amazon Web Services, Inc. Company Details
Table 64. Amazon Web Services, Inc. Business Overview
Table 65. Amazon Web Services, Inc. AI In Media and Entertainment Product
Table 66. Amazon Web Services, Inc. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 67. Amazon Web Services, Inc. Recent Developments
Table 68. EMG Company Details
Table 69. EMG Business Overview
Table 70. EMG AI In Media and Entertainment Product
Table 71. EMG Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 72. EMG Recent Developments
Table 73. Gearhouse South Africa Pty. Ltd. Company Details
Table 74. Gearhouse South Africa Pty. Ltd. Business Overview
Table 75. Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Product
Table 76. Gearhouse South Africa Pty. Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 77. Gearhouse South Africa Pty. Ltd. Recent Developments
Table 78. Gravity Media Company Details
Table 79. Gravity Media Business Overview
Table 80. Gravity Media AI In Media and Entertainment Product
Table 81. Gravity Media Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 82. Gravity Media Recent Developments
Table 83. GrayMeta Company Details
Table 84. GrayMeta Business Overview
Table 85. GrayMeta AI In Media and Entertainment Product
Table 86. GrayMeta Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 87. GrayMeta Recent Developments
Table 88. International Business Machines Corp. Company Details
Table 89. International Business Machines Corp. Business Overview
Table 90. International Business Machines Corp. AI In Media and Entertainment Product
Table 91. International Business Machines Corp. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 92. International Business Machines Corp. Recent Developments
Table 93. LMG, LLC Company Details
Table 94. LMG, LLC Business Overview
Table 95. LMG, LLC AI In Media and Entertainment Product
Table 96. LMG, LLC Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 97. LMG, LLC Recent Developments
Table 98. Matchroom Sport Ltd. Company Details
Table 99. Matchroom Sport Ltd. Business Overview
Table 100. Matchroom Sport Ltd. AI In Media and Entertainment Product
Table 101. Matchroom Sport Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 102. Matchroom Sport Ltd. Recent Developments
Table 103. Production Resource Group, L.L.C. Company Details
Table 104. Production Resource Group, L.L.C. Business Overview
Table 105. Production Resource Group, L.L.C. AI In Media and Entertainment Product
Table 106. Production Resource Group, L.L.C. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 107. Production Resource Group, L.L.C. Recent Developments
Table 108. Synthesia Ltd. Company Details
Table 109. Synthesia Ltd. Business Overview
Table 110. Synthesia Ltd. AI In Media and Entertainment Product
Table 111. Synthesia Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 112. Synthesia Ltd. Recent Developments
Table 113. TAIT Company Details
Table 114. TAIT Business Overview
Table 115. TAIT AI In Media and Entertainment Product
Table 116. TAIT Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 117. TAIT Recent Developments
Table 118. Valossa Labs Ltd. Company Details
Table 119. Valossa Labs Ltd. Business Overview
Table 120. Valossa Labs Ltd. AI In Media and Entertainment Product
Table 121. Valossa Labs Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 122. Valossa Labs Ltd. Recent Developments
Table 123. Veritone, Inc. Company Details
Table 124. Veritone, Inc. Business Overview
Table 125. Veritone, Inc. AI In Media and Entertainment Product
Table 126. Veritone, Inc. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 127. Veritone, Inc. Recent Developments
Table 128. Pixellot Company Details
Table 129. Pixellot Business Overview
Table 130. Pixellot AI In Media and Entertainment Product
Table 131. Pixellot Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 132. Pixellot Recent Developments
Table 133. PlaySight Interactive Ltd. Company Details
Table 134. PlaySight Interactive Ltd. Business Overview
Table 135. PlaySight Interactive Ltd. AI In Media and Entertainment Product
Table 136. PlaySight Interactive Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 137. PlaySight Interactive Ltd. Recent Developments
Table 138. AISportsWatch GmbH Company Details
Table 139. AISportsWatch GmbH Business Overview
Table 140. AISportsWatch GmbH AI In Media and Entertainment Product
Table 141. AISportsWatch GmbH Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 142. AISportsWatch GmbH Recent Developments
Table 143. Spiideo Company Details
Table 144. Spiideo Business Overview
Table 145. Spiideo AI In Media and Entertainment Product
Table 146. Spiideo Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 147. Spiideo Recent Developments
Table 148. Sportway AB Company Details
Table 149. Sportway AB Business Overview
Table 150. Sportway AB AI In Media and Entertainment Product
Table 151. Sportway AB Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 152. Sportway AB Recent Developments
Table 153. EVS Broadcast Equipment S.A. Company Details
Table 154. EVS Broadcast Equipment S.A. Business Overview
Table 155. EVS Broadcast Equipment S.A. AI In Media and Entertainment Product
Table 156. EVS Broadcast Equipment S.A. Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 157. EVS Broadcast Equipment S.A. Recent Developments
Table 158. Hudl Company Details
Table 159. Hudl Business Overview
Table 160. Hudl AI In Media and Entertainment Product
Table 161. Hudl Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 162. Hudl Recent Developments
Table 163. Move.ai Company Details
Table 164. Move.ai Business Overview
Table 165. Move.ai AI In Media and Entertainment Product
Table 166. Move.ai Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 167. Move.ai Recent Developments
Table 168. AutomaticTV Company Details
Table 169. AutomaticTV Business Overview
Table 170. AutomaticTV AI In Media and Entertainment Product
Table 171. AutomaticTV Revenue in AI In Media and Entertainment Business (2018-2023) & (US$ Million)
Table 172. AutomaticTV Recent Developments
Table 173. Research Programs/Design for This Report
Table 174. Key Data Information from Secondary Sources
Table 175. Key Data Information from Primary Sources
List of Figures
Figure 1. Global AI In Media and Entertainment Market Size Growth Rate by Type, 2018 VS 2023 VS 2033 (US$ Million)
Figure 2. Global AI In Media and Entertainment Market Share by Type: 2023 VS 2033
Figure 3. Hardware/Equipment Features
Figure 4. Services Features
Figure 5. Global AI In Media and Entertainment Market Size Growth Rate by Application, 2018 VS 2023 VS 2033 (US$ Million)
Figure 6. Global AI In Media and Entertainment Market Share by Application: 2023 VS 2033
Figure 7. Gaming Case Studies
Figure 8. Plagiarism Detection Case Studies
Figure 9. Personalization Case Studies
Figure 10. Sales & Marketing Case Studies
Figure 11. Talent Identification Case Studies
Figure 12. Content Capture Case Studies
Figure 13. Sports Automatic Productions Case Studies
Figure 14. Others Case Studies
Figure 15. AI In Media and Entertainment Report Years Considered
Figure 16. Global AI In Media and Entertainment Market Size (US$ Million), Year-over-Year: 2018-2033
Figure 17. Global AI In Media and Entertainment Market Size, (US$ Million), 2018 VS 2023 VS 2033
Figure 18. Global AI In Media and Entertainment Market Share by Region: 2023 VS 2033
Figure 19. Global AI In Media and Entertainment Market Share by Players in 2023
Figure 20. Global Top AI In Media and Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AI In Media and Entertainment as of 2023)
Figure 21. The Top 10 and 5 Players Market Share by AI In Media and Entertainment Revenue in 2023
Figure 22. North America AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 23. North America AI In Media and Entertainment Market Share by Type (2018-2033)
Figure 24. North America AI In Media and Entertainment Market Share by Application (2018-2033)
Figure 25. North America AI In Media and Entertainment Market Share by Country (2018-2033)
Figure 26. United States AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 27. Canada AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 28. Europe AI In Media and Entertainment Market Size YoY (2018-2033) & (US$ Million)
Figure 29. Europe AI In Media and Entertainment Market Share by Type (2018-2033)
Figure 30. Europe AI In Media and Entertainment Market Share by Application (2018-2033)
Figure 31. Europe AI In Media and Entertainment Market Share by Country (2018-2033)
Figure 32. Germany AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 33. France AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 34. U.K. AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 35. Italy AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 36. Russia AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 37. Nordic Countries AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 38. China AI In Media and Entertainment Market Size YoY (2018-2033) & (US$ Million)
Figure 39. China AI In Media and Entertainment Market Share by Type (2018-2033)
Figure 40. China AI In Media and Entertainment Market Share by Application (2018-2033)
Figure 41. Asia AI In Media and Entertainment Market Size YoY (2018-2033) & (US$ Million)
Figure 42. Asia AI In Media and Entertainment Market Share by Type (2018-2033)
Figure 43. Asia AI In Media and Entertainment Market Share by Application (2018-2033)
Figure 44. Asia AI In Media and Entertainment Market Share by Region (2018-2033)
Figure 45. Japan AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 46. South Korea AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 47. China Taiwan AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 48. Southeast Asia AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 49. India AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 50. Australia AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 51. Middle East, Africa, and Latin America AI In Media and Entertainment Market Size YoY (2018-2033) & (US$ Million)
Figure 52. Middle East, Africa, and Latin America AI In Media and Entertainment Market Share by Type (2018-2033)
Figure 53. Middle East, Africa, and Latin America AI In Media and Entertainment Market Share by Application (2018-2033)
Figure 54. Middle East, Africa, and Latin America AI In Media and Entertainment Market Share by Country (2018-2033)
Figure 55. Brazil AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 56. Mexico AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 57. Turkey AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 58. Saudi Arabia AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 59. Israel AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 60. GCC Countries AI In Media and Entertainment Market Size YoY Growth (2018-2033) & (US$ Million)
Figure 61. Amazon Web Services, Inc. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 62. EMG Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 63. Gearhouse South Africa Pty. Ltd. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 64. Gravity Media Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 65. GrayMeta Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 66. International Business Machines Corp. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 67. LMG, LLC Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 68. Matchroom Sport Ltd. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 69. Production Resource Group, L.L.C. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 70. Synthesia Ltd. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 71. TAIT Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 72. Valossa Labs Ltd. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 73. Veritone, Inc. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 74. Pixellot Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 75. PlaySight Interactive Ltd. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 76. AISportsWatch GmbH Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 77. Spiideo Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 78. Sportway AB Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 79. EVS Broadcast Equipment S.A. Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 80. Hudl Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 81. Move.ai Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 82. AutomaticTV Revenue Growth Rate in AI In Media and Entertainment Business (2018-2023)
Figure 83. Bottom-up and Top-down Approaches for This Report
Figure 84. Data Triangulation
Figure 85. Key Executives Interviewed