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Global Virtual Reality Sales Market Report 2024


Published on: 2024-01-04 | No of Pages : 285 | Industry : Consumer Goods

Publisher : MRA | Format : PDF

Global Virtual Reality Sales Market Report 2024

The global Virtual Reality market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Virtual Reality market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2016-2027.

Segment by Type
Non-Immersive Technology
Semi-Immersive and Fully Immersive Technologies


Segment by Application


Consumer
Commercial
Aerospace and Defense
Medical
Industrial
Others

The Virtual Reality market is analysed and market size information is provided by regions (countries).

Segment by Application

, the Virtual Reality market is segmented into North America, Europe, China, Japan, Southeast Asia, India and Other Regions.




By Company


Oculus VR
Sony
Samsung Electronics
HTC
EON Reality
Google
Microsoft
Vuzix
Cyberglove Systems
Sensics
Leap Motion
Sixense Entertainment

Table of Content

1 Virtual Reality Market Overview
1.1 Virtual Reality Product Scope
1.2 Virtual Reality Segment by Type
1.2.1 Global Virtual Reality Sales by Type (2016 & 2021 & 2027)
1.2.2 Non-Immersive Technology
1.2.3 Semi-Immersive and Fully Immersive Technologies
1.3 Virtual Reality Segment by Application
1.3.1 Global Virtual Reality Sales Comparison by Application (2016 & 2021 & 2027)
1.3.2 Consumer
1.3.3 Commercial
1.3.4 Aerospace and Defense
1.3.5 Medical
1.3.6 Industrial
1.3.7 Others
1.4 Virtual Reality Market Estimates and Forecasts (2016-2027)
1.4.1 Global Virtual Reality Market Size in Value Growth Rate (2016-2027)
1.4.2 Global Virtual Reality Market Size in Volume Growth Rate (2016-2027)
1.4.3 Global Virtual Reality Price Trends (2016-2027)

2 Virtual Reality Estimates and Forecasts by Region
2.1 Global Virtual Reality Market Size by Region: 2016 VS 2021 VS 2027
2.2 Global Virtual Reality Retrospective Market Scenario by Region (2016-2021)
2.2.1 Global Virtual Reality Sales Market Share by Region (2016-2021)
2.2.2 Global Virtual Reality Revenue Market Share by Region (2016-2021)
2.3 Global Virtual Reality Market Estimates and Forecasts by Region (2022-2027)
2.3.1 Global Virtual Reality Sales Estimates and Forecasts by Region (2022-2027)
2.3.2 Global Virtual Reality Revenue Forecast by Region (2022-2027)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 North America Virtual Reality Estimates and Projections (2016-2027)
2.4.2 Europe Virtual Reality Estimates and Projections (2016-2027)
2.4.3 China Virtual Reality Estimates and Projections (2016-2027)
2.4.4 Japan Virtual Reality Estimates and Projections (2016-2027)
2.4.5 Southeast Asia Virtual Reality Estimates and Projections (2016-2027)
2.4.6 India Virtual Reality Estimates and Projections (2016-2027)

3 Global Virtual Reality Competition Landscape by Players
3.1 Global Top Virtual Reality Players by Sales (2016-2021)
3.2 Global Top Virtual Reality Players by Revenue (2016-2021)
3.3 Global Virtual Reality Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Virtual Reality as of 2020)
3.4 Global Virtual Reality Average Price by Company (2016-2021)
3.5 Manufacturers Virtual Reality Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Global Virtual Reality Market Size by Type
4.1 Global Virtual Reality Historic Market Review by Type (2016-2021)
4.1.1 Global Virtual Reality Sales Market Share by Type (2016-2021)
4.1.2 Global Virtual Reality Revenue Market Share by Type (2016-2021)
4.1.3 Global Virtual Reality Price by Type (2016-2021)
4.2 Global Virtual Reality Market Estimates and Forecasts by Type (2022-2027)
4.2.1 Global Virtual Reality Sales Forecast by Type (2022-2027)
4.2.2 Global Virtual Reality Revenue Forecast by Type (2022-2027)
4.2.3 Global Virtual Reality Price Forecast by Type (2022-2027)

5 Global Virtual Reality Market Size by Application
5.1 Global Virtual Reality Historic Market Review by Application (2016-2021)
5.1.1 Global Virtual Reality Sales Market Share by Application (2016-2021)
5.1.2 Global Virtual Reality Revenue Market Share by Application (2016-2021)
5.1.3 Global Virtual Reality Price by Application (2016-2021)
5.2 Global Virtual Reality Market Estimates and Forecasts by Application (2022-2027)
5.2.1 Global Virtual Reality Sales Forecast by Application (2022-2027)
5.2.2 Global Virtual Reality Revenue Forecast by Application (2022-2027)
5.2.3 Global Virtual Reality Price Forecast by Application (2022-2027)

6 North America Virtual Reality Market Facts & Figures
6.1 North America Virtual Reality Sales by Company
6.1.1 North America Virtual Reality Sales by Company (2016-2021)
6.1.2 North America Virtual Reality Revenue by Company (2016-2021)
6.2 North America Virtual Reality Sales Breakdown by Type
6.2.1 North America Virtual Reality Sales Breakdown by Type (2016-2021)
6.2.2 North America Virtual Reality Sales Breakdown by Type (2022-2027)
6.3 North America Virtual Reality Sales Breakdown by Application
6.3.1 North America Virtual Reality Sales Breakdown by Application (2016-2021)
6.3.2 North America Virtual Reality Sales Breakdown by Application (2022-2027)

7 Europe Virtual Reality Market Facts & Figures
7.1 Europe Virtual Reality Sales by Company
7.1.1 Europe Virtual Reality Sales by Company (2016-2021)
7.1.2 Europe Virtual Reality Revenue by Company (2016-2021)
7.2 Europe Virtual Reality Sales Breakdown by Type
7.2.1 Europe Virtual Reality Sales Breakdown by Type (2016-2021)
7.2.2 Europe Virtual Reality Sales Breakdown by Type (2022-2027)
7.3 Europe Virtual Reality Sales Breakdown by Application
7.3.1 Europe 132 Sales Breakdown by Application (2016-2021)
7.3.2 Europe 132 Sales Breakdown by Application (2022-2027)

8 China Virtual Reality Market Facts & Figures
8.1 China Virtual Reality Sales by Company
8.1.1 China Virtual Reality Sales by Company (2016-2021)
8.1.2 China Virtual Reality Revenue by Company (2016-2021)
8.2 China Virtual Reality Sales Breakdown by Type
8.2.1 China Virtual Reality Sales Breakdown by Type (2016-2021)
8.2.2 China Virtual Reality Sales Breakdown by Type (2022-2027)
8.3 China Virtual Reality Sales Breakdown by Application
8.3.1 China 155 Sales Breakdown by Application (2016-2021)
8.3.2 China 155 Sales Breakdown by Application (2022-2027)

9 Japan Virtual Reality Market Facts & Figures
9.1 Japan Virtual Reality Sales by Company
9.1.1 Japan Virtual Reality Sales by Company (2016-2021)
9.1.2 Japan Virtual Reality Revenue by Company (2016-2021)
9.2 Japan Virtual Reality Sales Breakdown by Type
9.2.1 Japan Virtual Reality Sales Breakdown by Type (2016-2021)
9.2.2 Japan Virtual Reality Sales Breakdown by Type (2022-2027)
9.3 Japan Virtual Reality Sales Breakdown by Application
9.3.1 Japan Mar. Sales Breakdown by Application (2016-2021)
9.3.2 Japan Mar. Sales Breakdown by Application (2022-2027)

10 Southeast Asia Virtual Reality Market Facts & Figures
10.1 Southeast Asia Virtual Reality Sales by Company
10.1.1 Southeast Asia Virtual Reality Sales by Company (2016-2021)
10.1.2 Southeast Asia Virtual Reality Revenue by Company (2016-2021)
10.2 Southeast Asia Virtual Reality Sales Breakdown by Type
10.2.1 Southeast Asia Virtual Reality Sales Breakdown by Type (2016-2021)
10.2.2 Southeast Asia Virtual Reality Sales Breakdown by Type (2022-2027)
10.3 Southeast Asia Virtual Reality Sales Breakdown by Application
10.3.1 Southeast Asia K Units Sales Breakdown by Application (2016-2021)
10.3.2 Southeast Asia K Units Sales Breakdown by Application (2022-2027)

11 India Virtual Reality Market Facts & Figures
11.1 India Virtual Reality Sales by Company
11.1.1 India Virtual Reality Sales by Company (2016-2021)
11.1.2 India Virtual Reality Revenue by Company (2016-2021)
11.2 India Virtual Reality Sales Breakdown by Type
11.2.1 India Virtual Reality Sales Breakdown by Type (2016-2021)
11.2.2 India Virtual Reality Sales Breakdown by Type (2022-2027)
11.3 India Virtual Reality Sales Breakdown by Application
11.3.1 India Virtual Reality Sales Breakdown by Application (2016-2021)
11.3.2 India Virtual Reality Sales Breakdown by Application (2022-2027)

12 Company Profiles and Key Figures in Virtual Reality Business
12.1 Oculus VR
12.1.1 Oculus VR Corporation Information
12.1.2 Oculus VR Business Overview
12.1.3 Oculus VR Virtual Reality Sales, Revenue and Gross Margin (2016-2021)
12.1.4 Oculus VR Virtual Reality Products Offered
12.1.5 Oculus VR Recent Development
12.2 Sony
12.2.1 Sony Corporation Information
12.2.2 Sony Business Overview
12.2.3 Sony Virtual Reality Sales, Revenue and Gross Margin (2016-2021)
12.2.4 Sony Virtual Reality Products Offered
12.2.5 Sony Recent Development
12.3 Samsung Electronics
12.3.1 Samsung Electronics Corporation Information
12.3.2 Samsung Electronics Business Overview
12.3.3 Samsung Electronics Virtual Reality Sales, Revenue and Gross Margin (2016-2021)
12.3.4 Samsung Electronics Virtual Reality Products Offered
12.3.5 Samsung Electronics Recent Development
12.4 HTC
12.4.1 HTC Corporation Information
12.4.2 HTC Business Overview
12.4.3 HTC Virtual Reality Sales, Revenue and Gross Margin (2016-2021)
12.4.4 HTC Virtual Reality Products Offered
12.4.5 HTC Recent Development
12.5 EON Reality
12.5.1 EON Reality Corporation Information
12.5.2 EON Reality Business Overview
12.5.3 EON Reality Virtual Reality Sales, Revenue and Gross Margin (2016-2021)
12.5.4 EON Reality Virtual Reality Products Offered
12.5.5 EON Reality Recent Development
12.6 Google
12.6.1 Google Corporation Information
12.6.2 Google Business Overview
12.6.3 Google Virtual Reality Sales, Revenue and Gross Margin (2016-2021)
12.6.4 Google Virtual Reality Products Offered
12.6.5 Google Recent Development
12.7 Microsoft
12.7.1 Microsoft Corporation Information
12.7.2 Microsoft Business Overview
12.7.3 Microsoft Virtual Reality Sales, Revenue and Gross Margin (2016-2021)
12.7.4 Microsoft Virtual Reality Products Offered
12.7.5 Microsoft Recent Development
12.8 Vuzix
12.8.1 Vuzix Corporation Information
12.8.2 Vuzix Business Overview
12.8.3 Vuzix Virtual Reality Sales, Revenue and Gross Margin (2016-2021)
12.8.4 Vuzix Virtual Reality Products Offered
12.8.5 Vuzix Recent Development
12.9 Cyberglove Systems
12.9.1 Cyberglove Systems Corporation Information
12.9.2 Cyberglove Systems Business Overview
12.9.3 Cyberglove Systems Virtual Reality Sales, Revenue and Gross Margin (2016-2021)
12.9.4 Cyberglove Systems Virtual Reality Products Offered
12.9.5 Cyberglove Systems Recent Development
12.10 Sensics
12.10.1 Sensics Corporation Information
12.10.2 Sensics Business Overview
12.10.3 Sensics Virtual Reality Sales, Revenue and Gross Margin (2016-2021)
12.10.4 Sensics Virtual Reality Products Offered
12.10.5 Sensics Recent Development
12.11 Leap Motion
12.11.1 Leap Motion Corporation Information
12.11.2 Leap Motion Business Overview
12.11.3 Leap Motion Virtual Reality Sales, Revenue and Gross Margin (2016-2021)
12.11.4 Leap Motion Virtual Reality Products Offered
12.11.5 Leap Motion Recent Development
12.12 Sixense Entertainment
12.12.1 Sixense Entertainment Corporation Information
12.12.2 Sixense Entertainment Business Overview
12.12.3 Sixense Entertainment Virtual Reality Sales, Revenue and Gross Margin (2016-2021)
12.12.4 Sixense Entertainment Virtual Reality Products Offered
12.12.5 Sixense Entertainment Recent Development

13 Virtual Reality Manufacturing Cost Analysis
13.1 Virtual Reality Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Virtual Reality
13.4 Virtual Reality Industrial Chain Analysis

14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Virtual Reality Distributors List
14.3 Virtual Reality Customers

15 Market Dynamics
15.1 Virtual Reality Market Trends
15.2 Virtual Reality Drivers
15.3 Virtual Reality Market Challenges
15.4 Virtual Reality Market Restraints

16 Research Findings and Conclusion

17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer

List of Figure

List of Tables
Table 1. Global Virtual Reality Sales (US$ Million) Growth Rate by Type (2016 & 2021 & 2027)
Table 2. Global Virtual Reality Sales ((US$ Million)) Comparison by Application (2016 & 2021 & 2027)
Table 3. Global Virtual Reality Market Size (US$ Million) by Region: 2016 VS 2021 &2027
Table 4. Global Virtual Reality Sales (K Units) by Region (2016-2021)
Table 5. Global Virtual Reality Sales Market Share by Region (2016-2021)
Table 6. Global Virtual Reality Revenue (US$ Million) Market Share by Region (2016-2021))
Table 7. Global Virtual Reality Revenue Share by Region (2016-2021)
Table 8. Global Virtual Reality Sales (K Units) Forecast by Region (2022-2027)
Table 9. Global Virtual Reality Sales Market Share Forecast by Region (2022-2027)
Table 10. Global Virtual Reality Revenue (US$ Million) Forecast by Region (2022-2027)
Table 11. Global Virtual Reality Revenue Share Forecast by Region (2022-2027)
Table 12. Global Virtual Reality Sales (K Units) of Key Companies (2016-2021)
Table 13. Global Virtual Reality Sales Share by Company (2016-2021)
Table 14. Global Virtual Reality Revenue (US$ Million) by Company (2016-2021)
Table 15. Global Virtual Reality Revenue Share by Company (2016-2021)
Table 16. Global Virtual Reality by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality as of 2020)
Table 17. Global Virtual Reality Average Price (USD/Unit) of Key Company (2016-2021)
Table 18. Manufacturers Virtual Reality Manufacturing Sites and Area Served
Table 19. Manufacturers Virtual Reality Product Type
Table 20. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 21. Global Virtual Reality Sales (K Units) by Type (2016-2021)
Table 22. Global Virtual Reality Sales Share by Type (2016-2021)
Table 23. Global Virtual Reality Revenue (US$ Million) Market Share by Type (2016-2021)
Table 24. Global Virtual Reality Price (USD/Unit) by Type (2016-2021)
Table 25. Global Virtual Reality Sales Share by Type (2022-2027)
Table 26. Global Virtual Reality Revenue (US$ Million) Market Share by Type (2022-2027)
Table 27. Global Virtual Reality Revenue Share by Type (2022-2027)
Table 28. Global Virtual Reality Price (USD/Unit) by Type (2022-2027)
Table 29. Global Virtual Reality Sales (K Units) by Application (2016-2021)
Table 30. Global Virtual Reality Sales Share by Application (2016-2021)
Table 31. Global Virtual Reality Revenue (US$ Million) Market Share by Application (2016-2021)
Table 32. Global Virtual Reality Price (USD/Unit) by Application (2016-2021)
Table 33. Global Virtual Reality Sales (K Units) by Application (2022-2027)
Table 34. Global Virtual Reality Sales Share by Application (2022-2027)
Table 35. Global Virtual Reality Revenue (US$ Million) Market Share by Application (2022-2027)
Table 36. Global Virtual Reality Revenue Share by Application (2022-2027)
Table 37. Global Virtual Reality Price (USD/Unit) by Application (2022-2027)
Table 38. North America Virtual Reality Sales (K Units) by Company (2016-2021)
Table 39. North America Virtual Reality Sales Market Share by Company (2016-2021)
Table 40. North America Virtual Reality Revenue by Company (2016-2021) & (US$ Million)
Table 41. North America Virtual Reality Revenue Market Share by Company (2016-2021)
Table 42. North America Virtual Reality Sales by Type (2016-2021) & (K Units)
Table 43. North America Virtual Reality Sales Market Share by Type (2016-2021)
Table 44. North America Virtual Reality Sales by Type (2022-2027) & (K Units)
Table 45. North America Virtual Reality Sales Market Share by Type (2022-2027)
Table 46. North America Virtual Reality Sales by Application (2016-2021) & (K Units)
Table 47. North America Virtual Reality Sales Market Share by Application (2016-2021)
Table 48. North America Virtual Reality Sales by Application (2022-2027) & (K Units)
Table 49. North America Virtual Reality Sales Market Share by Application (2022-2027)
Table 50. Europe Virtual Reality Sales (K Units) by Company (2016-2021)
Table 51. Europe Virtual Reality Sales Market Share by Company (2016-2021)
Table 52. Europe Virtual Reality Revenue by Company (2016-2021) & (US$ Million)
Table 53. Europe Virtual Reality Revenue Market Share by Company (2016-2021)
Table 54. Europe Virtual Reality Sales by Type (2016-2021) & (K Units)
Table 55. Europe Virtual Reality Sales Market Share by Type (2016-2021)
Table 56. Europe Virtual Reality Sales by Type (2022-2027) & (K Units)
Table 57. Europe Virtual Reality Sales Market Share by Type (2022-2027)
Table 58. Europe Virtual Reality Sales by Application (2016-2021) & (K Units)
Table 59. Europe Virtual Reality Sales Market Share by Application (2016-2021)
Table 60. Europe Virtual Reality Sales by Application (2022-2027) & (K Units)
Table 61. Europe Virtual Reality Sales Market Share by Application (2022-2027)
Table 62. China Virtual Reality Sales (K Units) by Company (2016-2021)
Table 63. China Virtual Reality Sales Market Share by Company (2016-2021)
Table 64. China Virtual Reality Revenue by Company (2016-2021) & (US$ Million)
Table 65. China Virtual Reality Revenue Market Share by Company (2016-2021)
Table 66. China Virtual Reality Sales by Type (2016-2021) & (K Units)
Table 67. China Virtual Reality Sales Market Share by Type (2016-2021)
Table 68. China Virtual Reality Sales by Type (2022-2027) & (K Units)
Table 69. China Virtual Reality Sales Market Share by Type (2022-2027)
Table 70. China Virtual Reality Sales by Application (2016-2021) & (K Units)
Table 71. China Virtual Reality Sales Market Share by Application (2016-2021)
Table 72. China Virtual Reality Sales by Application (2022-2027) & (K Units)
Table 73. China Virtual Reality Sales Market Share by Application (2022-2027)
Table 74. Japan Virtual Reality Sales (K Units) by Company (2016-2021)
Table 75. Japan Virtual Reality Sales Market Share by Company (2016-2021)
Table 76. Japan Virtual Reality Revenue by Company (2016-2021) & (US$ Million)
Table 77. Japan Virtual Reality Revenue Market Share by Company (2016-2021)
Table 78. Japan Virtual Reality Sales by Type (2016-2021) & (K Units)
Table 79. Japan Virtual Reality Sales Market Share by Type (2016-2021)
Table 80. Japan Virtual Reality Sales by Type (2022-2027) & (K Units)
Table 81. Japan Virtual Reality Sales Market Share by Type (2022-2027)
Table 82. Japan Virtual Reality Sales by Application (2016-2021) & (K Units)
Table 83. Japan Virtual Reality Sales Market Share by Application (2016-2021)
Table 84. Japan Virtual Reality Sales by Application (2022-2027) & (K Units)
Table 85. Japan Virtual Reality Sales Market Share by Application (2022-2027)
Table 86. Southeast Asia Virtual Reality Sales (K Units) by Company (2016-2021)
Table 87. Southeast Asia Virtual Reality Sales Market Share by Company (2016-2021)
Table 88. Southeast Asia Virtual Reality Revenue by Company (2016-2021) & (US$ Million)
Table 89. Southeast Asia Virtual Reality Revenue Market Share by Company (2016-2021)
Table 90. Southeast Asia Virtual Reality Sales by Type (2016-2021) & (K Units)
Table 91. Southeast Asia Virtual Reality Sales Market Share by Type (2016-2021)
Table 92. Southeast Asia Virtual Reality Sales by Type (2022-2027) & (K Units)
Table 93. Southeast Asia Virtual Reality Sales Market Share by Type (2022-2027)
Table 94. Southeast Asia Virtual Reality Sales by Application (2016-2021) & (K Units)
Table 95. Southeast Asia Virtual Reality Sales Market Share by Application (2016-2021)
Table 96. Southeast Asia Virtual Reality Sales by Application (2022-2027) & (K Units)
Table 97. Southeast Asia Virtual Reality Sales Market Share by Application (2022-2027)
Table 98. India Virtual Reality Sales (K Units) by Company (2016-2021)
Table 99. India Virtual Reality Sales Market Share by Company (2016-2021)
Table 100. India Virtual Reality Revenue by Company (2016-2021) & (US$ Million)
Table 101. India Virtual Reality Revenue Market Share by Company (2016-2021)
Table 102. India Virtual Reality Sales by Type (2016-2021) & (K Units)
Table 103. India Virtual Reality Sales Market Share by Type (2016-2021)
Table 104. India Virtual Reality Sales by Type (2022-2027) & (K Units)
Table 105. India Virtual Reality Sales Market Share by Type (2022-2027)
Table 106. India Virtual Reality Sales by Application (2016-2021) & (K Units)
Table 107. India Virtual Reality Sales Market Share by Application (2016-2021)
Table 108. India Virtual Reality Sales by Application (2022-2027) & (K Units)
Table 109. India Virtual Reality Sales Market Share by Application (2022-2027)
Table 110. Oculus VR Corporation Information
Table 111. Oculus VR Description and Business Overview
Table 112. Oculus VR Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 113. Oculus VR Virtual Reality Product
Table 114. Oculus VR Recent Development
Table 115. Sony Corporation Information
Table 116. Sony Description and Business Overview
Table 117. Sony Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 118. Sony Virtual Reality Product
Table 119. Sony Recent Development
Table 120. Samsung Electronics Corporation Information
Table 121. Samsung Electronics Description and Business Overview
Table 122. Samsung Electronics Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 123. Samsung Electronics Virtual Reality Product
Table 124. Samsung Electronics Recent Development
Table 125. HTC Corporation Information
Table 126. HTC Description and Business Overview
Table 127. HTC Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 128. HTC Virtual Reality Product
Table 129. HTC Recent Development
Table 130. EON Reality Corporation Information
Table 131. EON Reality Description and Business Overview
Table 132. EON Reality Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 133. EON Reality Virtual Reality Product
Table 134. EON Reality Recent Development
Table 135. Google Corporation Information
Table 136. Google Description and Business Overview
Table 137. Google Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 138. Google Virtual Reality Product
Table 139. Google Recent Development
Table 140. Microsoft Corporation Information
Table 141. Microsoft Description and Business Overview
Table 142. Microsoft Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 143. Microsoft Virtual Reality Product
Table 144. Microsoft Recent Development
Table 145. Vuzix Corporation Information
Table 146. Vuzix Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 147. Vuzix Description and Business Overview
Table 148. Vuzix Virtual Reality Product
Table 149. Vuzix Recent Development
Table 150. Cyberglove Systems Corporation Information
Table 151. Cyberglove Systems Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 152. Cyberglove Systems Description and Business Overview
Table 153. Cyberglove Systems Virtual Reality Product
Table 154. Cyberglove Systems Recent Development
Table 155. Sensics Corporation Information
Table 156. Sensics Description and Business Overview
Table 157. Sensics Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 158. Sensics Virtual Reality Product
Table 159. Sensics Recent Development
Table 160. Leap Motion Corporation Information
Table 161. Leap Motion Description and Business Overview
Table 162. Leap Motion Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 163. Leap Motion Virtual Reality Product
Table 164. Leap Motion Recent Development
Table 165. Sixense Entertainment Corporation Information
Table 166. Sixense Entertainment Description and Business Overview
Table 167. Sixense Entertainment Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 168. Sixense Entertainment Virtual Reality Product
Table 169. Sixense Entertainment Recent Development
Table 170. Production Base and Market Concentration Rate of Raw Material
Table 171. Key Suppliers of Raw Materials
Table 172. Virtual Reality Distributors List
Table 173. Virtual Reality Customers List
Table 174. Virtual Reality Market Trends
Table 175. Virtual Reality Market Drivers
Table 176. Virtual Reality Market Challenges
Table 177. Virtual Reality Market Restraints
Table 178. Research Programs/Design for This Report
Table 179. Key Data Information from Secondary Sources
Table 180. Key Data Information from Primary Sources
List of Figures
Figure 1. Virtual Reality Product Picture
Figure 2. Global Virtual Reality Sales Market Share by Type in 2021 & 2027
Figure 3. Non-Immersive Technology Product Picture
Figure 4. Semi-Immersive and Fully Immersive Technologies Product Picture
Figure 5. Global Virtual Reality Sales Market Share by Application in 2021 & 2027
Figure 6. Consumer Examples
Figure 7. Commercial Examples
Figure 8. Aerospace and Defense Examples
Figure 9. Medical Examples
Figure 10. Industrial Examples
Figure 11. Others Examples
Figure 12. Global Virtual Reality Sales, (US$ Million), 2016 VS 2021 VS 2027
Figure 13. Global Virtual Reality Sales Growth Rate (2016-2027) & (US$ Million)
Figure 14. Global Virtual Reality Sales (K Units) Growth Rate (2016-2027)
Figure 15. Global Virtual Reality Price Trends Growth Rate (2016-2027) (USD/Unit)
Figure 16. Global Virtual Reality Revenue Market Share by Region: 2016 VS 2021
Figure 17. Global Virtual Reality Revenue Market Share by Region: 2021 VS 2027
Figure 18. North America Virtual Reality Revenue (Million USD) Growth Rate (2016-2027)
Figure 19. North America Virtual Reality Sales (K Units) Growth Rate (2016-2027)
Figure 20. Europe Virtual Reality Revenue (Million USD) Growth Rate (2016-2027)
Figure 21. Europe Virtual Reality Sales (Million USD) Growth Rate (2016-2027)
Figure 22. China Virtual Reality Revenue (Million USD) Growth Rate (2016-2027)
Figure 23. China Virtual Reality Sales (Million USD) and Growth Rate (2016-2027)
Figure 24. Japan Virtual Reality Revenue (Million USD) Growth Rate (2016-2027)
Figure 25. Japan Virtual Reality Sales (Million USD) Growth Rate (2016-2027)
Figure 26. Southeast Asia Virtual Reality Revenue (Million USD) Growth Rate (2016-2027)
Figure 27. Southeast Asia Virtual Reality Sales (Million USD) Growth Rate (2016-2027)
Figure 28. India Virtual Reality Revenue (Million USD) Growth Rate (2016-2027)
Figure 29. India Virtual Reality Sales (Million USD) Growth Rate (2016-2027)
Figure 30. Global 5 Largest Virtual Reality Players Market Share by Revenue in Virtual Reality: 2016 & 2020
Figure 31. Virtual Reality Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020
Figure 32. Global Virtual Reality Revenue Share by Type (2016-2021)
Figure 33. Global Virtual Reality Revenue Growth Rate by Type in 2016 & 2020
Figure 34. Global Virtual Reality Revenue Share by Application (2016-2021)
Figure 35. Global Virtual Reality Revenue Growth Rate by Application in 2016 & 2020
Figure 36. North America Virtual Reality Sales Market Share by Type in 2020
Figure 37. North America Virtual Reality Sales Market Share by Application in 2020
Figure 38. Europe Virtual Reality Sales Market Share by Type in 2020
Figure 39. Europe Virtual Reality Sales Market Share by Application in 2020
Figure 40. China Virtual Reality Sales Market Share by Type in 2020
Figure 41. China Virtual Reality Sales Market Share by Application in 2020
Figure 42. Japan Virtual Reality Sales Market Share by Type in 2020
Figure 43. Japan Virtual Reality Sales Market Share by Application in 2020
Figure 44. Southeast Asia Virtual Reality Sales Market Share by Type in 2020
Figure 45. Southeast Asia Virtual Reality Sales Market Share by Application in 2020
Figure 46. India Virtual Reality Sales Market Share by Type in 2020
Figure 47. India Virtual Reality Sales Market Share by Application in 2020
Figure 48. Key Raw Materials Price Trend
Figure 49. Manufacturing Cost Structure of Virtual Reality
Figure 50. Manufacturing Process Analysis of Virtual Reality
Figure 51. Virtual Reality Industrial Chain Analysis
Figure 52. Channels of Distribution
Figure 53. Distributors Profiles
Figure 54. Bottom-up and Top-down Approaches for This Report
Figure 55. Data Triangulation
Figure 56. Key Executives Interviewed