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Global Serious Games Market Analysis 2024, With Top Companies, Sales, Revenue, Consumption, Price and Growth Rate


Published on: 2024-01-04 | No of Pages : 420 | Industry : Electronics & Semiconductor Research Center

Publisher : MRX | Format : PDF

Global Serious Games Market Analysis 2024, With Top Companies, Sales, Revenue, Consumption, Price and Growth Rate

Summary

The global and Chinese economies were hit hard in 2020, and the global GDP grew by 5.9% in 2021. Although the global growth prospects improved and there was a V-shaped rebound, this does not mean that the economy has really recovered to the level before the epidemic. The vast majority of countries are still in the stage of recovery after heavy damage and are far from achieving real recovery.

2022 is a year of continuous recovery. Global supply chain disturbance, geopolitical tension, energy price fluctuation, local labor shortage and rising raw material prices will affect the resilience of economic recovery. The International Monetary Fund (IMF) predicts that the world economy will grow by 4.4% in 2022, of which the U.S. economy will grow by about 4%. Driven by China and India, Asia is expected to become the fastest growing region in the world in 2022. However, China's economic growth has slowed down. The 2022 government work report shows that the expected target of economic growth is set at about 5.5%.

According to research, China has set a growth rate of about 5.5%, which not only focuses on the speed of economic growth, but also anchors the quality of economic development. Scientific and technological innovation, economic and social digitization and green development will be the long-term goals of China's economic development. It is expected that in 2022, major economies such as the United States, Europe and China will introduce more favorable policies to drive the development of switching power supply industry.

Beijing Yanjing Bizhi Information Consulting Co., Ltd. (XYZResearch)released the 《Post-pandemic Era-Global Serious Games Market Analysis 2022, With Top Companies, Sales, Revenue, Consumption, Price and Growth Rate》, which aims to sort out the development status and trends of the Serious Games industry at home and abroad, estimate the overall market scale of the Serious Games industry and the market share of major countries, Serious Games industry, and study and judge the downstream market demand of Serious Games through systematic research, Analyze the competition pattern of Serious Games, so as to help solve the pain points of various stakeholders in Serious Games industry. This industry research report combines desktop research, qualitative interviews with insiders or experts and other methods to strive for the objectivity and integrity of conclusions and data.

Regional Segmentation (Value; Revenue, USD Million, 2018-2028) of Serious Games Market by XYZResearch Include
NorthAmerica
Asia
Europe
Middle East & Africa
South America
Competitive Analysis; Who are the Major Players in Serious Games Market?
BreakAway, Ltd.
Designing Digitally, Inc.
DIGINEXT
IBM Corporation
Intuition
Learning Nexus Ltd
Nintendo Co., Ltd.
Promotion Software GmbH
Revelian
Tata Interactive Systems
Major Type of Serious Games Covered in XYZResearch report
Enterprises
Consumers
Application Segments Covered in XYZResearch Market
Healthcare
Aerospace & defense
Government
Education
Retail
Media & Entertainment
Others

For any other requirements, please feel free to contact us and we will provide you customized report.

Table of Content

Table of Contents

Global Serious Games Market Analysis 2022, With Top Companies, Sales, Revenue, Consumption, Price and Growth Rate
1 Market Scope
1.1 Product Details and Introduction
1.1.1 Enterprises -Product Introduction and Major Company
1.1.2 Consumers -Product Introduction and Major Company
1.2 Market Snapshot
1.2.1 Major Companies Overview
1.2.2 Market Concentration
1.2.3 Five-Year Compound Annual Growth Rate (CAGR)
2 Regional Market
2.1 Regional Market Share in Terms of Sales (2018 & 2022 & 2026)
2.2 Regional Market Share in Terms of Revenue (2018 & 2022 & 2026)
2.3 Regional Market Share in Terms of Consumption (2018 & 2022 & 2026)
3 Global Serious Games Market Assessment by Type
3.1 Global Serious Games Sales by Type (2018-2028)
3.2 Global Serious Games Revenue by Type (2018-2028)
3.3 North America Serious Games Sales and Revenue by Type (2018-2028)
3.4 Asia Serious Games Sales and Revenue by Type (2018-2028)
3.5 Europe Serious Games Sales and Revenue by Type (2018-2028)
3.6 Middle East & Africa Serious Games Sales and Revenue by Type (2018-2028)
3.7 South America Serious Games Sales and Revenue by Type (2018-2028)

4 Historical & Forecast Global Serious Games Market Assessment by Application
4.1 Global Serious Games Consumption and Consumption in Different Application Field (2018-2028)
4.2 North America Serious Games Consumption and Consumption in Different Application Field (2018-2028)
4.3 Asia Serious Games Consumption and Consumption in Different Application Field (2018-2028)
4.4 Europe Serious Games Consumption and Consumption in Different Application Field (2018-2028)
4.5 Middle East & Africa Serious Games Consumption and Consumption in Different Application Field (2018-2028)
4.6 South America Serious Games Consumption and Consumption in Different Application Field (2018-2028)

5 North America
5.1 US Serious Games Sales, Revenue and Growth Rate (2018-2028)
5.2 Canada Serious Games Sales, Revenue and Growth Rate (2018-2028)
5.3 Mexico Serious Games Sales, Revenue and Growth Rate (2018-2028)
6 Asia
6.1 China Serious Games Sales, Revenue and Growth Rate (2018-2028)
6.2 Japan Serious Games Sales, Revenue and Growth Rate (2018-2028)
6.3 India Serious Games Sales, Revenue and Growth Rate (2018-2028)
6.4 Korea Serious Games Sales, Revenue and Growth Rate (2018-2028)
6.5 Southeat Asia Serious Games Sales, Revenue and Growth Rate (2018-2028)
7 Europe
7.1 Germany Serious Games Sales, Revenue and Growth Rate (2018-2028)
7.2 UK Serious Games Sales, Revenue and Growth Rate (2018-2028)
7.3 France Serious Games Sales, Revenue and Growth Rate (2018-2028)
7.4 Russia Serious Games Sales, Revenue and Growth Rate (2018-2028)
7.5 Italy Serious Games Sales, Revenue and Growth Rate (2018-2028)
8 Middle East and Africa
8.1 Saudi Serious Games Sales, Revenue and Growth Rate (2018-2028)
8.2 UAE Serious Games Sales, Revenue and Growth Rate (2018-2028)
8.3 Egypt Serious Games Sales, Revenue and Growth Rate (2018-2028)
8.4 Nigeria Serious Games Sales, Revenue and Growth Rate (2018-2028)
8.5 South Africa Serious Games Sales, Revenue and Growth Rate (2018-2028)
9 South America
9.1 Brazil Serious Games Sales, Revenue and Growth Rate (2018-2028)
9.2 Argentina Serious Games Sales, Revenue and Growth Rate (2018-2028)
9.3 Colombia Serious Games Sales, Revenue and Growth Rate (2018-2028)
10 Global Serious Games Average Price Trend
10.1 Market Price for Each Type of Serious Games in North America (2018-2028)
10.2 Market Price for Each Type of Serious Games in Asia (2018-2028)
10.3 Market Price for Each Type of Serious Games in Europe (2018-2028)
10.4 Market Price for Each Type of Serious Games in Middle East & Africa (2018-2028)
10.5 Market Price for Each Type of Serious Games in South America (2018-2028)

11 Value Chain
11.1 Serious Games Value Chain Analysis
11.1.1 Upstream
11.1.2 Downstream
11.2 COVID-19 Impact on Serious Games Industry
11.2.1 Industrial Policy Issued Under the Epidemic Situation
11.2.2 Post-pandemic Era
11.3 Cost-Under the Epidemic Situation
11.3.1 Cost of Raw Material
11.4 Channel Analysis
11.4.1 Distribution Channel-Under the Epidemic Situation
11.4.2 Distributors

12 Major Players of Global Serious Games Market, Competitive Analysis
12.1 BreakAway, Ltd.
12.1.1 BreakAway, Ltd. Company Profiles and Company News
12.1.2 BreakAway, Ltd. Product Introduction
12.1.3 BreakAway, Ltd. Serious Games Sales, Revenue (2018-2022)
12.1.4 SWOT Analysis
12.2 Designing Digitally, Inc.
12.2.1 Designing Digitally, Inc. Company Profiles and Company News
12.2.2 Designing Digitally, Inc. Product Introduction
12.2.3 Designing Digitally, Inc. Serious Games Sales, Revenue (2018-2022)
12.2.4 SWOT Analysis
12.3 DIGINEXT
12.3.1 DIGINEXT Company Profiles and Company News
12.3.2 DIGINEXT Product Introduction
12.3.3 DIGINEXT Serious Games Sales, Revenue (2018-2022)
12.3.4 SWOT Analysis
12.4 IBM Corporation
12.4.1 IBM Corporation Company Profiles and Company News
12.4.2 IBM Corporation Product Introduction
12.4.3 IBM Corporation Serious Games Sales, Revenue (2018-2022)
12.4.4 SWOT Analysis
12.5 Revelian
12.5.1 Intuition Company Profiles and Company News
12.5.2 Intuition Product Introduction
12.5.3 Intuition Serious Games Sales, Revenue (2018-2022)
12.5.4 SWOT Analysis
12.6 Learning Nexus Ltd
12.6.1 Learning Nexus Ltd Company Profiles and Company News
12.6.2 Learning Nexus Ltd Product Introduction
12.6.3 Learning Nexus Ltd Serious Games Sales, Revenue (2018-2022)
12.6.4 SWOT Analysis
12.7 Nintendo Co., Ltd.
12.7.1 Nintendo Co., Ltd. Company Profiles and Company News
12.7.2 Nintendo Co., Ltd. Product Introduction
12.7.3 Nintendo Co., Ltd. Serious Games Sales, Revenue (2018-2022)
12.7.4 SWOT Analysis
12.8 Promotion Software GmbH
12.8.1 Promotion Software GmbH Company Profiles and Company News
12.8.2 Promotion Software GmbH Product Introduction
12.8.3 Promotion Software GmbH Serious Games Sales, Revenue (2018-2022)
12.8.4 SWOT Analysis
12.9 Revelian
12.9.1 Revelian Company Profiles and Company News
12.9.2 Revelian Product Introduction
12.9.3 Revelian Serious Games Sales, Revenue (2018-2022)
12.9.4 SWOT Analysis
12.10 Tata Interactive Systems
12.10.1 Tata Interactive Systems Company Profiles and Company News
12.10.2 Tata Interactive Systems Product Introduction
12.10.3 Tata Interactive Systems Serious Games Sales, Revenue (2018-2022)
12.10.4 SWOT Analysis
13 Global Serious Games Market, Competitive Landscape and Market Forecast
13.1 Key Companies Dominating the Global Serious Games Market
13.2 Concentration Ratio (CR5) of Global Serious Games Market (2018)
13.2.1 Market Share of Top 5 Players in Term of Revenue (2018)
13.3 Concentration Ratio (CR5) of Global Serious Games Market (2022)
13.3.1 Market Share of Top 5 Players in Term of Revenue (2022)
14 Conclusion
15 Methodology and Data Source


List of Figure

List of Tables and Figures

Figure Product Introduction
Table Sales (K Units) and Revenue (Million USD) of Major Players (2018-2022)
Figure Global Serious Games Sales Market Share of Top 5 Players
Table CAGR of Major Market (2021-2026)
Table CAGR in Terms of Sales of Each Type (2018-2028)
Table Regional Market Share in Terms of Sales (2019-2026)
Figure Regional Market Share in Terms of Sales (2019 - 2020)
Table Regional Market Share in Terms of Revenue (2019-2026)
Figure Regional Market Share in Terms of Revenue (2019 - 2020)
Figure Regional Market Share in Terms of Consumption (2019 - 2020)
Figure Regional Market Share in Terms of Consumption (2019 - 2020)
Table Global Serious Games Sales (K Unit) by Type (2018-2028)
Figure Global Serious Games Sales (K Unit) and Growth Rate (2018-2028)
Figure Global Serious Games Sales Market Share (%) by Type (2019 -2020)
Table Global Serious Games Revenue (Million USD) by Type (2018-2028)
Figure Global Serious Games Revenue (Million USD) and Growth Rate (2018-2028)
Figure Global Serious Games Revenue Market Share (%) by Type (2019-2020)
Figure North America Serious Games Sales (K Unit) by Type (2018-2028)
Figure North America Serious Games Sales (K Unit) and Growth Rate (2018-2028)
Figure North America Serious Games Revenue (Million USD) by Type (2018-2028)
Figure North America Serious Games Revenue (Million USD) and Growth Rate (2018-2028)
Figure Asia Serious Games Sales (K Unit) by Type (2018-2028)
Figure Asia Serious Games Sales (K Unit) and Growth Rate (2018-2028)
Figure Asia Serious Games Revenue (Million USD) by Type (2018-2028)
Figure Asia Serious Games Revenue (Million USD) and Growth Rate (2018-2028)
Figure Europe Serious Games Sales (K Unit) by Type (2018-2028)
Figure Europe Serious Games Sales (K Unit) and Growth Rate (2018-2028)
Figure Europe Serious Games Revenue (Million USD) by Type (2018-2028)
Figure Europe Serious Games Revenue (Million USD) and Growth Rate (2018-2028)
Figure Middle East & Africa Serious Games Sales (K Unit) by Type (2018-2028)
Figure Middle East & Africa Serious Games Sales (K Unit) and Growth Rate (2018-2028)
Figure Middle East & Africa Serious Games Revenue (Million USD) by Type (2018-2028)
Figure Middle East & Africa Serious Games Revenue (Million USD) and Growth Rate (2018-2028)
Figure South America Serious Games Sales (K Unit) by Type (2018-2028)
Figure South America Serious Games Sales (K Unit) and Growth Rate (2018-2028)
Figure South America Serious Games Revenue (Million USD) by Type (2018-2028)
Figure South America Serious Games Revenue (Million USD) and Growth Rate (2018-2028)
Table Historical & Forecast Serious Games Different Application Field Consumption (K Unit)
Figure Consumption (K Unit) and Growth Rate (2018-2028)
Figure Different Application Field Consumption Market Share (%) (2019-2020)
Table Historical & Forecast Serious Games Different Application Field Consumption (K Unit)
Figure North America Serious Games Consumption (K Unit) and Growth Rate (2018-2028)
Figure North America Serious Games Consumption Market Share (%) by Application (2018-2028)
Table Historical & Forecast Serious Games Different Application Field Consumption (K Unit)
Figure Asia Serious Games Consumption (K Unit) and Growth Rate (2018-2028)
Figure Asia Serious Games Consumption Market Share (%) by Application (2018-2028)
Table Historical & Forecast Serious Games Different Application Field Consumption (K Unit)
Figure Europe Serious Games Consumption (K Unit) and Growth Rate (2018-2028)
Figure Europe Serious Games Consumption Market Share (%) by Application (2018-2028)
Table Historical & Forecast Serious Games Different Application Field Consumption (K Unit)
Figure Middle East & Africa Serious Games Consumption (K Unit) and Growth Rate (2018-2028)
Figure Middle East & Africa Serious Games Consumption Market Share (%) by Application (2018-2028)
Table Historical & Forecast Serious Games Different Application Field Consumption (K Unit)
Figure South America Serious Games Consumption (K Unit) and Growth Rate (2018-2028)
Figure South America Serious Games Consumption Market Share (%) by Application (2018-2028)
Table Historical & Forecast Serious Games Different Application Field Consumption (K Unit)
Table US Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table Canada Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table Mexico Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table China Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table Japan Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table India Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table Korea Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table Southeast Asia Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table Germany Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table UK Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table France Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table Russia Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table Italy Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table Saudi Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table UAE Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table Egypt Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table Nigeria Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table South Africa Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table Brazil Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table Argentina Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table Colombia Serious Games Capacity (K Units), Sales (K Units) and Consumption (K Units) (2018-2028) and Proportion of Products Sold
Figure Proportion of Products Sold (%) (2015 -2026)
Table Market Price (USD/Unit) for Each Type of Serious Games in China
Table Market Price (USD/Unit) for Each Type of Serious Games in EU
Table Market Price (USD/Unit) for Each Type of Serious Games in USA
Table Market Price (USD/Unit) for Each Type of Serious Games in Japan
Table Market Price (USD/Unit) for Each Type of Serious Games in India
Table Market Price (USD/Unit) for Each Type of Serious Games in Southeast Asia
Table Market Price (USD/Unit) for Each Type of Serious Games in South America
Figure Value Chain Structure of Serious Games
Table Value Chain
Table Key Suppliers of Raw Material/Components
Table Key Downstream Customer in Each Application Field
Table Industry News List of Serious Games
Figure Cost Structure of Serious Games in 2020
Table Distributors/Traders List
Table BreakAway, Ltd. Profiles
Table BreakAway, Ltd. Serious Games Product Introduction
Figure BreakAway, Ltd. Serious Games Capacity (Unit), Sales (Unit), Revenue (Million USD) (2018-2022)
Figure BreakAway, Ltd. SWOT Analysis
Table ????Designing Digitally, Inc. Profiles
Table ????Designing Digitally, Inc. Serious Games Product Introduction
Figure ????Designing Digitally, Inc. Serious Games Capacity (Unit), Sales (Unit), Revenue (Million USD) (2018-2022)
Figure ????Designing Digitally, Inc. SWOT Analysis
Table ????DIGINEXT Profiles
Table ????DIGINEXT Serious Games Product Introduction
Figure ????DIGINEXT Serious Games Capacity (Unit), Sales (Unit), Revenue (Million USD) (2018-2022)
Figure ????DIGINEXT SWOT Analysis
Table ????IBM Corporation Profiles
Table ????IBM Corporation Serious Games Product Introduction
Figure ????IBM Corporation Serious Games Capacity (Unit), Sales (Unit), Revenue (Million USD) (2018-2022)
Figure ????IBM Corporation SWOT Analysis
Table ????Intuition Profiles
Table ????Intuition Serious Games Product Introduction
Figure ????Intuition Electronics & Semiconductor Capacity (Unit), Sales (Unit), Revenue (Million USD) (2018-2022)
Figure ????Intuition SWOT Analysis
Table ????Learning Nexus Ltd Profiles
Table ????Learning Nexus Ltd Serious Games Product Introduction
Figure ????Learning Nexus Ltd Serious Games Capacity (Unit), Sales (Unit), Revenue (Million USD) (2018-2022)
Figure ????Learning Nexus Ltd SWOT Analysis
Table ????Nintendo Co., Ltd. Profiles
Table ????Nintendo Co., Ltd. Serious Games Product Introduction
Figure ????Nintendo Co., Ltd. Serious Games Capacity (Unit), Sales (Unit), Revenue (Million USD) (2018-2022)
Figure ????Nintendo Co., Ltd. SWOT Analysis
Table ????Promotion Software GmbH Profiles
Table ????Promotion Software GmbH Serious Games Product Introduction
Figure ????Promotion Software GmbH Serious Games Capacity (Unit), Sales (Unit), Revenue (Million USD) (2018-2022)
Figure ????Promotion Software GmbH SWOT Analysis
Table ????Revelian Profiles
Table ????Revelian Serious Games Product Introduction
Figure ????Revelian Serious Games Capacity (Unit), Sales (Unit), Revenue (Million USD) (2018-2022)
Figure ????Revelian SWOT Analysis
Table ????Tata Interactive Systems Profiles
Table ????Tata Interactive Systems Serious Games Product Introduction
Figure ????Tata Interactive Systems Serious Games Capacity (Unit), Sales (Unit), Revenue (Million USD) (2018-2022)
Figure ????Tata Interactive Systems SWOT Analysis