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Global Virtual Reality Headsets Industry Outlook 2024: Overview, Opportunities, Key Companies and Forecast to 2034


Published on: 2024-01-04 | No of Pages : 320 | Industry : Electronics & Semiconductor

Publisher : GRD Survey | Format : PDF

Global Virtual Reality Headsets Industry Outlook 2024: Overview, Opportunities, Key Companies and Forecast to 2034

Executive Summary

According to GRD Survey data, the global Virtual Reality Headsets market is estimated at 11710 million US$ in 2021 and is expected to reach 61100 million US$ by the end of 2028, growing at a CAGR of 26.6% in the forecast period between 2022 and 2028.

This report studies the Virtual Reality Headsets market dynamics from angles such as new entries, mergers and acquisitions, fundings, exit and major technology breakthroughs. Market performance is evaluated through market size (value and volume) by players, regions, product types and end industries. This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

Geographically, this report is segmented into several key regions, with sales, revenue, market share and growth Rate of Virtual Reality Headsets in these regions, from 2016 to 2027, covering
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Italy, Spain and Russia, etc.)
Asia-Pacific (China, Japan, Korea, Southeast Asia, India, Australia)
South America (Brazil, Argentina, Colombia, etc.)
Middle East and Africa (Turkey, Saudi Arabia, South Africa, etc.)

Market Snapshot, By Product Type
Circumscribed Type
Integrated Type

Market Snapshot, By Application
Games
Medicine
Film and Television
Other

Main Market Players Analyzed in this report, including
Zeiss VR One
Sony PlayStation VR
Samsung Gear VR
Razer OSVR
Oculus Rift
Microsoft HoloLens
LG
HTC Vive
Google Cardboard
Freefly VR headset
FOVE VR
Avegant Glyph

The study objectives of this report are
To study and analyze the global Virtual Reality Headsets market size (value & volume) by company, key regions/countries, products and application, history data from 2016 to 2020, and forecast to 2027.
To understand industry structure of Virtual Reality Headsets market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To identify the key global Virtual Reality Headsets manufacturers and regional typical players, to define, describe and analyze their sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Virtual Reality Headsets market with respect to individual growth trends, future prospects, and their contribution to the total market.
To project the value and volume of Virtual Reality Headsets submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Virtual Reality Headsets are as follows
History Year2016-2020
Base Year2020
Estimated Year2021
Forecast Year 2021 to 2027

This report includes the estimation of market size in terms of value (million USD) and volume from top-down approach by analyzing major submarkets and their major driving factors, and verified from bottom-up approaches. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified from primary sources.

For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders Considered in the study
Raw material vendors
Distributors/traders/wholesalers/suppliers
Regulatory authorities, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade/Industrial associations
End-use industries

Table of Content

Table of Contents

1 Market Definition & Scope
1.1 Definition & Scope
1.2 Virtual Reality Headsets Product Specifications
1.3 Main Events (Entry, M&A, Exit, Technology and Capital Activity)
1.4 Global Virtual Reality Headsets Market Performance and Outlook

2 Market Development Performance under COVID-19
2.1 Influencing Factors of Industry Development in the Next Five Years
2.1.1 Drivers
2.1.2 Restraints
2.1.3 Opportunities
2.2 Porter’s Five Forces Analysis
2.3 Comparison of Alternatives and Virtual Reality Headsets

3 Supply Chain and Manufacturing Cost Analysis
3.1 Supply Chain Analysis
3.2 Raw Materials and Key Suppliers Analysis
3.2.1 Raw Materials Introduction
3.2.1 Raw Materials Key Suppliers List
3.3 Virtual Reality Headsets Sales Channel and Distributors Analysis
3.3.1 Virtual Reality Headsets Sales Channel
3.3.2 Virtual Reality Headsets Distributors
3.4 Key Buying Industries/Consumers
3.4.1 Major Buyers in Games
3.4.2 Major Buyers in Medicine
3.5 Virtual Reality Headsets Manufacturing Cost Structure Analysis

4 Market Segment: by Type
4.1 Virtual Reality Headsets Type Introduction
4.1.1 Circumscribed Type
4.1.2 Integrated Type
4.2 Global Virtual Reality Headsets Sales by Type 2016-2021
4.3 Global Virtual Reality Headsets Revenue by Type 2016-2021
4.4 Global Virtual Reality Headsets Price by Type 2016-2021

5 Market Segment: by Application
5.1 Virtual Reality Headsets Type Introduction
5.1.1 Games
5.1.2 Medicine
5.1.3 Film and Television
5.1.3 Other
5.2 Global Virtual Reality Headsets Sales by Application 2016-2021
5.3 Global Virtual Reality Headsets Revenue by Application 2016-2021
5.4 Global Virtual Reality Headsets Price by Application 2016-2021

6 Marke Segment: by Region
6.1 Global Virtual Reality Headsets Market by Region
6.1.1 Global Virtual Reality Headsets Sales by Regions
6.1.2 Global Virtual Reality Headsets Revenue by Regions
6.2 North America Virtual Reality Headsets Market 2016-2021
6.3 Europe Virtual Reality Headsets Market 2016-2021
6.4 Asia Pacific Virtual Reality Headsets Market 2016-2021
6.5 South America Virtual Reality Headsets Market 2016-2021
6.6 Middle East and Africa Virtual Reality Headsets Market 2016-2021

7 North America
7.1 North America Virtual Reality Headsets Market by Country 2016-2021
7.1.1 North America Virtual Reality Headsets Sales by Country
7.1.2 North America Virtual Reality Headsets Revenue by Country
7.2 United States
7.3 Canada
7.4 Mexico

8 Europe
8.1 Europe Virtual Reality Headsets Market by Country 2016-2021
8.1.1 Europe Virtual Reality Headsets Sales by Country
8.1.2 Europe Virtual Reality Headsets Revenue by Country
8.2 Germany
8.3 France
8.4 UK
8.5 Italy
8.6 Russia
8.7 Spain

9 Asia Pacific
9.1 Asia Pacific Virtual Reality Headsets Market by Country 2016-2021
9.1.1 Asia Pacific Virtual Reality Headsets Sales by Country
9.1.2 Asia Pacific Virtual Reality Headsets Revenue by Country
9.2 China
9.3 Japan
9.4 Korea
9.5 Southeast Asia
9.6 India
9.7 Australia

10 South America
10.1 South America Virtual Reality Headsets Market by Country 2016-2021
10.1.1 South America Virtual Reality Headsets Sales by Country
10.1.2 South America Virtual Reality Headsets Revenue by Country
10.2 Brazil
10.3 Argentina
10.4 Colombia

11 Middle East and Africa
11.1 Middle East and Africa Virtual Reality Headsets Market by Country 2016-2021
11.1.1 Middle East and Africa Virtual Reality Headsets Sales by Country
11.1.2 Middle East and Africa Virtual Reality Headsets Revenue by Country
11.2 Turkey
11.3 Saudi Arabia
11.4 South Africa

12 Key Participants Company Information
12.1 Zeiss VR One
12.1.1 Zeiss VR One Company Information
12.1.2 Zeiss VR One Virtual Reality Headsets Product Portfolio, Specification and Application
12.1.3 Zeiss VR One Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
12.1.4 Zeiss VR One Key Development
12.2 Sony PlayStation VR
12.2.1 Sony PlayStation VR Company Information
12.2.2 Sony PlayStation VR Virtual Reality Headsets Product Portfolio, Specification and Application
12.2.3 Sony PlayStation VR Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
12.2.4 Sony PlayStation VR Key Development
12.3 Samsung Gear VR
12.3.1 Samsung Gear VR Company Information
12.3.2 Samsung Gear VR Virtual Reality Headsets Product Portfolio, Specification and Application
12.3.3 Samsung Gear VR Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
12.3.4 Samsung Gear VR Key Development
12.4 Razer OSVR
12.4.1 Razer OSVR Company Information
12.4.2 Razer OSVR Virtual Reality Headsets Product Portfolio, Specification and Application
12.4.3 Razer OSVR Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
12.4.4 Razer OSVR Key Development
12.5 Oculus Rift
12.5.1 Oculus Rift Company Information
12.5.2 Oculus Rift Virtual Reality Headsets Product Portfolio, Specification and Application
12.5.3 Oculus Rift Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
12.5.4 Oculus Rift Key Development
12.6 Microsoft HoloLens
12.6.1 Microsoft HoloLens Company Information
12.6.2 Microsoft HoloLens Virtual Reality Headsets Product Portfolio, Specification and Application
12.6.3 Microsoft HoloLens Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
12.6.4 Microsoft HoloLens Key Development
12.7 LG
12.7.1 LG Company Information
12.7.2 LG Virtual Reality Headsets Product Portfolio, Specification and Application
12.7.3 LG Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
12.7.4 Microsoft HoloLens Key Development
12.9 Google Cardboard
12.9.1 Google Cardboard Company Information
12.9.2 Google Cardboard Virtual Reality Headsets Product Portfolio, Specification and Application
12.9.3 Google Cardboard Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
12.9.4 Google Cardboard Key Development
12.8 HTC Vive
12.8.1 HTC Vive Company Information
12.8.2 HTC Vive Virtual Reality Headsets Product Portfolio, Specification and Application
12.8.3 HTC Vive Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
12.8.4 HTC Vive Key Development
12.11 FOVE VR
12.11.1 FOVE VR Company Information
12.11.2 FOVE VR Virtual Reality Headsets Product Portfolio, Specification and Application
12.11.3 FOVE VR Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
12.11.4 FOVE VR Key Development
12.12 Avegant Glyph
12.12.1 Avegant Glyph Company Information
12.12.2 Avegant Glyph Virtual Reality Headsets Product Portfolio, Specification and Application
12.12.3 Avegant Glyph Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
12.12.4 Avegant Glyph Key Development

13 Global Virtual Reality Headsets Market Forecast by Region by Type and by Application
13.1 Global Virtual Reality Headsets Sales, Revenue Forecast 2022-2027
13.2 Global Virtual Reality Headsets Forecast by Regions
13.2.1 Global Virtual Reality Headsets Sales Forecast by Region 2022-2027
13.2.2 Global Virtual Reality Headsets Revenue Forecast by Region 2022-2027
13.3 Global Virtual Reality Headsets Forecast by Type
13.3.1 Global Virtual Reality Headsets Sales Forecast by Type 2022-2027
13.3.2 Global Virtual Reality Headsets Revenue Forecast by Type 2022-2027
13.3.3 Global Virtual Reality Headsets Price Forecast by Type 2022-2027
13.4 Global Virtual Reality Headsets Forecast by Application
13.4.1 Global Virtual Reality Headsets Sales Forecast by Application 2022-2027
13.4.2 Global Virtual Reality Headsets Revenue Forecast by Application 2022-2027
13.4.3 Global Virtual Reality Headsets Price Forecast by Application 2022-2027

14 Analyst Views and Conclusions

15 Methodology and Data Source
15.1 Methodology
15.2 Research Data Source
15.2.1 Secondary Data
15.2.2 Primary Data
15.2.3 Market Size Estimation
15.3 Legal Disclaimer

List of Figure

List of Tables

Table 1: Global Virtual Reality Headsets Production Specifications
Table 2: Drivers in Virtual Reality Headsets Market
Table 3: Restraints Virtual Reality Headsets Market
Table 4: Opportunity in Virtual Reality Headsets Market
Table 5: Comparion of Alternative and Virtual Reality Headsets
Table 6: Virtual Reality Headsets Raw Materials Key Suppliers List
Table 7: Virtual Reality Headsets Distributors List
Table 8: Virtual Reality Headsets Major Buyers in Games
Table 9: Virtual Reality Headsets Major Buyers in Medicine
Table 10: Virtual Reality Headsets Major Buyers in Film and Television
Table 11: Global Virtual Reality Headsets Sales (K Units) by Type 2016-2021
Table 12: Global Virtual Reality Headsets Sales Market Share by Type 2016-2021
Table 13: Global Virtual Reality Headsets Revenue (Million USD) by Type 2016-2021
Table 14: Global Virtual Reality Headsets Revenue Market Share by Type 2016-2021
Table 15: Global Virtual Reality Headsets Price by Type 2016-2021
Table 16: Global Virtual Reality Headsets Sales (K Units) by Application 2016-2021
Table 17: Global Virtual Reality Headsets Sales Market Share by Application 2016-2021
Table 18: Global Virtual Reality Headsets Revenue (Million USD) by Application 2016-2021
Table 19: Global Virtual Reality Headsets Revenue Market Share by Application 2016-2021
Table 20: Global Virtual Reality Headsets Price by Application 2016-2021
Table 21: Global Virtual Reality Headsets Sales (K Units) by Region 2016-2021
Table 22: Global Virtual Reality Headsets Sales Market Share by Region 2016-2021
Table 23: Global Virtual Reality Headsets Revenue (Million USD) by Region 2016-2021
Table 24: Global Virtual Reality Headsets Revenue Market Share by Region 2016-2021
Table 25: North America Virtual Reality Headsets Sales (K Units) by Country 2016-2021
Table 26: North America Virtual Reality Headsets Sales Market Share by Country 2016-2021
Table 27: North America Virtual Reality Headsets Revenue (Million USD) by Country 2016-2021
Table 28: North America Virtual Reality Headsets Revenue Market Share by Country 2016-2021)
Table 29: Europe Virtual Reality Headsets Sales (K Units) by Country 2016-2021
Table 30: Europe Virtual Reality Headsets Sales Market Share by Country 2016-2021
Table 31: Europe Virtual Reality Headsets Revenue (Million USD) by Country 2016-2021
Table 32: Europe Virtual Reality Headsets Revenue Market Share by Country 2016-2021)
Table 33: Asia Pacific Virtual Reality Headsets Sales (K Units) by Country 2016-2021
Table 34: Asia Pacific Virtual Reality Headsets Sales Market Share by Country 2016-2021
Table 35: Asia Pacific Virtual Reality Headsets Revenue (Million USD) by Country 2016-2021
Table 36: Asia Pacific Virtual Reality Headsets Revenue Market Share by Country 2016-2021)
Table 37: South America Virtual Reality Headsets Sales (K Units) by Country 2016-2021
Table 38: South America Virtual Reality Headsets Sales Market Share by Country 2016-2021
Table 39: South America Virtual Reality Headsets Revenue (Million USD) by Country 2016-2021
Table 40: South America Virtual Reality Headsets Revenue Market Share by Country 2016-2021)
Table 41: Middle East and Africa Virtual Reality Headsets Sales (K Units) by Country 2016-2021
Table 42: Middle East and Africa Virtual Reality Headsets Sales Market Share by Country 2016-2021
Table 43: Middle East and Africa Virtual Reality Headsets Revenue (Million USD) by Country 2016-2021
Table 44: Middle East and Africa Virtual Reality Headsets Revenue Market Share by Country 2016-2021)
Table 45 Zeiss VR One Company Information
Table 46 Zeiss VR One Virtual Reality Headsets Product Portfolio, Specification and Application
Table 47 Zeiss VR One Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
Table 48 Sony PlayStation VR Company Information
Table 49 Sony PlayStation VR Virtual Reality Headsets Product Portfolio, Specification and Application
Table 50 Sony PlayStation VR Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
Table 51 Samsung Gear VR Company Information
Table 52 Samsung Gear VR Virtual Reality Headsets Product Portfolio, Specification and Application
Table 53 Samsung Gear VR Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
Table 54 Razer OSVR Company Information
Table 55 Razer OSVR Virtual Reality Headsets Product Portfolio, Specification and Application
Table 56 Razer OSVR Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
Table 57 Oculus Rift Company Information
Table 58 Oculus Rift Virtual Reality Headsets Product Portfolio, Specification and Application
Table 59 Oculus Rift Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
Table 60 Microsoft HoloLens Company Information
Table 61 Microsoft HoloLens Virtual Reality Headsets Product Portfolio, Specification and Application
Table 62 Microsoft HoloLens Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
Table 63 LG Company Information
Table 64 LG Virtual Reality Headsets Product Portfolio, Specification and Application
Table 65 LG Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
Table 66 HTC Vive Company Information
Table 67 HTC Vive Virtual Reality Headsets Product Portfolio, Specification and Application
Table 68 HTC Vive Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
Table 69 Google Cardboard Company Information
Table 70 Google Cardboard Virtual Reality Headsets Product Portfolio, Specification and Application
Table 71 Google Cardboard Virtual Reality Headsets Sales, Price, Revenue and Gross Margin (2019-2021)
Table 72: Global Virtual Reality Headsets Sales (K Units) Forecast by Region (2022-2027)
Table 73: Global Virtual Reality Headsets Sales Market Share Forecast by Region (2012-2027)
Table 74: Global Virtual Reality Headsets Revenue (Million USD) Forecast by Region (2022-2027)
Table 75: Global Virtual Reality Headsets Revenue Market Share Forecast by Region (2022-2027)
Table 76: Global Virtual Reality Headsets Sales (K Units) Forecast by Type (2022-2027)
Table 77: Global Virtual Reality Headsets Sales Market Share Forecast by Type (2012-2027)
Table 78: Global Virtual Reality Headsets Revenue (Million USD) Forecast by Type (2022-2027)
Table 79: Global Virtual Reality Headsets Revenue Market Share Forecast by Type (2022-2027)
Table 80: Global Virtual Reality Headsets Sales (K Units) Forecast by Applicaion (2022-2027)
Table 81: Global Virtual Reality Headsets Sales Market Share Forecast by Application (2012-2027)
Table 82: Global Virtual Reality Headsets Revenue (Million USD) Forecast by Application (2022-2027)
Table 83: Global Virtual Reality Headsets Revenue Market Share Forecast by Application (2022-2027)


List of Figures

Figure 1: Virtual Reality Headsets Picture
Figure 2: Global Virtual Reality Headsets Market Size (Million USD) and Growth Rate (2016-2027)
Figure 3: Porter's Five Forces Analysis
Figure 4: Virtual Reality Headsets Supply Chain Analysis
Figure 5: Virtual Reality Headsets Manufacturing Cost Structure Analysis
Figure 6: Product Picture of Circumscribed Type
Figure 7: Product Picture of Integrated Type
Figure 8: Global Virtual Reality Headsets Sales Market Share by Type, 2020
Figure 9: Global Virtual Reality Headsets Revenue Market Share by Type, 2020
Figure 10: Virtual Reality Headsets in Games
Figure 11: Global Virtual Reality Headsets Market: Games 2016-2021
Figure 12: Virtual Reality Headsets in Medicine
Figure 13: Global Virtual Reality Headsets Market: Medicine 2016-2021
Figure 14: Global Virtual Reality Headsets Sales Market Share by Application, 2020
Figure 15: Global Virtual Reality Headsets Revenue Market Share by Application, 2020
Figure 16: Global Virtual Reality Headsets Sales Market Share by Region 2016-2021
Figure 17: Global Virtual Reality Headsets Revenue Market Share by Region 2016-2021
Figure 18: North America Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 19: North America Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 20: Europe Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 21: Europe Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 22: Asia Pacific Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 23: Asia Pacific Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 24: South America Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 25: South America Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 26: Middle East and Africa Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 27: Middle East and Africa Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 28: North America Virtual Reality Headsets Sales Market Share by Country, 2020
Figure 29: North America Virtual Reality Headsets Revenue Market Share by Country, 2020
Figure 30: United States Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 31: United States Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 32: Canada Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 33: Canada Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 34: Mexico Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 35: Mexico Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 36: Europe Virtual Reality Headsets Sales Market Share by Country, 2020
Figure 37: Europe Virtual Reality Headsets Revenue Market Share by Country, 2020
Figure 38: Germany Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 39: Germany Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 40: France Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 41: France Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 42: UK Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 43: UK Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 44: Italy Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 45: Italy Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 46: Russia Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 46: Russia Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 47: Spain Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 48: Spain Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 49: Asia Pacific Virtual Reality Headsets Sales Market Share by Country, 2020
Figure 50: Asia Pacific Virtual Reality Headsets Revenue Market Share by Country, 2020
Figure 51: China Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 52: China Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 53: Japan Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 54: Japan Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 55: Korea Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 56: Korea Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 57: Southeast Asia Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 58: Southeast Asia Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 59: India Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 60: India Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 61: Australia Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 62: Australia Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 63: South America Virtual Reality Headsets Sales Market Share by Country, 2020
Figure 64: South America Virtual Reality Headsets Revenue Market Share by Country, 2020
Figure 65: Brazil Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 66: Brazil Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 67: Argentina Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 68: Argentina Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 69: Colombia Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 70: Colombia Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 71: Middle East and Africa Virtual Reality Headsets Sales Market Share by Country, 2020
Figure 72: Middle East and Africa Virtual Reality Headsets Revenue Market Share by Country, 2020
Figure 73: Turkey Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 74: Turkey Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 75: Saudi Arabia Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 76: Saudi Arabia Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 77: South Africa Virtual Reality Headsets Sales (K Units) Status 2016-2021
Figure 78: South Africa Virtual Reality Headsets Revenue (Million USD) Status 2016-2021
Figure 79: Zeiss VR One Virtual Reality Headsets Revenue Market Share Globally (2019-2021)
Figure 80: Sony PlayStation VR Virtual Reality Headsets Revenue Market Share Globally (2019-2021)
Figure 81: Samsung Gear VR Virtual Reality Headsets Revenue Market Share Globally (2019-2021)
Figure 82: Razer OSVR Virtual Reality Headsets Revenue Market Share Globally (2019-2021)
Figure 83: Oculus Rift Virtual Reality Headsets Revenue Market Share Globally (2019-2021)
Figure 84: Microsoft HoloLens Virtual Reality Headsets Revenue Market Share Globally (2019-2021)
Figure 85: LG Virtual Reality Headsets Revenue Market Share Globally (2019-2021)
Figure 86: HTC Vive Virtual Reality Headsets Revenue Market Share Globally (2019-2021)
Figure 87: Google Cardboard Virtual Reality Headsets Revenue Market Share Globally (2019-2021)
Figure 88: Freefly VR headset Virtual Reality Headsets Revenue Market Share Globally (2019-2021)
Figure 89: Global Virtual Reality Headsets Sales (K Units) Forecast (2022-2027)
Figure 90: Global Virtual Reality Headsets Sales (K Units) Forecast (2022-2027)