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MMO Games


Published on: 2024-01-04 | No of Pages : 154 | Industry : Service & Software

Publisher : MRA | Format : PDF&Excel

MMO Games

The research team projects that the MMO Games market size will grow from XXX in 2020 to XXX by 2027, at an estimated CAGR of XX. The base year considered for the study is 2020, and the market size is projected from 2022 to 2027.



By Market Players

Activision Blizzard

Electronic Arts (EA)

Giant Interactive Group

NCsoft Corporation

Ankama

Nexon

Gamigo AG

Tencent Holdings

Jagex Games Studio

Sony Online Entertainment

Ubisoft Entertainment SA

Riot Games

Valve Corporation

Wargaming.net

NetEase Inc

Perfect World Entertainment

Shanda Interactive Entertainment



By Type

MMO Role Play Games (MMORPG)

MMO First Person Shooter (MMOFPS)

MMO Real-time Strategy (MMORTS)

Other



By Application

Mobile

PC

Game Consoles

Other







Points Covered in The Report

The points that are discussed within the report are the major market players that are involved in the market such as market players, raw material suppliers, equipment suppliers, end users, traders, distributors and etc.

The complete profile of the companies is mentioned. And the capacity, production, price, revenue, cost, gross, gross margin, sales volume, sales revenue, consumption, growth rate, import, export, supply, future strategies, and the technological developments that they are making are also included within the report. This report analyzed 12 years data history and forecast.

The growth factors of the market is discussed in detail wherein the different end users of the market are explained in detail.

Data and information by market player, by region, by type, by application and etc, and custom research can be added according to specific requirements.

The report contains the SWOT analysis of the market. Finally, the report contains the conclusion part where the opinions of the industrial experts are included.



Key Reasons to Purchase

To gain insightful analyses of the market and have comprehensive understanding of the global market and its commercial landscape.

Assess the production processes, major issues, and solutions to mitigate the development risk.

To understand the most affecting driving and restraining forces in the market and its impact in the global market.

Learn about the market strategies that are being adopted by leading respective organizations.

To understand the future outlook and prospects for the market.

Besides the standard structure reports, we also provide custom research according to specific requirements.



The report focuses on Global, Top 10 Regions and Top 50 Countries Market Size of MMO Games 2016-2021, and development forecast 2022-2027 including industries, major players/suppliers worldwide and market share by regions, with company and product introduction, position in the market including their market status and development trend by types and applications which will provide its price and profit status, and marketing status & market growth drivers and challenges, with base year as 2020.



Key Indicators Analysed

Market Players & Competitor AnalysisThe report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2021 & Sales by Product Types.

Global and Regional Market AnalysisThe report includes Global & Regional market status and outlook 2022-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its production, consumption, import & export, sales volume & revenue forecast.

Market Analysis by Product TypeThe report covers majority Product Types in the MMO Games Industry, including its product specifcations by each key player, volume, sales by Volume and Value (M USD).

Markat Analysis by Application TypeBased on the MMO Games Industry and its applications, the market is further sub-segmented into several major Application of its industry. It provides you with the market size, CAGR & forecast by each industry applications.

Market TrendsMarket key trends which include Increased Competition and Continuous Innovations.

Opportunities and DriversIdentifying the Growing Demands and New Technology

Porters Five Force AnalysisThe report will provide with the state of competition in industry depending on five basic forcesthreat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.



COVID-19 Impact

Report covers Impact of Coronavirus COVID-19Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost every country around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the MMO Games market in 2021. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor/outdoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.

Table of Content

1 Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Players Covered: Ranking by MMO Games Revenue

1.4 Market Analysis by Type

1.4.1 Global MMO Games Market Size Growth Rate by Type: 2021 VS 2027

1.4.2 MMO Role Play Games (MMORPG)

1.4.3 MMO First Person Shooter (MMOFPS)

1.4.4 MMO Real-time Strategy (MMORTS)

1.4.5 Other

1.5 Market by Application

1.5.1 Global MMO Games Market Share by Application: 2022-2027

1.5.2 Mobile

1.5.3 PC

1.5.4 Game Consoles

1.5.5 Other

1.6 Study Objectives

1.7 Years Considered

2 Global Growth Trends

2.1 Global MMO Games Market Perspective (2022-2027)

2.2 MMO Games Growth Trends by Regions

2.2.1 MMO Games Market Size by Regions: 2016 VS 2022 VS 2027

2.2.2 MMO Games Historic Market Size by Regions (2016-2021)

2.2.3 MMO Games Forecasted Market Size by Regions (2022-2027)

2.3 Industry Trends and Growth Strategy

2.3.1 Market Top Trends

2.3.2 Market Drivers

2.3.3 Market Challenges

2.3.4 Porter’s Five Forces Analysis

2.3.5 MMO Games Market Growth Strategy

3 Market Competition by Manufacturers

3.1 Global MMO Games Production Capacity Market Share by Manufacturers (2016-2021)

3.2 Global MMO Games Revenue Market Share by Manufacturers (2016-2021)

3.3 Global MMO Games Average Price by Manufacturers (2016-2021)

3.4 Manufacturers MMO Games Production Sites, Area Served, Product Type

4 MMO Games Sales Market by Type (2016-2027)

4.1 Global MMO Games Historic Market Size by Type (2016-2021)

4.2 Global MMO Games Forecasted Market Size by Type (2022-2027)

5 MMO Games Consumption Market by Application(2016-2027)

5.1 Global MMO Games Historic Market Size by Application (2016-2021)

5.2 Global MMO Games Forecasted Market Size by Application (2022-2027)

6 North America

6.1 North America MMO Games Market Size (2016-2027)

6.2 MMO Games Key Players in North America (2016-2021)

6.3 North America MMO Games Market Size by Type (2016-2021)

6.4 North America MMO Games Market Size by Application (2016-2021)

7 East Asia

7.1 East Asia MMO Games Market Size (2016-2027)

7.2 MMO Games Key Players in East Asia (2016-2021)

7.3 East Asia MMO Games Market Size by Type (2016-2021)

7.4 East Asia MMO Games Market Size by Application (2016-2021)

8 Europe

8.1 Europe MMO Games Market Size (2016-2027)

8.2 MMO Games Key Players in Europe (2016-2021)

8.3 Europe MMO Games Market Size by Type (2016-2021)

8.4 Europe MMO Games Market Size by Application (2016-2021)

9 South Asia

9.1 South Asia MMO Games Market Size (2016-2027)

9.2 MMO Games Key Players in South Asia (2016-2021)

9.3 South Asia MMO Games Market Size by Type (2016-2021)

9.4 South Asia MMO Games Market Size by Application (2016-2021)

10 Southeast Asia

10.1 Southeast Asia MMO Games Market Size (2016-2027)

10.2 MMO Games Key Players in Southeast Asia (2016-2021)

10.3 Southeast Asia MMO Games Market Size by Type (2016-2021)

10.4 Southeast Asia MMO Games Market Size by Application (2016-2021)

11 Middle East

11.1 Middle East MMO Games Market Size (2016-2027)

11.2 MMO Games Key Players in Middle East (2016-2021)

11.3 Middle East MMO Games Market Size by Type (2016-2021)

11.4 Middle East MMO Games Market Size by Application (2016-2021)

12 Africa

12.1 Africa MMO Games Market Size (2016-2027)

12.2 MMO Games Key Players in Africa (2016-2021)

12.3 Africa MMO Games Market Size by Type (2016-2021)

12.4 Africa MMO Games Market Size by Application (2016-2021)

13 Oceania

13.1 Oceania MMO Games Market Size (2016-2027)

13.2 MMO Games Key Players in Oceania (2016-2021)

13.3 Oceania MMO Games Market Size by Type (2016-2021)

13.4 Oceania MMO Games Market Size by Application (2016-2021)

14 South America

14.1 South America MMO Games Market Size (2016-2027)

14.2 MMO Games Key Players in South America (2016-2021)

14.3 South America MMO Games Market Size by Type (2016-2021)

14.4 South America MMO Games Market Size by Application (2016-2021)

15 Rest of the World

15.1 Rest of the World MMO Games Market Size (2016-2027)

15.2 MMO Games Key Players in Rest of the World (2016-2021)

15.3 Rest of the World MMO Games Market Size by Type (2016-2021)

15.4 Rest of the World MMO Games Market Size by Application (2016-2021)

16 Company Profiles and Key Figures in MMO Games Business

16.1 Activision Blizzard

16.1.1 Activision Blizzard Company Profile

16.1.2 Activision Blizzard MMO Games Product Specification

16.1.3 Activision Blizzard MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.2 Electronic Arts (EA)

16.2.1 Electronic Arts (EA) Company Profile

16.2.2 Electronic Arts (EA) MMO Games Product Specification

16.2.3 Electronic Arts (EA) MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.3 Giant Interactive Group

16.3.1 Giant Interactive Group Company Profile

16.3.2 Giant Interactive Group MMO Games Product Specification

16.3.3 Giant Interactive Group MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.4 NCsoft Corporation

16.4.1 NCsoft Corporation Company Profile

16.4.2 NCsoft Corporation MMO Games Product Specification

16.4.3 NCsoft Corporation MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.5 Ankama

16.5.1 Ankama Company Profile

16.5.2 Ankama MMO Games Product Specification

16.5.3 Ankama MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.6 Nexon

16.6.1 Nexon Company Profile

16.6.2 Nexon MMO Games Product Specification

16.6.3 Nexon MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.7 Gamigo AG

16.7.1 Gamigo AG Company Profile

16.7.2 Gamigo AG MMO Games Product Specification

16.7.3 Gamigo AG MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.8 Tencent Holdings

16.8.1 Tencent Holdings Company Profile

16.8.2 Tencent Holdings MMO Games Product Specification

16.8.3 Tencent Holdings MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.9 Jagex Games Studio

16.9.1 Jagex Games Studio Company Profile

16.9.2 Jagex Games Studio MMO Games Product Specification

16.9.3 Jagex Games Studio MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.10 Sony Online Entertainment

16.10.1 Sony Online Entertainment Company Profile

16.10.2 Sony Online Entertainment MMO Games Product Specification

16.10.3 Sony Online Entertainment MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.11 Ubisoft Entertainment SA

16.11.1 Ubisoft Entertainment SA Company Profile

16.11.2 Ubisoft Entertainment SA MMO Games Product Specification

16.11.3 Ubisoft Entertainment SA MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.12 Riot Games

16.12.1 Riot Games Company Profile

16.12.2 Riot Games MMO Games Product Specification

16.12.3 Riot Games MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.13 Valve Corporation

16.13.1 Valve Corporation Company Profile

16.13.2 Valve Corporation MMO Games Product Specification

16.13.3 Valve Corporation MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.14 Wargaming.net

16.14.1 Wargaming.net Company Profile

16.14.2 Wargaming.net MMO Games Product Specification

16.14.3 Wargaming.net MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.15 NetEase Inc

16.15.1 NetEase Inc Company Profile

16.15.2 NetEase Inc MMO Games Product Specification

16.15.3 NetEase Inc MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.16 Perfect World Entertainment

16.16.1 Perfect World Entertainment Company Profile

16.16.2 Perfect World Entertainment MMO Games Product Specification

16.16.3 Perfect World Entertainment MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

16.17 Shanda Interactive Entertainment

16.17.1 Shanda Interactive Entertainment Company Profile

16.17.2 Shanda Interactive Entertainment MMO Games Product Specification

16.17.3 Shanda Interactive Entertainment MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

17 Analyst's Viewpoints/Conclusions

18 Appendix

18.1 Research Methodology

18.1.1 Methodology/Research Approach

18.1.2 Data Source

18.2 Disclaimer



List of Figure

Table 1. Key Players Covered: Ranking by MMO Games Revenue (US$ Million) 2016-2021

Table 2. Global MMO Games Market Size by Type (US$ Million): 2022-2027

Table 3. Global MMO Games Market Size by Application (US$ Million): 2022-2027

Table 4. Global MMO Games Market Size by Regions (US$ Million): 2022-2027

Table 5. Global MMO Games Market Size by Regions (2016-2021) (US$ Million)

Table 6. Global MMO Games Market Share by Regions (2016-2021)

Table 7. Global MMO Games Forecasted Market Size by Regions (2022-2027) (US$ Million)

Table 8. Global MMO Games Market Share by Regions (2022-2027)

Table 9. Market Top Trends

Table 10. Key Drivers: Impact Analysis

Table 11. Key Challenges

Table 12. MMO Games Market Growth Strategy

Table 13. Global MMO Games Production Capacity by Manufacturers

Table 14. Global MMO Games Production by Manufacturers (2016-2021)

Table 15. Global MMO Games Production Market Share by Manufacturers (2016-2021)

Table 16. Global MMO Games Revenue by Manufacturers (2016-2021)

Table 17. Global MMO Games Revenue Share by Manufacturers (2016-2021)

Table 18. Global Market MMO Games Average Price of Key Manufacturers (2016-2021)

Table 19. Manufacturers MMO Games Production Sites and Area Served

Table 20. Manufacturers MMO Games Product Type

Table 21. Global MMO Games Market Size by Type (2016-2021) (US$ Million)

Table 22. Global MMO Games Revenue Market Share by Type (2016-2021)

Table 23. Global MMO Games Forecasted Market Size by Type (2022-2027) (US$ Million)

Table 24. Global MMO Games Revenue Market Share by Type (2022-2027)

Table 25. Global MMO Games Market Size by Application (2016-2021) (US$ Million)

Table 26. Global MMO Games Revenue Market Share by Application (2016-2021)

Table 27. Global MMO Games Forecasted Market Size by Application (2022-2027) (US$ Million)

Table 28. Global MMO Games Revenue Market Share by Application (2022-2027)

Table 29. North America Key Players MMO Games Revenue (2016-2021) (US$ Million)

Table 30. North America Key Players MMO Games Market Share (2016-2021)

Table 31. North America MMO Games Market Size by Type (2016-2021) (US$ Million)

Table 32. North America MMO Games Market Share by Type (2016-2021)

Table 33. North America MMO Games Market Size by Application (2016-2021) (US$ Million)

Table 34. North America MMO Games Market Share by Application (2016-2021)

Table 35. East Asia Key Players MMO Games Revenue (2016-2021) (US$ Million)

Table 36. East Asia Key Players MMO Games Market Share (2016-2021)

Table 37. East Asia MMO Games Market Size by Type (2016-2021) (US$ Million)

Table 38. East Asia MMO Games Market Share by Type (2016-2021)

Table 39. East Asia MMO Games Market Size by Application (2016-2021) (US$ Million)

Table 40. East Asia MMO Games Market Share by Application (2016-2021)

Table 41. Europe Key Players MMO Games Revenue (2016-2021) (US$ Million)

Table 42. Europe Key Players MMO Games Market Share (2016-2021)

Table 43. Europe MMO Games Market Size by Type (2016-2021) (US$ Million)

Table 44. Europe MMO Games Market Share by Type (2016-2021)

Table 45. Europe MMO Games Market Size by Application (2016-2021) (US$ Million)

Table 46. Europe MMO Games Market Share by Application (2016-2021)

Table 47. South Asia Key Players MMO Games Revenue (2016-2021) (US$ Million)

Table 48. South Asia Key Players MMO Games Market Share (2016-2021)

Table 49. South Asia MMO Games Market Size by Type (2016-2021) (US$ Million)

Table 50. South Asia MMO Games Market Share by Type (2016-2021)

Table 51. South Asia MMO Games Market Size by Application (2016-2021) (US$ Million)

Table 52. South Asia MMO Games Market Share by Application (2016-2021)

Table 53. Southeast Asia Key Players MMO Games Revenue (2016-2021) (US$ Million)

Table 54. Southeast Asia Key Players MMO Games Market Share (2016-2021)

Table 55. Southeast Asia MMO Games Market Size by Type (2016-2021) (US$ Million)

Table 56. Southeast Asia MMO Games Market Share by Type (2016-2021)

Table 57. Southeast Asia MMO Games Market Size by Application (2016-2021) (US$ Million)

Table 58. Southeast Asia MMO Games Market Share by Application (2016-2021)

Table 59. Middle East Key Players MMO Games Revenue (2016-2021) (US$ Million)

Table 60. Middle East Key Players MMO Games Market Share (2016-2021)

Table 61. Middle East MMO Games Market Size by Type (2016-2021) (US$ Million)

Table 62. Middle East MMO Games Market Share by Type (2016-2021)

Table 63. Middle East MMO Games Market Size by Application (2016-2021) (US$ Million)

Table 64. Middle East MMO Games Market Share by Application (2016-2021)

Table 65. Africa Key Players MMO Games Revenue (2016-2021) (US$ Million)

Table 66. Africa Key Players MMO Games Market Share (2016-2021)

Table 67. Africa MMO Games Market Size by Type (2016-2021) (US$ Million)

Table 68. Africa MMO Games Market Share by Type (2016-2021)

Table 69. Africa MMO Games Market Size by Application (2016-2021) (US$ Million)

Table 70. Africa MMO Games Market Share by Application (2016-2021)

Table 71. Oceania Key Players MMO Games Revenue (2016-2021) (US$ Million)

Table 72. Oceania Key Players MMO Games Market Share (2016-2021)

Table 73. Oceania MMO Games Market Size by Type (2016-2021) (US$ Million)

Table 74. Oceania MMO Games Market Share by Type (2016-2021)

Table 75. Oceania MMO Games Market Size by Application (2016-2021) (US$ Million)

Table 76. Oceania MMO Games Market Share by Application (2016-2021)

Table 77. South America Key Players MMO Games Revenue (2016-2021) (US$ Million)

Table 78. South America Key Players MMO Games Market Share (2016-2021)

Table 79. South America MMO Games Market Size by Type (2016-2021) (US$ Million)

Table 80. South America MMO Games Market Share by Type (2016-2021)

Table 81. South America MMO Games Market Size by Application (2016-2021) (US$ Million)

Table 82. South America MMO Games Market Share by Application (2016-2021)

Table 83. Rest of the World Key Players MMO Games Revenue (2016-2021) (US$ Million)

Table 84. Rest of the World Key Players MMO Games Market Share (2016-2021)

Table 85. Rest of the World MMO Games Market Size by Type (2016-2021) (US$ Million)

Table 86. Rest of the World MMO Games Market Share by Type (2016-2021)

Table 87. Rest of the World MMO Games Market Size by Application (2016-2021) (US$ Million)

Table 88. Rest of the World MMO Games Market Share by Application (2016-2021)

Table 89. Activision Blizzard MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 90. Electronic Arts (EA) MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 91. Giant Interactive Group MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 92. Table NCsoft Corporation MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 93. Ankama MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 94. Nexon MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 95. Gamigo AG MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 96. Tencent Holdings MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 97. Jagex Games Studio MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 98. Sony Online Entertainment MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 99. Ubisoft Entertainment SA MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 100. Riot Games MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 101. Valve Corporation MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 102. Wargaming.net MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 103. NetEase Inc MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 104. Perfect World Entertainment MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 105. Shanda Interactive Entertainment MMO Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 139. Research Programs/Design for This Report

Table 140. Key Data Information from Secondary Sources

Table 141. Key Data Information from Primary Sources





Figure 1. Global MMO Games Market Share by Type: 2021 VS 2027

Figure 2. MMO Role Play Games (MMORPG) Features

Figure 3. MMO First Person Shooter (MMOFPS) Features

Figure 4. MMO Real-time Strategy (MMORTS) Features

Figure 5. Other Features

Figure 11. Global MMO Games Market Share by Application: 2021 VS 2027

Figure 12. Mobile Case Studies

Figure 13. PC Case Studies

Figure 14. Game Consoles Case Studies

Figure 15. Other Case Studies

Figure 21. MMO Games Report Years Considered

Figure 22. Global MMO Games Market Size YoY Growth 2022-2027 (US$ Million)

Figure 23. Global MMO Games Market Share by Regions: 2022 VS 2027

Figure 24. Porter's Five Forces Analysis

Figure 25. North America MMO Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 26. East Asia MMO Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 27. Europe MMO Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 28. South Asia MMO Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 29. Southeast Asia MMO Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 30. Middle East MMO Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 31. Africa MMO Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 32. Oceania MMO Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 33. South America MMO Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 34. Rest of the World MMO Games Market Size YoY Growth (2016-2027) (US$ Million)

Figure 35. Activision Blizzard MMO Games Product Specification

Figure 36. Electronic Arts (EA) MMO Games Product Specification

Figure 37. Giant Interactive Group MMO Games Product Specification

Figure 38. NCsoft Corporation MMO Games Product Specification

Figure 39. Ankama MMO Games Product Specification

Figure 40. Nexon MMO Games Product Specification

Figure 41. Gamigo AG MMO Games Product Specification

Figure 42. Tencent Holdings MMO Games Product Specification

Figure 43. Jagex Games Studio MMO Games Product Specification

Figure 44. Sony Online Entertainment MMO Games Product Specification

Figure 45. Ubisoft Entertainment SA MMO Games Product Specification

Figure 46. Riot Games MMO Games Product Specification

Figure 47. Valve Corporation MMO Games Product Specification

Figure 48. Wargaming.net MMO Games Product Specification

Figure 49. NetEase Inc MMO Games Product Specification

Figure 50. Perfect World Entertainment MMO Games Product Specification

Figure 51. Shanda Interactive Entertainment MMO Games Product Specification

Figure 85. Key Executives Interviewed