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Esport


Published on: 2024-01-04 | No of Pages : 125 | Industry : Service & Software

Publisher : MRA Reports | Format : PDF&Excel

Esport

The global Esport market is expected to reach US$ XX Million by 2027, with a CAGR of XX% from 2020 to 2027, based on MRA Reports newly published report.

The prime objective of this report is to provide the insights on the post COVID-19 impact which will help market players in this field evaluate their business approaches. Also, this report covers market segmentation by major market verdors, types, applications/end users and geography(North America, East Asia, Europe, South Asia, Southeast Asia, Middle East, Africa, Oceania, South America).



By Market Verdors

Modern Times Group

Activision Blizzard

Valve Corporation

CJ Corporation

Electronic Arts

Nintendo

Turner Broadcasting System

Faceit

Gfinity

Hi Rez Studios

Kabum

Wargaming Public

Rovio Entertainment

Gungho Online Entertainment

Alisports



By Types

Real-time strategy (RTS)

First-person shooter (FPS)

Multiplayer online battle arena (MOBA)

Others



By Applications

Mobilehone & Tablet

PC

Video Game

Other



Key Indicators Analysed

Market Players & Competitor AnalysisThe report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2027 & Sales with a thorough analysis of the market’s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors.

Global and Regional Market AnalysisThe report includes Global & Regional market status and outlook 2016-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications.

Market TrendsMarket key trends which include Increased Competition and Continuous Innovations.

Opportunities and DriversIdentifying the Growing Demands and New Technology

Porters Five Force AnalysisThe report provides with the state of competition in industry depending on five basic forcesthreat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.



Key Reasons to Purchase

To gain insightful analyses of the market and have comprehensive understanding of the global market and its commercial landscape.

Assess the production processes, major issues, and solutions to mitigate the development risk.

To understand the most affecting driving and restraining forces in the market and its impact in the global market.

Learn about the market strategies that are being adopted by leading respective organizations.

To understand the future outlook and prospects for the market.

Besides the standard structure reports, we also provide custom research according to specific requirements.

Table of Content

1 Report Overview

1.1 Study Scope and Definition

1.2 Research Methodology

1.2.1 Methodology/Research Approach

1.2.2 Data Source

1.3 Key Market Segments

1.4 Players Covered: Ranking by Esport Revenue

1.5 Market Analysis by Type

1.5.1 Global Esport Market Size Growth Rate by Type: 2021 VS 2027

1.5.2 Real-time strategy (RTS)

1.5.3 First-person shooter (FPS)

1.5.4 Multiplayer online battle arena (MOBA)

1.5.5 Others

1.6 Market by Application

1.6.1 Global Esport Market Share by Application: 2022-2027

1.6.2 Mobilehone & Tablet

1.6.3 PC

1.6.4 Video Game

1.6.5 Other

1.7 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth

1.7.1 Covid-19 Impact: Global GDP Growth, 2019, 2021 and 2022 Projections

1.7.2 Covid-19 Impact: Commodity Prices Indices

1.7.3 Covid-19 Impact: Global Major Government Policy

1.8 Study Objectives

1.9 Years Considered

2 Global Esport Market Trends and Growth Strategy

2.1 Market Top Trends

2.2 Market Drivers

2.3 Market Challenges

2.4 Porter’s Five Forces Analysis

2.5 Market Growth Strategy

2.6 SWOT Analysis

3 Global Esport Market Players Profiles

3.1 Modern Times Group

3.1.1 Modern Times Group Company Profile

3.1.2 Modern Times Group Esport Product Specification

3.1.3 Modern Times Group Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.2 Activision Blizzard

3.2.1 Activision Blizzard Company Profile

3.2.2 Activision Blizzard Esport Product Specification

3.2.3 Activision Blizzard Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.3 Valve Corporation

3.3.1 Valve Corporation Company Profile

3.3.2 Valve Corporation Esport Product Specification

3.3.3 Valve Corporation Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.4 CJ Corporation

3.4.1 CJ Corporation Company Profile

3.4.2 CJ Corporation Esport Product Specification

3.4.3 CJ Corporation Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.5 Electronic Arts

3.5.1 Electronic Arts Company Profile

3.5.2 Electronic Arts Esport Product Specification

3.5.3 Electronic Arts Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.6 Nintendo

3.6.1 Nintendo Company Profile

3.6.2 Nintendo Esport Product Specification

3.6.3 Nintendo Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.7 Turner Broadcasting System

3.7.1 Turner Broadcasting System Company Profile

3.7.2 Turner Broadcasting System Esport Product Specification

3.7.3 Turner Broadcasting System Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.8 Faceit

3.8.1 Faceit Company Profile

3.8.2 Faceit Esport Product Specification

3.8.3 Faceit Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.9 Gfinity

3.9.1 Gfinity Company Profile

3.9.2 Gfinity Esport Product Specification

3.9.3 Gfinity Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.10 Hi Rez Studios

3.10.1 Hi Rez Studios Company Profile

3.10.2 Hi Rez Studios Esport Product Specification

3.10.3 Hi Rez Studios Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.11 Kabum

3.11.1 Kabum Company Profile

3.11.2 Kabum Esport Product Specification

3.11.3 Kabum Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.12 Wargaming Public

3.12.1 Wargaming Public Company Profile

3.12.2 Wargaming Public Esport Product Specification

3.12.3 Wargaming Public Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.13 Rovio Entertainment

3.13.1 Rovio Entertainment Company Profile

3.13.2 Rovio Entertainment Esport Product Specification

3.13.3 Rovio Entertainment Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.14 Gungho Online Entertainment

3.14.1 Gungho Online Entertainment Company Profile

3.14.2 Gungho Online Entertainment Esport Product Specification

3.14.3 Gungho Online Entertainment Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.15 Alisports

3.15.1 Alisports Company Profile

3.15.2 Alisports Esport Product Specification

3.15.3 Alisports Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

4 Global Esport Market Competition by Market Players

4.1 Global Esport Production Capacity Market Share by Market Players (2016-2021)

4.2 Global Esport Revenue Market Share by Market Players (2016-2021)

4.3 Global Esport Average Price by Market Players (2016-2021)

5 Global Esport Production by Regions (2016-2021)

5.1 North America

5.1.1 North America Esport Market Size (2016-2021)

5.1.2 Esport Key Players in North America (2016-2021)

5.1.3 North America Esport Market Size by Type (2016-2021)

5.1.4 North America Esport Market Size by Application (2016-2021)

5.2 East Asia

5.2.1 East Asia Esport Market Size (2016-2021)

5.2.2 Esport Key Players in East Asia (2016-2021)

5.2.3 East Asia Esport Market Size by Type (2016-2021)

5.2.4 East Asia Esport Market Size by Application (2016-2021)

5.3 Europe

5.3.1 Europe Esport Market Size (2016-2021)

5.3.2 Esport Key Players in Europe (2016-2021)

5.3.3 Europe Esport Market Size by Type (2016-2021)

5.3.4 Europe Esport Market Size by Application (2016-2021)

5.4 South Asia

5.4.1 South Asia Esport Market Size (2016-2021)

5.4.2 Esport Key Players in South Asia (2016-2021)

5.4.3 South Asia Esport Market Size by Type (2016-2021)

5.4.4 South Asia Esport Market Size by Application (2016-2021)

5.5 Southeast Asia

5.5.1 Southeast Asia Esport Market Size (2016-2021)

5.5.2 Esport Key Players in Southeast Asia (2016-2021)

5.5.3 Southeast Asia Esport Market Size by Type (2016-2021)

5.5.4 Southeast Asia Esport Market Size by Application (2016-2021)

5.6 Middle East

5.6.1 Middle East Esport Market Size (2016-2021)

5.6.2 Esport Key Players in Middle East (2016-2021)

5.6.3 Middle East Esport Market Size by Type (2016-2021)

5.6.4 Middle East Esport Market Size by Application (2016-2021)

5.7 Africa

5.7.1 Africa Esport Market Size (2016-2021)

5.7.2 Esport Key Players in Africa (2016-2021)

5.7.3 Africa Esport Market Size by Type (2016-2021)

5.7.4 Africa Esport Market Size by Application (2016-2021)

5.8 Oceania

5.8.1 Oceania Esport Market Size (2016-2021)

5.8.2 Esport Key Players in Oceania (2016-2021)

5.8.3 Oceania Esport Market Size by Type (2016-2021)

5.8.4 Oceania Esport Market Size by Application (2016-2021)

5.9 South America

5.9.1 South America Esport Market Size (2016-2021)

5.9.2 Esport Key Players in South America (2016-2021)

5.9.3 South America Esport Market Size by Type (2016-2021)

5.9.4 South America Esport Market Size by Application (2016-2021)

5.10 Rest of the World

5.10.1 Rest of the World Esport Market Size (2016-2021)

5.10.2 Esport Key Players in Rest of the World (2016-2021)

5.10.3 Rest of the World Esport Market Size by Type (2016-2021)

5.10.4 Rest of the World Esport Market Size by Application (2016-2021)

6 Global Esport Consumption by Region (2016-2021)

6.1 North America

6.1.1 North America Esport Consumption by Countries

6.1.2 United States

6.1.3 Canada

6.1.4 Mexico

6.2 East Asia

6.2.1 East Asia Esport Consumption by Countries

6.2.2 China

6.2.3 Japan

6.2.4 South Korea

6.3 Europe

6.3.1 Europe Esport Consumption by Countries

6.3.2 Germany

6.3.3 United Kingdom

6.3.4 France

6.3.5 Italy

6.3.6 Russia

6.3.7 Spain

6.3.8 Netherlands

6.3.9 Switzerland

6.3.10 Poland

6.4 South Asia

6.4.1 South Asia Esport Consumption by Countries

6.4.2 India

6.5 Southeast Asia

6.5.1 Southeast Asia Esport Consumption by Countries

6.5.2 Indonesia

6.5.3 Thailand

6.5.4 Singapore

6.5.5 Malaysia

6.5.6 Philippines

6.6 Middle East

6.6.1 Middle East Esport Consumption by Countries

6.6.2 Turkey

6.6.3 Saudi Arabia

6.6.4 Iran

6.6.5 United Arab Emirates

6.7 Africa

6.7.1 Africa Esport Consumption by Countries

6.7.2 Nigeria

6.7.3 South Africa

6.8 Oceania

6.8.1 Oceania Esport Consumption by Countries

6.8.2 Australia

6.9 South America

6.9.1 South America Esport Consumption by Countries

6.9.2 Brazil

6.9.3 Argentina

6.10 Rest of the World

6.10.1 Rest of the World Esport Consumption by Countries

7 Global Esport Production Forecast by Regions (2022-2027)

7.1 Global Forecasted Production of Esport (2022-2027)

7.2 Global Forecasted Revenue of Esport (2022-2027)

7.3 Global Forecasted Price of Esport (2022-2027)

7.4 Global Forecasted Production of Esport by Region (2022-2027)

7.4.1 North America Esport Production, Revenue Forecast (2022-2027)

7.4.2 East Asia Esport Production, Revenue Forecast (2022-2027)

7.4.3 Europe Esport Production, Revenue Forecast (2022-2027)

7.4.4 South Asia Esport Production, Revenue Forecast (2022-2027)

7.4.5 Southeast Asia Esport Production, Revenue Forecast (2022-2027)

7.4.6 Middle East Esport Production, Revenue Forecast (2022-2027)

7.4.7 Africa Esport Production, Revenue Forecast (2022-2027)

7.4.8 Oceania Esport Production, Revenue Forecast (2022-2027)

7.4.9 South America Esport Production, Revenue Forecast (2022-2027)

7.4.10 Rest of the World Esport Production, Revenue Forecast (2022-2027)

7.5 Forecast by Type and by Application (2022-2027)

7.5.1 Global Sales Volume, Sales Revenue and Sales Price Forecast by Type (2022-2027)

7.5.2 Global Forecasted Consumption of Esport by Application (2022-2027)

8 Global Esport Consumption Forecast by Regions (2022-2027)

8.1 North America Forecasted Consumption of Esport by Country

8.2 East Asia Market Forecasted Consumption of Esport by Country

8.3 Europe Market Forecasted Consumption of Esport by Countriy

8.4 South Asia Forecasted Consumption of Esport by Country

8.5 Southeast Asia Forecasted Consumption of Esport by Country

8.6 Middle East Forecasted Consumption of Esport by Country

8.7 Africa Forecasted Consumption of Esport by Country

8.8 Oceania Forecasted Consumption of Esport by Country

8.9 South America Forecasted Consumption of Esport by Country

8.10 Rest of the world Forecasted Consumption of Esport by Country

9 Global Esport Sales by Type (2016-2027)

9.1 Global Esport Historic Market Size by Type (2016-2021)

9.2 Global Esport Forecasted Market Size by Type (2022-2027)

10 Global Esport Consumption by Application (2016-2027)

10.1 Global Esport Historic Market Size by Application (2016-2021)

10.2 Global Esport Forecasted Market Size by Application (2022-2027)

11 Global Esport Manufacturing Cost Analysis

11.1 Esport Key Raw Materials Analysis

11.1.1 Key Raw Materials

11.2 Proportion of Manufacturing Cost Structure

11.3 Manufacturing Process Analysis of Esport

12 Global Esport Marketing Channel, Distributors, Customers and Supply Chain

12.1 Marketing Channel

12.2 Esport Distributors List

12.3 Esport Customers

12.4 Esport Supply Chain Analysis

13 Analyst's Viewpoints/Conclusions

14 Disclaimer

List of Figure

Table 1. Research Programs/Design for This Report

Table 2. Key Data Information from Secondary Sources

Table 3. Key Executives Interviewed

Table 4. Key Data Information from Primary Sources

Table 5. Key Players Covered: Ranking by Esport Revenue (US$ Million) 2016-2021

Table 6. Global Esport Market Size by Type (US$ Million): 2022-2027

Table 7. Real-time strategy (RTS) Features

Table 8. First-person shooter (FPS) Features

Table 9. Multiplayer online battle arena (MOBA) Features

Table 10. Others Features

Table 16. Global Esport Market Size by Application (US$ Million): 2022-2027

Table 17. Mobilehone & Tablet Case Studies

Table 18. PC Case Studies

Table 19. Video Game Case Studies

Table 20. Other Case Studies

Table 26. Overview of the World Economic Outlook Projections

Table 27. Summary of World Real per Capita Output (Annual percent change; in international currency at purchasing power parity)

Table 28. European Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)

Table 29. Asian and Pacific Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)

Table 30. Western Hemisphere Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)

Table 31. Middle Eastern and Central Asian Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)

Table 32. Commodity Prices-Metals Price Indices

Table 33. Commodity Prices- Precious Metal Price Indices

Table 34. Commodity Prices- Agricultural Raw Material Price Indices

Table 35. Commodity Prices- Food and Beverage Price Indices

Table 36. Commodity Prices- Fertilizer Price Indices

Table 37. Commodity Prices- Energy Price Indices

Table 38. G20+: Economic Policy Responses to COVID-19

Table 39. Covid-19 Impact: Global Major Government Policy

Table 40. Esport Report Years Considered

Table 41. Market Top Trends

Table 42. Key Drivers: Impact Analysis

Table 43. Key Challenges

Table 44. Porter's Five Forces Analysis

Table 45. Esport Market Growth Strategy

Table 46. Esport SWOT Analysis

Table 47. Modern Times Group Esport Product Specification

Table 48. Modern Times Group Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 49. Activision Blizzard Esport Product Specification

Table 50. Activision Blizzard Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 51. Valve Corporation Esport Product Specification

Table 52. Valve Corporation Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 53. CJ Corporation Esport Product Specification

Table 54. Table CJ Corporation Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 55. Electronic Arts Esport Product Specification

Table 56. Electronic Arts Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 57. Nintendo Esport Product Specification

Table 58. Nintendo Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 59. Turner Broadcasting System Esport Product Specification

Table 60. Turner Broadcasting System Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 61. Faceit Esport Product Specification

Table 62. Faceit Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 63. Gfinity Esport Product Specification

Table 64. Gfinity Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 65. Hi Rez Studios Esport Product Specification

Table 66. Hi Rez Studios Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 67. Kabum Esport Product Specification

Table 68. Kabum Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 69. Wargaming Public Esport Product Specification

Table 70. Wargaming Public Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 71. Rovio Entertainment Esport Product Specification

Table 72. Rovio Entertainment Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 73. Gungho Online Entertainment Esport Product Specification

Table 74. Gungho Online Entertainment Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 75. Alisports Esport Product Specification

Table 76. Alisports Esport Production Capacity, Revenue, Price and Gross Margin (2016-2021)

Table 147. Global Esport Production Capacity by Market Players

Table 148. Global Esport Production by Market Players (2016-2021)

Table 149. Global Esport Production Market Share by Market Players (2016-2021)

Table 150. Global Esport Revenue by Market Players (2016-2021)

Table 151. Global Esport Revenue Share by Market Players (2016-2021)

Table 152. Global Market Esport Average Price of Key Market Players (2016-2021)

Table 153. North America Key Players Esport Revenue (2016-2021) (US$ Million)

Table 154. North America Key Players Esport Market Share (2016-2021)

Table 155. North America Esport Market Size by Type (2016-2021) (US$ Million)

Table 156. North America Esport Market Share by Type (2016-2021)

Table 157. North America Esport Market Size by Application (2016-2021) (US$ Million)

Table 158. North America Esport Market Share by Application (2016-2021)

Table 159. East Asia Esport Market Size YoY Growth (2016-2021) (US$ Million)

Table 160. East Asia Key Players Esport Revenue (2016-2021) (US$ Million)

Table 161. East Asia Key Players Esport Market Share (2016-2021)

Table 162. East Asia Esport Market Size by Type (2016-2021) (US$ Million)

Table 163. East Asia Esport Market Share by Type (2016-2021)

Table 164. East Asia Esport Market Size by Application (2016-2021) (US$ Million)

Table 165. East Asia Esport Market Share by Application (2016-2021)

Table 166. Europe Esport Market Size YoY Growth (2016-2021) (US$ Million)

Table 167. Europe Key Players Esport Revenue (2016-2021) (US$ Million)

Table 168. Europe Key Players Esport Market Share (2016-2021)

Table 169. Europe Esport Market Size by Type (2016-2021) (US$ Million)

Table 170. Europe Esport Market Share by Type (2016-2021)

Table 171. Europe Esport Market Size by Application (2016-2021) (US$ Million)

Table 172. Europe Esport Market Share by Application (2016-2021)

Table 173. South Asia Esport Market Size YoY Growth (2016-2021) (US$ Million)

Table 174. South Asia Key Players Esport Revenue (2016-2021) (US$ Million)

Table 175. South Asia Key Players Esport Market Share (2016-2021)

Table 176. South Asia Esport Market Size by Type (2016-2021) (US$ Million)

Table 177. South Asia Esport Market Share by Type (2016-2021)

Table 178. South Asia Esport Market Size by Application (2016-2021) (US$ Million)

Table 179. South Asia Esport Market Share by Application (2016-2021)

Table 180. Southeast Asia Esport Market Size YoY Growth (2016-2021) (US$ Million)

Table 181. Southeast Asia Key Players Esport Revenue (2016-2021) (US$ Million)

Table 182. Southeast Asia Key Players Esport Market Share (2016-2021)

Table 183. Southeast Asia Esport Market Size by Type (2016-2021) (US$ Million)

Table 184. Southeast Asia Esport Market Share by Type (2016-2021)

Table 185. Southeast Asia Esport Market Size by Application (2016-2021) (US$ Million)

Table 186. Southeast Asia Esport Market Share by Application (2016-2021)

Table 187. Middle East Esport Market Size YoY Growth (2016-2021) (US$ Million)

Table 188. Middle East Key Players Esport Revenue (2016-2021) (US$ Million)

Table 189. Middle East Key Players Esport Market Share (2016-2021)

Table 190. Middle East Esport Market Size by Type (2016-2021) (US$ Million)

Table 191. Middle East Esport Market Share by Type (2016-2021)

Table 192. Middle East Esport Market Size by Application (2016-2021) (US$ Million)

Table 193. Middle East Esport Market Share by Application (2016-2021)

Table 194. Africa Esport Market Size YoY Growth (2016-2021) (US$ Million)

Table 195. Africa Key Players Esport Revenue (2016-2021) (US$ Million)

Table 196. Africa Key Players Esport Market Share (2016-2021)

Table 197. Africa Esport Market Size by Type (2016-2021) (US$ Million)

Table 198. Africa Esport Market Share by Type (2016-2021)

Table 199. Africa Esport Market Size by Application (2016-2021) (US$ Million)

Table 200. Africa Esport Market Share by Application (2016-2021)

Table 201. Oceania Esport Market Size YoY Growth (2016-2021) (US$ Million)

Table 202. Oceania Key Players Esport Revenue (2016-2021) (US$ Million)

Table 203. Oceania Key Players Esport Market Share (2016-2021)

Table 204. Oceania Esport Market Size by Type (2016-2021) (US$ Million)

Table 205. Oceania Esport Market Share by Type (2016-2021)

Table 206. Oceania Esport Market Size by Application (2016-2021) (US$ Million)

Table 207. Oceania Esport Market Share by Application (2016-2021)

Table 208. South America Esport Market Size YoY Growth (2016-2021) (US$ Million)

Table 209. South America Key Players Esport Revenue (2016-2021) (US$ Million)

Table 210. South America Key Players Esport Market Share (2016-2021)

Table 211. South America Esport Market Size by Type (2016-2021) (US$ Million)

Table 212. South America Esport Market Share by Type (2016-2021)

Table 213. South America Esport Market Size by Application (2016-2021) (US$ Million)

Table 214. South America Esport Market Share by Application (2016-2021)

Table 215. Rest of the World Esport Market Size YoY Growth (2016-2021) (US$ Million)

Table 216. Rest of the World Key Players Esport Revenue (2016-2021) (US$ Million)

Table 217. Rest of the World Key Players Esport Market Share (2016-2021)

Table 218. Rest of the World Esport Market Size by Type (2016-2021) (US$ Million)

Table 219. Rest of the World Esport Market Share by Type (2016-2021)

Table 220. Rest of the World Esport Market Size by Application (2016-2021) (US$ Million)

Table 221. Rest of the World Esport Market Share by Application (2016-2021)

Table 222. North America Esport Consumption by Countries (2016-2021)

Table 223. East Asia Esport Consumption by Countries (2016-2021)

Table 224. Europe Esport Consumption by Region (2016-2021)

Table 225. South Asia Esport Consumption by Countries (2016-2021)

Table 226. Southeast Asia Esport Consumption by Countries (2016-2021)

Table 227. Middle East Esport Consumption by Countries (2016-2021)

Table 228. Africa Esport Consumption by Countries (2016-2021)

Table 229. Oceania Esport Consumption by Countries (2016-2021)

Table 230. South America Esport Consumption by Countries (2016-2021)

Table 231. Rest of the World Esport Consumption by Countries (2016-2021)

Table 232. Global Esport Production Forecast by Region (2022-2027)

Table 233. Global Esport Sales Volume Forecast by Type (2022-2027)

Table 234. Global Esport Sales Volume Market Share Forecast by Type (2022-2027)

Table 235. Global Esport Sales Revenue Forecast by Type (2022-2027)

Table 236. Global Esport Sales Revenue Market Share Forecast by Type (2022-2027)

Table 237. Global Esport Sales Price Forecast by Type (2022-2027)

Table 238. Global Esport Consumption Volume Forecast by Application (2022-2027)

Table 239. Global Esport Consumption Value Forecast by Application (2022-2027)

Table 240. North America Esport Consumption Forecast 2022-2027 by Country

Table 241. East Asia Esport Consumption Forecast 2022-2027 by Country

Table 242. Europe Esport Consumption Forecast 2022-2027 by Country

Table 243. South Asia Esport Consumption Forecast 2022-2027 by Country

Table 244. Southeast Asia Esport Consumption Forecast 2022-2027 by Country

Table 245. Middle East Esport Consumption Forecast 2022-2027 by Country

Table 246. Africa Esport Consumption Forecast 2022-2027 by Country

Table 247. Oceania Esport Consumption Forecast 2022-2027 by Country

Table 248. South America Esport Consumption Forecast 2022-2027 by Country

Table 249. Rest of the world Esport Consumption Forecast 2022-2027 by Country

Table 250. Global Esport Market Size by Type (2016-2021) (US$ Million)

Table 251. Global Esport Revenue Market Share by Type (2016-2021)

Table 252. Global Esport Forecasted Market Size by Type (2022-2027) (US$ Million)

Table 253. Global Esport Revenue Market Share by Type (2022-2027)

Table 254. Global Esport Market Size by Application (2016-2021) (US$ Million)

Table 255. Global Esport Revenue Market Share by Application (2016-2021)

Table 256. Global Esport Forecasted Market Size by Application (2022-2027) (US$ Million)

Table 257. Global Esport Revenue Market Share by Application (2022-2027)

Table 258. Esport Distributors List

Table 259. Esport Customers List





Figure 1. Product Figure

Figure 2. Global Esport Market Share by Type: 2021 VS 2027

Figure 3. Global Esport Market Share by Application: 2021 VS 2027

Figure 4. North America Esport Market Size YoY Growth (2016-2021) (US$ Million)

Figure 5. North America Esport Consumption and Growth Rate (2016-2021)

Figure 6. North America Esport Consumption Market Share by Countries in 2021

Figure 7. United States Esport Consumption and Growth Rate (2016-2021)

Figure 8. Canada Esport Consumption and Growth Rate (2016-2021)

Figure 9. Mexico Esport Consumption and Growth Rate (2016-2021)

Figure 10. East Asia Esport Consumption and Growth Rate (2016-2021)

Figure 11. East Asia Esport Consumption Market Share by Countries in 2021

Figure 12. China Esport Consumption and Growth Rate (2016-2021)

Figure 13. Japan Esport Consumption and Growth Rate (2016-2021)

Figure 14. South Korea Esport Consumption and Growth Rate (2016-2021)

Figure 15. Europe Esport Consumption and Growth Rate

Figure 16. Europe Esport Consumption Market Share by Region in 2021

Figure 17. Germany Esport Consumption and Growth Rate (2016-2021)

Figure 18. United Kingdom Esport Consumption and Growth Rate (2016-2021)

Figure 19. France Esport Consumption and Growth Rate (2016-2021)

Figure 20. Italy Esport Consumption and Growth Rate (2016-2021)

Figure 21. Russia Esport Consumption and Growth Rate (2016-2021)

Figure 22. Spain Esport Consumption and Growth Rate (2016-2021)

Figure 23. Netherlands Esport Consumption and Growth Rate (2016-2021)

Figure 24. Switzerland Esport Consumption and Growth Rate (2016-2021)

Figure 25. Poland Esport Consumption and Growth Rate (2016-2021)

Figure 26. South Asia Esport Consumption and Growth Rate

Figure 27. South Asia Esport Consumption Market Share by Countries in 2021

Figure 28. India Esport Consumption and Growth Rate (2016-2021)

Figure 29. Southeast Asia Esport Consumption and Growth Rate

Figure 30. Southeast Asia Esport Consumption Market Share by Countries in 2021

Figure 31. Indonesia Esport Consumption and Growth Rate (2016-2021)

Figure 32. Thailand Esport Consumption and Growth Rate (2016-2021)

Figure 33. Singapore Esport Consumption and Growth Rate (2016-2021)

Figure 34. Malaysia Esport Consumption and Growth Rate (2016-2021)

Figure 35. Philippines Esport Consumption and Growth Rate (2016-2021)

Figure 36. Middle East Esport Consumption and Growth Rate

Figure 37. Middle East Esport Consumption Market Share by Countries in 2021

Figure 38. Turkey Esport Consumption and Growth Rate (2016-2021)

Figure 39. Saudi Arabia Esport Consumption and Growth Rate (2016-2021)

Figure 40. Iran Esport Consumption and Growth Rate (2016-2021)

Figure 41. United Arab Emirates Esport Consumption and Growth Rate (2016-2021)

Figure 42. Africa Esport Consumption and Growth Rate

Figure 43. Africa Esport Consumption Market Share by Countries in 2021

Figure 44. Nigeria Esport Consumption and Growth Rate (2016-2021)

Figure 45. South Africa Esport Consumption and Growth Rate (2016-2021)

Figure 46. Oceania Esport Consumption and Growth Rate

Figure 47. Oceania Esport Consumption Market Share by Countries in 2021

Figure 48. Australia Esport Consumption and Growth Rate (2016-2021)

Figure 49. South America Esport Consumption and Growth Rate

Figure 50. South America Esport Consumption Market Share by Countries in 2021

Figure 51. Brazil Esport Consumption and Growth Rate (2016-2021)

Figure 52. Argentina Esport Consumption and Growth Rate (2016-2021)

Figure 53. Rest of the World Esport Consumption and Growth Rate

Figure 54. Rest of the World Esport Consumption Market Share by Countries in 2021

Figure 55. Global Esport Production Capacity Growth Rate Forecast (2022-2027)

Figure 56. Global Esport Revenue Growth Rate Forecast (2022-2027)

Figure 57. Global Esport Price and Trend Forecast (2022-2027)

Figure 58. North America Esport Production Growth Rate Forecast (2022-2027)

Figure 59. North America Esport Revenue Growth Rate Forecast (2022-2027)

Figure 60. East Asia Esport Production Growth Rate Forecast (2022-2027)

Figure 61. East Asia Esport Revenue Growth Rate Forecast (2022-2027)

Figure 62. Europe Esport Production Growth Rate Forecast (2022-2027)

Figure 63. Europe Esport Revenue Growth Rate Forecast (2022-2027)

Figure 64. South Asia Esport Production Growth Rate Forecast (2022-2027)

Figure 65. South Asia Esport Revenue Growth Rate Forecast (2022-2027)

Figure 66. Southeast Asia Esport Production Growth Rate Forecast (2022-2027)

Figure 67. Southeast Asia Esport Revenue Growth Rate Forecast (2022-2027)

Figure 68. Middle East Esport Production Growth Rate Forecast (2022-2027)

Figure 69. Middle East Esport Revenue Growth Rate Forecast (2022-2027)

Figure 70. Africa Esport Production Growth Rate Forecast (2022-2027)

Figure 71. Africa Esport Revenue Growth Rate Forecast (2022-2027)

Figure 72. Oceania Esport Production Growth Rate Forecast (2022-2027)

Figure 73. Oceania Esport Revenue Growth Rate Forecast (2022-2027)

Figure 74. South America Esport Production Growth Rate Forecast (2022-2027)

Figure 75. South America Esport Revenue Growth Rate Forecast (2022-2027)

Figure 76. Rest of the World Esport Production Growth Rate Forecast (2022-2027)

Figure 77. Rest of the World Esport Revenue Growth Rate Forecast (2022-2027)

Figure 78. North America Esport Consumption Forecast 2022-2027

Figure 79. East Asia Esport Consumption Forecast 2022-2027

Figure 80. Europe Esport Consumption Forecast 2022-2027

Figure 81. South Asia Esport Consumption Forecast 2022-2027

Figure 82. Southeast Asia Esport Consumption Forecast 2022-2027

Figure 83. Middle East Esport Consumption Forecast 2022-2027

Figure 84. Africa Esport Consumption Forecast 2022-2027

Figure 85. Oceania Esport Consumption Forecast 2022-2027

Figure 86. South America Esport Consumption Forecast 2022-2027

Figure 87. Rest of the world Esport Consumption Forecast 2022-2027

Figure 88. Manufacturing Cost Structure of Esport

Figure 89. Manufacturing Process Analysis of Esport

Figure 90. Channels of Distribution

Figure 91. Distributors Profiles

Figure 92. Esport Supply Chain Analysis