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Games


Published on: 2024-01-04 | No of Pages : 156 | Industry : Service & Software

Publisher : MRA | Format : PDF&Excel

Games

The research team projects that the Games market size will grow from XXX in 2020 to XXX by 2027, at an estimated CAGR of XX. The base year considered for the study is 2020, and the market size is projected from 2022 to 2027.



By Market Players

Activision Blizzard

Electronic Arts

Microsoft

NetEase

Nintendo

Sony

Tencent

ChangYou

DeNA

GungHo

Apple

Google

Nexon

Sega

NetEase

Namco Bandai

Ubisoft

Square Enix

Take-Two Interactive

King Digital Entertainment



By Type

Online Game

Offline Game



By Application

Amateur

Professional







Points Covered in The Report

The points that are discussed within the report are the major market players that are involved in the market such as market players, raw material suppliers, equipment suppliers, end users, traders, distributors and etc.

The complete profile of the companies is mentioned. And the capacity, production, price, revenue, cost, gross, gross margin, sales volume, sales revenue, consumption, growth rate, import, export, supply, future strategies, and the technological developments that they are making are also included within the report. This report analyzed 12 years data history and forecast.

The growth factors of the market is discussed in detail wherein the different end users of the market are explained in detail.

Data and information by market player, by region, by type, by application and etc, and custom research can be added according to specific requirements.

The report contains the SWOT analysis of the market. Finally, the report contains the conclusion part where the opinions of the industrial experts are included.



Key Reasons to Purchase

To gain insightful analyses of the market and have comprehensive understanding of the global market and its commercial landscape.

Assess the production processes, major issues, and solutions to mitigate the development risk.

To understand the most affecting driving and restraining forces in the market and its impact in the global market.

Learn about the market strategies that are being adopted by leading respective organizations.

To understand the future outlook and prospects for the market.

Besides the standard structure reports, we also provide custom research according to specific requirements.



The report focuses on Global, Top 10 Regions and Top 50 Countries Market Size of Games 2016-2021, and development forecast 2022-2027 including industries, major players/suppliers worldwide and market share by regions, with company and product introduction, position in the market including their market status and development trend by types and applications which will provide its price and profit status, and marketing status & market growth drivers and challenges, with base year as 2020.



Key Indicators Analysed

Market Players & Competitor AnalysisThe report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2021 & Sales by Product Types.

Global and Regional Market AnalysisThe report includes Global & Regional market status and outlook 2022-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its production, consumption, import & export, sales volume & revenue forecast.

Market Analysis by Product TypeThe report covers majority Product Types in the Games Industry, including its product specifcations by each key player, volume, sales by Volume and Value (M USD).

Markat Analysis by Application TypeBased on the Games Industry and its applications, the market is further sub-segmented into several major Application of its industry. It provides you with the market size, CAGR & forecast by each industry applications.

Market TrendsMarket key trends which include Increased Competition and Continuous Innovations.

Opportunities and DriversIdentifying the Growing Demands and New Technology

Porters Five Force AnalysisThe report will provide with the state of competition in industry depending on five basic forcesthreat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.



COVID-19 Impact

Report covers Impact of Coronavirus COVID-19Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost every country around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Games market in 2021. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor/outdoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.

Table of Content

1 Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Players Covered: Ranking by Games Revenue

1.4 Market Analysis by Type

1.4.1 Global Games Market Size Growth Rate by Type: 2021 VS 2027

1.4.2 Online Game

1.4.3 Offline Game

1.5 Market by Application

1.5.1 Global Games Market Share by Application: 2022-2027

1.5.2 Amateur

1.5.3 Professional

1.6 Study Objectives

1.7 Years Considered

2 Global Growth Trends

2.1 Global Games Market Perspective (2022-2027)

2.2 Games Growth Trends by Regions

2.2.1 Games Market Size by Regions: 2016 VS 2022 VS 2027

2.2.2 Games Historic Market Size by Regions (2016-2021)

2.2.3 Games Forecasted Market Size by Regions (2022-2027)

2.3 Industry Trends and Growth Strategy

2.3.1 Market Top Trends

2.3.2 Market Drivers

2.3.3 Market Challenges

2.3.4 Porter’s Five Forces Analysis

2.3.5 Games Market Growth Strategy

3 Market Competition by Manufacturers

3.1 Global Games Production Capacity Market Share by Manufacturers (2016-2021)

3.2 Global Games Revenue Market Share by Manufacturers (2016-2021)

3.3 Global Games Average Price by Manufacturers (2016-2021)

3.4 Manufacturers Games Production Sites, Area Served, Product Type

4 Games Sales Market by Type (2016-2027)

4.1 Global Games Historic Market Size by Type (2016-2021)

4.2 Global Games Forecasted Market Size by Type (2022-2027)

5 Games Consumption Market by Application(2016-2027)

5.1 Global Games Historic Market Size by Application (2016-2021)

5.2 Global Games Forecasted Market Size by Application (2022-2027)

6 North America

6.1 North America Games Market Size (2016-2027)

6.2 Games Key Players in North America (2016-2021)

6.3 North America Games Market Size by Type (2016-2021)

6.4 North America Games Market Size by Application (2016-2021)

7 East Asia

7.1 East Asia Games Market Size (2016-2027)

7.2 Games Key Players in East Asia (2016-2021)

7.3 East Asia Games Market Size by Type (2016-2021)

7.4 East Asia Games Market Size by Application (2016-2021)

8 Europe

8.1 Europe Games Market Size (2016-2027)

8.2 Games Key Players in Europe (2016-2021)

8.3 Europe Games Market Size by Type (2016-2021)

8.4 Europe Games Market Size by Application (2016-2021)

9 South Asia

9.1 South Asia Games Market Size (2016-2027)

9.2 Games Key Players in South Asia (2016-2021)

9.3 South Asia Games Market Size by Type (2016-2021)

9.4 South Asia Games Market Size by Application (2016-2021)

10 Southeast Asia

10.1 Southeast Asia Games Market Size (2016-2027)

10.2 Games Key Players in Southeast Asia (2016-2021)

10.3 Southeast Asia Games Market Size by Type (2016-2021)

10.4 Southeast Asia Games Market Size by Application (2016-2021)

11 Middle East

11.1 Middle East Games Market Size (2016-2027)

11.2 Games Key Players in Middle East (2016-2021)

11.3 Middle East Games Market Size by Type (2016-2021)

11.4 Middle East Games Market Size by Application (2016-2021)

12 Africa

12.1 Africa Games Market Size (2016-2027)

12.2 Games Key Players in Africa (2016-2021)

12.3 Africa Games Market Size by Type (2016-2021)

12.4 Africa Games Market Size by Application (2016-2021)

13 Oceania

13.1 Oceania Games Market Size (2016-2027)

13.2 Games Key Players in Oceania (2016-2021)

13.3 Oceania Games Market Size by Type (2016-2021)

13.4 Oceania Games Market Size by Application (2016-2021)

14 South America

14.1 South America Games Market Size (2016-2027)

14.2 Games Key Players in South America (2016-2021)

14.3 South America Games Market Size by Type (2016-2021)

14.4 South America Games Market Size by Application (2016-2021)

15 Rest of the World

15.1 Rest of the World Games Market Size (2016-2027)

15.2 Games Key Players in Rest of the World (2016-2021)

15.3 Rest of the World Games Market Size by Type (2016-2021)

15.4 Rest of the World Games Market Size by Application (2016-2021)

16 Company Profiles and Key Figures in Games Business

16.1 Activision Blizzard

16.1.1 Activision Blizzard Company Profile

16.1.2 Activision Blizzard Games Product Specification

16.1.3 Activision Blizzard Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.2 Electronic Arts

16.2.1 Electronic Arts Company Profile

16.2.2 Electronic Arts Games Product Specification

16.2.3 Electronic Arts Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.3 Microsoft

16.3.1 Microsoft Company Profile

16.3.2 Microsoft Games Product Specification

16.3.3 Microsoft Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.4 NetEase

16.4.1 NetEase Company Profile

16.4.2 NetEase Games Product Specification

16.4.3 NetEase Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.5 Nintendo

16.5.1 Nintendo Company Profile

16.5.2 Nintendo Games Product Specification

16.5.3 Nintendo Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.6 Sony

16.6.1 Sony Company Profile

16.6.2 Sony Games Product Specification

16.6.3 Sony Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.7 Tencent

16.7.1 Tencent Company Profile

16.7.2 Tencent Games Product Specification

16.7.3 Tencent Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.8 ChangYou

16.8.1 ChangYou Company Profile

16.8.2 ChangYou Games Product Specification

16.8.3 ChangYou Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.9 DeNA

16.9.1 DeNA Company Profile

16.9.2 DeNA Games Product Specification

16.9.3 DeNA Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.10 GungHo

16.10.1 GungHo Company Profile

16.10.2 GungHo Games Product Specification

16.10.3 GungHo Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.11 Apple

16.11.1 Apple Company Profile

16.11.2 Apple Games Product Specification

16.11.3 Apple Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.12 Google

16.12.1 Google Company Profile

16.12.2 Google Games Product Specification

16.12.3 Google Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.13 Nexon

16.13.1 Nexon Company Profile

16.13.2 Nexon Games Product Specification

16.13.3 Nexon Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.14 Sega

16.14.1 Sega Company Profile

16.14.2 Sega Games Product Specification

16.14.3 Sega Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.15 NetEase

16.15.1 NetEase Company Profile

16.15.2 NetEase Games Product Specification

16.15.3 NetEase Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.16 Namco Bandai

16.16.1 Namco Bandai Company Profile

16.16.2 Namco Bandai Games Product Specification

16.16.3 Namco Bandai Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.17 Ubisoft

16.17.1 Ubisoft Company Profile

16.17.2 Ubisoft Games Product Specification

16.17.3 Ubisoft Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.18 Square Enix

16.18.1 Square Enix Company Profile

16.18.2 Square Enix Games Product Specification

16.18.3 Square Enix Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.19 Take-Two Interactive

16.19.1 Take-Two Interactive Company Profile

16.19.2 Take-Two Interactive Games Product Specification

16.19.3 Take-Two Interactive Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.20 King Digital Entertainment

16.20.1 King Digital Entertainment Company Profile

16.20.2 King Digital Entertainment Games Product Specification

16.20.3 King Digital Entertainment Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

17 Analyst's Viewpoints/Conclusions

18 Appendix

18.1 Research Methodology

18.1.1 Methodology/Research Approach

18.1.2 Data Source

18.2 Disclaimer



List of Figure

Table 1. Key Players Covered: Ranking by Games Revenue (US$ Million) 2016-2021

Table 2. Global Games Market Size by Type (US$ Million): 2022-2027

Table 3. Global Games Market Size by Application (US$ Million): 2022-2027

Table 4. Global Games Market Size by Regions (US$ Million): 2022-2027

Table 5. Global Games Market Size by Regions (2016-2021) (US$ Million)

Table 6. Global Games Market Share by Regions (2016-2021)

Table 7. Global Games Forecasted Market Size by Regions (2022-2027) (US$ Million)

Table 8. Global Games Market Share by Regions (2022-2027)

Table 9. Market Top Trends

Table 10. Key Drivers: Impact Analysis

Table 11. Key Challenges

Table 12. Games Market Growth Strategy

Table 13. Global Games Production Capacity by Manufacturers

Table 14. Global Games Production by Manufacturers (2016-2021)

Table 15. Global Games Production Market Share by Manufacturers (2016-2021)

Table 16. Global Games Revenue by Manufacturers (2016-2021)

Table 17. Global Games Revenue Share by Manufacturers (2016-2021)

Table 18. Global Market Games Average Price of Key Manufacturers (2016-2021)

Table 19. Manufacturers Games Production Sites and Area Served

Table 20. Manufacturers Games Product Type

Table 21. Global Games Market Size by Type (2016-2021) (US$ Million)

Table 22. Global Games Revenue Market Share by Type (2016-2021)

Table 23. Global Games Forecasted Market Size by Type (2022-2027) (US$ Million)

Table 24. Global Games Revenue Market Share by Type (2022-2027)

Table 25. Global Games Market Size by Application (2016-2021) (US$ Million)

Table 26. Global Games Revenue Market Share by Application (2016-2021)

Table 27. Global Games Forecasted Market Size by Application (2022-2027) (US$ Million)

Table 28. Global Games Revenue Market Share by Application (2022-2027)

Table 29. North America Key Players Games Revenue (2016-2021) (US$ Million)

Table 30. North America Key Players Games Market Share (2016-2021)

Table 31. North America Games Market Size by Type (2016-2021) (US$ Million)

Table 32. North America Games Market Share by Type (2016-2021)

Table 33. North America Games Market Size by Application (2016-2021) (US$ Million)

Table 34. North America Games Market Share by Application (2016-2021)

Table 35. East Asia Key Players Games Revenue (2016-2021) (US$ Million)

Table 36. East Asia Key Players Games Market Share (2016-2021)

Table 37. East Asia Games Market Size by Type (2016-2021) (US$ Million)

Table 38. East Asia Games Market Share by Type (2016-2021)

Table 39. East Asia Games Market Size by Application (2016-2021) (US$ Million)

Table 40. East Asia Games Market Share by Application (2016-2021)

Table 41. Europe Key Players Games Revenue (2016-2021) (US$ Million)

Table 42. Europe Key Players Games Market Share (2016-2021)

Table 43. Europe Games Market Size by Type (2016-2021) (US$ Million)

Table 44. Europe Games Market Share by Type (2016-2021)

Table 45. Europe Games Market Size by Application (2016-2021) (US$ Million)

Table 46. Europe Games Market Share by Application (2016-2021)

Table 47. South Asia Key Players Games Revenue (2016-2021) (US$ Million)

Table 48. South Asia Key Players Games Market Share (2016-2021)

Table 49. South Asia Games Market Size by Type (2016-2021) (US$ Million)

Table 50. South Asia Games Market Share by Type (2016-2021)

Table 51. South Asia Games Market Size by Application (2016-2021) (US$ Million)

Table 52. South Asia Games Market Share by Application (2016-2021)

Table 53. Southeast Asia Key Players Games Revenue (2016-2021) (US$ Million)

Table 54. Southeast Asia Key Players Games Market Share (2016-2021)

Table 55. Southeast Asia Games Market Size by Type (2016-2021) (US$ Million)

Table 56. Southeast Asia Games Market Share by Type (2016-2021)

Table 57. Southeast Asia Games Market Size by Application (2016-2021) (US$ Million)

Table 58. Southeast Asia Games Market Share by Application (2016-2021)

Table 59. Middle East Key Players Games Revenue (2016-2021) (US$ Million)

Table 60. Middle East Key Players Games Market Share (2016-2021)

Table 61. Middle East Games Market Size by Type (2016-2021) (US$ Million)

Table 62. Middle East Games Market Share by Type (2016-2021)

Table 63. Middle East Games Market Size by Application (2016-2021) (US$ Million)

Table 64. Middle East Games Market Share by Application (2016-2021)

Table 65. Africa Key Players Games Revenue (2016-2021) (US$ Million)

Table 66. Africa Key Players Games Market Share (2016-2021)

Table 67. Africa Games Market Size by Type (2016-2021) (US$ Million)

Table 68. Africa Games Market Share by Type (2016-2021)

Table 69. Africa Games Market Size by Application (2016-2021) (US$ Million)

Table 70. Africa Games Market Share by Application (2016-2021)

Table 71. Oceania Key Players Games Revenue (2016-2021) (US$ Million)

Table 72. Oceania Key Players Games Market Share (2016-2021)

Table 73. Oceania Games Market Size by Type (2016-2021) (US$ Million)

Table 74. Oceania Games Market Share by Type (2016-2021)

Table 75. Oceania Games Market Size by Application (2016-2021) (US$ Million)

Table 76. Oceania Games Market Share by Application (2016-2021)

Table 77. South America Key Players Games Revenue (2016-2021) (US$ Million)

Table 78. South America Key Players Games Market Share (2016-2021)

Table 79. South America Games Market Size by Type (2016-2021) (US$ Million)

Table 80. South America Games Market Share by Type (2016-2021)

Table 81. South America Games Market Size by Application (2016-2021) (US$ Million)

Table 82. South America Games Market Share by Application (2016-2021)

Table 83. Rest of the World Key Players Games Revenue (2016-2021) (US$ Million)

Table 84. Rest of the World Key Players Games Market Share (2016-2021)

Table 85. Rest of the World Games Market Size by Type (2016-2021) (US$ Million)

Table 86. Rest of the World Games Market Share by Type (2016-2021)

Table 87. Rest of the World Games Market Size by Application (2016-2021) (US$ Million)

Table 88. Rest of the World Games Market Share by Application (2016-2021)

Table 89. Activision Blizzard Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 90. Electronic Arts Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 91. Microsoft Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 92. Table NetEase Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 93. Nintendo Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 94. Sony Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 95. Tencent Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 96. ChangYou Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 97. DeNA Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 98. GungHo Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 99. Apple Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 100. Google Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 101. Nexon Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 102. Sega Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 103. NetEase Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 104. Namco Bandai Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 105. Ubisoft Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 106. Square Enix Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 107. Take-Two Interactive Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 108. King Digital Entertainment Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 139. Research Programs/Design for This Report

Table 140. Key Data Information from Secondary Sources

Table 141. Key Data Information from Primary Sources





Figure 1. Global Games Market Share by Type: 2021 VS 2027

Figure 2. Online Game Features

Figure 3. Offline Game Features

Figure 11. Global Games Market Share by Application: 2021 VS 2027

Figure 12. Amateur Case Studies

Figure 13. Professional Case Studies

Figure 21. Games Report Years Considered

Figure 22. Global Games Market Size YoY Growth 2022-2027 (US$ Million)

Figure 23. Global Games Market Share by Regions: 2022 VS 2027

Figure 24. Porter's Five Forces Analysis

Figure 25. North America Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 26. East Asia Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 27. Europe Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 28. South Asia Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 29. Southeast Asia Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 30. Middle East Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 31. Africa Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 32. Oceania Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 33. South America Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 34. Rest of the World Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 35. Activision Blizzard Games Product Specification

Figure 36. Electronic Arts Games Product Specification

Figure 37. Microsoft Games Product Specification

Figure 38. NetEase Games Product Specification

Figure 39. Nintendo Games Product Specification

Figure 40. Sony Games Product Specification

Figure 41. Tencent Games Product Specification

Figure 42. ChangYou Games Product Specification

Figure 43. DeNA Games Product Specification

Figure 44. GungHo Games Product Specification

Figure 45. Apple Games Product Specification

Figure 46. Google Games Product Specification

Figure 47. Nexon Games Product Specification

Figure 48. Sega Games Product Specification

Figure 49. NetEase Games Product Specification

Figure 50. Namco Bandai Games Product Specification

Figure 51. Ubisoft Games Product Specification

Figure 52. Square Enix Games Product Specification

Figure 53. Take-Two Interactive Games Product Specification

Figure 54. King Digital Entertainment Games Product Specification

Figure 85. Key Executives Interviewed