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Post-pandemic Era Global Headset Market Segment Research Report 2024


Published on: 2024-01-04 | No of Pages : 212 | Industry : Electronics & Semiconductor Research Center

Publisher : XMR | Format : PDF

Post-pandemic Era Global Headset Market Segment Research Report 2024

Summary

The global economy is expected to expand 5.6% in 2021,global recovery is strong but uneven as many emerging market and developing economies continue to struggle with the COVID-19 pandemic, the world is unlikely to ever reach global herd immunity. However, the recovery in many countries is being held back by a resurgence of COVID-19 cases and lagging vaccination progress, as well as the withdrawal of policy support in some instances.

The annual U.S. economic growth rate slipped to -3.5% in 2020, but grew at a yearly pace of more than 6% in the previous two quarters of 2021. The economy of continental Europe bounced back in the second quarter after having contracted in both the fourth quarter of 2020 and the first quarter of 2021, as the vaccinations accelerated, and governments eased restrictions. Among major economies, the annualized growth rate was 6.1% in Germany, 3.6% in France, 11.2% in Italy, and 11.7% in Spain. The especially rapid growth in Spain and Italy was attributed to a surge in consumer spending, likely the result of an easing of economic restrictions.

Regional Economic ProspectsGrowth in the East Asia and Pacific is projected to accelerate by 7.7% in 2021, Central Asia is forecast to grow by 3.9% this year, economic activity in the Middle East and North Africa is forecast to advance by 2.4%, South Asia is projected to expand by 6.8%.

The global Headset market size was USD XX billion in 2021. It is likely to progress at a CAGR of XX% during the forecast period of 2022-2027, according to MR Accuracy Reports analysis, The segment in Headset market is estimated to reach a market value of USD XX billion by 2021 from an initial market value of USD XX billion in 2021. China market value in 2021 is about USD XX billion, and China Headset production is XX (K Units). US market value in 2021 is about USD XX billion, and US Headset production is XX (K Units). Europe market value in 2021 is about USD XX billion, and Europe Headset production is XX (K Units).

Regional Segmentation (Value; Revenue, USD Million, 2017 - 2027) of Headset Market by MR Accuracy Reports Include
USA
Europe
China
Japan
India
Korea
Southeast Asia
Competitive Analysis; Who are the Major Players in Headset Market?
Beats
Plantronics
Sennheiser
Sony
GN Netcom
Harman
Bose
JVC
Philips
Logitech
Skullcandy
Audio-Technica
Jawbone
Motorola
Monster
Samsung
LG
Major Type of Headset Covered in MR Accuracy Reports report
Wired Headset
Bluetooth Headset
Other Headset
Application Segments Covered in MR Accuracy Reports Market
Smartphone
PC
Wearable

For any other requirements, please feel free to contact us and we will provide you customized report.

Table of Content

Table of Contents

Global Headset Market Segment Research Report 2021
1. Research Scope
2. Market Overview
2.1 Product Introduction, Application, Picture
2.2 Global Headset Market by Value
2.2.1 Global Headset Revenue by Type
2.2.2 Global Headset Market by Value (%)
2.3 Global Headset Market by Production
2.3.1 Global Headset Production by Type
2.3.2 Global Headset Market by Production (%)

3. The Major Driver of Headset Industry
3.1 Historical & Forecast Global Headset Demand
3.2 Largest Application for Headset (2017-2027)
3.3 The Major Downstream Company in China Market 2021

4. Global and Regional Headset Market
4.1 Regional Market Size in Terms of Production & Demand (2021)
4.2 Regional Market Share in Terms of Revenue (2019-2027)
4.3 Concentration Ratio (CR5& CR10) of Headset Market
4.4 Mergers & Acquisitions, Expansion Plans

5. US Headset Production, Demand (2017-2027)
5.1 Current and Estimated Production Breakdown by Type
5.2 Current and Estimated Demand Breakdown by Type
5.3 Current and Estimated Demand Breakdown by Application
5.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
5.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

6. Europe Headset Production, Demand (2017-2027)
6.1 Current and Estimated Production Breakdown by Type
6.2 Current and Estimated Demand Breakdown by Type
6.3 Current and Estimated Demand Breakdown by Application
6.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
6.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

7. China Headset Production, Demand (2017-2027)
7.1 Current and Estimated Production Breakdown by Type
7.2 Current and Estimated Demand Breakdown by Type
7.3 Current and Estimated Demand Breakdown by Application
7.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
7.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

8. Japan Headset Production, Demand (2017-2027)
8.1 Current and Estimated Production Breakdown by Type
8.2 Current and Estimated Demand Breakdown by Type
8.3 Current and Estimated Demand Breakdown by Application
8.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
8.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

9. India Headset Production, Demand (2017-2027)
9.1 Current and Estimated Production Breakdown by Type
9.2 Current and Estimated Demand Breakdown by Type
9.3 Current and Estimated Demand Breakdown by Application
9.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
9.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

10. Korea Headset Production, Demand (2017-2027)
10.1 Current and Estimated Production Breakdown by Type
10.2 Current and Estimated Demand Breakdown by Type
10.3 Current and Estimated Demand Breakdown by Application
10.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
10.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

11. Southeast Asia Headset Production, Demand (2017-2027)
11.1 Current and Estimated Production Breakdown by Type
11.2 Current and Estimated Demand Breakdown by Type
11.3 Current and Estimated Demand Breakdown by Application
11.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
11.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

12. Global Headset Average Price Trend
12.1 Market Price for Each Type of Headset in US (2017-2021)
12.2 Market Price for Each Type of Headset in Europe (2017-2021)
12.3 Market Price for Each Type of Headset in China (2017-2021)
12.4 Market Price for Each Type of Headset in Japan (2017-2021)
12.5 Market Price for Each Type of Headset in India (2017-2021)
12.6 Market Price for Each Type of Headset in Korea (2017-2021)
12.7 Market Price for Each Type of Headset in Southeast Asia (2017-2021)

13. Industrial Chain (Impact of COVID-19)
13.1 Headset Industrial Chain Analysis
13.2 Downstream
13.3 Impact of COVID-19
13.4 Technology Trends of Headset

14. Headset Competitive Landscape
14.1 Beats
14.1.1 Beats Company Profiles
14.1.2 Beats Product Introduction
14.1.3 Beats Headset Sales, Revenue (2017-2021)
14.1.4 Strategic initiatives
14.2 Plantronics
14.2.1 Plantronics Company Profiles
14.2.2 Plantronics Product Introduction
14.2.3 Plantronics Headset Sales, Revenue (2017-2021)
14.2.4 Strategic initiatives
14.3 Sennheiser
14.3.1 Sennheiser Company Profiles
14.3.2 Sennheiser Product Introduction
14.3.3 Sennheiser Headset Sales, Revenue (2017-2021)
14.3.4 Strategic initiatives
14.4 Sony
14.4.1 Sony Company Profiles
14.4.2 Sony Product Introduction
14.4.3 Sony Headset Sales, Revenue (2017-2021)
14.4.4 Strategic initiatives
14.5 GN Netcom
14.5.1 GN Netcom Company Profiles
14.5.2 GN Netcom Product Introduction
14.5.3 GN Netcom Headset Sales, Revenue (2017-2021)
14.5.4 Strategic initiatives
14.6 Harman
14.6.1 Harman Company Profiles
14.6.2 Harman Product Introduction
14.6.3 Harman Headset Sales, Revenue (2017-2021)
14.6.4 Strategic initiatives
14.7 Bose
14.7.1 Bose Company Profiles
14.7.2 Bose Product Introduction
14.7.3 Bose Headset Sales, Revenue (2017-2021)
14.7.4 Strategic initiatives
14.8 JVC
14.8.1 JVC Company Profiles
14.8.2 JVC Product Introduction
14.8.3 JVC Headset Sales, Revenue (2017-2021)
14.8.4 Strategic initiatives
14.9 Philips
14.9.1 Philips Company Profiles
14.9.2 Philips Product Introduction
14.9.3 Philips Headset Sales, Revenue (2017-2021)
14.9.4 Strategic initiatives
14.10 Logitech
14.10.1 Logitech Company Profiles
14.10.2 Logitech Product Introduction
14.10.3 Logitech Headset Sales, Revenue (2017-2021)
14.10.4 Strategic initiatives
14.11 Skullcandy
14.12 Audio-Technica
14.13 Jawbone
14.14 Motorola
14.15 Monster
14.16 Samsung
14.17 LG
15. Conclusion


List of Figure

List of Tables and Figures

Figure 1. Total Demand by Application of Headset Industry (Volume)
Figure 2. Headset Production & Demand by Regions in 2021
Figure 3. Regional Market Share in Terms of Revenue (2021&2027)
Figure 4. The Top 10 and 5 Players Market Share by Headset Revenue in 2021
Figure 5. US Headset Production, Demand (2017-2027)
Figure 6. Production Breakdown by Type (%)
Figure 7. Demand Breakdown by Type (%)
Figure 8. Demand Breakdown by Application (%)
Figure 9. Revenue Breakdown by Type (%)
Figure 10. Revenue Breakdown by Application (%)
Figure 11. Europe Headset Production, Demand (2017-2027)
Figure 12. Production Breakdown by Type (%)
Figure 13. Demand Breakdown by Type (%)
Figure 14. Demand Breakdown by Application (%)
Figure 15. Revenue Breakdown by Type (%)
Figure 16. Revenue Breakdown by Application (%)
Figure 17. China Headset Production, Demand (2017-2027)
Figure 18. Production Breakdown by Type (%)
Figure 19. Demand Breakdown by Type (%)
Figure 20. Demand Breakdown by Application (%)
Figure 21. Current and Estimated Revenue Breakdown by Type
Figure 22. Revenue Breakdown by Type (%)
Figure 23. Revenue Breakdown by Application (%)
Figure 24. Japan Headset Production, Demand (2017-2027)
Figure 25. Production Breakdown by Type (%)
Figure 26. Demand Breakdown by Type (%)
Figure 27. Demand Breakdown by Application (%)
Figure 28. Revenue Breakdown by Type (%)
Figure 29. Revenue Breakdown by Application (%)
Figure 30. India Headset Production, Demand (2017-2027)
Figure 31. Production Breakdown by Type (%)
Figure 32. Demand Breakdown by Type (%)
Figure 33. Demand Breakdown by Application (%)
Figure 34. Revenue Breakdown by Type (%)
Figure 35. Revenue Breakdown by Application (%)
Figure 36. Korea Headset Production, Demand (2017-2027)
Figure 37. Production Breakdown by Type (%)
Figure 38. Demand Breakdown by Type (%)
Figure 39. Demand Breakdown by Application (%)
Figure 40. Revenue Breakdown by Type (%)
Figure 41. Revenue Breakdown by Application (%)
Figure 42. Southeast Asia Headset Production, Demand (2017-2027)
Figure 43. Current and Estimated Production Breakdown by Type (2017-2027)
Figure 44. Production Breakdown by Type (%)
Figure 45. Demand Breakdown by Type (%)
Figure 46. Revenue Breakdown by Type (%)
Figure 47. Revenue Breakdown by Application (%)
Figure 48. Industrial Chain
Table 1. Top Manufacturers and Market Segmentation
Table 2. Product Introduction, Application, Picture
Table 3. Headset Revenue, by Type (Million USD) (2017-2027)
Table 4. Headset Production, by Type (K Unit) (2017-2027)
Table 5. Headset Demand (K Unit) by Application (2017-2027)
Table 6. Headset Demand (Million USD) by Application (2017-2027)
Table 7. The Major Downstream Company in China
Table 8. Regional Market Share in Terms of Production & Demand (2021)
Table 9. Regional Market Share in Terms of Revenue (2021&2027)
Table 10. Ranking of Global Top Headset Companies by Revenue, Concentration Ratio in 2021
Table 11. Mergers & Acquisitions, Expansion Plans
Table 12. US Headset Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
Table 13. Current and Estimated Production Breakdown by Type (2017-2027)
Table 14. Current and Estimated Demand Breakdown by Type (2017-2027)
Table 15. Current and Estimated Demand Breakdown by Application (2017-2027)
Table 16. Current and Estimated Revenue Breakdown by Type
Table 17. Current and Estimated Revenue Breakdown by Application
Table 18. Europe Headset Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
Table 19. Current and Estimated Production Breakdown by Type (2017-2027)
Table 20. Current and Estimated Demand Breakdown by Type (2017-2027)
Table 21. Current and Estimated Demand Breakdown by Application (2017-2027)
Table 22. Current and Estimated Revenue Breakdown by Type
Table 23. Current and Estimated Revenue Breakdown by Application
Table 24. China Headset Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
Table 25. Table Current and Estimated Production Breakdown by Type
Table 26. Current and Estimated Demand Breakdown by Type
Table 27. Current and Estimated Demand Breakdown by Application
Table 28. Current and Estimated Revenue Breakdown by Application
Table 29. Japan Headset Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
Table 30. Current and Estimated Production Breakdown by Type (2017-2027)
Table 31. Current and Estimated Demand Breakdown by Type (2017-2027)
Table 32. Current and Estimated Demand Breakdown by Application (2017-2027)
Table 33. Current and Estimated Revenue Breakdown by Type
Table 34. Current and Estimated Revenue Breakdown by Application
Table 35. India Headset Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
Table 36. Current and Estimated Production Breakdown by Type (2017-2027)
Table 37. Current and Estimated Demand Breakdown by Type (2017-2027)
Table 38. Current and Estimated Demand Breakdown by Application (2017-2027)
Table 39. Current and Estimated Revenue Breakdown by Type
Table 40. Current and Estimated Revenue Breakdown by Application
Table 41. Korea Headset Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
Table 42. Current and Estimated Production Breakdown by Type (2017-2027)
Table 43. Current and Estimated Demand Breakdown by Type (2017-2027)
Table 44. Current and Estimated Demand Breakdown by Application (2017-2027)
Table 45. Current and Estimated Revenue Breakdown by Type
Table 46. Current and Estimated Revenue Breakdown by Application
Table 47. Southeast Asia Headset Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
Table 48. Table Current and Estimated Demand Breakdown by Type (2017-2027)
Table 49. Current and Estimated Demand Breakdown by Application (2017-2027)
Table 50. Current and Estimated Revenue Breakdown by Type
Table 51. Current and Estimated Revenue Breakdown by Application
Table 52. Market Price (USD/Unit) for Each Type of Headset in US (2017-2021)
Table 53. Market Price (USD/Unit) for Each Type of Headset in Europe (2017-2021)
Table 54. Market Price (USD/Unit) for Each Type of Headset in China (2017-2021)
Table 55. Market Price (USD/Unit) for Each Type of Headset in Japan (2017-2021)
Table 56. Market Price (USD/Unit) for Each Type of Headset in India (2017-2021)
Table 57. Market Price (USD/Unit) for Each Type of Headset in Korea (2017-2021)
Table 58. Market Price (USD/Unit) for Each Type of Headset in Southeast Asia (2017-2021)
Table 59. Key Downstream Customer in Each Application Field
Table 60. Beats Profiles
Table 61. Beats Headset Product Introduction
Table 62. Beats Headset Sales (Unit), Revenue (Million USD) (2017-2021)
Table 63. Beats Strategic initiatives
Table 64. Plantronics Profiles
Table 65. Plantronics Headset Product Introduction
Table 66. Plantronics Headset Sales (Unit), Revenue (Million USD) (2017-2021)
Table 67. Plantronics Strategic initiatives
Table 68. Sennheiser Profiles
Table 69. Sennheiser Headset Product Introduction
Table 70. Sennheiser Headset Sales (Unit), Revenue (Million USD) (2017-2021)
Table 71. Sennheiser Strategic initiatives
Table 72. Sony Profiles
Table 73. Sony Headset Product Introduction
Table 74. Sony Headset Sales (Unit), Revenue (Million USD) (2017-2021)
Table 75. Sony Strategic initiatives
Table 76. GN Netcom Profiles
Table 77. GN Netcom Headset Product Introduction
Table 78. GN Netcom Headset Sales (Unit), Revenue (Million USD) (2017-2021)
Table 79. GN Netcom Strategic initiatives
Table 80. Harman Profiles
Table 81. Harman Headset Product Introduction
Table 82. Harman Headset Sales (Unit), Revenue (Million USD) (2017-2021)
Table 83. Harman Strategic initiatives
Table 84. Bose Profiles
Table 85. Bose Headset Product Introduction
Table 86. Bose Headset Sales (Unit), Revenue (Million USD) (2017-2021)
Table 87. Bose Strategic initiatives
Table 88. JVC Profiles
Table 89. JVC Headset Product Introduction
Table 90. JVC Headset Sales (Unit), Revenue (Million USD) (2017-2021)
Table 91. JVC Strategic initiatives
Table 92. Philips Profiles
Table 93. Philips Headset Product Introduction
Table 94. Philips Headset Sales (Unit), Revenue (Million USD) (2017-2021)
Table 95. Philips Strategic initiatives
Table 97. Logitech Profiles
Table 98. Logitech Headset Product Introduction
Table 99. Logitech Headset Sales (Unit), Revenue (Million USD) (2017-2021)
Table 100. Logitech Strategic initiatives
Table 101. Skullcandy Profiles
Table 102. Skullcandy Headset Product Introduction
Table 103. Skullcandy Headset Sales (Unit), Revenue (Million USD) (2017-2021)
Table 104. Skullcandy Strategic initiatives
Table 105. Audio-Technica Profiles
Table 106. Audio-Technica Headset Product Introduction
Table 107. Audio-Technica Headset Sales (Unit), Revenue (Million USD) (2017-2021)
Table 108. Audio-Technica Strategic initiatives
Table 109. Jawbone Profiles
Table 110. Jawbone Headset Product Introduction
Table 111. Jawbone Headset Sales (Unit), Revenue (Million USD) (2017-2021)
Table 112. Jawbone Strategic initiatives
Table 113. Motorola Profiles
Table 114. Motorola Headset Product Introduction
Table 115. Motorola Headset Sales (Unit), Revenue (Million USD) (2017-2021)
Table 116. Motorola Strategic initiatives
Table 117. Monster Profiles
Table 118. Monster Headset Product Introduction
Table 119. Monster Headset Sales (Unit), Revenue (Million USD) (2017-2021)
Table 120. Monster Strategic initiatives
Table 121. Samsung Profiles
Table 122. Samsung Headset Product Introduction
Table 123. Samsung Headset Sales (Unit), Revenue (Million USD) (2017-2021)
Table 124. Samsung Strategic initiatives
Table 125. LG Profiles
Table 126. LG Headset Product Introduction
Table 127. LG Headset Sales (Unit), Revenue (Million USD) (2017-2021)