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Global Healthcare Gamification Industry Outlook 2024: Overview, Opportunities, Key Companies and Forecast to 2034


Published on: 2024-01-04 | No of Pages : 320 | Industry : Medical Care

Publisher : GRD Survey | Format : PDF

Global Healthcare Gamification Industry Outlook 2024: Overview, Opportunities, Key Companies and Forecast to 2034

Executive Summary

According to GRD Survey data, the global Healthcare Gamification market is estimated at 1190 million US$ in 2021 and is expected to 10100 million US$ by the end of 2028, growing at a CAGR of 35.8% in the forecast period from 2022 to 2028.

This report studies the Healthcare Gamification market dynamics from angles such as new entries, mergers and acquisitions, fundings, exit and major technology breakthroughs. Market performance is evaluated through market size (Million USD) by players, regions, product types and end industries. This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

Geographically, this report is segmented into several key regions, with revenue, market share and growth Rate of Healthcare Gamification in these regions, from 2016 to 2027, covering
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Italy, Spain and Russia, etc.)
Asia-Pacific (China, Japan, Korea, Southeast Asia, India, Australia)
South America (Brazil, Argentina, Colombia, etc.)
Middle East and Africa (Turkey, Saudi Arabia, South Africa, etc.)

Market Snapshot, By Product Type
Enterprise-Based Solutions
Consumer-Based Solutions
Others

Market Snapshot, By Application
Fitness Management
Medical Training
Medication Management
Physical Therapy
Others

Main Market Players Analyzed in this report, including
Zimmer Biomet
Welltok
Under Armour
Syandus
SuperBetter
Strava
Reflexion Health
Rally Health
Nike
Microsoft
Medisafe
Mango Health
Jawbone
Hubbub Health
Google
Fitocracy
FitBit
EveryMove
Bunchball
Badgeville
Ayogo Health
Apple
Akili Interactive Labs
Adidas

The study objectives of this report are
To study and analyze the global Healthcare Gamification market size (Million USD) by company, key regions/countries, products and application, history data from 2016 to 2020, and forecast to 2027.
To understand industry structure of Healthcare Gamification market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To identify the key global Healthcare Gamification manufacturers and regional typical players, to define, describe and analyze their sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Healthcare Gamification market with respect to individual growth trends, future prospects, and their contribution to the total market.
To project the value and volume of Healthcare Gamification submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Healthcare Gamification are as follows
History Year2016-2020
Base Year2020
Estimated Year2021
Forecast Year 2021 to 2027

This report includes the estimation of market size from top-down approach by analyzing major submarkets and their major driving factors, and verified from bottom-up approaches. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified from primary sources.

For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders Considered in the study
Raw material vendors
Distributors/traders/wholesalers/suppliers
Regulatory authorities, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade/Industrial associations
End-use industries

Table of Content

Table of Contents

1 Market Definition & Scope
1.1 Definition & Scope
1.2 Healthcare Gamification Product Specifications
1.3 Main Events (Entry, M&A, Exit, Technology and Capital Activity)
1.4 Global Healthcare Gamification Market Performance and Outlook

2 Market Development Performance under COVID-19
2.1 Influencing Factors of Industry Development in the Next Five Years
2.1.1 Drivers
2.1.2 Restraints
2.1.3 Opportunities
2.2 Porter’s Five Forces Analysis
2.3 Comparison of Alternatives and Healthcare Gamification

3 3 Industrial Lift Cycle and Main Buyers Analysis
3.1 Industry Life Cycle Analysis
3.2 Key Buying Industries/Consumers
3.2.1 Major Buyers in Fitness Management
3.2.2 Major Buyers in Medical Training

4 Market Segment: by Type
4.1 Healthcare Gamification Type Introduction
4.1.1 Enterprise-Based Solutions
4.1.2 Consumer-Based Solutions
4.1.3 Others
4.2 Global Healthcare Gamification Revenue by Type 2016-2021

5 Market Segment: by Application
5.1 Healthcare Gamification Type Introduction
5.1.1 Fitness Management
5.1.2 Medical Training
5.1.3 Medication Management
5.1.3 Physical Therapy
5.1.4 Others
5.2 Global Healthcare Gamification Revenue by Application 2016-2021

6 Marke Segment: by Region
6.1 Global Healthcare Gamification Market by Region
6.2 North America Healthcare Gamification Market 2016-2021
6.3 Europe Healthcare Gamification Market 2016-2021
6.4 Asia Pacific Healthcare Gamification Market 2016-2021
6.5 South America Healthcare Gamification Market 2016-2021
6.6 Middle East and Africa Healthcare Gamification Market 2016-2021

7 North America
7.1 North America Healthcare Gamification Market by Country 2016-2021
7.2 United States
7.3 Canada
7.4 Mexico

8 Europe
8.1 Europe Healthcare Gamification Market by Country 2016-2021
8.2 Germany
8.3 France
8.4 UK
8.5 Italy
8.6 Russia
8.7 Spain

9 Asia Pacific
9.1 Asia Pacific Healthcare Gamification Market by Country 2016-2021
9.2 China
9.3 Japan
9.4 Korea
9.5 Southeast Asia
9.6 India
9.7 Australia

10 South America
10.1 South America Healthcare Gamification Market by Country 2016-2021
10.2 Brazil
10.3 Argentina
10.4 Colombia

11 Middle East and Africa
11.1 Middle East and Africa Healthcare Gamification Market by Country 2016-2021
11.2 Turkey
11.3 Saudi Arabia
11.4 South Africa

12 Key Participants Company Information
12.1 Zimmer Biomet
12.1.1 Zimmer Biomet Company Information
12.1.2 Zimmer Biomet Healthcare Gamification Product Portfolio, Specification and Application
12.1.3 Zimmer Biomet Healthcare Gamification Revenue and Gross Margin (2019-2021)
12.1.4 Zimmer Biomet Key Development
12.2 Welltok
12.2.1 Welltok Company Information
12.2.2 Welltok Healthcare Gamification Product Portfolio, Specification and Application
12.2.3 Welltok Healthcare Gamification Revenue and Gross Margin (2019-2021)
12.2.4 Welltok Key Development
12.3 Under Armour
12.3.1 Under Armour Company Information
12.3.2 Under Armour Healthcare Gamification Product Portfolio, Specification and Application
12.3.3 Under Armour Healthcare Gamification Revenue and Gross Margin (2019-2021)
12.3.4 Under Armour Key Development
12.4 Syandus
12.4.1 Syandus Company Information
12.4.2 Syandus Healthcare Gamification Product Portfolio, Specification and Application
12.4.3 Syandus Healthcare Gamification Revenue and Gross Margin (2019-2021)
12.4.4 Syandus Key Development
12.5 SuperBetter
12.5.1 SuperBetter Company Information
12.5.2 SuperBetter Healthcare Gamification Product Portfolio, Specification and Application
12.5.3 SuperBetter Healthcare Gamification Revenue and Gross Margin (2019-2021)
12.5.4 SuperBetter Key Development
12.6 Strava
12.6.1 Strava Company Information
12.6.2 Strava Healthcare Gamification Product Portfolio, Specification and Application
12.6.3 Strava Healthcare Gamification Revenue and Gross Margin (2019-2021)
12.6.4 Strava Key Development
12.7 Reflexion Health
12.7.1 Reflexion Health Company Information
12.7.2 Reflexion Health Healthcare Gamification Product Portfolio, Specification and Application
12.7.3 Reflexion Health Healthcare Gamification Revenue and Gross Margin (2019-2021)
12.7.4 Strava Key Development
12.9 Nike
12.9.1 Nike Company Information
12.9.2 Nike Healthcare Gamification Product Portfolio, Specification and Application
12.9.3 Nike Healthcare Gamification Revenue and Gross Margin (2019-2021)
12.9.4 Nike Key Development
12.8 Rally Health
12.8.1 Rally Health Company Information
12.8.2 Rally Health Healthcare Gamification Product Portfolio, Specification and Application
12.8.3 Rally Health Healthcare Gamification Revenue and Gross Margin (2019-2021)
12.8.4 Rally Health Key Development
12.11 Medisafe
12.11.1 Medisafe Company Information
12.11.2 Medisafe Healthcare Gamification Product Portfolio, Specification and Application
12.11.3 Medisafe Healthcare Gamification Revenue and Gross Margin (2019-2021)
12.11.4 Medisafe Key Development
12.12 Mango Health
12.12.1 Mango Health Company Information
12.12.2 Mango Health Healthcare Gamification Product Portfolio, Specification and Application
12.12.3 Mango Health Healthcare Gamification Revenue and Gross Margin (2019-2021)
12.12.4 Mango Health Key Development
12.13 Jawbone
12.13.1 Jawbone Company Information
12.13.2 Jawbone Healthcare Gamification Product Portfolio, Specification and Application
12.13.3 Jawbone Healthcare Gamification Revenue and Gross Margin (2019-2021)
12.13.4 Jawbone Key Development
12.14 Hubbub Health
12.14.1 Hubbub Health Company Information
12.14.2 Hubbub Health Healthcare Gamification Product Portfolio, Specification and Application
12.14.3 Hubbub Health Healthcare Gamification Revenue and Gross Margin (2019-2021)
12.14.4 Hubbub Health Key Development
12.15 Google
12.15.1 Google Company Information
12.15.2 Google Healthcare Gamification Product Portfolio, Specification and Application
12.15.3 Google Healthcare Gamification Revenue and Gross Margin (2019-2021)
12.15.4 Google Key Development
12.17 FitBit
12.18 EveryMove
12.19 Bunchball
12.20 Badgeville
12.21 Ayogo Health
12.22 Apple
12.23 Akili Interactive Labs
12.24 Adidas

13 Global Healthcare Gamification Market Forecast by Region by Type and by Application
13.1 Global Healthcare Gamification Revenue Forecast 2022-2027
13.2 Global Healthcare Gamification Forecast by Regions
13.3 Global Healthcare Gamification Forecast by Type
13.4 Global Healthcare Gamification Forecast by Application

14 Analyst Views and Conclusions

15 Methodology and Data Source
15.1 Methodology
15.2 Research Data Source
15.2.1 Secondary Data
15.2.2 Primary Data
15.2.3 Market Size Estimation
15.3 Legal Disclaimer

List of Figure

List of Tables

Table 1: Global Healthcare Gamification Production Specifications
Table 2: Drivers in Healthcare Gamification Market
Table 3: Restraints Healthcare Gamification Market
Table 4: Opportunity in Healthcare Gamification Market
Table 5: Comparion of Alternative and Healthcare Gamification
Table 6: Healthcare Gamification Raw Materials Key Suppliers List
Table 7: Healthcare Gamification Distributors List
Table 8: Healthcare Gamification Major Buyers in Application One
Table 9: Healthcare Gamification Major Buyers in Application Two
Table 10: Healthcare Gamification Major Buyers in Application Three
Table 11: Global Healthcare Gamification Revenue (Million USD) by Type 2016-2021
Table 12: Global Healthcare Gamification Revenue Market Share by Type 2016-2021
Table 18: Global Healthcare Gamification Revenue (Million USD) by Application 2016-2021
Table 19: Global Healthcare Gamification Revenue Market Share by Application 2016-2021
Table 20: Global Healthcare Gamification Revenue (Million USD) by Region 2016-2021
Table 21: Global Healthcare Gamification Revenue Market Share by Region 2016-2021
Table 22: North America Healthcare Gamification Revenue (Million USD) by Country 2016-2021
Table 23: North America Healthcare Gamification Revenue Market Share by Country 2016-2021)
Table 24: Europe Healthcare Gamification Revenue (Million USD) by Country 2016-2021
Table 25: Europe Healthcare Gamification Revenue Market Share by Country 2016-2021)
Table 26: Asia Pacific Healthcare Gamification Revenue (Million USD) by Country 2016-2021
Table 27: Asia Pacific Healthcare Gamification Revenue Market Share by Country 2016-2021)
Table 28: South America Healthcare Gamification Revenue (Million USD) by Country 2016-2021
Table 29: South America Healthcare Gamification Revenue Market Share by Country 2016-2021)
Table 30: Middle East and Africa Healthcare Gamification Revenue (Million USD) by Country 2016-2021
Table 31: Middle East and Africa Healthcare Gamification Revenue Market Share by Country 2016-2021)
Table 32 Zimmer Biomet Company Information
Table 33 Zimmer Biomet Healthcare Gamification Product Portfolio, Specification and Application
Table 34 Zimmer Biomet Healthcare Gamification Revenue and Gross Margin (2019-2021)
Table 35 Welltok Company Information
Table 36 Welltok Healthcare Gamification Product Portfolio, Specification and Application
Table 37 Welltok Healthcare Gamification Revenue and Gross Margin (2019-2021)
Table 38 Under Armour Company Information
Table 39 Under Armour Healthcare Gamification Product Portfolio, Specification and Application
Table 40 Under Armour Healthcare Gamification Revenue and Gross Margin (2019-2021)
Table 41 Syandus Company Information
Table 42 Syandus Healthcare Gamification Product Portfolio, Specification and Application
Table 43 Syandus Healthcare Gamification Revenue and Gross Margin (2019-2021)
Table 44 SuperBetter Company Information
Table 45 SuperBetter Healthcare Gamification Product Portfolio, Specification and Application
Table 46 SuperBetter Healthcare Gamification Revenue and Gross Margin (2019-2021)
Table 47 Strava Company Information
Table 48 Strava Healthcare Gamification Product Portfolio, Specification and Application
Table 49 Strava Healthcare Gamification Revenue and Gross Margin (2019-2021)
Table 50 Reflexion Health Company Information
Table 51 Reflexion Health Healthcare Gamification Product Portfolio, Specification and Application
Table 52 Reflexion Health Healthcare Gamification Revenue and Gross Margin (2019-2021)
Table 53 Rally Health Company Information
Table 54 Rally Health Healthcare Gamification Product Portfolio, Specification and Application
Table 55 Rally Health Healthcare Gamification Revenue and Gross Margin (2019-2021)
Table 56 Nike Company Information
Table 57 Nike Healthcare Gamification Product Portfolio, Specification and Application
Table 58 Nike Healthcare Gamification Revenue and Gross Margin (2019-2021)
Table 59: Global Healthcare Gamification Revenue (Million USD) Forecast by Region (2022-2027)
Table 60: Global Healthcare Gamification Revenue Market Share Forecast by Region (2022-2027)
Table 61: Global Healthcare Gamification Revenue (Million USD) Forecast by Type (2022-2027)
Table 62: Global Healthcare Gamification Revenue Market Share Forecast by Type (2022-2027)
Table 63: Global Healthcare Gamification Revenue (Million USD) Forecast by Application (2022-2027)
Table 64: Global Healthcare Gamification Revenue Market Share Forecast by Application (2022-2027)


List of Figures

Figure 1: Healthcare Gamification Picture
Figure 2: Global Healthcare Gamification Market Size (Million USD) and Growth Rate (2016-2027)
Figure 3: Porter's Five Forces Analysis
Figure 4: Healthcare Gamification Industry Life Cycle
Figure 5: Product Picture of Enterprise-Based Solutions
Figure 6: Product Picture of Consumer-Based Solutions
Figure 9: Global Healthcare Gamification Revenue Market Share by Type, 2020
Figure 10: Healthcare Gamification in Fitness Management
Figure 11: Global Healthcare Gamification Market: Fitness Management 2016-2021
Figure 12: Healthcare Gamification in Medical Training
Figure 13: Global Healthcare Gamification Market: Medical Training 2016-2021
Figure 14: Global Healthcare Gamification Revenue Market Share by Application, 2020
Figure 15: Global Healthcare Gamification Revenue Market Share by Region 2016-2021
Figure 16: North America Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 7: Europe Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 8: Asia Pacific Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 9: South America Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 10: Middle East and Africa Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 11: North America Healthcare Gamification Revenue Market Share by Country, 2020
Figure 12: United States Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 13: Canada Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 14: Mexico Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 15: Europe Healthcare Gamification Revenue Market Share by Country, 2020
Figure 16: Germany Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 17: France Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 18: UK Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 19: Italy Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 20: Russia Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 21: Spain Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 22: Asia Pacific Healthcare Gamification Revenue Market Share by Country, 2020
Figure 23: China Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 24: Japan Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 25: Korea Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 26: Southeast Asia Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 27: India Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 28: Australia Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 29: South America Healthcare Gamification Revenue Market Share by Country, 2020
Figure 30: Brazil Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 31: Argentina Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 32: Colombia Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 33: Middle East and Africa Healthcare Gamification Revenue Market Share by Country, 2020
Figure 34: Turkey Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 35: Saudi Arabia Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 36: South Africa Healthcare Gamification Revenue (Million USD) Status 2016-2021
Figure 37: Zimmer Biomet Healthcare Gamification Revenue Market Share Globally (2019-2021)
Figure 38: Welltok Healthcare Gamification Revenue Market Share Globally (2019-2021)
Figure 39: Under Armour Healthcare Gamification Revenue Market Share Globally (2019-2021)
Figure 40: Syandus Healthcare Gamification Revenue Market Share Globally (2019-2021)
Figure 41: SuperBetter Healthcare Gamification Revenue Market Share Globally (2019-2021)
Figure 42: Strava Healthcare Gamification Revenue Market Share Globally (2019-2021)
Figure 43: Reflexion Health Healthcare Gamification Revenue Market Share Globally (2019-2021)
Figure 44: Rally Health Healthcare Gamification Revenue Market Share Globally (2019-2021)
Figure 45: Nike Healthcare Gamification Revenue Market Share Globally (2019-2021)
Figure 46: Microsoft Healthcare Gamification Revenue Market Share Globally (2019-2021)
Figure 47: Global Healthcare Gamification Revenue (Million USD) Forecast (2022-2027)