Global Metaverse Gaming Market Research Report 2024
Published on: 2024-01-04 | No of Pages : 400 | Industry : Latest Trends
Publisher : MRA | Format : PDF
Global Metaverse Gaming Market Research Report 2024
Metaverse is a word that rattles the mind of everyone as it is said to be the next step into the advancement of the Internet and there is pool of best Metaverse game to play. It is said to be a bridge between the virtual and the digital world.
According to MRA Research’s new survey, global Metaverse Gaming market is projected to reach US$ 2016.1 million in 2033, increasing from US$ 125 million in 2023, with the CAGR of 48.5% during the period of 2023 to 2033. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Metaverse Gaming market research.
Key companies engaged in the Metaverse Gaming industry include Roblox, Epic Games, Sandbox, Axie Infinity, Illuvium, Decentraland, Microsoft, Ultra Corporation and Tencent, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2023.
When refers to consumption region, % value of Metaverse Gaming were sold to North America, Europe and Asia Pacific in 2023. Moreover, China, plays a key role in the whole Metaverse Gaming market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2023) and forecast calculation (2023-2033), aims to help readers to get a comprehensive understanding of global Metaverse Gaming market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
Roblox
Epic Games
Sandbox
Axie Infinity
Illuvium
Decentraland
Microsoft
Ultra Corporation
Tencent
NetEase
ByteDance
Netmarble
Lilith
ZQGame
MiHoYo
Segment by Type
Role-playing
Business Simulation
Leisure Puzzle
Others
Android
Windows
iOS
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Metaverse Gaming report covers below items
Chapter 1Product Basic Information (Definition, Type and Application)
Chapter 2Global market size, regional market size. Market Opportunities and Challenges
Chapter 3Companies’ Competition Patterns
Chapter 4Product Type Analysis
Chapter 5Product Application Analysis
Chapter 6 to 10Country Level Value Analysis
Chapter 11Companies' Outline
Chapter 12Market Conclusions
Chapter 13Research Methodology and Data Source
According to MRA Research’s new survey, global Metaverse Gaming market is projected to reach US$ 2016.1 million in 2033, increasing from US$ 125 million in 2023, with the CAGR of 48.5% during the period of 2023 to 2033. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Metaverse Gaming market research.
Key companies engaged in the Metaverse Gaming industry include Roblox, Epic Games, Sandbox, Axie Infinity, Illuvium, Decentraland, Microsoft, Ultra Corporation and Tencent, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2023.
When refers to consumption region, % value of Metaverse Gaming were sold to North America, Europe and Asia Pacific in 2023. Moreover, China, plays a key role in the whole Metaverse Gaming market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2023) and forecast calculation (2023-2033), aims to help readers to get a comprehensive understanding of global Metaverse Gaming market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Roblox
Epic Games
Sandbox
Axie Infinity
Illuvium
Decentraland
Microsoft
Ultra Corporation
Tencent
NetEase
ByteDance
Netmarble
Lilith
ZQGame
MiHoYo
Segment by Type
Role-playing
Business Simulation
Leisure Puzzle
Others
Segment by Application
Android
Windows
iOS
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Metaverse Gaming report covers below items
Chapter 1Product Basic Information (Definition, Type and Application)
Chapter 2Global market size, regional market size. Market Opportunities and Challenges
Chapter 3Companies’ Competition Patterns
Chapter 4Product Type Analysis
Chapter 5Product Application Analysis
Chapter 6 to 10Country Level Value Analysis
Chapter 11Companies' Outline
Chapter 12Market Conclusions
Chapter 13Research Methodology and Data Source