img

Global Serious Game Industry Outlook 2024: Overview, Opportunities, Key Companies and Forecast to 2034


Published on: 2024-01-04 | No of Pages : 411 | Industry : Service & Software

Publisher : GRD Survey | Format : PDF

Global Serious Game Industry Outlook 2024: Overview, Opportunities, Key Companies and Forecast to 2034

Executive Summary

According to GRD Survey data, the global Serious Game market is estimated at 4140 million US$ in 2021 and is expected to 9390 million US$ by the end of 2028, growing at a CAGR of 12.4% in the forecast period from 2022 to 2028.

This report studies the Serious Game market dynamics from angles such as new entries, mergers and acquisitions, fundings, exit and major technology breakthroughs. Market performance is evaluated through market size (Million USD) by players, regions, product types and end industries. This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

Geographically, this report is segmented into several key regions, with revenue, market share and growth Rate of Serious Game in these regions, from 2016 to 2027, covering
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Italy, Spain and Russia, etc.)
Asia-Pacific (China, Japan, Korea, Southeast Asia, India, Australia)
South America (Brazil, Argentina, Colombia, etc.)
Middle East and Africa (Turkey, Saudi Arabia, South Africa, etc.)

Market Snapshot, By Product Type
Mobile-based
PC-based
Web-based

Market Snapshot, By Application
Aerospace and Defence
Automotive
Education
Energy
Government
Healthcare
Media and Advertising
Others

Main Market Players Analyzed in this report, including
Serious Game International
Serious Game Interactive
Nintendo
Microsoft
IBM
Designing Digitally
Cisco
CCS Education
BreakAway Games
Applied Research Associates

The study objectives of this report are
To study and analyze the global Serious Game market size (Million USD) by company, key regions/countries, products and application, history data from 2016 to 2020, and forecast to 2027.
To understand industry structure of Serious Game market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To identify the key global Serious Game manufacturers and regional typical players, to define, describe and analyze their sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Serious Game market with respect to individual growth trends, future prospects, and their contribution to the total market.
To project the value and volume of Serious Game submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Serious Game are as follows
History Year2016-2020
Base Year2020
Estimated Year2021
Forecast Year 2021 to 2027

This report includes the estimation of market size from top-down approach by analyzing major submarkets and their major driving factors, and verified from bottom-up approaches. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified from primary sources.

For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders Considered in the study
Raw material vendors
Distributors/traders/wholesalers/suppliers
Regulatory authorities, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade/Industrial associations
End-use industries

Table of Content

Global Serious Game Industry Outlook 2022: Overview, Opportunities, Key Companies and Forecast to 2028.pdf

List of Figure

Table of Contents

1 Market Definition & Scope
1.1 Definition & Scope
1.2 Serious Game Product Specifications
1.3 Main Events (Entry, M&A, Exit, Technology and Capital Activity)
1.4 Global Serious Game Market Performance and Outlook

2 Market Development Performance under COVID-19
2.1 Influencing Factors of Industry Development in the Next Five Years
2.1.1 Drivers
2.1.2 Restraints
2.1.3 Opportunities
2.2 Porter’s Five Forces Analysis
2.3 Comparison of Alternatives and Serious Game

3 3 Industrial Lift Cycle and Main Buyers Analysis
3.1 Industry Life Cycle Analysis
3.2 Key Buying Industries/Consumers
3.2.1 Major Buyers in Aerospace and Defence
3.2.2 Major Buyers in Automotive

4 Market Segment: by Type
4.1 Serious Game Type Introduction
4.1.1 Mobile-based
4.1.2 PC-based
4.1.3 Web-based
4.2 Global Serious Game Revenue by Type 2016-2021

5 Market Segment: by Application
5.1 Serious Game Type Introduction
5.1.1 Aerospace and Defence
5.1.2 Automotive
5.1.3 Education
5.1.3 Energy
5.1.4 Government
5.1.5 Healthcare
5.1.6 Media and Advertising
5.1.7 Others
5.2 Global Serious Game Revenue by Application 2016-2021

6 Marke Segment: by Region
6.1 Global Serious Game Market by Region
6.2 North America Serious Game Market 2016-2021
6.3 Europe Serious Game Market 2016-2021
6.4 Asia Pacific Serious Game Market 2016-2021
6.5 South America Serious Game Market 2016-2021
6.6 Middle East and Africa Serious Game Market 2016-2021

7 North America
7.1 North America Serious Game Market by Country 2016-2021
7.2 United States
7.3 Canada
7.4 Mexico

8 Europe
8.1 Europe Serious Game Market by Country 2016-2021
8.2 Germany
8.3 France
8.4 UK
8.5 Italy
8.6 Russia
8.7 Spain

9 Asia Pacific
9.1 Asia Pacific Serious Game Market by Country 2016-2021
9.2 China
9.3 Japan
9.4 Korea
9.5 Southeast Asia
9.6 India
9.7 Australia

10 South America
10.1 South America Serious Game Market by Country 2016-2021
10.2 Brazil
10.3 Argentina
10.4 Colombia

11 Middle East and Africa
11.1 Middle East and Africa Serious Game Market by Country 2016-2021
11.2 Turkey
11.3 Saudi Arabia
11.4 South Africa

12 Key Participants Company Information
12.1 Serious Game International
12.1.1 Serious Game International Company Information
12.1.2 Serious Game International Serious Game Product Portfolio, Specification and Application
12.1.3 Serious Game International Serious Game Revenue and Gross Margin (2019-2021)
12.1.4 Serious Game International Key Development
12.2 Serious Game Interactive
12.2.1 Serious Game Interactive Company Information
12.2.2 Serious Game Interactive Serious Game Product Portfolio, Specification and Application
12.2.3 Serious Game Interactive Serious Game Revenue and Gross Margin (2019-2021)
12.2.4 Serious Game Interactive Key Development
12.3 Nintendo
12.3.1 Nintendo Company Information
12.3.2 Nintendo Serious Game Product Portfolio, Specification and Application
12.3.3 Nintendo Serious Game Revenue and Gross Margin (2019-2021)
12.3.4 Nintendo Key Development
12.4 Microsoft
12.4.1 Microsoft Company Information
12.4.2 Microsoft Serious Game Product Portfolio, Specification and Application
12.4.3 Microsoft Serious Game Revenue and Gross Margin (2019-2021)
12.4.4 Microsoft Key Development
12.5 IBM
12.5.1 IBM Company Information
12.5.2 IBM Serious Game Product Portfolio, Specification and Application
12.5.3 IBM Serious Game Revenue and Gross Margin (2019-2021)
12.5.4 IBM Key Development
12.6 Designing Digitally
12.6.1 Designing Digitally Company Information
12.6.2 Designing Digitally Serious Game Product Portfolio, Specification and Application
12.6.3 Designing Digitally Serious Game Revenue and Gross Margin (2019-2021)
12.6.4 Designing Digitally Key Development
12.7 Cisco
12.7.1 Cisco Company Information
12.7.2 Cisco Serious Game Product Portfolio, Specification and Application
12.7.3 Cisco Serious Game Revenue and Gross Margin (2019-2021)
12.7.4 Designing Digitally Key Development
12.9 BreakAway Games
12.9.1 BreakAway Games Company Information
12.9.2 BreakAway Games Serious Game Product Portfolio, Specification and Application
12.9.3 BreakAway Games Serious Game Revenue and Gross Margin (2019-2021)
12.9.4 BreakAway Games Key Development
12.8 CCS Education
12.8.1 CCS Education Company Information
12.8.2 CCS Education Serious Game Product Portfolio, Specification and Application
12.8.3 CCS Education Serious Game Revenue and Gross Margin (2019-2021)
12.8.4 CCS Education Key Development

13 Global Serious Game Market Forecast by Region by Type and by Application
13.1 Global Serious Game Revenue Forecast 2022-2027
13.2 Global Serious Game Forecast by Regions
13.3 Global Serious Game Forecast by Type
13.4 Global Serious Game Forecast by Application

14 Analyst Views and Conclusions

15 Methodology and Data Source
15.1 Methodology
15.2 Research Data Source
15.2.1 Secondary Data
15.2.2 Primary Data
15.2.3 Market Size Estimation
15.3 Legal Disclaimer