Global Online Smartphone & Tablet Games Market Size, Status and Forecast 2024-2034
Global Online Smartphone & Tablet Games Scope and Market Size
Online Smartphone & Tablet Games market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Online Smartphone & Tablet Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Age in terms of revenue and forecast for the period 2016-2027.
Segment by Type
Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games
Segment by Age
18-25 Years Old
26-35 Years Old
36-45 Years Old
Above 45 Years Old
Below 18 Years Old
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
By Company
Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco
Table of Content
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Online Smartphone & Tablet Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Massively Multiplayer Online (MMO)
1.2.3 Simulation Games
1.2.4 Action/Adventure
1.2.5 Strategy Games
1.2.6 Sports Games
1.2.7 Role-Playing (RPG)
1.2.8 Educational Games
1.3 Market by Application
1.3.1 Global Online Smartphone & Tablet Games Market Share by Age: 2016 VS 2021 VS 2027
1.3.2 18-25 Years Old
1.3.3 26-35 Years Old
1.3.4 36-45 Years Old
1.3.5 Above 45 Years Old
1.3.6 Below 18 Years Old
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Online Smartphone & Tablet Games Market Perspective (2016-2027)
2.2 Online Smartphone & Tablet Games Growth Trends by Regions
2.2.1 Online Smartphone & Tablet Games Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Online Smartphone & Tablet Games Historic Market Share by Regions (2016-2021)
2.2.3 Online Smartphone & Tablet Games Forecasted Market Size by Regions (2022-2027)
2.3 Online Smartphone & Tablet Games Industry Dynamic
2.3.1 Online Smartphone & Tablet Games Market Trends
2.3.2 Online Smartphone & Tablet Games Market Drivers
2.3.3 Online Smartphone & Tablet Games Market Challenges
2.3.4 Online Smartphone & Tablet Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online Smartphone & Tablet Games Players by Revenue
3.1.1 Global Top Online Smartphone & Tablet Games Players by Revenue (2016-2021)
3.1.2 Global Online Smartphone & Tablet Games Revenue Market Share by Players (2016-2021)
3.2 Global Online Smartphone & Tablet Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Online Smartphone & Tablet Games Revenue
3.4 Global Online Smartphone & Tablet Games Market Concentration Ratio
3.4.1 Global Online Smartphone & Tablet Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Smartphone & Tablet Games Revenue in 2020
3.5 Online Smartphone & Tablet Games Key Players Head office and Area Served
3.6 Key Players Online Smartphone & Tablet Games Product Solution and Service
3.7 Date of Enter into Online Smartphone & Tablet Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Online Smartphone & Tablet Games Breakdown Data by Type
4.1 Global Online Smartphone & Tablet Games Historic Market Size by Type (2016-2021)
4.2 Global Online Smartphone & Tablet Games Forecasted Market Size by Type (2022-2027)
5 Online Smartphone & Tablet Games Breakdown Data by Age
5.1 Global Online Smartphone & Tablet Games Historic Market Size by Age (2016-2021)
5.2 Global Online Smartphone & Tablet Games Forecasted Market Size by Age (2022-2027)
6 North America
6.1 North America Online Smartphone & Tablet Games Market Size (2016-2027)
6.2 North America Online Smartphone & Tablet Games Market Size by Type
6.2.1 North America Online Smartphone & Tablet Games Market Size by Type (2016-2021)
6.2.2 North America Online Smartphone & Tablet Games Market Size by Type (2022-2027)
6.2.3 North America Online Smartphone & Tablet Games Market Size by Type (2016-2027)
6.3 North America Online Smartphone & Tablet Games Market Size by Age
6.3.1 North America Online Smartphone & Tablet Games Market Size by Age (2016-2021)
6.3.2 North America Online Smartphone & Tablet Games Market Size by Age (2022-2027)
6.3.3 North America Online Smartphone & Tablet Games Market Size by Age (2016-2027)
6.4 North America Online Smartphone & Tablet Games Market Size by Country
6.4.1 North America Online Smartphone & Tablet Games Market Size by Country (2016-2021)
6.4.2 North America Online Smartphone & Tablet Games Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Online Smartphone & Tablet Games Market Size (2016-2027)
7.2 Europe Online Smartphone & Tablet Games Market Size by Type
7.2.1 Europe Online Smartphone & Tablet Games Market Size by Type (2016-2021)
7.2.2 Europe Online Smartphone & Tablet Games Market Size by Type (2022-2027)
7.2.3 Europe Online Smartphone & Tablet Games Market Size by Type (2016-2027)
7.3 Europe Online Smartphone & Tablet Games Market Size by Age
7.3.1 Europe Online Smartphone & Tablet Games Market Size by Age (2016-2021)
7.3.2 Europe Online Smartphone & Tablet Games Market Size by Age (2022-2027)
7.3.3 Europe Online Smartphone & Tablet Games Market Size by Age (2016-2027)
7.4 Europe Online Smartphone & Tablet Games Market Size by Country
7.4.1 Europe Online Smartphone & Tablet Games Market Size by Country (2016-2021)
7.4.2 Europe Online Smartphone & Tablet Games Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Online Smartphone & Tablet Games Market Size (2016-2027)
8.2 Asia-Pacific Online Smartphone & Tablet Games Market Size by Type
8.2.1 Asia-Pacific Online Smartphone & Tablet Games Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Online Smartphone & Tablet Games Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Online Smartphone & Tablet Games Market Size by Type (2016-2027)
8.3 Asia-Pacific Online Smartphone & Tablet Games Market Size by Age
8.3.1 Asia-Pacific Online Smartphone & Tablet Games Market Size by Age (2016-2021)
8.3.2 Asia-Pacific Online Smartphone & Tablet Games Market Size by Age (2022-2027)
8.3.3 Asia-Pacific Online Smartphone & Tablet Games Market Size by Age (2016-2027)
8.4 Asia-Pacific Online Smartphone & Tablet Games Market Size by Region
8.4.1 Asia-Pacific Online Smartphone & Tablet Games Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Online Smartphone & Tablet Games Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Online Smartphone & Tablet Games Market Size (2016-2027)
9.2 Latin America Online Smartphone & Tablet Games Market Size by Type
9.2.1 Latin America Online Smartphone & Tablet Games Market Size by Type (2016-2021)
9.2.2 Latin America Online Smartphone & Tablet Games Market Size by Type (2022-2027)
9.2.3 Latin America Online Smartphone & Tablet Games Market Size by Type (2016-2027)
9.3 Latin America Online Smartphone & Tablet Games Market Size by Age
9.3.1 Latin America Online Smartphone & Tablet Games Market Size by Age (2016-2021)
9.3.2 Latin America Online Smartphone & Tablet Games Market Size by Age (2022-2027)
9.3.3 Latin America Online Smartphone & Tablet Games Market Size by Age (2016-2027)
9.4 Latin America Online Smartphone & Tablet Games Market Size by Country
9.4.1 Latin America Online Smartphone & Tablet Games Market Size by Country (2016-2021)
9.4.2 Latin America Online Smartphone & Tablet Games Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online Smartphone & Tablet Games Market Size (2016-2027)
10.2 Middle East & Africa Online Smartphone & Tablet Games Market Size by Type
10.2.1 Middle East & Africa Online Smartphone & Tablet Games Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Online Smartphone & Tablet Games Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Online Smartphone & Tablet Games Market Size by Type (2016-2027)
10.3 Middle East & Africa Online Smartphone & Tablet Games Market Size by Age
10.3.1 Middle East & Africa Online Smartphone & Tablet Games Market Size by Age (2016-2021)
10.3.2 Middle East & Africa Online Smartphone & Tablet Games Market Size by Age (2022-2027)
10.3.3 Middle East & Africa Online Smartphone & Tablet Games Market Size by Age (2016-2027)
10.4 Middle East & Africa Online Smartphone & Tablet Games Market Size by Country
10.4.1 Middle East & Africa Online Smartphone & Tablet Games Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Online Smartphone & Tablet Games Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Microsoft
11.1.1 Microsoft Company Details
11.1.2 Microsoft Business Overview
11.1.3 Microsoft Online Smartphone & Tablet Games Introduction
11.1.4 Microsoft Revenue in Online Smartphone & Tablet Games Business (2016-2021)
11.1.5 Microsoft Recent Development
11.2 Nintendo
11.2.1 Nintendo Company Details
11.2.2 Nintendo Business Overview
11.2.3 Nintendo Online Smartphone & Tablet Games Introduction
11.2.4 Nintendo Revenue in Online Smartphone & Tablet Games Business (2016-2021)
11.2.5 Nintendo Recent Development
11.3 Sony
11.3.1 Sony Company Details
11.3.2 Sony Business Overview
11.3.3 Sony Online Smartphone & Tablet Games Introduction
11.3.4 Sony Revenue in Online Smartphone & Tablet Games Business (2016-2021)
11.3.5 Sony Recent Development
11.4 Tencent
11.4.1 Tencent Company Details
11.4.2 Tencent Business Overview
11.4.3 Tencent Online Smartphone & Tablet Games Introduction
11.4.4 Tencent Revenue in Online Smartphone & Tablet Games Business (2016-2021)
11.4.5 Tencent Recent Development
11.5 Activision Blizzard
11.5.1 Activision Blizzard Company Details
11.5.2 Activision Blizzard Business Overview
11.5.3 Activision Blizzard Online Smartphone & Tablet Games Introduction
11.5.4 Activision Blizzard Revenue in Online Smartphone & Tablet Games Business (2016-2021)
11.5.5 Activision Blizzard Recent Development
11.6 Sega
11.6.1 Sega Company Details
11.6.2 Sega Business Overview
11.6.3 Sega Online Smartphone & Tablet Games Introduction
11.6.4 Sega Revenue in Online Smartphone & Tablet Games Business (2016-2021)
11.6.5 Sega Recent Development
11.7 Electronic Arts
11.7.1 Electronic Arts Company Details
11.7.2 Electronic Arts Business Overview
11.7.3 Electronic Arts Online Smartphone & Tablet Games Introduction
11.7.4 Electronic Arts Revenue in Online Smartphone & Tablet Games Business (2016-2021)
11.7.5 Electronic Arts Recent Development
11.8 Ubisoft
11.8.1 Ubisoft Company Details
11.8.2 Ubisoft Business Overview
11.8.3 Ubisoft Online Smartphone & Tablet Games Introduction
11.8.4 Ubisoft Revenue in Online Smartphone & Tablet Games Business (2016-2021)
11.8.5 Ubisoft Recent Development
11.9 Zynga
11.9.1 Zynga Company Details
11.9.2 Zynga Business Overview
11.9.3 Zynga Online Smartphone & Tablet Games Introduction
11.9.4 Zynga Revenue in Online Smartphone & Tablet Games Business (2016-2021)
11.9.5 Zynga Recent Development
11.10 Square Enix
11.10.1 Square Enix Company Details
11.10.2 Square Enix Business Overview
11.10.3 Square Enix Online Smartphone & Tablet Games Introduction
11.10.4 Square Enix Revenue in Online Smartphone & Tablet Games Business (2016-2021)
11.10.5 Square Enix Recent Development
11.11 NetEase Games
11.11.1 NetEase Games Company Details
11.11.2 NetEase Games Business Overview
11.11.3 NetEase Games Online Smartphone & Tablet Games Introduction
11.11.4 NetEase Games Revenue in Online Smartphone & Tablet Games Business (2016-2021)
11.11.5 NetEase Games Recent Development
11.12 NEXON
11.12.1 NEXON Company Details
11.12.2 NEXON Business Overview
11.12.3 NEXON Online Smartphone & Tablet Games Introduction
11.12.4 NEXON Revenue in Online Smartphone & Tablet Games Business (2016-2021)
11.12.5 NEXON Recent Development
11.13 NCSoft
11.13.1 NCSoft Company Details
11.13.2 NCSoft Business Overview
11.13.3 NCSoft Online Smartphone & Tablet Games Introduction
11.13.4 NCSoft Revenue in Online Smartphone & Tablet Games Business (2016-2021)
11.13.5 NCSoft Recent Development
11.14 Bandai Namco
11.14.1 Bandai Namco Company Details
11.14.2 Bandai Namco Business Overview
11.14.3 Bandai Namco Online Smartphone & Tablet Games Introduction
11.14.4 Bandai Namco Revenue in Online Smartphone & Tablet Games Business (2016-2021)
11.14.5 Bandai Namco Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details