img

Global Online Driving Game Industry Outlook 2024: Overview, Opportunities, Key Companies and Forecast to 2034


Published on: 2024-01-04 | No of Pages : 411 | Industry : Service & Software

Publisher : GRD Survey | Format : PDF

Global Online Driving Game Industry Outlook 2024: Overview, Opportunities, Key Companies and Forecast to 2034

Executive Summary

According to GRD Survey data, the global Online Driving Game market is estimated at million US$ in 2021 and is expected to million US$ by the end of 2028, growing at a CAGR of % in the forecast period from 2022 to 2028.

This report studies the Online Driving Game market dynamics from angles such as new entries, mergers and acquisitions, fundings, exit and major technology breakthroughs. Market performance is evaluated through market size (Million USD) by players, regions, product types and end industries. This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

Geographically, this report is segmented into several key regions, with revenue, market share and growth Rate of Online Driving Game in these regions, from 2016 to 2027, covering
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Italy, Spain and Russia, etc.)
Asia-Pacific (China, Japan, Korea, Southeast Asia, India, Australia)
South America (Brazil, Argentina, Colombia, etc.)
Middle East and Africa (Turkey, Saudi Arabia, South Africa, etc.)

Market Snapshot, By Product Type
2D Driving Games
3D Driving Games

Market Snapshot, By Application
Entertainment
Driving School Simulation
Others

Main Market Players Analyzed in this report, including
Vector Unit
Ubisoft
THQ Nordic
Slightly Mad Studios
NaturalMotion
iRacing
Gameloft
Fingersoft
Electronic Arts Inc.
Criterion
Creative Mobile
Codemasters
Bongfish
Aquiris Game Studio

The study objectives of this report are
To study and analyze the global Online Driving Game market size (Million USD) by company, key regions/countries, products and application, history data from 2016 to 2020, and forecast to 2027.
To understand industry structure of Online Driving Game market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To identify the key global Online Driving Game manufacturers and regional typical players, to define, describe and analyze their sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Online Driving Game market with respect to individual growth trends, future prospects, and their contribution to the total market.
To project the value and volume of Online Driving Game submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Online Driving Game are as follows
History Year2016-2020
Base Year2020
Estimated Year2021
Forecast Year 2021 to 2027

This report includes the estimation of market size from top-down approach by analyzing major submarkets and their major driving factors, and verified from bottom-up approaches. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified from primary sources.

For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders Considered in the study
Raw material vendors
Distributors/traders/wholesalers/suppliers
Regulatory authorities, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade/Industrial associations
End-use industries

Table of Content

Global Online Driving Game Industry Outlook 2022: Overview, Opportunities, Key Companies and Forecast to 2028.pdf

List of Figure

Table of Contents

1 Market Definition & Scope
1.1 Definition & Scope
1.2 Online Driving Game Product Specifications
1.3 Main Events (Entry, M&A, Exit, Technology and Capital Activity)
1.4 Global Online Driving Game Market Performance and Outlook

2 Market Development Performance under COVID-19
2.1 Influencing Factors of Industry Development in the Next Five Years
2.1.1 Drivers
2.1.2 Restraints
2.1.3 Opportunities
2.2 Porter’s Five Forces Analysis
2.3 Comparison of Alternatives and Online Driving Game

3 3 Industrial Lift Cycle and Main Buyers Analysis
3.1 Industry Life Cycle Analysis
3.2 Key Buying Industries/Consumers
3.2.1 Major Buyers in Entertainment
3.2.2 Major Buyers in Driving School Simulation

4 Market Segment: by Type
4.1 Online Driving Game Type Introduction
4.1.1 2D Driving Games
4.1.2 3D Driving Games
4.2 Global Online Driving Game Revenue by Type 2016-2021

5 Market Segment: by Application
5.1 Online Driving Game Type Introduction
5.1.1 Entertainment
5.1.2 Driving School Simulation
5.1.3 Others
5.2 Global Online Driving Game Revenue by Application 2016-2021

6 Marke Segment: by Region
6.1 Global Online Driving Game Market by Region
6.2 North America Online Driving Game Market 2016-2021
6.3 Europe Online Driving Game Market 2016-2021
6.4 Asia Pacific Online Driving Game Market 2016-2021
6.5 South America Online Driving Game Market 2016-2021
6.6 Middle East and Africa Online Driving Game Market 2016-2021

7 North America
7.1 North America Online Driving Game Market by Country 2016-2021
7.2 United States
7.3 Canada
7.4 Mexico

8 Europe
8.1 Europe Online Driving Game Market by Country 2016-2021
8.2 Germany
8.3 France
8.4 UK
8.5 Italy
8.6 Russia
8.7 Spain

9 Asia Pacific
9.1 Asia Pacific Online Driving Game Market by Country 2016-2021
9.2 China
9.3 Japan
9.4 Korea
9.5 Southeast Asia
9.6 India
9.7 Australia

10 South America
10.1 South America Online Driving Game Market by Country 2016-2021
10.2 Brazil
10.3 Argentina
10.4 Colombia

11 Middle East and Africa
11.1 Middle East and Africa Online Driving Game Market by Country 2016-2021
11.2 Turkey
11.3 Saudi Arabia
11.4 South Africa

12 Key Participants Company Information
12.1 Vector Unit
12.1.1 Vector Unit Company Information
12.1.2 Vector Unit Online Driving Game Product Portfolio, Specification and Application
12.1.3 Vector Unit Online Driving Game Revenue and Gross Margin (2019-2021)
12.1.4 Vector Unit Key Development
12.2 Ubisoft
12.2.1 Ubisoft Company Information
12.2.2 Ubisoft Online Driving Game Product Portfolio, Specification and Application
12.2.3 Ubisoft Online Driving Game Revenue and Gross Margin (2019-2021)
12.2.4 Ubisoft Key Development
12.3 THQ Nordic
12.3.1 THQ Nordic Company Information
12.3.2 THQ Nordic Online Driving Game Product Portfolio, Specification and Application
12.3.3 THQ Nordic Online Driving Game Revenue and Gross Margin (2019-2021)
12.3.4 THQ Nordic Key Development
12.4 Slightly Mad Studios
12.4.1 Slightly Mad Studios Company Information
12.4.2 Slightly Mad Studios Online Driving Game Product Portfolio, Specification and Application
12.4.3 Slightly Mad Studios Online Driving Game Revenue and Gross Margin (2019-2021)
12.4.4 Slightly Mad Studios Key Development
12.5 NaturalMotion
12.5.1 NaturalMotion Company Information
12.5.2 NaturalMotion Online Driving Game Product Portfolio, Specification and Application
12.5.3 NaturalMotion Online Driving Game Revenue and Gross Margin (2019-2021)
12.5.4 NaturalMotion Key Development
12.6 iRacing
12.6.1 iRacing Company Information
12.6.2 iRacing Online Driving Game Product Portfolio, Specification and Application
12.6.3 iRacing Online Driving Game Revenue and Gross Margin (2019-2021)
12.6.4 iRacing Key Development
12.7 Gameloft
12.7.1 Gameloft Company Information
12.7.2 Gameloft Online Driving Game Product Portfolio, Specification and Application
12.7.3 Gameloft Online Driving Game Revenue and Gross Margin (2019-2021)
12.7.4 iRacing Key Development
12.9 Electronic Arts Inc.
12.9.1 Electronic Arts Inc. Company Information
12.9.2 Electronic Arts Inc. Online Driving Game Product Portfolio, Specification and Application
12.9.3 Electronic Arts Inc. Online Driving Game Revenue and Gross Margin (2019-2021)
12.9.4 Electronic Arts Inc. Key Development
12.8 Fingersoft
12.8.1 Fingersoft Company Information
12.8.2 Fingersoft Online Driving Game Product Portfolio, Specification and Application
12.8.3 Fingersoft Online Driving Game Revenue and Gross Margin (2019-2021)
12.8.4 Fingersoft Key Development
12.11 Creative Mobile
12.11.1 Creative Mobile Company Information
12.11.2 Creative Mobile Online Driving Game Product Portfolio, Specification and Application
12.11.3 Creative Mobile Online Driving Game Revenue and Gross Margin (2019-2021)
12.11.4 Creative Mobile Key Development
12.12 Codemasters
12.12.1 Codemasters Company Information
12.12.2 Codemasters Online Driving Game Product Portfolio, Specification and Application
12.12.3 Codemasters Online Driving Game Revenue and Gross Margin (2019-2021)
12.12.4 Codemasters Key Development
12.13 Bongfish
12.13.1 Bongfish Company Information
12.13.2 Bongfish Online Driving Game Product Portfolio, Specification and Application
12.13.3 Bongfish Online Driving Game Revenue and Gross Margin (2019-2021)
12.13.4 Bongfish Key Development
12.14 Aquiris Game Studio
12.14.1 Aquiris Game Studio Company Information
12.14.2 Aquiris Game Studio Online Driving Game Product Portfolio, Specification and Application
12.14.3 Aquiris Game Studio Online Driving Game Revenue and Gross Margin (2019-2021)
12.14.4 Aquiris Game Studio Key Development

13 Global Online Driving Game Market Forecast by Region by Type and by Application
13.1 Global Online Driving Game Revenue Forecast 2022-2027
13.2 Global Online Driving Game Forecast by Regions
13.3 Global Online Driving Game Forecast by Type
13.4 Global Online Driving Game Forecast by Application

14 Analyst Views and Conclusions

15 Methodology and Data Source
15.1 Methodology
15.2 Research Data Source
15.2.1 Secondary Data
15.2.2 Primary Data
15.2.3 Market Size Estimation
15.3 Legal Disclaimer