Global Non-Fungible Token (NFT) Games Market Insights, Forecast to 2034
Published on: 2024-01-04 | No of Pages : 400 | Industry : Latest Trends
Publisher : MRA | Format : PDF
Global Non-Fungible Token (NFT) Games Market Insights, Forecast to 2034
Non-Fungible Token (NFT) Game displays the decentralized financial model in the form of games. The user's assets become equipment or tools in the decentralized financial game. At the same time, the user can obtain income or rewards in the process of participating in the game.
Market Analysis and InsightsGlobal Non-Fungible Token (NFT) Games Market
Global Non-Fungible Token (NFT) Games market is expected to reach to US$ million in 2023, with a positive growth of %, compared with US$ million in 2023 which suffered dual impact of COVID-19 and Russia-Ukraine War in the year. Backed with the increasing demand from downstream industries, Non-Fungible Token (NFT) Games industry is evaluated to reach US$ million in 2033. The CAGR will be % during 2023 to 2033.
Globally, Non-Fungible Token (NFT) Games key companies include Ubisoft, Sky Mavis, Decentraland, Mythical Games, DAPPER LABS, Forte, Enjin, Voxie Tactics and Bright Star, etc. Ubisoft, Sky Mavis, Decentraland are top 3 players and held % share in total in 2023.
When considering the consumption regions, % revenue of Non-Fungible Token (NFT) Games were sold to North America, Europe and Asia Pacific in 2023. Asia Pacific is estimated to experience fast growth, with the CAGR of % during 2023 to 2033 and the share will be % in 2033. Moreover, China, plays a key role in the whole Non-Fungible Token (NFT) Games market and estimated to attract more attentions from industry insiders and investors.
Non-Fungible Token (NFT) Games can be divided into Based on Polygon and Based on Ronin, etc. Based on Polygon is the mainstream product in the market, accounting for % revenue share globally in 2023 and the proportion will be % in 2033.
Non-Fungible Token (NFT) Games is widely used in various fields, such as Cell Phone, Computer and Others,, etc. Cell Phone provides greatest supports to the Non-Fungible Token (NFT) Games industry development. In 2023, global % revenue of Non-Fungible Token (NFT) Games went into Cell Phone filed and the proportion will reach to % in 2033.
Report Covers
This report presents an overview of global Non-Fungible Token (NFT) Games market from 2018 to 2033, aiming to help readers to get a comprehensive understanding of global Non-Fungible Token (NFT) Games market with multiple angles. Items like regional revenue from 2018 to 2033 and companies’ revenue and gross margin from 2018 to 2023 are analyzed. In addition, revenue of product type and application in each region from 2018 to 2033 are also highlighted.
Companies, Type, Application and Regions Listed in the Report
Ubisoft
Sky Mavis
Decentraland
Mythical Games
DAPPER LABS
Forte
Enjin
Voxie Tactics
Bright Star
Sandbox
FoundGame
Splinterlands
DACOCO
MixMarvel
ITAM Games
Biscuit Labs
Double Jump
Immutable
Altitude Games
NOD Games
Blockade Games
Loom Network
Lucid Sight
Unity 3D
Yeeha Games
Egretia
Segment by Type
By ETH
Based on Polygon
Based on Ronin
Based on FLOW
Based on BSC
Based on Near
Based on WAX
Cell Phone
Computer
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter 1Product definition, type and application introduction
Chapter 2Regional revenue analysis from 2018 to 2033
Chapter 3Detailed analysis of Product Name companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4Product revenue analysis by type from 2018 to 2033 globally
Chapter 5Product revenue analysis by application from 2018 to 2033 globally
Chapter 6Product revenue analysis by type and application from 2018 to 2033 in US & Canada. Product revenue analysis of each country in US & Canada from 2018 to 2033
Chapter 7Product revenue analysis by type and application from 2018 to 2033 in Europe. Product revenue analysis of each country in Europe from 2018 to 2033
Chapter 8Product revenue analysis by type and application from 2018 to 2033 in China. Product revenue analysis of China from 2018 to 2033
Chapter 9Product revenue analysis by type and application from 2018 to 2033 in Asia (excluding China). Product revenue analysis of each country in Asia (excluding China) from 2018 to 2033
Chapter 10Product revenue analysis by type and application from 2018 to 2033 in Middle East, Africa and Latin America. Product revenue analysis of each country in Middle East, Africa and Latin America from 2018 to 2033.
Chapter 11Companies’ outline, covering company’s basic information, major business, Non-Fungible Token (NFT) Games introduction, etc. Non-Fungible Token (NFT) Games Revenue and Gross Margin of each company from 2018 to 2023
Chapter 12MRA Research’s Conclusions of Non-Fungible Token (NFT) Games
Chapter 13Methodology and Data Sources adopted by MRA Research
Market Analysis and InsightsGlobal Non-Fungible Token (NFT) Games Market
Global Non-Fungible Token (NFT) Games market is expected to reach to US$ million in 2023, with a positive growth of %, compared with US$ million in 2023 which suffered dual impact of COVID-19 and Russia-Ukraine War in the year. Backed with the increasing demand from downstream industries, Non-Fungible Token (NFT) Games industry is evaluated to reach US$ million in 2033. The CAGR will be % during 2023 to 2033.
Globally, Non-Fungible Token (NFT) Games key companies include Ubisoft, Sky Mavis, Decentraland, Mythical Games, DAPPER LABS, Forte, Enjin, Voxie Tactics and Bright Star, etc. Ubisoft, Sky Mavis, Decentraland are top 3 players and held % share in total in 2023.
When considering the consumption regions, % revenue of Non-Fungible Token (NFT) Games were sold to North America, Europe and Asia Pacific in 2023. Asia Pacific is estimated to experience fast growth, with the CAGR of % during 2023 to 2033 and the share will be % in 2033. Moreover, China, plays a key role in the whole Non-Fungible Token (NFT) Games market and estimated to attract more attentions from industry insiders and investors.
Non-Fungible Token (NFT) Games can be divided into Based on Polygon and Based on Ronin, etc. Based on Polygon is the mainstream product in the market, accounting for % revenue share globally in 2023 and the proportion will be % in 2033.
Non-Fungible Token (NFT) Games is widely used in various fields, such as Cell Phone, Computer and Others,, etc. Cell Phone provides greatest supports to the Non-Fungible Token (NFT) Games industry development. In 2023, global % revenue of Non-Fungible Token (NFT) Games went into Cell Phone filed and the proportion will reach to % in 2033.
Report Covers
This report presents an overview of global Non-Fungible Token (NFT) Games market from 2018 to 2033, aiming to help readers to get a comprehensive understanding of global Non-Fungible Token (NFT) Games market with multiple angles. Items like regional revenue from 2018 to 2033 and companies’ revenue and gross margin from 2018 to 2023 are analyzed. In addition, revenue of product type and application in each region from 2018 to 2033 are also highlighted.
Companies, Type, Application and Regions Listed in the Report
By Company
Ubisoft
Sky Mavis
Decentraland
Mythical Games
DAPPER LABS
Forte
Enjin
Voxie Tactics
Bright Star
Sandbox
FoundGame
Splinterlands
DACOCO
MixMarvel
ITAM Games
Biscuit Labs
Double Jump
Immutable
Altitude Games
NOD Games
Blockade Games
Loom Network
Lucid Sight
Unity 3D
Yeeha Games
Egretia
Segment by Type
By ETH
Based on Polygon
Based on Ronin
Based on FLOW
Based on BSC
Based on Near
Based on WAX
Segment by Application
Cell Phone
Computer
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1Product definition, type and application introduction
Chapter 2Regional revenue analysis from 2018 to 2033
Chapter 3Detailed analysis of Product Name companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4Product revenue analysis by type from 2018 to 2033 globally
Chapter 5Product revenue analysis by application from 2018 to 2033 globally
Chapter 6Product revenue analysis by type and application from 2018 to 2033 in US & Canada. Product revenue analysis of each country in US & Canada from 2018 to 2033
Chapter 7Product revenue analysis by type and application from 2018 to 2033 in Europe. Product revenue analysis of each country in Europe from 2018 to 2033
Chapter 8Product revenue analysis by type and application from 2018 to 2033 in China. Product revenue analysis of China from 2018 to 2033
Chapter 9Product revenue analysis by type and application from 2018 to 2033 in Asia (excluding China). Product revenue analysis of each country in Asia (excluding China) from 2018 to 2033
Chapter 10Product revenue analysis by type and application from 2018 to 2033 in Middle East, Africa and Latin America. Product revenue analysis of each country in Middle East, Africa and Latin America from 2018 to 2033.
Chapter 11Companies’ outline, covering company’s basic information, major business, Non-Fungible Token (NFT) Games introduction, etc. Non-Fungible Token (NFT) Games Revenue and Gross Margin of each company from 2018 to 2023
Chapter 12MRA Research’s Conclusions of Non-Fungible Token (NFT) Games
Chapter 13Methodology and Data Sources adopted by MRA Research