Global GameFi Market Research Report 2024
Published on: 2024-01-04 | No of Pages : 400 | Industry : Latest Trends
Publisher : MRA | Format : PDF
Global GameFi Market Research Report 2024
GameFi means DeFi and NFT and Game, GameFi refers to the presentation of decentralized financial products in the form of games, the gamification of DeFi rules, and the NFT of game prop derivatives. P2E is the biggest highlight of the current GameFi project.
According to MRA Research’s new survey, global GameFi market is projected to reach US$ million in 2033, increasing from US$ million in 2023, with the CAGR of % during the period of 2023 to 2033. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole GameFi market research.
Key companies engaged in the GameFi industry include Ubisoft, Sky Mavis, Decentraland, Mythical Games, DAPPER LABS, Forte, Enjin, Voxie Tactics and Bright Star, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2023.
When refers to consumption region, % value of GameFi were sold to North America, Europe and Asia Pacific in 2023. Moreover, China, plays a key role in the whole GameFi market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2023) and forecast calculation (2023-2033), aims to help readers to get a comprehensive understanding of global GameFi market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
Ubisoft
Sky Mavis
Decentraland
Mythical Games
DAPPER LABS
Forte
Enjin
Voxie Tactics
Bright Star
Sandbox
FoundGame
Splinterlands
DACOCO
MixMarvel
ITAM Games
Biscuit Labs
Double Jump
Immutable
Altitude Games
NOD Games
Blockade Games
Loom Network
Lucid Sight
Unity 3D
Yeeha Games
Egretia
Segment by Type
By ETH
Based on Polygon
Based on Ronin
Based on FLOW
Based on BSC
Based on Near
Based on WAX
Finance
Game
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The GameFi report covers below items
Chapter 1Product Basic Information (Definition, Type and Application)
Chapter 2Global market size, regional market size. Market Opportunities and Challenges
Chapter 3Companies’ Competition Patterns
Chapter 4Product Type Analysis
Chapter 5Product Application Analysis
Chapter 6 to 10Country Level Value Analysis
Chapter 11Companies' Outline
Chapter 12Market Conclusions
Chapter 13Research Methodology and Data Source
According to MRA Research’s new survey, global GameFi market is projected to reach US$ million in 2033, increasing from US$ million in 2023, with the CAGR of % during the period of 2023 to 2033. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole GameFi market research.
Key companies engaged in the GameFi industry include Ubisoft, Sky Mavis, Decentraland, Mythical Games, DAPPER LABS, Forte, Enjin, Voxie Tactics and Bright Star, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2023.
When refers to consumption region, % value of GameFi were sold to North America, Europe and Asia Pacific in 2023. Moreover, China, plays a key role in the whole GameFi market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2023) and forecast calculation (2023-2033), aims to help readers to get a comprehensive understanding of global GameFi market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Ubisoft
Sky Mavis
Decentraland
Mythical Games
DAPPER LABS
Forte
Enjin
Voxie Tactics
Bright Star
Sandbox
FoundGame
Splinterlands
DACOCO
MixMarvel
ITAM Games
Biscuit Labs
Double Jump
Immutable
Altitude Games
NOD Games
Blockade Games
Loom Network
Lucid Sight
Unity 3D
Yeeha Games
Egretia
Segment by Type
By ETH
Based on Polygon
Based on Ronin
Based on FLOW
Based on BSC
Based on Near
Based on WAX
Segment by Application
Finance
Game
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The GameFi report covers below items
Chapter 1Product Basic Information (Definition, Type and Application)
Chapter 2Global market size, regional market size. Market Opportunities and Challenges
Chapter 3Companies’ Competition Patterns
Chapter 4Product Type Analysis
Chapter 5Product Application Analysis
Chapter 6 to 10Country Level Value Analysis
Chapter 11Companies' Outline
Chapter 12Market Conclusions
Chapter 13Research Methodology and Data Source