Global VR Headsets & Equipment Market Research Report 2024
The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.
Segment by Type
PC VR Headsets
All-in-one VR Headsets
Segment by Application
Entertainment
Marketing
Education
Others
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE

By Company
Samsung
Oculus
Nintendo
HTC
Google
SONY
Fujitsu
MI
HUAWEI
PiMAX
Royole
ANTVR
Homido

Table of Content
1 VR Headsets & Equipment Market Overview
1.1 Product Overview and Scope of VR Headsets & Equipment
1.2 VR Headsets & Equipment Segment by Type
1.2.1 Global VR Headsets & Equipment Sales Growth Rate Comparison by Type (2021-2027)
1.2.2 PC VR Headsets
1.2.3 All-in-one VR Headsets
1.3 VR Headsets & Equipment Segment by Application
1.3.1 VR Headsets & Equipment Sales Comparison by Application: (2021-2027)
1.3.2 Entertainment
1.3.3 Marketing
1.3.4 Education
1.3.5 Others
1.4 Global VR Headsets & Equipment Market Size Estimates and Forecasts
1.4.1 Global VR Headsets & Equipment Revenue 2016-2027
1.4.2 Global VR Headsets & Equipment Sales 2016-2027
1.4.3 VR Headsets & Equipment Market Size by Region: 2016 Versus 2021 Versus 2027
2 VR Headsets & Equipment Market Competition by Manufacturers
2.1 Global VR Headsets & Equipment Sales Market Share by Manufacturers (2016-2021)
2.2 Global VR Headsets & Equipment Revenue Market Share by Manufacturers (2016-2021)
2.3 Global VR Headsets & Equipment Average Price by Manufacturers (2016-2021)
2.4 Manufacturers VR Headsets & Equipment Manufacturing Sites, Area Served, Product Type
2.5 VR Headsets & Equipment Market Competitive Situation and Trends
2.5.1 VR Headsets & Equipment Market Concentration Rate
2.5.2 The Global Top 5 and Top 10 Largest VR Headsets & Equipment Players Market Share by Revenue
2.5.3 Global VR Headsets & Equipment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3 VR Headsets & Equipment Retrospective Market Scenario by Region
3.1 Global VR Headsets & Equipment Retrospective Market Scenario in Revenue by Region: 2016-2021
3.2 Global VR Headsets & Equipment Retrospective Market Scenario in Sales by Region: 2016-2021
3.3 North America VR Headsets & Equipment Market Facts & Figures by Country
3.3.1 North America VR Headsets & Equipment Sales by Country
3.3.2 North America VR Headsets & Equipment Revenue by Country
3.3.3 U.S.
3.3.4 Canada
3.4 Europe VR Headsets & Equipment Market Facts & Figures by Country
3.4.1 Europe VR Headsets & Equipment Sales by Country
3.4.2 Europe VR Headsets & Equipment Revenue by Country
3.4.3 Germany
3.4.4 France
3.4.5 U.K.
3.4.6 Italy
3.4.7 Russia
3.5 Asia Pacific VR Headsets & Equipment Market Facts & Figures by Region
3.5.1 Asia Pacific VR Headsets & Equipment Sales by Region
3.5.2 Asia Pacific VR Headsets & Equipment Revenue by Region
3.5.3 China
3.5.4 Japan
3.5.5 South Korea
3.5.6 India
3.5.7 Australia
3.5.8 Taiwan
3.5.9 Indonesia
3.5.10 Thailand
3.5.11 Malaysia
3.5.12 Philippines
3.5.13 Vietnam
3.6 Latin America VR Headsets & Equipment Market Facts & Figures by Country
3.6.1 Latin America VR Headsets & Equipment Sales by Country
3.6.2 Latin America VR Headsets & Equipment Revenue by Country
3.6.3 Mexico
3.6.4 Brazil
3.6.5 Argentina
3.7 Middle East and Africa VR Headsets & Equipment Market Facts & Figures by Country
3.7.1 Middle East and Africa VR Headsets & Equipment Sales by Country
3.7.2 Middle East and Africa VR Headsets & Equipment Revenue by Country
3.7.3 Turkey
3.7.4 Saudi Arabia
3.7.5 UAE
4 Global VR Headsets & Equipment Historic Market Analysis by Type
4.1 Global VR Headsets & Equipment Sales Market Share by Type (2016-2021)
4.2 Global VR Headsets & Equipment Revenue Market Share by Type (2016-2021)
4.3 Global VR Headsets & Equipment Price by Type (2016-2021)
5 Global VR Headsets & Equipment Historic Market Analysis by Application
5.1 Global VR Headsets & Equipment Sales Market Share by Application (2016-2021)
5.2 Global VR Headsets & Equipment Revenue Market Share by Application (2016-2021)
5.3 Global VR Headsets & Equipment Price by Application (2016-2021)
6 Key Companies Profiled
6.1 Samsung
6.1.1 Samsung Corporation Information
6.1.2 Samsung Description and Business Overview
6.1.3 Samsung VR Headsets & Equipment Sales, Revenue and Gross Margin (2016-2021)
6.1.4 Samsung Product Portfolio
6.1.5 Samsung Recent Developments/Updates
6.2 Oculus
6.2.1 Oculus Corporation Information
6.2.2 Oculus Description and Business Overview
6.2.3 Oculus VR Headsets & Equipment Sales, Revenue and Gross Margin (2016-2021)
6.2.4 Oculus Product Portfolio
6.2.5 Oculus Recent Developments/Updates
6.3 Nintendo
6.3.1 Nintendo Corporation Information
6.3.2 Nintendo Description and Business Overview
6.3.3 Nintendo VR Headsets & Equipment Sales, Revenue and Gross Margin (2016-2021)
6.3.4 Nintendo Product Portfolio
6.3.5 Nintendo Recent Developments/Updates
6.4 HTC
6.4.1 HTC Corporation Information
6.4.2 HTC Description and Business Overview
6.4.3 HTC VR Headsets & Equipment Sales, Revenue and Gross Margin (2016-2021)
6.4.4 HTC Product Portfolio
6.4.5 HTC Recent Developments/Updates
6.5 Google
6.5.1 Google Corporation Information
6.5.2 Google Description and Business Overview
6.5.3 Google VR Headsets & Equipment Sales, Revenue and Gross Margin (2016-2021)
6.5.4 Google Product Portfolio
6.5.5 Google Recent Developments/Updates
6.6 SONY
6.6.1 SONY Corporation Information
6.6.2 SONY Description and Business Overview
6.6.3 SONY VR Headsets & Equipment Sales, Revenue and Gross Margin (2016-2021)
6.6.4 SONY Product Portfolio
6.6.5 SONY Recent Developments/Updates
6.7 Fujitsu
6.6.1 Fujitsu Corporation Information
6.6.2 Fujitsu Description and Business Overview
6.6.3 Fujitsu VR Headsets & Equipment Sales, Revenue and Gross Margin (2016-2021)
6.4.4 Fujitsu Product Portfolio
6.7.5 Fujitsu Recent Developments/Updates
6.8 MI
6.8.1 MI Corporation Information
6.8.2 MI Description and Business Overview
6.8.3 MI VR Headsets & Equipment Sales, Revenue and Gross Margin (2016-2021)
6.8.4 MI Product Portfolio
6.8.5 MI Recent Developments/Updates
6.9 HUAWEI
6.9.1 HUAWEI Corporation Information
6.9.2 HUAWEI Description and Business Overview
6.9.3 HUAWEI VR Headsets & Equipment Sales, Revenue and Gross Margin (2016-2021)
6.9.4 HUAWEI Product Portfolio
6.9.5 HUAWEI Recent Developments/Updates
6.10 PiMAX
6.10.1 PiMAX Corporation Information
6.10.2 PiMAX Description and Business Overview
6.10.3 PiMAX VR Headsets & Equipment Sales, Revenue and Gross Margin (2016-2021)
6.10.4 PiMAX Product Portfolio
6.10.5 PiMAX Recent Developments/Updates
6.11 Royole
6.11.1 Royole Corporation Information
6.11.2 Royole VR Headsets & Equipment Description and Business Overview
6.11.3 Royole VR Headsets & Equipment Sales, Revenue and Gross Margin (2016-2021)
6.11.4 Royole Product Portfolio
6.11.5 Royole Recent Developments/Updates
6.12 ANTVR
6.12.1 ANTVR Corporation Information
6.12.2 ANTVR VR Headsets & Equipment Description and Business Overview
6.12.3 ANTVR VR Headsets & Equipment Sales, Revenue and Gross Margin (2016-2021)
6.12.4 ANTVR Product Portfolio
6.12.5 ANTVR Recent Developments/Updates
6.13 Homido
6.13.1 Homido Corporation Information
6.13.2 Homido VR Headsets & Equipment Description and Business Overview
6.13.3 Homido VR Headsets & Equipment Sales, Revenue and Gross Margin (2016-2021)
6.13.4 Homido Product Portfolio
6.13.5 Homido Recent Developments/Updates
7 VR Headsets & Equipment Manufacturing Cost Analysis
7.1 VR Headsets & Equipment Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Key Suppliers of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.3 Manufacturing Process Analysis of VR Headsets & Equipment
7.4 VR Headsets & Equipment Industrial Chain Analysis
8 Marketing Channel, Distributors and Customers
8.1 Marketing Channel
8.2 VR Headsets & Equipment Distributors List
8.3 VR Headsets & Equipment Customers
9 VR Headsets & Equipment Market Dynamics
9.1 VR Headsets & Equipment Industry Trends
9.2 VR Headsets & Equipment Growth Drivers
9.3 VR Headsets & Equipment Market Challenges
9.4 VR Headsets & Equipment Market Restraints
10 Global Market Forecast
10.1 VR Headsets & Equipment Market Estimates and Projections by Type
10.1.1 Global Forecasted Sales of VR Headsets & Equipment by Type (2022-2027)
10.1.2 Global Forecasted Revenue of VR Headsets & Equipment by Type (2022-2027)
10.2 VR Headsets & Equipment Market Estimates and Projections by Application
10.2.1 Global Forecasted Sales of VR Headsets & Equipment by Application (2022-2027)
10.2.2 Global Forecasted Revenue of VR Headsets & Equipment by Application (2022-2027)
10.3 VR Headsets & Equipment Market Estimates and Projections by Region
10.3.1 Global Forecasted Sales of VR Headsets & Equipment by Region (2022-2027)
10.3.2 Global Forecasted Revenue of VR Headsets & Equipment by Region (2022-2027)
11 Research Finding and Conclusion
12 Methodology and Data Source
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Author List
12.4 Disclaimer