Global Gaming in Metaverse Market Insights, Forecast to 2034
Published on: 2024-01-04 | No of Pages : 400 | Industry : Latest Trends
Publisher : MRA | Format : PDF
Global Gaming in Metaverse Market Insights, Forecast to 2034
Metaverse is a word that rattles the mind of everyone as it is said to be the next step into the advancement of the Internet and there is pool of best Metaverse game to play. It is said to be a bridge between the virtual and the digital world.
Market Analysis and InsightsGlobal Gaming in Metaverse Market
Global Gaming in Metaverse market is expected to reach to US$ 188 million in 2023, with a positive growth of %, compared with US$ 125 million in 2023 which suffered dual impact of COVID-19 and Russia-Ukraine War in the year. Backed with the increasing demand from downstream industries, Gaming in Metaverse industry is evaluated to reach US$ 2016.1 million in 2033. The CAGR will be 48.5% during 2023 to 2033.
Globally, Gaming in Metaverse key companies include Roblox, Epic Games, Sandbox, Axie Infinity, Illuvium, Decentraland, Microsoft, Ultra Corporation and Tencent, etc. Roblox, Epic Games, Sandbox are top 3 players and held % share in total in 2023.
When considering the consumption regions, % revenue of Gaming in Metaverse were sold to North America, Europe and Asia Pacific in 2023. Asia Pacific is estimated to experience fast growth, with the CAGR of % during 2023 to 2033 and the share will be % in 2033. Moreover, China, plays a key role in the whole Gaming in Metaverse market and estimated to attract more attentions from industry insiders and investors.
Gaming in Metaverse can be divided into Role-playing Game, Business Simulation Game, Leisure Puzzle Game and Others, etc. Role-playing Game is the mainstream product in the market, accounting for % revenue share globally in 2023 and the proportion will be % in 2033.
Gaming in Metaverse is widely used in various fields, such as Android, Windows, iOS and Others, etc. Android provides greatest supports to the Gaming in Metaverse industry development. In 2023, global % revenue of Gaming in Metaverse went into Android filed and the proportion will reach to % in 2033.
Report Covers
This report presents an overview of global Gaming in Metaverse market from 2018 to 2033, aiming to help readers to get a comprehensive understanding of global Gaming in Metaverse market with multiple angles. Items like regional revenue from 2018 to 2033 and companies’ revenue and gross margin from 2018 to 2023 are analyzed. In addition, revenue of product type and application in each region from 2018 to 2033 are also highlighted.
Companies, Type, Application and Regions Listed in the Report
Roblox
Epic Games
Sandbox
Axie Infinity
Illuvium
Decentraland
Microsoft
Ultra Corporation
Tencent
NetEase
ByteDance
Netmarble
Lilith
ZQGame
MiHoYo
Segment by Type
Role-playing Game
Business Simulation Game
Leisure Puzzle Game
Others
Android
Windows
iOS
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter 1Product definition, type and application introduction
Chapter 2Regional revenue analysis from 2018 to 2033
Chapter 3Detailed analysis of Product Name companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4Product revenue analysis by type from 2018 to 2033 globally
Chapter 5Product revenue analysis by application from 2018 to 2033 globally
Chapter 6Product revenue analysis by type and application from 2018 to 2033 in US & Canada. Product revenue analysis of each country in US & Canada from 2018 to 2033
Chapter 7Product revenue analysis by type and application from 2018 to 2033 in Europe. Product revenue analysis of each country in Europe from 2018 to 2033
Chapter 8Product revenue analysis by type and application from 2018 to 2033 in China. Product revenue analysis of China from 2018 to 2033
Chapter 9Product revenue analysis by type and application from 2018 to 2033 in Asia (excluding China). Product revenue analysis of each country in Asia (excluding China) from 2018 to 2033
Chapter 10Product revenue analysis by type and application from 2018 to 2033 in Middle East, Africa and Latin America. Product revenue analysis of each country in Middle East, Africa and Latin America from 2018 to 2033.
Chapter 11Companies’ outline, covering company’s basic information, major business, Gaming in Metaverse introduction, etc. Gaming in Metaverse Revenue and Gross Margin of each company from 2018 to 2023
Chapter 12MRA Research’s Conclusions of Gaming in Metaverse
Chapter 13Methodology and Data Sources adopted by MRA Research
Market Analysis and InsightsGlobal Gaming in Metaverse Market
Global Gaming in Metaverse market is expected to reach to US$ 188 million in 2023, with a positive growth of %, compared with US$ 125 million in 2023 which suffered dual impact of COVID-19 and Russia-Ukraine War in the year. Backed with the increasing demand from downstream industries, Gaming in Metaverse industry is evaluated to reach US$ 2016.1 million in 2033. The CAGR will be 48.5% during 2023 to 2033.
Globally, Gaming in Metaverse key companies include Roblox, Epic Games, Sandbox, Axie Infinity, Illuvium, Decentraland, Microsoft, Ultra Corporation and Tencent, etc. Roblox, Epic Games, Sandbox are top 3 players and held % share in total in 2023.
When considering the consumption regions, % revenue of Gaming in Metaverse were sold to North America, Europe and Asia Pacific in 2023. Asia Pacific is estimated to experience fast growth, with the CAGR of % during 2023 to 2033 and the share will be % in 2033. Moreover, China, plays a key role in the whole Gaming in Metaverse market and estimated to attract more attentions from industry insiders and investors.
Gaming in Metaverse can be divided into Role-playing Game, Business Simulation Game, Leisure Puzzle Game and Others, etc. Role-playing Game is the mainstream product in the market, accounting for % revenue share globally in 2023 and the proportion will be % in 2033.
Gaming in Metaverse is widely used in various fields, such as Android, Windows, iOS and Others, etc. Android provides greatest supports to the Gaming in Metaverse industry development. In 2023, global % revenue of Gaming in Metaverse went into Android filed and the proportion will reach to % in 2033.
Report Covers
This report presents an overview of global Gaming in Metaverse market from 2018 to 2033, aiming to help readers to get a comprehensive understanding of global Gaming in Metaverse market with multiple angles. Items like regional revenue from 2018 to 2033 and companies’ revenue and gross margin from 2018 to 2023 are analyzed. In addition, revenue of product type and application in each region from 2018 to 2033 are also highlighted.
Companies, Type, Application and Regions Listed in the Report
By Company
Roblox
Epic Games
Sandbox
Axie Infinity
Illuvium
Decentraland
Microsoft
Ultra Corporation
Tencent
NetEase
ByteDance
Netmarble
Lilith
ZQGame
MiHoYo
Segment by Type
Role-playing Game
Business Simulation Game
Leisure Puzzle Game
Others
Segment by Application
Android
Windows
iOS
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1Product definition, type and application introduction
Chapter 2Regional revenue analysis from 2018 to 2033
Chapter 3Detailed analysis of Product Name companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4Product revenue analysis by type from 2018 to 2033 globally
Chapter 5Product revenue analysis by application from 2018 to 2033 globally
Chapter 6Product revenue analysis by type and application from 2018 to 2033 in US & Canada. Product revenue analysis of each country in US & Canada from 2018 to 2033
Chapter 7Product revenue analysis by type and application from 2018 to 2033 in Europe. Product revenue analysis of each country in Europe from 2018 to 2033
Chapter 8Product revenue analysis by type and application from 2018 to 2033 in China. Product revenue analysis of China from 2018 to 2033
Chapter 9Product revenue analysis by type and application from 2018 to 2033 in Asia (excluding China). Product revenue analysis of each country in Asia (excluding China) from 2018 to 2033
Chapter 10Product revenue analysis by type and application from 2018 to 2033 in Middle East, Africa and Latin America. Product revenue analysis of each country in Middle East, Africa and Latin America from 2018 to 2033.
Chapter 11Companies’ outline, covering company’s basic information, major business, Gaming in Metaverse introduction, etc. Gaming in Metaverse Revenue and Gross Margin of each company from 2018 to 2023
Chapter 12MRA Research’s Conclusions of Gaming in Metaverse
Chapter 13Methodology and Data Sources adopted by MRA Research