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Social Gaming


Published on: 2024-01-04 | No of Pages : 135 | Industry : Service & Software

Publisher : MRA | Format : PDF&Excel

Social Gaming

The research team projects that the Social Gaming market size will grow from XXX in 2020 to XXX by 2027, at an estimated CAGR of XX. The base year considered for the study is 2020, and the market size is projected from 2022 to 2027.



By Market Players

Activision Blizzard

Electronic Arts

King Digital Entertainment

Supercell

Behaviour Interactive

Wooga

Zynga

Etermax

Peak Games

Tencent

TinyCo

Gameloft

CrowdStar

Aeria Games GmbH

DeNA Co., Ltd



By Type

Voice Social Gaming

Video Social Gaming



By Application

Male

Female







Points Covered in The Report

The points that are discussed within the report are the major market players that are involved in the market such as market players, raw material suppliers, equipment suppliers, end users, traders, distributors and etc.

The complete profile of the companies is mentioned. And the capacity, production, price, revenue, cost, gross, gross margin, sales volume, sales revenue, consumption, growth rate, import, export, supply, future strategies, and the technological developments that they are making are also included within the report. This report analyzed 12 years data history and forecast.

The growth factors of the market is discussed in detail wherein the different end users of the market are explained in detail.

Data and information by market player, by region, by type, by application and etc, and custom research can be added according to specific requirements.

The report contains the SWOT analysis of the market. Finally, the report contains the conclusion part where the opinions of the industrial experts are included.



Key Reasons to Purchase

To gain insightful analyses of the market and have comprehensive understanding of the global market and its commercial landscape.

Assess the production processes, major issues, and solutions to mitigate the development risk.

To understand the most affecting driving and restraining forces in the market and its impact in the global market.

Learn about the market strategies that are being adopted by leading respective organizations.

To understand the future outlook and prospects for the market.

Besides the standard structure reports, we also provide custom research according to specific requirements.



The report focuses on Global, Top 10 Regions and Top 50 Countries Market Size of Social Gaming 2016-2021, and development forecast 2022-2027 including industries, major players/suppliers worldwide and market share by regions, with company and product introduction, position in the market including their market status and development trend by types and applications which will provide its price and profit status, and marketing status & market growth drivers and challenges, with base year as 2020.



Key Indicators Analysed

Market Players & Competitor AnalysisThe report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2021 & Sales by Product Types.

Global and Regional Market AnalysisThe report includes Global & Regional market status and outlook 2022-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its production, consumption, import & export, sales volume & revenue forecast.

Market Analysis by Product TypeThe report covers majority Product Types in the Social Gaming Industry, including its product specifcations by each key player, volume, sales by Volume and Value (M USD).

Markat Analysis by Application TypeBased on the Social Gaming Industry and its applications, the market is further sub-segmented into several major Application of its industry. It provides you with the market size, CAGR & forecast by each industry applications.

Market TrendsMarket key trends which include Increased Competition and Continuous Innovations.

Opportunities and DriversIdentifying the Growing Demands and New Technology

Porters Five Force AnalysisThe report will provide with the state of competition in industry depending on five basic forcesthreat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.



COVID-19 Impact

Report covers Impact of Coronavirus COVID-19Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost every country around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Social Gaming market in 2021. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor/outdoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.

Table of Content

1 Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Players Covered: Ranking by Social Gaming Revenue

1.4 Market Analysis by Type

1.4.1 Global Social Gaming Market Size Growth Rate by Type: 2021 VS 2027

1.4.2 Voice Social Gaming

1.4.3 Video Social Gaming

1.5 Market by Application

1.5.1 Global Social Gaming Market Share by Application: 2022-2027

1.5.2 Male

1.5.3 Female

1.6 Study Objectives

1.7 Years Considered

2 Global Growth Trends

2.1 Global Social Gaming Market Perspective (2022-2027)

2.2 Social Gaming Growth Trends by Regions

2.2.1 Social Gaming Market Size by Regions: 2016 VS 2022 VS 2027

2.2.2 Social Gaming Historic Market Size by Regions (2016-2021)

2.2.3 Social Gaming Forecasted Market Size by Regions (2022-2027)

2.3 Industry Trends and Growth Strategy

2.3.1 Market Top Trends

2.3.2 Market Drivers

2.3.3 Market Challenges

2.3.4 Porter’s Five Forces Analysis

2.3.5 Social Gaming Market Growth Strategy

3 Market Competition by Manufacturers

3.1 Global Social Gaming Production Capacity Market Share by Manufacturers (2016-2021)

3.2 Global Social Gaming Revenue Market Share by Manufacturers (2016-2021)

3.3 Global Social Gaming Average Price by Manufacturers (2016-2021)

3.4 Manufacturers Social Gaming Production Sites, Area Served, Product Type

4 Social Gaming Sales Market by Type (2016-2027)

4.1 Global Social Gaming Historic Market Size by Type (2016-2021)

4.2 Global Social Gaming Forecasted Market Size by Type (2022-2027)

5 Social Gaming Consumption Market by Application(2016-2027)

5.1 Global Social Gaming Historic Market Size by Application (2016-2021)

5.2 Global Social Gaming Forecasted Market Size by Application (2022-2027)

6 North America

6.1 North America Social Gaming Market Size (2016-2027)

6.2 Social Gaming Key Players in North America (2016-2021)

6.3 North America Social Gaming Market Size by Type (2016-2021)

6.4 North America Social Gaming Market Size by Application (2016-2021)

7 East Asia

7.1 East Asia Social Gaming Market Size (2016-2027)

7.2 Social Gaming Key Players in East Asia (2016-2021)

7.3 East Asia Social Gaming Market Size by Type (2016-2021)

7.4 East Asia Social Gaming Market Size by Application (2016-2021)

8 Europe

8.1 Europe Social Gaming Market Size (2016-2027)

8.2 Social Gaming Key Players in Europe (2016-2021)

8.3 Europe Social Gaming Market Size by Type (2016-2021)

8.4 Europe Social Gaming Market Size by Application (2016-2021)

9 South Asia

9.1 South Asia Social Gaming Market Size (2016-2027)

9.2 Social Gaming Key Players in South Asia (2016-2021)

9.3 South Asia Social Gaming Market Size by Type (2016-2021)

9.4 South Asia Social Gaming Market Size by Application (2016-2021)

10 Southeast Asia

10.1 Southeast Asia Social Gaming Market Size (2016-2027)

10.2 Social Gaming Key Players in Southeast Asia (2016-2021)

10.3 Southeast Asia Social Gaming Market Size by Type (2016-2021)

10.4 Southeast Asia Social Gaming Market Size by Application (2016-2021)

11 Middle East

11.1 Middle East Social Gaming Market Size (2016-2027)

11.2 Social Gaming Key Players in Middle East (2016-2021)

11.3 Middle East Social Gaming Market Size by Type (2016-2021)

11.4 Middle East Social Gaming Market Size by Application (2016-2021)

12 Africa

12.1 Africa Social Gaming Market Size (2016-2027)

12.2 Social Gaming Key Players in Africa (2016-2021)

12.3 Africa Social Gaming Market Size by Type (2016-2021)

12.4 Africa Social Gaming Market Size by Application (2016-2021)

13 Oceania

13.1 Oceania Social Gaming Market Size (2016-2027)

13.2 Social Gaming Key Players in Oceania (2016-2021)

13.3 Oceania Social Gaming Market Size by Type (2016-2021)

13.4 Oceania Social Gaming Market Size by Application (2016-2021)

14 South America

14.1 South America Social Gaming Market Size (2016-2027)

14.2 Social Gaming Key Players in South America (2016-2021)

14.3 South America Social Gaming Market Size by Type (2016-2021)

14.4 South America Social Gaming Market Size by Application (2016-2021)

15 Rest of the World

15.1 Rest of the World Social Gaming Market Size (2016-2027)

15.2 Social Gaming Key Players in Rest of the World (2016-2021)

15.3 Rest of the World Social Gaming Market Size by Type (2016-2021)

15.4 Rest of the World Social Gaming Market Size by Application (2016-2021)

16 Company Profiles and Key Figures in Social Gaming Business

16.1 Activision Blizzard

16.1.1 Activision Blizzard Company Profile

16.1.2 Activision Blizzard Social Gaming Product Specification

16.1.3 Activision Blizzard Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.2 Electronic Arts

16.2.1 Electronic Arts Company Profile

16.2.2 Electronic Arts Social Gaming Product Specification

16.2.3 Electronic Arts Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.3 King Digital Entertainment

16.3.1 King Digital Entertainment Company Profile

16.3.2 King Digital Entertainment Social Gaming Product Specification

16.3.3 King Digital Entertainment Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.4 Supercell

16.4.1 Supercell Company Profile

16.4.2 Supercell Social Gaming Product Specification

16.4.3 Supercell Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.5 Behaviour Interactive

16.5.1 Behaviour Interactive Company Profile

16.5.2 Behaviour Interactive Social Gaming Product Specification

16.5.3 Behaviour Interactive Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.6 Wooga

16.6.1 Wooga Company Profile

16.6.2 Wooga Social Gaming Product Specification

16.6.3 Wooga Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.7 Zynga

16.7.1 Zynga Company Profile

16.7.2 Zynga Social Gaming Product Specification

16.7.3 Zynga Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.8 Etermax

16.8.1 Etermax Company Profile

16.8.2 Etermax Social Gaming Product Specification

16.8.3 Etermax Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.9 Peak Games

16.9.1 Peak Games Company Profile

16.9.2 Peak Games Social Gaming Product Specification

16.9.3 Peak Games Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.10 Tencent

16.10.1 Tencent Company Profile

16.10.2 Tencent Social Gaming Product Specification

16.10.3 Tencent Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.11 TinyCo

16.11.1 TinyCo Company Profile

16.11.2 TinyCo Social Gaming Product Specification

16.11.3 TinyCo Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.12 Gameloft

16.12.1 Gameloft Company Profile

16.12.2 Gameloft Social Gaming Product Specification

16.12.3 Gameloft Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.13 CrowdStar

16.13.1 CrowdStar Company Profile

16.13.2 CrowdStar Social Gaming Product Specification

16.13.3 CrowdStar Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.14 Aeria Games GmbH

16.14.1 Aeria Games GmbH Company Profile

16.14.2 Aeria Games GmbH Social Gaming Product Specification

16.14.3 Aeria Games GmbH Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.15 DeNA Co., Ltd

16.15.1 DeNA Co., Ltd Company Profile

16.15.2 DeNA Co., Ltd Social Gaming Product Specification

16.15.3 DeNA Co., Ltd Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

17 Analyst's Viewpoints/Conclusions

18 Appendix

18.1 Research Methodology

18.1.1 Methodology/Research Approach

18.1.2 Data Source

18.2 Disclaimer



List of Figure

Table 1. Key Players Covered: Ranking by Social Gaming Revenue (US$ Million) 2016-2021

Table 2. Global Social Gaming Market Size by Type (US$ Million): 2022-2027

Table 3. Global Social Gaming Market Size by Application (US$ Million): 2022-2027

Table 4. Global Social Gaming Market Size by Regions (US$ Million): 2022-2027

Table 5. Global Social Gaming Market Size by Regions (2016-2021) (US$ Million)

Table 6. Global Social Gaming Market Share by Regions (2016-2021)

Table 7. Global Social Gaming Forecasted Market Size by Regions (2022-2027) (US$ Million)

Table 8. Global Social Gaming Market Share by Regions (2022-2027)

Table 9. Market Top Trends

Table 10. Key Drivers: Impact Analysis

Table 11. Key Challenges

Table 12. Social Gaming Market Growth Strategy

Table 13. Global Social Gaming Production Capacity by Manufacturers

Table 14. Global Social Gaming Production by Manufacturers (2016-2021)

Table 15. Global Social Gaming Production Market Share by Manufacturers (2016-2021)

Table 16. Global Social Gaming Revenue by Manufacturers (2016-2021)

Table 17. Global Social Gaming Revenue Share by Manufacturers (2016-2021)

Table 18. Global Market Social Gaming Average Price of Key Manufacturers (2016-2021)

Table 19. Manufacturers Social Gaming Production Sites and Area Served

Table 20. Manufacturers Social Gaming Product Type

Table 21. Global Social Gaming Market Size by Type (2016-2021) (US$ Million)

Table 22. Global Social Gaming Revenue Market Share by Type (2016-2021)

Table 23. Global Social Gaming Forecasted Market Size by Type (2022-2027) (US$ Million)

Table 24. Global Social Gaming Revenue Market Share by Type (2022-2027)

Table 25. Global Social Gaming Market Size by Application (2016-2021) (US$ Million)

Table 26. Global Social Gaming Revenue Market Share by Application (2016-2021)

Table 27. Global Social Gaming Forecasted Market Size by Application (2022-2027) (US$ Million)

Table 28. Global Social Gaming Revenue Market Share by Application (2022-2027)

Table 29. North America Key Players Social Gaming Revenue (2016-2021) (US$ Million)

Table 30. North America Key Players Social Gaming Market Share (2016-2021)

Table 31. North America Social Gaming Market Size by Type (2016-2021) (US$ Million)

Table 32. North America Social Gaming Market Share by Type (2016-2021)

Table 33. North America Social Gaming Market Size by Application (2016-2021) (US$ Million)

Table 34. North America Social Gaming Market Share by Application (2016-2021)

Table 35. East Asia Key Players Social Gaming Revenue (2016-2021) (US$ Million)

Table 36. East Asia Key Players Social Gaming Market Share (2016-2021)

Table 37. East Asia Social Gaming Market Size by Type (2016-2021) (US$ Million)

Table 38. East Asia Social Gaming Market Share by Type (2016-2021)

Table 39. East Asia Social Gaming Market Size by Application (2016-2021) (US$ Million)

Table 40. East Asia Social Gaming Market Share by Application (2016-2021)

Table 41. Europe Key Players Social Gaming Revenue (2016-2021) (US$ Million)

Table 42. Europe Key Players Social Gaming Market Share (2016-2021)

Table 43. Europe Social Gaming Market Size by Type (2016-2021) (US$ Million)

Table 44. Europe Social Gaming Market Share by Type (2016-2021)

Table 45. Europe Social Gaming Market Size by Application (2016-2021) (US$ Million)

Table 46. Europe Social Gaming Market Share by Application (2016-2021)

Table 47. South Asia Key Players Social Gaming Revenue (2016-2021) (US$ Million)

Table 48. South Asia Key Players Social Gaming Market Share (2016-2021)

Table 49. South Asia Social Gaming Market Size by Type (2016-2021) (US$ Million)

Table 50. South Asia Social Gaming Market Share by Type (2016-2021)

Table 51. South Asia Social Gaming Market Size by Application (2016-2021) (US$ Million)

Table 52. South Asia Social Gaming Market Share by Application (2016-2021)

Table 53. Southeast Asia Key Players Social Gaming Revenue (2016-2021) (US$ Million)

Table 54. Southeast Asia Key Players Social Gaming Market Share (2016-2021)

Table 55. Southeast Asia Social Gaming Market Size by Type (2016-2021) (US$ Million)

Table 56. Southeast Asia Social Gaming Market Share by Type (2016-2021)

Table 57. Southeast Asia Social Gaming Market Size by Application (2016-2021) (US$ Million)

Table 58. Southeast Asia Social Gaming Market Share by Application (2016-2021)

Table 59. Middle East Key Players Social Gaming Revenue (2016-2021) (US$ Million)

Table 60. Middle East Key Players Social Gaming Market Share (2016-2021)

Table 61. Middle East Social Gaming Market Size by Type (2016-2021) (US$ Million)

Table 62. Middle East Social Gaming Market Share by Type (2016-2021)

Table 63. Middle East Social Gaming Market Size by Application (2016-2021) (US$ Million)

Table 64. Middle East Social Gaming Market Share by Application (2016-2021)

Table 65. Africa Key Players Social Gaming Revenue (2016-2021) (US$ Million)

Table 66. Africa Key Players Social Gaming Market Share (2016-2021)

Table 67. Africa Social Gaming Market Size by Type (2016-2021) (US$ Million)

Table 68. Africa Social Gaming Market Share by Type (2016-2021)

Table 69. Africa Social Gaming Market Size by Application (2016-2021) (US$ Million)

Table 70. Africa Social Gaming Market Share by Application (2016-2021)

Table 71. Oceania Key Players Social Gaming Revenue (2016-2021) (US$ Million)

Table 72. Oceania Key Players Social Gaming Market Share (2016-2021)

Table 73. Oceania Social Gaming Market Size by Type (2016-2021) (US$ Million)

Table 74. Oceania Social Gaming Market Share by Type (2016-2021)

Table 75. Oceania Social Gaming Market Size by Application (2016-2021) (US$ Million)

Table 76. Oceania Social Gaming Market Share by Application (2016-2021)

Table 77. South America Key Players Social Gaming Revenue (2016-2021) (US$ Million)

Table 78. South America Key Players Social Gaming Market Share (2016-2021)

Table 79. South America Social Gaming Market Size by Type (2016-2021) (US$ Million)

Table 80. South America Social Gaming Market Share by Type (2016-2021)

Table 81. South America Social Gaming Market Size by Application (2016-2021) (US$ Million)

Table 82. South America Social Gaming Market Share by Application (2016-2021)

Table 83. Rest of the World Key Players Social Gaming Revenue (2016-2021) (US$ Million)

Table 84. Rest of the World Key Players Social Gaming Market Share (2016-2021)

Table 85. Rest of the World Social Gaming Market Size by Type (2016-2021) (US$ Million)

Table 86. Rest of the World Social Gaming Market Share by Type (2016-2021)

Table 87. Rest of the World Social Gaming Market Size by Application (2016-2021) (US$ Million)

Table 88. Rest of the World Social Gaming Market Share by Application (2016-2021)

Table 89. Activision Blizzard Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 90. Electronic Arts Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 91. King Digital Entertainment Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 92. Table Supercell Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 93. Behaviour Interactive Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 94. Wooga Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 95. Zynga Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 96. Etermax Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 97. Peak Games Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 98. Tencent Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 99. TinyCo Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 100. Gameloft Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 101. CrowdStar Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 102. Aeria Games GmbH Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 103. DeNA Co., Ltd Social Gaming Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 139. Research Programs/Design for This Report

Table 140. Key Data Information from Secondary Sources

Table 141. Key Data Information from Primary Sources





Figure 1. Global Social Gaming Market Share by Type: 2021 VS 2027

Figure 2. Voice Social Gaming Features

Figure 3. Video Social Gaming Features

Figure 11. Global Social Gaming Market Share by Application: 2021 VS 2027

Figure 12. Male Case Studies

Figure 13. Female Case Studies

Figure 21. Social Gaming Report Years Considered

Figure 22. Global Social Gaming Market Size YoY Growth 2022-2027 (US$ Million)

Figure 23. Global Social Gaming Market Share by Regions: 2022 VS 2027

Figure 24. Porter's Five Forces Analysis

Figure 25. North America Social Gaming Market Size YoY Growth (2016-2027) (US$ Million)

Figure 26. East Asia Social Gaming Market Size YoY Growth (2016-2027) (US$ Million)

Figure 27. Europe Social Gaming Market Size YoY Growth (2016-2027) (US$ Million)

Figure 28. South Asia Social Gaming Market Size YoY Growth (2016-2027) (US$ Million)

Figure 29. Southeast Asia Social Gaming Market Size YoY Growth (2016-2027) (US$ Million)

Figure 30. Middle East Social Gaming Market Size YoY Growth (2016-2027) (US$ Million)

Figure 31. Africa Social Gaming Market Size YoY Growth (2016-2027) (US$ Million)

Figure 32. Oceania Social Gaming Market Size YoY Growth (2016-2027) (US$ Million)

Figure 33. South America Social Gaming Market Size YoY Growth (2016-2027) (US$ Million)

Figure 34. Rest of the World Social Gaming Market Size YoY Growth (2016-2027) (US$ Million)

Figure 35. Activision Blizzard Social Gaming Product Specification

Figure 36. Electronic Arts Social Gaming Product Specification

Figure 37. King Digital Entertainment Social Gaming Product Specification

Figure 38. Supercell Social Gaming Product Specification

Figure 39. Behaviour Interactive Social Gaming Product Specification

Figure 40. Wooga Social Gaming Product Specification

Figure 41. Zynga Social Gaming Product Specification

Figure 42. Etermax Social Gaming Product Specification

Figure 43. Peak Games Social Gaming Product Specification

Figure 44. Tencent Social Gaming Product Specification

Figure 45. TinyCo Social Gaming Product Specification

Figure 46. Gameloft Social Gaming Product Specification

Figure 47. CrowdStar Social Gaming Product Specification

Figure 48. Aeria Games GmbH Social Gaming Product Specification

Figure 49. DeNA Co., Ltd Social Gaming Product Specification

Figure 85. Key Executives Interviewed