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Global Virtual Reality Head-Mounted Display (VR HMD) Market Research Report 2024


Published on: 2024-01-04 | No of Pages : 116 | Industry : Electronics & Semiconductor

Publisher : q | Format : PDF

Global Virtual Reality Head-Mounted Display (VR HMD) Market Research Report 2024

The research report includes specific segments by region (country), by manufacturers, by Type and by Application. Each type provides information about the production during the forecast period of 2016 to 2027. by Application segment also provides consumption during the forecast period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

Segment by Type
Mobile VR HMDs
PC-based HMDs
Console-based HMDs
All-in-One HMDs


Segment by Application


Healthcare
Education
Defense and Aerospace
Construction
Retail
Automotive
Media and Entertainment
Others




By Company


Sony
Google
Microsoft
Samsung
HTC Corporation
Oculus (Facebook)
Leap Motion (Ultrahaptics)
CyberGlove Systems
Vuzix
EON Reality
STMicroelectronics

Production by Region


North America
Europe
China
Japan
South Korea
Taiwan

Consumption by Region


North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE

Table of Content

1 Virtual Reality Head-Mounted Display (VR HMD) Market Overview
1.1 Product Overview and Scope of Virtual Reality Head-Mounted Display (VR HMD)
1.2 Virtual Reality Head-Mounted Display (VR HMD) Segment by Type
1.2.1 Global Virtual Reality Head-Mounted Display (VR HMD) Market Size Growth Rate Analysis by Type 2021 VS 2027
1.2.2 Mobile VR HMDs
1.2.3 PC-based HMDs
1.2.4 Console-based HMDs
1.2.5 All-in-One HMDs
1.3 Virtual Reality Head-Mounted Display (VR HMD) Segment by Application
1.3.1 Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Comparison by Application: 2016 VS 2021 VS 2027
1.3.2 Healthcare
1.3.3 Education
1.3.4 Defense and Aerospace
1.3.5 Construction
1.3.6 Retail
1.3.7 Automotive
1.3.8 Media and Entertainment
1.3.9 Others
1.4 Global Market Growth Prospects
1.4.1 Global Virtual Reality Head-Mounted Display (VR HMD) Revenue Estimates and Forecasts (2016-2027)
1.4.2 Global Virtual Reality Head-Mounted Display (VR HMD) Production Estimates and Forecasts (2016-2027)
1.5 Global Virtual Reality Head-Mounted Display (VR HMD) Market by Region
1.5.1 Global Virtual Reality Head-Mounted Display (VR HMD) Market Size Estimates and Forecasts by Region: 2016 VS 2021 VS 2027
1.5.2 North America Virtual Reality Head-Mounted Display (VR HMD) Estimates and Forecasts (2016-2027)
1.5.3 Europe Virtual Reality Head-Mounted Display (VR HMD) Estimates and Forecasts (2016-2027)
1.5.5 China Virtual Reality Head-Mounted Display (VR HMD) Estimates and Forecasts (2016-2027)
1.5.5 Japan Virtual Reality Head-Mounted Display (VR HMD) Estimates and Forecasts (2016-2027)
1.5.6 South Korea Virtual Reality Head-Mounted Display (VR HMD) Estimates and Forecasts (2016-2027)
1.5.7 Taiwan Virtual Reality Head-Mounted Display (VR HMD) Estimates and Forecasts (2016-2027)

2 Market Competition by Manufacturers
2.1 Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share by Manufacturers (2016-2021)
2.2 Global Virtual Reality Head-Mounted Display (VR HMD) Revenue Market Share by Manufacturers (2016-2021)
2.3 Virtual Reality Head-Mounted Display (VR HMD) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.4 Global Virtual Reality Head-Mounted Display (VR HMD) Average Price by Manufacturers (2016-2021)
2.5 Manufacturers Virtual Reality Head-Mounted Display (VR HMD) Production Sites, Area Served, Product Types
2.6 Virtual Reality Head-Mounted Display (VR HMD) Market Competitive Situation and Trends
2.6.1 Virtual Reality Head-Mounted Display (VR HMD) Market Concentration Rate
2.6.2 Global 5 and 10 Largest Virtual Reality Head-Mounted Display (VR HMD) Players Market Share by Revenue
2.6.3 Mergers & Acquisitions, Expansion

3 Production and Capacity by Region
3.1 Global Production of Virtual Reality Head-Mounted Display (VR HMD) Market Share by Region (2016-2021)
3.2 Global Virtual Reality Head-Mounted Display (VR HMD) Revenue Market Share by Region (2016-2021)
3.3 Global Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
3.4 North America Virtual Reality Head-Mounted Display (VR HMD) Production
3.4.1 North America Virtual Reality Head-Mounted Display (VR HMD) Production Growth Rate (2016-2021)
3.4.2 North America Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
3.5 Europe Virtual Reality Head-Mounted Display (VR HMD) Production
3.5.1 Europe Virtual Reality Head-Mounted Display (VR HMD) Production Growth Rate (2016-2021)
3.5.2 Europe Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
3.6 China Virtual Reality Head-Mounted Display (VR HMD) Production
3.6.1 China Virtual Reality Head-Mounted Display (VR HMD) Production Growth Rate (2016-2021)
3.6.2 China Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
3.7 Japan Virtual Reality Head-Mounted Display (VR HMD) Production
3.7.1 Japan Virtual Reality Head-Mounted Display (VR HMD) Production Growth Rate (2016-2021)
3.7.2 Japan Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
3.8 South Korea Virtual Reality Head-Mounted Display (VR HMD) Production
3.8.1 South Korea Virtual Reality Head-Mounted Display (VR HMD) Production Growth Rate (2016-2021)
3.8.2 South Korea Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
3.9 Taiwan Virtual Reality Head-Mounted Display (VR HMD) Production
3.9.1 Taiwan Virtual Reality Head-Mounted Display (VR HMD) Production Growth Rate (2016-2021)
3.9.2 Taiwan Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)

4 Global Virtual Reality Head-Mounted Display (VR HMD) Consumption by Region
4.1 Global Virtual Reality Head-Mounted Display (VR HMD) Consumption by Region
4.1.1 Global Virtual Reality Head-Mounted Display (VR HMD) Consumption by Region
4.1.2 Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Region
4.2 North America
4.2.1 North America Virtual Reality Head-Mounted Display (VR HMD) Consumption by Country
4.2.2 U.S.
4.2.3 Canada
4.3 Europe
4.3.1 Europe Virtual Reality Head-Mounted Display (VR HMD) Consumption by Country
4.3.2 Germany
4.3.3 France
4.3.4 U.K.
4.3.5 Italy
4.3.6 Russia
4.4 Asia Pacific
4.4.1 Asia Pacific Virtual Reality Head-Mounted Display (VR HMD) Consumption by Region
4.4.2 China
4.4.3 Japan
4.4.4 South Korea
4.4.5 Taiwan
4.4.6 Southeast Asia
4.4.7 India
4.4.8 Australia
4.5 Latin America
4.5.1 Latin America Virtual Reality Head-Mounted Display (VR HMD) Consumption by Country
4.5.2 Mexico
4.5.3 Brazil

5 Production, Revenue, Price Trend by Type
5.1 Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share by Type (2016-2021)
5.2 Global Virtual Reality Head-Mounted Display (VR HMD) Revenue Market Share by Type (2016-2021)
5.3 Global Virtual Reality Head-Mounted Display (VR HMD) Price by Type (2016-2021)

6 Consumption Analysis by Application
6.1 Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Application (2016-2021)
6.2 Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Growth Rate by Application (2016-2021)

7 Key Companies Profiled
7.1 Sony
7.1.1 Sony Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
7.1.2 Sony Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.1.3 Sony Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
7.1.4 Sony Main Business and Markets Served
7.1.5 Sony Recent Developments/Updates
7.2 Google
7.2.1 Google Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
7.2.2 Google Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.2.3 Google Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
7.2.4 Google Main Business and Markets Served
7.2.5 Google Recent Developments/Updates
7.3 Microsoft
7.3.1 Microsoft Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
7.3.2 Microsoft Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.3.3 Microsoft Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
7.3.4 Microsoft Main Business and Markets Served
7.3.5 Microsoft Recent Developments/Updates
7.4 Samsung
7.4.1 Samsung Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
7.4.2 Samsung Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.4.3 Samsung Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
7.4.4 Samsung Main Business and Markets Served
7.4.5 Samsung Recent Developments/Updates
7.5 HTC Corporation
7.5.1 HTC Corporation Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
7.5.2 HTC Corporation Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.5.3 HTC Corporation Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
7.5.4 HTC Corporation Main Business and Markets Served
7.5.5 HTC Corporation Recent Developments/Updates
7.6 Oculus (Facebook)
7.6.1 Oculus (Facebook) Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
7.6.2 Oculus (Facebook) Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.6.3 Oculus (Facebook) Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
7.6.4 Oculus (Facebook) Main Business and Markets Served
7.6.5 Oculus (Facebook) Recent Developments/Updates
7.7 Leap Motion (Ultrahaptics)
7.7.1 Leap Motion (Ultrahaptics) Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
7.7.2 Leap Motion (Ultrahaptics) Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.7.3 Leap Motion (Ultrahaptics) Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
7.7.4 Leap Motion (Ultrahaptics) Main Business and Markets Served
7.7.5 Leap Motion (Ultrahaptics) Recent Developments/Updates
7.8 CyberGlove Systems
7.8.1 CyberGlove Systems Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
7.8.2 CyberGlove Systems Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.8.3 CyberGlove Systems Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
7.8.4 CyberGlove Systems Main Business and Markets Served
7.7.5 CyberGlove Systems Recent Developments/Updates
7.9 Vuzix
7.9.1 Vuzix Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
7.9.2 Vuzix Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.9.3 Vuzix Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
7.9.4 Vuzix Main Business and Markets Served
7.9.5 Vuzix Recent Developments/Updates
7.10 EON Reality
7.10.1 EON Reality Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
7.10.2 EON Reality Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.10.3 EON Reality Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
7.10.4 EON Reality Main Business and Markets Served
7.10.5 EON Reality Recent Developments/Updates
7.11 STMicroelectronics
7.11.1 STMicroelectronics Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
7.11.2 STMicroelectronics Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.11.3 STMicroelectronics Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue, Price and Gross Margin (2016-2021)
7.11.4 STMicroelectronics Main Business and Markets Served
7.11.5 STMicroelectronics Recent Developments/Updates

8 Virtual Reality Head-Mounted Display (VR HMD) Manufacturing Cost Analysis
8.1 Virtual Reality Head-Mounted Display (VR HMD) Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Key Raw Materials Price Trend
8.1.3 Key Suppliers of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.3 Manufacturing Process Analysis of Virtual Reality Head-Mounted Display (VR HMD)
8.4 Virtual Reality Head-Mounted Display (VR HMD) Industrial Chain Analysis

9 Marketing Channel, Distributors and Customers
9.1 Marketing Channel
9.2 Virtual Reality Head-Mounted Display (VR HMD) Distributors List
9.3 Virtual Reality Head-Mounted Display (VR HMD) Customers

10 Market Dynamics
10.1 Virtual Reality Head-Mounted Display (VR HMD) Industry Trends
10.2 Virtual Reality Head-Mounted Display (VR HMD) Growth Drivers
10.3 Virtual Reality Head-Mounted Display (VR HMD) Market Challenges
10.4 Virtual Reality Head-Mounted Display (VR HMD) Market Restraints

11 Production and Supply Forecast
11.1 Global Forecasted Production of Virtual Reality Head-Mounted Display (VR HMD) by Region (2022-2027)
11.2 North America Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue Forecast (2022-2027)
11.3 Europe Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue Forecast (2022-2027)
11.4 China Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue Forecast (2022-2027)
11.5 Japan Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue Forecast (2022-2027)
11.6 South Korea Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue Forecast (2022-2027)
11.7 Taiwan Virtual Reality Head-Mounted Display (VR HMD) Production, Revenue Forecast (2022-2027)

12 Consumption and Demand Forecast
12.1 Global Forecasted Demand Analysis of Virtual Reality Head-Mounted Display (VR HMD)
12.2 North America Forecasted Consumption of Virtual Reality Head-Mounted Display (VR HMD) by Country
12.3 Europe Market Forecasted Consumption of Virtual Reality Head-Mounted Display (VR HMD) by Country
12.4 Asia Pacific Market Forecasted Consumption of Virtual Reality Head-Mounted Display (VR HMD) by Region
12.5 Latin America Forecasted Consumption of Virtual Reality Head-Mounted Display (VR HMD) by Country
13 Forecast by Type and by Application (2022-2027)
13.1 Global Production, Revenue and Price Forecast by Type (2022-2027)
13.1.1 Global Forecasted Production of Virtual Reality Head-Mounted Display (VR HMD) by Type (2022-2027)
13.1.2 Global Forecasted Revenue of Virtual Reality Head-Mounted Display (VR HMD) by Type (2022-2027)
13.1.3 Global Forecasted Price of Virtual Reality Head-Mounted Display (VR HMD) by Type (2022-2027)
13.2 Global Forecasted Consumption of Virtual Reality Head-Mounted Display (VR HMD) by Application (2022-2027)
14 Research Finding and Conclusion

15 Methodology and Data Source
15.1 Methodology/Research Approach
15.1.1 Research Programs/Design
15.1.2 Market Size Estimation
15.1.3 Market Breakdown and Data Triangulation
15.2 Data Source
15.2.1 Secondary Sources
15.2.2 Primary Sources
15.3 Author List
15.4 Disclaimer

List of Figure

List of Tables
Table 1. Global Virtual Reality Head-Mounted Display (VR HMD) Market Size by Type (K Units) & (US$ Million) (2021 VS 2027)
Table 2. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption (K Units) Comparison by Application: 2016 VS 2021 VS 2027
Table 3. Virtual Reality Head-Mounted Display (VR HMD) Market Size Comparison by Region: 2016 VS 2021 VS 2027
Table 4. Global Virtual Reality Head-Mounted Display (VR HMD) Production Capacity (K Units) by Manufacturers
Table 5. Global Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) by Manufacturers (2016-2021)
Table 6. Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share by Manufacturers (2016-2021)
Table 7. Global Virtual Reality Head-Mounted Display (VR HMD) Revenue (US$ Million) by Manufacturers (2016-2021)
Table 8. Global Virtual Reality Head-Mounted Display (VR HMD) Revenue Share by Manufacturers (2016-2021)
Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Virtual Reality Head-Mounted Display (VR HMD) as of 2020)
Table 10. Global Market Virtual Reality Head-Mounted Display (VR HMD) Average Price (US$/Unit) of Key Manufacturers (2016-2021)
Table 11. Manufacturers Virtual Reality Head-Mounted Display (VR HMD) Production Sites and Area Served
Table 12. Manufacturers Virtual Reality Head-Mounted Display (VR HMD) Product Types
Table 13. Mergers & Acquisitions, Expansion
Table 14. Global Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) by Region (2016-2021)
Table 15. Global Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) by Region (2016-2021)
Table 16. Global Virtual Reality Head-Mounted Display (VR HMD) Revenue (US$ Million) by Region (2016-2021)
Table 17. Global Virtual Reality Head-Mounted Display (VR HMD) Revenue Market Share by Region (2016-2021)
Table 18. Global Virtual Reality Head-Mounted Display (VR HMD) Production Capacity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 19. North America Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 20. Europe Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 21. China Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 22. Japan Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 23. South Korea Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 24. Taiwan Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 25. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Market by Region (2016-2021) & (K Units)
Table 26. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Region (2016-2021)
Table 27. North America Virtual Reality Head-Mounted Display (VR HMD) Consumption by Country (2016-2021) & (K Units)
Table 28. Europe Virtual Reality Head-Mounted Display (VR HMD) Consumption by Country (2016-2021) & (K Units)
Table 29. Asia Pacific Virtual Reality Head-Mounted Display (VR HMD) Consumption by Region (2016-2021) & (K Units)
Table 30. Latin America Virtual Reality Head-Mounted Display (VR HMD) Consumption by Countries (2016-2021) & (K Units)
Table 31. Global Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) by Type (2016-2021)
Table 32. Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share by Type (2016-2021)
Table 33. Global Virtual Reality Head-Mounted Display (VR HMD) Revenue (US$ Million) by Type (2016-2021)
Table 34. Global Virtual Reality Head-Mounted Display (VR HMD) Revenue Share by Type (2016-2021)
Table 35. Global Virtual Reality Head-Mounted Display (VR HMD) Price (US$/Unit) by Type (2016-2021)
Table 36. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption by Application (2016-2021) & (K Units)
Table 37. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Application (2016-2021)
Table 38. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Growth Rate by Application (2016-2021)
Table 39. Sony Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
Table 40. Sony Specification and Application
Table 41. Sony Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 42. Sony Main Business and Markets Served
Table 43. Sony Recent Developments/Updates
Table 44. Google Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
Table 45. Google Specification and Application
Table 46. Google Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 47. Google Main Business and Markets Served
Table 48. Google Recent Developments/Updates
Table 49. Microsoft Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
Table 50. Microsoft Specification and Application
Table 51. Microsoft Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 52. Microsoft Main Business and Markets Served
Table 53. Microsoft Recent Developments/Updates
Table 54. Samsung Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
Table 55. Samsung Specification and Application
Table 56. Samsung Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 57. Samsung Main Business and Markets Served
Table 58. Samsung Recent Developments/Updates
Table 59. HTC Corporation Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
Table 60. HTC Corporation Specification and Application
Table 61. HTC Corporation Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 62. HTC Corporation Main Business and Markets Served
Table 63. HTC Corporation Recent Developments/Updates
Table 64. Oculus (Facebook) Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
Table 65. Oculus (Facebook) Specification and Application
Table 66. Oculus (Facebook) Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 67. Oculus (Facebook) Main Business and Markets Served
Table 68. Oculus (Facebook) Recent Developments/Updates
Table 69. Leap Motion (Ultrahaptics) Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
Table 70. Leap Motion (Ultrahaptics) Specification and Application
Table 71. Leap Motion (Ultrahaptics) Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 72. Leap Motion (Ultrahaptics) Main Business and Markets Served
Table 73. Leap Motion (Ultrahaptics) Recent Developments/Updates
Table 74. CyberGlove Systems Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
Table 75. CyberGlove Systems Specification and Application
Table 76. CyberGlove Systems Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 77. CyberGlove Systems Main Business and Markets Served
Table 78. CyberGlove Systems Recent Developments/Updates
Table 79. Vuzix Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
Table 80. Vuzix Specification and Application
Table 81. Vuzix Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 82. Vuzix Main Business and Markets Served
Table 83. Vuzix Recent Developments/Updates
Table 84. EON Reality Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
Table 85. EON Reality Specification and Application
Table 86. EON Reality Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 87. EON Reality Main Business and Markets Served
Table 88. EON Reality Recent Developments/Updates
Table 89. STMicroelectronics Virtual Reality Head-Mounted Display (VR HMD) Corporation Information
Table 90. STMicroelectronics Specification and Application
Table 91. STMicroelectronics Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 92. STMicroelectronics Main Business and Markets Served
Table 93. STMicroelectronics Recent Developments/Updates
Table 94. Production Base and Market Concentration Rate of Raw Material
Table 95. Key Suppliers of Raw Materials
Table 96. Virtual Reality Head-Mounted Display (VR HMD) Distributors List
Table 97. Virtual Reality Head-Mounted Display (VR HMD) Customers List
Table 98. Virtual Reality Head-Mounted Display (VR HMD) Market Trends
Table 99. Virtual Reality Head-Mounted Display (VR HMD) Growth Drivers
Table 100. Virtual Reality Head-Mounted Display (VR HMD) Market Challenges
Table 101. Virtual Reality Head-Mounted Display (VR HMD) Market Restraints
Table 102. Global Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) Forecast by Region (2022-2027)
Table 103. North America Virtual Reality Head-Mounted Display (VR HMD) Consumption Forecast by Country (2022-2027) & (K Units)
Table 104. Europe Virtual Reality Head-Mounted Display (VR HMD) Consumption Forecast by Country (2022-2027) & (K Units)
Table 105. Asia Pacific Virtual Reality Head-Mounted Display (VR HMD) Consumption Forecast by Region (2022-2027) & (K Units)
Table 106. Latin America Virtual Reality Head-Mounted Display (VR HMD) Consumption Forecast by Country (2022-2027) & (K Units)
Table 107. Global Virtual Reality Head-Mounted Display (VR HMD) Production Forecast by Type (2022-2027) & (K Units)
Table 108. Global Virtual Reality Head-Mounted Display (VR HMD) Revenue Forecast by Type (2022-2027) & (US$ Million)
Table 109. Global Virtual Reality Head-Mounted Display (VR HMD) Price Forecast by Type (2022-2027) & (US$/Unit)
Table 110. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption (K Units) Forecast by Application (2022-2027)
Table 111. Research Programs/Design for This Report
Table 112. Key Data Information from Secondary Sources
Table 113. Key Data Information from Primary Sources
List of Figures
Figure 1. Product Picture of Virtual Reality Head-Mounted Display (VR HMD)
Figure 2. Global Virtual Reality Head-Mounted Display (VR HMD) Market Share by Type: 2020 VS 2027
Figure 3. Mobile VR HMDs Product Picture
Figure 4. PC-based HMDs Product Picture
Figure 5. Console-based HMDs Product Picture
Figure 6. All-in-One HMDs Product Picture
Figure 7. Global Virtual Reality Head-Mounted Display (VR HMD) Market Share by Application: 2020 VS 2027
Figure 8. Healthcare
Figure 9. Education
Figure 10. Defense and Aerospace
Figure 11. Construction
Figure 12. Retail
Figure 13. Automotive
Figure 14. Media and Entertainment
Figure 15. Others
Figure 16. Global Virtual Reality Head-Mounted Display (VR HMD) Revenue (US$ Million), 2016 VS 2021 VS 2027
Figure 17. Global Virtual Reality Head-Mounted Display (VR HMD) Revenue (US$ Million) (2016-2027)
Figure 18. Global Virtual Reality Head-Mounted Display (VR HMD) Production Capacity (K Units) & (2016-2027)
Figure 19. Global Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) & (2016-2027)
Figure 20. North America Virtual Reality Head-Mounted Display (VR HMD) Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 21. Europe Virtual Reality Head-Mounted Display (VR HMD) Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 22. China Virtual Reality Head-Mounted Display (VR HMD) Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 23. Japan Virtual Reality Head-Mounted Display (VR HMD) Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 24. South Korea Virtual Reality Head-Mounted Display (VR HMD) Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 25. Taiwan Virtual Reality Head-Mounted Display (VR HMD) Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 26. Virtual Reality Head-Mounted Display (VR HMD) Production Share by Manufacturers in 2020
Figure 27. Global Virtual Reality Head-Mounted Display (VR HMD) Revenue Share by Manufacturers in 2020
Figure 28. Virtual Reality Head-Mounted Display (VR HMD) Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020
Figure 29. Global Market Virtual Reality Head-Mounted Display (VR HMD) Average Price (US$/Unit) of Key Manufacturers in 2020
Figure 30. The Global 5 and 10 Largest Players: Market Share by Virtual Reality Head-Mounted Display (VR HMD) Revenue in 2020
Figure 31. Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share by Region (2016-2021)
Figure 32. North America Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) Growth Rate (2016-2021)
Figure 33. Europe Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) Growth Rate (2016-2021)
Figure 34. China Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) Growth Rate (2016-2021)
Figure 35. Japan Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) Growth Rate (2016-2021)
Figure 36. South Korea Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) Growth Rate (2016-2021)
Figure 37. Taiwan Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) Growth Rate (2016-2021)
Figure 38. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Region (2016-2021)
Figure 39. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Region in 2020
Figure 40. North America Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 41. North America Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Country in 2020
Figure 42. Canada Virtual Reality Head-Mounted Display (VR HMD) Consumption Growth Rate (2016-2021) & (K Units)
Figure 43. U.S. Virtual Reality Head-Mounted Display (VR HMD) Consumption Growth Rate (2016-2021) & (K Units)
Figure 44. Europe Virtual Reality Head-Mounted Display (VR HMD) Consumption Growth Rate (2016-2021) & (K Units)
Figure 45. Europe Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Country in 2020
Figure 46. Germany America Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 47. France Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 48. U.K. Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 49. Italy Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 50. Russia Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 51. Asia Pacific Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 52. Asia Pacific Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Regions in 2020
Figure 53. China Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 54. Japan Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 55. South Korea Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 56. Taiwan Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 57. Southeast Asia Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 58. India Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 59. Australia Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 60. Latin America Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 61. Latin America Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Country in 2020
Figure 62. Mexico Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 63. Brazil Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2016-2021) & (K Units)
Figure 64. Production Market Share of Virtual Reality Head-Mounted Display (VR HMD) by Type (2016-2021)
Figure 65. Production Market Share of Virtual Reality Head-Mounted Display (VR HMD) by Type in 2020
Figure 66. Revenue Share of Virtual Reality Head-Mounted Display (VR HMD) by Type (2016-2021)
Figure 67. Revenue Market Share of Virtual Reality Head-Mounted Display (VR HMD) by Type in 2020
Figure 68. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Application (2016-2021)
Figure 69. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Application in 2020
Figure 70. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Growth Rate by Application (2016-2021)
Figure 71. Key Raw Materials Price Trend
Figure 72. Manufacturing Cost Structure of Virtual Reality Head-Mounted Display (VR HMD)
Figure 73. Manufacturing Process Analysis of Virtual Reality Head-Mounted Display (VR HMD)
Figure 74. Virtual Reality Head-Mounted Display (VR HMD) Industrial Chain Analysis
Figure 75. Channels of Distribution
Figure 76. Distributors Profiles
Figure 77. Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share Forecast by Region (2022-2027)
Figure 78. North America Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) Growth Rate Forecast (2022-2027)
Figure 79. Europe Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) Growth Rate Forecast (2022-2027)
Figure 80. China Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) Growth Rate Forecast (2022-2027)
Figure 81. Japan Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) Growth Rate Forecast (2022-2027)
Figure 82. South Korea Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) Growth Rate Forecast (2022-2027)
Figure 83. Taiwan Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) Growth Rate Forecast (2022-2027)
Figure 84. Global Forecasted Demand Analysis of Virtual Reality Head-Mounted Display (VR HMD) (2015-2027) & (K Units)
Figure 85. Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share Forecast by Type (2022-2027)
Figure 86. Global Virtual Reality Head-Mounted Display (VR HMD) Revenue Market Share Forecast by Type (2022-2027)
Figure 87. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Forecast by Application (2022-2027)
Figure 88. Bottom-up and Top-down Approaches for This Report
Figure 89. Data Triangulation