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Global Robotics in Entertainment Industry Outlook 2024: Overview, Opportunities, Key Companies and Forecast to 2034


Published on: 2024-01-04 | No of Pages : 411 | Industry : Machinery & Equipment

Publisher : GRD Survey | Format : PDF

Global Robotics in Entertainment Industry Outlook 2024: Overview, Opportunities, Key Companies and Forecast to 2034

Executive Summary

According to GRD Survey data, the global Robotics in Entertainment market is estimated at million US$ in 2021 and is expected to reach million US$ by the end of 2028, growing at a CAGR of % in the forecast period between 2022 and 2028.

This report studies the Robotics in Entertainment market dynamics from angles such as new entries, mergers and acquisitions, fundings, exit and major technology breakthroughs. Market performance is evaluated through market size (value and volume) by players, regions, product types and end industries. This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

Geographically, this report is segmented into several key regions, with sales, revenue, market share and growth Rate of Robotics in Entertainment in these regions, from 2016 to 2027, covering
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Italy, Spain and Russia, etc.)
Asia-Pacific (China, Japan, Korea, Southeast Asia, India, Australia)
South America (Brazil, Argentina, Colombia, etc.)
Middle East and Africa (Turkey, Saudi Arabia, South Africa, etc.)

Market Snapshot, By Product Type
Commercial Entertainment Robots
Non-commercial Entertainment Robots

Market Snapshot, By Application
Filmmaking
Broadcasting
Promotional Events
Others

Main Market Players Analyzed in this report, including
ABB
Toyota
Ross Video
Nikon
MOTORIZED PRECISION
Midea Group
KUKA
Honda
Hitachi
Anybots

The study objectives of this report are
To study and analyze the global Robotics in Entertainment market size (value & volume) by company, key regions/countries, products and application, history data from 2016 to 2020, and forecast to 2027.
To understand industry structure of Robotics in Entertainment market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To identify the key global Robotics in Entertainment manufacturers and regional typical players, to define, describe and analyze their sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Robotics in Entertainment market with respect to individual growth trends, future prospects, and their contribution to the total market.
To project the value and volume of Robotics in Entertainment submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Robotics in Entertainment are as follows
History Year2016-2020
Base Year2020
Estimated Year2021
Forecast Year 2021 to 2027

This report includes the estimation of market size in terms of value (million USD) and volume from top-down approach by analyzing major submarkets and their major driving factors, and verified from bottom-up approaches. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified from primary sources.

For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders Considered in the study
Raw material vendors
Distributors/traders/wholesalers/suppliers
Regulatory authorities, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade/Industrial associations
End-use industries

Table of Content

Global Robotics in Entertainment Industry Outlook 2022: Overview, Opportunities, Key Companies and Forecast to 2028.pdf

List of Figure

Table of Contents

1 Market Definition & Scope
1.1 Definition & Scope
1.2 Robotics in Entertainment Product Specifications
1.3 Main Events (Entry, M&A, Exit, Technology and Capital Activity)
1.4 Global Robotics in Entertainment Market Performance and Outlook

2 Market Development Performance under COVID-19
2.1 Influencing Factors of Industry Development in the Next Five Years
2.1.1 Drivers
2.1.2 Restraints
2.1.3 Opportunities
2.2 Porter’s Five Forces Analysis
2.3 Comparison of Alternatives and Robotics in Entertainment

3 Supply Chain and Manufacturing Cost Analysis
3.1 Supply Chain Analysis
3.2 Raw Materials and Key Suppliers Analysis
3.2.1 Raw Materials Introduction
3.2.1 Raw Materials Key Suppliers List
3.3 Robotics in Entertainment Sales Channel and Distributors Analysis
3.3.1 Robotics in Entertainment Sales Channel
3.3.2 Robotics in Entertainment Distributors
3.4 Key Buying Industries/Consumers
3.4.1 Major Buyers in Filmmaking
3.4.2 Major Buyers in Broadcasting
3.5 Robotics in Entertainment Manufacturing Cost Structure Analysis

4 Market Segment: by Type
4.1 Robotics in Entertainment Type Introduction
4.1.1 Commercial Entertainment Robots
4.1.2 Non-commercial Entertainment Robots
4.2 Global Robotics in Entertainment Sales by Type 2016-2021
4.3 Global Robotics in Entertainment Revenue by Type 2016-2021
4.4 Global Robotics in Entertainment Price by Type 2016-2021

5 Market Segment: by Application
5.1 Robotics in Entertainment Type Introduction
5.1.1 Filmmaking
5.1.2 Broadcasting
5.1.3 Promotional Events
5.1.3 Others
5.2 Global Robotics in Entertainment Sales by Application 2016-2021
5.3 Global Robotics in Entertainment Revenue by Application 2016-2021
5.4 Global Robotics in Entertainment Price by Application 2016-2021

6 Marke Segment: by Region
6.1 Global Robotics in Entertainment Market by Region
6.1.1 Global Robotics in Entertainment Sales by Regions
6.1.2 Global Robotics in Entertainment Revenue by Regions
6.2 North America Robotics in Entertainment Market 2016-2021
6.3 Europe Robotics in Entertainment Market 2016-2021
6.4 Asia Pacific Robotics in Entertainment Market 2016-2021
6.5 South America Robotics in Entertainment Market 2016-2021
6.6 Middle East and Africa Robotics in Entertainment Market 2016-2021

7 North America
7.1 North America Robotics in Entertainment Market by Country 2016-2021
7.1.1 North America Robotics in Entertainment Sales by Country
7.1.2 North America Robotics in Entertainment Revenue by Country
7.2 United States
7.3 Canada
7.4 Mexico

8 Europe
8.1 Europe Robotics in Entertainment Market by Country 2016-2021
8.1.1 Europe Robotics in Entertainment Sales by Country
8.1.2 Europe Robotics in Entertainment Revenue by Country
8.2 Germany
8.3 France
8.4 UK
8.5 Italy
8.6 Russia
8.7 Spain

9 Asia Pacific
9.1 Asia Pacific Robotics in Entertainment Market by Country 2016-2021
9.1.1 Asia Pacific Robotics in Entertainment Sales by Country
9.1.2 Asia Pacific Robotics in Entertainment Revenue by Country
9.2 China
9.3 Japan
9.4 Korea
9.5 Southeast Asia
9.6 India
9.7 Australia

10 South America
10.1 South America Robotics in Entertainment Market by Country 2016-2021
10.1.1 South America Robotics in Entertainment Sales by Country
10.1.2 South America Robotics in Entertainment Revenue by Country
10.2 Brazil
10.3 Argentina
10.4 Colombia

11 Middle East and Africa
11.1 Middle East and Africa Robotics in Entertainment Market by Country 2016-2021
11.1.1 Middle East and Africa Robotics in Entertainment Sales by Country
11.1.2 Middle East and Africa Robotics in Entertainment Revenue by Country
11.2 Turkey
11.3 Saudi Arabia
11.4 South Africa

12 Key Participants Company Information
12.1 ABB
12.1.1 ABB Company Information
12.1.2 ABB Robotics in Entertainment Product Portfolio, Specification and Application
12.1.3 ABB Robotics in Entertainment Sales, Price, Revenue and Gross Margin (2019-2021)
12.1.4 ABB Key Development
12.2 Toyota
12.2.1 Toyota Company Information
12.2.2 Toyota Robotics in Entertainment Product Portfolio, Specification and Application
12.2.3 Toyota Robotics in Entertainment Sales, Price, Revenue and Gross Margin (2019-2021)
12.2.4 Toyota Key Development
12.3 Ross Video
12.3.1 Ross Video Company Information
12.3.2 Ross Video Robotics in Entertainment Product Portfolio, Specification and Application
12.3.3 Ross Video Robotics in Entertainment Sales, Price, Revenue and Gross Margin (2019-2021)
12.3.4 Ross Video Key Development
12.4 Nikon
12.4.1 Nikon Company Information
12.4.2 Nikon Robotics in Entertainment Product Portfolio, Specification and Application
12.4.3 Nikon Robotics in Entertainment Sales, Price, Revenue and Gross Margin (2019-2021)
12.4.4 Nikon Key Development
12.5 MOTORIZED PRECISION
12.5.1 MOTORIZED PRECISION Company Information
12.5.2 MOTORIZED PRECISION Robotics in Entertainment Product Portfolio, Specification and Application
12.5.3 MOTORIZED PRECISION Robotics in Entertainment Sales, Price, Revenue and Gross Margin (2019-2021)
12.5.4 MOTORIZED PRECISION Key Development
12.6 Midea Group
12.6.1 Midea Group Company Information
12.6.2 Midea Group Robotics in Entertainment Product Portfolio, Specification and Application
12.6.3 Midea Group Robotics in Entertainment Sales, Price, Revenue and Gross Margin (2019-2021)
12.6.4 Midea Group Key Development
12.7 KUKA
12.7.1 KUKA Company Information
12.7.2 KUKA Robotics in Entertainment Product Portfolio, Specification and Application
12.7.3 KUKA Robotics in Entertainment Sales, Price, Revenue and Gross Margin (2019-2021)
12.7.4 Midea Group Key Development
12.9 Hitachi
12.9.1 Hitachi Company Information
12.9.2 Hitachi Robotics in Entertainment Product Portfolio, Specification and Application
12.9.3 Hitachi Robotics in Entertainment Sales, Price, Revenue and Gross Margin (2019-2021)
12.9.4 Hitachi Key Development
12.8 Honda
12.8.1 Honda Company Information
12.8.2 Honda Robotics in Entertainment Product Portfolio, Specification and Application
12.8.3 Honda Robotics in Entertainment Sales, Price, Revenue and Gross Margin (2019-2021)
12.8.4 Honda Key Development

13 Global Robotics in Entertainment Market Forecast by Region by Type and by Application
13.1 Global Robotics in Entertainment Sales, Revenue Forecast 2022-2027
13.2 Global Robotics in Entertainment Forecast by Regions
13.2.1 Global Robotics in Entertainment Sales Forecast by Region 2022-2027
13.2.2 Global Robotics in Entertainment Revenue Forecast by Region 2022-2027
13.3 Global Robotics in Entertainment Forecast by Type
13.3.1 Global Robotics in Entertainment Sales Forecast by Type 2022-2027
13.3.2 Global Robotics in Entertainment Revenue Forecast by Type 2022-2027
13.3.3 Global Robotics in Entertainment Price Forecast by Type 2022-2027
13.4 Global Robotics in Entertainment Forecast by Application
13.4.1 Global Robotics in Entertainment Sales Forecast by Application 2022-2027
13.4.2 Global Robotics in Entertainment Revenue Forecast by Application 2022-2027
13.4.3 Global Robotics in Entertainment Price Forecast by Application 2022-2027

14 Analyst Views and Conclusions

15 Methodology and Data Source
15.1 Methodology
15.2 Research Data Source
15.2.1 Secondary Data
15.2.2 Primary Data
15.2.3 Market Size Estimation
15.3 Legal Disclaimer