Table of Content
1 Gaming Computers and Peripherals Market Overview
1.1 Product Overview and Scope of Gaming Computers and Peripherals
1.2 Gaming Computers and Peripherals Segment by Type
1.2.1 Global Gaming Computers and Peripherals Market Size Growth Rate Analysis by Type 2021 VS 2027
1.2.2 Gaming Desktops
1.2.3 Gaming Laptops
1.2.4 Gaming Headsets
1.2.5 Gaming Mice
1.2.6 Gaming Keyboards
1.2.7 Gaming Surfaces
1.2.8 Gaming Controllers
1.3 Gaming Computers and Peripherals Segment by Application
1.3.1 Global Gaming Computers and Peripherals Consumption Comparison by Application: 2016 VS 2021 VS 2027
1.3.2 Household
1.3.3 Commercial Use
1.4 Global Market Growth Prospects
1.4.1 Global Gaming Computers and Peripherals Revenue Estimates and Forecasts (2016-2027)
1.4.2 Global Gaming Computers and Peripherals Production Estimates and Forecasts (2016-2027)
1.5 Global Gaming Computers and Peripherals Market by Region
1.5.1 Global Gaming Computers and Peripherals Market Size Estimates and Forecasts by Region: 2016 VS 2021 VS 2027
1.5.2 North America Gaming Computers and Peripherals Estimates and Forecasts (2016-2027)
1.5.3 Europe Gaming Computers and Peripherals Estimates and Forecasts (2016-2027)
1.5.5 China Gaming Computers and Peripherals Estimates and Forecasts (2016-2027)
1.5.5 Japan Gaming Computers and Peripherals Estimates and Forecasts (2016-2027)
1.5.6 South Korea Gaming Computers and Peripherals Estimates and Forecasts (2016-2027)
2 Market Competition by Manufacturers
2.1 Global Gaming Computers and Peripherals Production Market Share by Manufacturers (2016-2021)
2.2 Global Gaming Computers and Peripherals Revenue Market Share by Manufacturers (2016-2021)
2.3 Gaming Computers and Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.4 Global Gaming Computers and Peripherals Average Price by Manufacturers (2016-2021)
2.5 Manufacturers Gaming Computers and Peripherals Production Sites, Area Served, Product Types
2.6 Gaming Computers and Peripherals Market Competitive Situation and Trends
2.6.1 Gaming Computers and Peripherals Market Concentration Rate
2.6.2 Global 5 and 10 Largest Gaming Computers and Peripherals Players Market Share by Revenue
2.6.3 Mergers & Acquisitions, Expansion
3 Production and Capacity by Region
3.1 Global Production of Gaming Computers and Peripherals Market Share by Region (2016-2021)
3.2 Global Gaming Computers and Peripherals Revenue Market Share by Region (2016-2021)
3.3 Global Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
3.4 North America Gaming Computers and Peripherals Production
3.4.1 North America Gaming Computers and Peripherals Production Growth Rate (2016-2021)
3.4.2 North America Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
3.5 Europe Gaming Computers and Peripherals Production
3.5.1 Europe Gaming Computers and Peripherals Production Growth Rate (2016-2021)
3.5.2 Europe Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
3.6 China Gaming Computers and Peripherals Production
3.6.1 China Gaming Computers and Peripherals Production Growth Rate (2016-2021)
3.6.2 China Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
3.7 Japan Gaming Computers and Peripherals Production
3.7.1 Japan Gaming Computers and Peripherals Production Growth Rate (2016-2021)
3.7.2 Japan Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
3.8 South Korea Gaming Computers and Peripherals Production
3.8.1 South Korea Gaming Computers and Peripherals Production Growth Rate (2016-2021)
3.8.2 South Korea Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
4 Global Gaming Computers and Peripherals Consumption by Region
4.1 Global Gaming Computers and Peripherals Consumption by Region
4.1.1 Global Gaming Computers and Peripherals Consumption by Region
4.1.2 Global Gaming Computers and Peripherals Consumption Market Share by Region
4.2 North America
4.2.1 North America Gaming Computers and Peripherals Consumption by Country
4.2.2 U.S.
4.2.3 Canada
4.3 Europe
4.3.1 Europe Gaming Computers and Peripherals Consumption by Country
4.3.2 Germany
4.3.3 France
4.3.4 U.K.
4.3.5 Italy
4.3.6 Russia
4.4 Asia Pacific
4.4.1 Asia Pacific Gaming Computers and Peripherals Consumption by Region
4.4.2 China
4.4.3 Japan
4.4.4 South Korea
4.4.5 Taiwan
4.4.6 Southeast Asia
4.4.7 India
4.4.8 Australia
4.5 Latin America
4.5.1 Latin America Gaming Computers and Peripherals Consumption by Country
4.5.2 Mexico
4.5.3 Brazil
5 Production, Revenue, Price Trend by Type
5.1 Global Gaming Computers and Peripherals Production Market Share by Type (2016-2021)
5.2 Global Gaming Computers and Peripherals Revenue Market Share by Type (2016-2021)
5.3 Global Gaming Computers and Peripherals Price by Type (2016-2021)
6 Consumption Analysis by Application
6.1 Global Gaming Computers and Peripherals Consumption Market Share by Application (2016-2021)
6.2 Global Gaming Computers and Peripherals Consumption Growth Rate by Application (2016-2021)
7 Key Companies Profiled
7.1 Acer
7.1.1 Acer Gaming Computers and Peripherals Corporation Information
7.1.2 Acer Gaming Computers and Peripherals Product Portfolio
7.1.3 Acer Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.1.4 Acer Main Business and Markets Served
7.1.5 Acer Recent Developments/Updates
7.2 Asus
7.2.1 Asus Gaming Computers and Peripherals Corporation Information
7.2.2 Asus Gaming Computers and Peripherals Product Portfolio
7.2.3 Asus Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.2.4 Asus Main Business and Markets Served
7.2.5 Asus Recent Developments/Updates
7.3 Cooler Master
7.3.1 Cooler Master Gaming Computers and Peripherals Corporation Information
7.3.2 Cooler Master Gaming Computers and Peripherals Product Portfolio
7.3.3 Cooler Master Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.3.4 Cooler Master Main Business and Markets Served
7.3.5 Cooler Master Recent Developments/Updates
7.4 Corsair
7.4.1 Corsair Gaming Computers and Peripherals Corporation Information
7.4.2 Corsair Gaming Computers and Peripherals Product Portfolio
7.4.3 Corsair Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.4.4 Corsair Main Business and Markets Served
7.4.5 Corsair Recent Developments/Updates
7.5 Dell
7.5.1 Dell Gaming Computers and Peripherals Corporation Information
7.5.2 Dell Gaming Computers and Peripherals Product Portfolio
7.5.3 Dell Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.5.4 Dell Main Business and Markets Served
7.5.5 Dell Recent Developments/Updates
7.6 Eluktronics
7.6.1 Eluktronics Gaming Computers and Peripherals Corporation Information
7.6.2 Eluktronics Gaming Computers and Peripherals Product Portfolio
7.6.3 Eluktronics Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.6.4 Eluktronics Main Business and Markets Served
7.6.5 Eluktronics Recent Developments/Updates
7.7 EVGA
7.7.1 EVGA Gaming Computers and Peripherals Corporation Information
7.7.2 EVGA Gaming Computers and Peripherals Product Portfolio
7.7.3 EVGA Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.7.4 EVGA Main Business and Markets Served
7.7.5 EVGA Recent Developments/Updates
7.8 Gigabyte Technology
7.8.1 Gigabyte Technology Gaming Computers and Peripherals Corporation Information
7.8.2 Gigabyte Technology Gaming Computers and Peripherals Product Portfolio
7.8.3 Gigabyte Technology Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.8.4 Gigabyte Technology Main Business and Markets Served
7.7.5 Gigabyte Technology Recent Developments/Updates
7.9 HP
7.9.1 HP Gaming Computers and Peripherals Corporation Information
7.9.2 HP Gaming Computers and Peripherals Product Portfolio
7.9.3 HP Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.9.4 HP Main Business and Markets Served
7.9.5 HP Recent Developments/Updates
7.10 HyperX
7.10.1 HyperX Gaming Computers and Peripherals Corporation Information
7.10.2 HyperX Gaming Computers and Peripherals Product Portfolio
7.10.3 HyperX Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.10.4 HyperX Main Business and Markets Served
7.10.5 HyperX Recent Developments/Updates
7.11 Intel
7.11.1 Intel Gaming Computers and Peripherals Corporation Information
7.11.2 Intel Gaming Computers and Peripherals Product Portfolio
7.11.3 Intel Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.11.4 Intel Main Business and Markets Served
7.11.5 Intel Recent Developments/Updates
7.12 Lenovo
7.12.1 Lenovo Gaming Computers and Peripherals Corporation Information
7.12.2 Lenovo Gaming Computers and Peripherals Product Portfolio
7.12.3 Lenovo Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.12.4 Lenovo Main Business and Markets Served
7.12.5 Lenovo Recent Developments/Updates
7.13 Logitech G (ASTRO)
7.13.1 Logitech G (ASTRO) Gaming Computers and Peripherals Corporation Information
7.13.2 Logitech G (ASTRO) Gaming Computers and Peripherals Product Portfolio
7.13.3 Logitech G (ASTRO) Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.13.4 Logitech G (ASTRO) Main Business and Markets Served
7.13.5 Logitech G (ASTRO) Recent Developments/Updates
7.14 Mad Catz
7.14.1 Mad Catz Gaming Computers and Peripherals Corporation Information
7.14.2 Mad Catz Gaming Computers and Peripherals Product Portfolio
7.14.3 Mad Catz Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.14.4 Mad Catz Main Business and Markets Served
7.14.5 Mad Catz Recent Developments/Updates
7.15 MSI
7.15.1 MSI Gaming Computers and Peripherals Corporation Information
7.15.2 MSI Gaming Computers and Peripherals Product Portfolio
7.15.3 MSI Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.15.4 MSI Main Business and Markets Served
7.15.5 MSI Recent Developments/Updates
7.16 Origin PC
7.16.1 Origin PC Gaming Computers and Peripherals Corporation Information
7.16.2 Origin PC Gaming Computers and Peripherals Product Portfolio
7.16.3 Origin PC Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.16.4 Origin PC Main Business and Markets Served
7.16.5 Origin PC Recent Developments/Updates
7.17 Plantronics
7.17.1 Plantronics Gaming Computers and Peripherals Corporation Information
7.17.2 Plantronics Gaming Computers and Peripherals Product Portfolio
7.17.3 Plantronics Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.17.4 Plantronics Main Business and Markets Served
7.17.5 Plantronics Recent Developments/Updates
7.18 QPAD
7.18.1 QPAD Gaming Computers and Peripherals Corporation Information
7.18.2 QPAD Gaming Computers and Peripherals Product Portfolio
7.18.3 QPAD Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.18.4 QPAD Main Business and Markets Served
7.18.5 QPAD Recent Developments/Updates
7.19 Razer
7.19.1 Razer Gaming Computers and Peripherals Corporation Information
7.19.2 Razer Gaming Computers and Peripherals Product Portfolio
7.19.3 Razer Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.19.4 Razer Main Business and Markets Served
7.19.5 Razer Recent Developments/Updates
7.20 ROCCAT
7.20.1 ROCCAT Gaming Computers and Peripherals Corporation Information
7.20.2 ROCCAT Gaming Computers and Peripherals Product Portfolio
7.20.3 ROCCAT Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.20.4 ROCCAT Main Business and Markets Served
7.20.5 ROCCAT Recent Developments/Updates
7.21 Samsung
7.21.1 Samsung Gaming Computers and Peripherals Corporation Information
7.21.2 Samsung Gaming Computers and Peripherals Product Portfolio
7.21.3 Samsung Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.21.4 Samsung Main Business and Markets Served
7.21.5 Samsung Recent Developments/Updates
7.22 Sennheiser
7.22.1 Sennheiser Gaming Computers and Peripherals Corporation Information
7.22.2 Sennheiser Gaming Computers and Peripherals Product Portfolio
7.22.3 Sennheiser Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.22.4 Sennheiser Main Business and Markets Served
7.22.5 Sennheiser Recent Developments/Updates
7.23 Sharkoon
7.23.1 Sharkoon Gaming Computers and Peripherals Corporation Information
7.23.2 Sharkoon Gaming Computers and Peripherals Product Portfolio
7.23.3 Sharkoon Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.23.4 Sharkoon Main Business and Markets Served
7.23.5 Sharkoon Recent Developments/Updates
7.24 SteelSeries
7.24.1 SteelSeries Gaming Computers and Peripherals Corporation Information
7.24.2 SteelSeries Gaming Computers and Peripherals Product Portfolio
7.24.3 SteelSeries Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.24.4 SteelSeries Main Business and Markets Served
7.24.5 SteelSeries Recent Developments/Updates
7.25 Thrustmaster
7.25.1 Thrustmaster Gaming Computers and Peripherals Corporation Information
7.25.2 Thrustmaster Gaming Computers and Peripherals Product Portfolio
7.25.3 Thrustmaster Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.25.4 Thrustmaster Main Business and Markets Served
7.25.5 Thrustmaster Recent Developments/Updates
7.26 Trust
7.26.1 Trust Gaming Computers and Peripherals Corporation Information
7.26.2 Trust Gaming Computers and Peripherals Product Portfolio
7.26.3 Trust Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.26.4 Trust Main Business and Markets Served
7.26.5 Trust Recent Developments/Updates
7.27 Tt eSPORTS
7.27.1 Tt eSPORTS Gaming Computers and Peripherals Corporation Information
7.27.2 Tt eSPORTS Gaming Computers and Peripherals Product Portfolio
7.27.3 Tt eSPORTS Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.27.4 Tt eSPORTS Main Business and Markets Served
7.27.5 Tt eSPORTS Recent Developments/Updates
7.28 Turtle Beach
7.28.1 Turtle Beach Gaming Computers and Peripherals Corporation Information
7.28.2 Turtle Beach Gaming Computers and Peripherals Product Portfolio
7.28.3 Turtle Beach Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.28.4 Turtle Beach Main Business and Markets Served
7.28.5 Turtle Beach Recent Developments/Updates
7.29 ZOWIE
7.29.1 ZOWIE Gaming Computers and Peripherals Corporation Information
7.29.2 ZOWIE Gaming Computers and Peripherals Product Portfolio
7.29.3 ZOWIE Gaming Computers and Peripherals Production, Revenue, Price and Gross Margin (2016-2021)
7.29.4 ZOWIE Main Business and Markets Served
7.29.5 ZOWIE Recent Developments/Updates
8 Gaming Computers and Peripherals Manufacturing Cost Analysis
8.1 Gaming Computers and Peripherals Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Key Raw Materials Price Trend
8.1.3 Key Suppliers of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.3 Manufacturing Process Analysis of Gaming Computers and Peripherals
8.4 Gaming Computers and Peripherals Industrial Chain Analysis
9 Marketing Channel, Distributors and Customers
9.1 Marketing Channel
9.2 Gaming Computers and Peripherals Distributors List
9.3 Gaming Computers and Peripherals Customers
10 Market Dynamics
10.1 Gaming Computers and Peripherals Industry Trends
10.2 Gaming Computers and Peripherals Growth Drivers
10.3 Gaming Computers and Peripherals Market Challenges
10.4 Gaming Computers and Peripherals Market Restraints
11 Production and Supply Forecast
11.1 Global Forecasted Production of Gaming Computers and Peripherals by Region (2022-2027)
11.2 North America Gaming Computers and Peripherals Production, Revenue Forecast (2022-2027)
11.3 Europe Gaming Computers and Peripherals Production, Revenue Forecast (2022-2027)
11.4 China Gaming Computers and Peripherals Production, Revenue Forecast (2022-2027)
11.5 Japan Gaming Computers and Peripherals Production, Revenue Forecast (2022-2027)
11.6 South Korea Gaming Computers and Peripherals Production, Revenue Forecast (2022-2027)
12 Consumption and Demand Forecast
12.1 Global Forecasted Demand Analysis of Gaming Computers and Peripherals
12.2 North America Forecasted Consumption of Gaming Computers and Peripherals by Country
12.3 Europe Market Forecasted Consumption of Gaming Computers and Peripherals by Country
12.4 Asia Pacific Market Forecasted Consumption of Gaming Computers and Peripherals by Region
12.5 Latin America Forecasted Consumption of Gaming Computers and Peripherals by Country
13 Forecast by Type and by Application (2022-2027)
13.1 Global Production, Revenue and Price Forecast by Type (2022-2027)
13.1.1 Global Forecasted Production of Gaming Computers and Peripherals by Type (2022-2027)
13.1.2 Global Forecasted Revenue of Gaming Computers and Peripherals by Type (2022-2027)
13.1.3 Global Forecasted Price of Gaming Computers and Peripherals by Type (2022-2027)
13.2 Global Forecasted Consumption of Gaming Computers and Peripherals by Application (2022-2027)
14 Research Finding and Conclusion
15 Methodology and Data Source
15.1 Methodology/Research Approach
15.1.1 Research Programs/Design
15.1.2 Market Size Estimation
15.1.3 Market Breakdown and Data Triangulation
15.2 Data Source
15.2.1 Secondary Sources
15.2.2 Primary Sources
15.3 Author List
15.4 Disclaimer
List of Figure
List of Tables
Table 1. Global Gaming Computers and Peripherals Market Size by Type (K Units) & (US$ Million) (2021 VS 2027)
Table 2. Global Gaming Computers and Peripherals Consumption (K Units) Comparison by Application: 2016 VS 2021 VS 2027
Table 3. Gaming Computers and Peripherals Market Size Comparison by Region: 2016 VS 2021 VS 2027
Table 4. Global Gaming Computers and Peripherals Production Capacity (K Units) by Manufacturers
Table 5. Global Gaming Computers and Peripherals Production (K Units) by Manufacturers (2016-2021)
Table 6. Global Gaming Computers and Peripherals Production Market Share by Manufacturers (2016-2021)
Table 7. Global Gaming Computers and Peripherals Revenue (US$ Million) by Manufacturers (2016-2021)
Table 8. Global Gaming Computers and Peripherals Revenue Share by Manufacturers (2016-2021)
Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Gaming Computers and Peripherals as of 2020)
Table 10. Global Market Gaming Computers and Peripherals Average Price (USD/Unit) of Key Manufacturers (2016-2021)
Table 11. Manufacturers Gaming Computers and Peripherals Production Sites and Area Served
Table 12. Manufacturers Gaming Computers and Peripherals Product Types
Table 13. Mergers & Acquisitions, Expansion
Table 14. Global Gaming Computers and Peripherals Production (K Units) by Region (2016-2021)
Table 15. Global Gaming Computers and Peripherals Production (K Units) by Region (2016-2021)
Table 16. Global Gaming Computers and Peripherals Revenue (US$ Million) by Region (2016-2021)
Table 17. Global Gaming Computers and Peripherals Revenue Market Share by Region (2016-2021)
Table 18. Global Gaming Computers and Peripherals Production Capacity (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 19. North America Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 20. Europe Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 21. China Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 22. Japan Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 23. South Korea Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 24. Global Gaming Computers and Peripherals Consumption Market by Region (2016-2021) & (K Units)
Table 25. Global Gaming Computers and Peripherals Consumption Market Share by Region (2016-2021)
Table 26. North America Gaming Computers and Peripherals Consumption by Country (2016-2021) & (K Units)
Table 27. Europe Gaming Computers and Peripherals Consumption by Country (2016-2021) & (K Units)
Table 28. Asia Pacific Gaming Computers and Peripherals Consumption by Region (2016-2021) & (K Units)
Table 29. Latin America Gaming Computers and Peripherals Consumption by Countries (2016-2021) & (K Units)
Table 30. Global Gaming Computers and Peripherals Production (K Units) by Type (2016-2021)
Table 31. Global Gaming Computers and Peripherals Production Market Share by Type (2016-2021)
Table 32. Global Gaming Computers and Peripherals Revenue (US$ Million) by Type (2016-2021)
Table 33. Global Gaming Computers and Peripherals Revenue Share by Type (2016-2021)
Table 34. Global Gaming Computers and Peripherals Price (USD/Unit) by Type (2016-2021)
Table 35. Global Gaming Computers and Peripherals Consumption by Application (2016-2021) & (K Units)
Table 36. Global Gaming Computers and Peripherals Consumption Market Share by Application (2016-2021)
Table 37. Global Gaming Computers and Peripherals Consumption Growth Rate by Application (2016-2021)
Table 38. Acer Gaming Computers and Peripherals Corporation Information
Table 39. Acer Specification and Application
Table 40. Acer Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 41. Acer Main Business and Markets Served
Table 42. Acer Recent Developments/Updates
Table 43. Asus Gaming Computers and Peripherals Corporation Information
Table 44. Asus Specification and Application
Table 45. Asus Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 46. Asus Main Business and Markets Served
Table 47. Asus Recent Developments/Updates
Table 48. Cooler Master Gaming Computers and Peripherals Corporation Information
Table 49. Cooler Master Specification and Application
Table 50. Cooler Master Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 51. Cooler Master Main Business and Markets Served
Table 52. Cooler Master Recent Developments/Updates
Table 53. Corsair Gaming Computers and Peripherals Corporation Information
Table 54. Corsair Specification and Application
Table 55. Corsair Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 56. Corsair Main Business and Markets Served
Table 57. Corsair Recent Developments/Updates
Table 58. Dell Gaming Computers and Peripherals Corporation Information
Table 59. Dell Specification and Application
Table 60. Dell Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 61. Dell Main Business and Markets Served
Table 62. Dell Recent Developments/Updates
Table 63. Eluktronics Gaming Computers and Peripherals Corporation Information
Table 64. Eluktronics Specification and Application
Table 65. Eluktronics Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 66. Eluktronics Main Business and Markets Served
Table 67. Eluktronics Recent Developments/Updates
Table 68. EVGA Gaming Computers and Peripherals Corporation Information
Table 69. EVGA Specification and Application
Table 70. EVGA Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 71. EVGA Main Business and Markets Served
Table 72. EVGA Recent Developments/Updates
Table 73. Gigabyte Technology Gaming Computers and Peripherals Corporation Information
Table 74. Gigabyte Technology Specification and Application
Table 75. Gigabyte Technology Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 76. Gigabyte Technology Main Business and Markets Served
Table 77. Gigabyte Technology Recent Developments/Updates
Table 78. HP Gaming Computers and Peripherals Corporation Information
Table 79. HP Specification and Application
Table 80. HP Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 81. HP Main Business and Markets Served
Table 82. HP Recent Developments/Updates
Table 83. HyperX Gaming Computers and Peripherals Corporation Information
Table 84. HyperX Specification and Application
Table 85. HyperX Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 86. HyperX Main Business and Markets Served
Table 87. HyperX Recent Developments/Updates
Table 88. Intel Gaming Computers and Peripherals Corporation Information
Table 89. Intel Specification and Application
Table 90. Intel Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 91. Intel Main Business and Markets Served
Table 92. Intel Recent Developments/Updates
Table 93. Lenovo Gaming Computers and Peripherals Corporation Information
Table 94. Lenovo Specification and Application
Table 95. Lenovo Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 96. Lenovo Main Business and Markets Served
Table 97. Lenovo Recent Developments/Updates
Table 98. Logitech G (ASTRO) Gaming Computers and Peripherals Corporation Information
Table 99. Logitech G (ASTRO) Specification and Application
Table 100. Logitech G (ASTRO) Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 101. Logitech G (ASTRO) Main Business and Markets Served
Table 102. Logitech G (ASTRO) Recent Developments/Updates
Table 103. Mad Catz Gaming Computers and Peripherals Corporation Information
Table 104. Mad Catz Specification and Application
Table 105. Mad Catz Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 106. Mad Catz Main Business and Markets Served
Table 107. HyperX Recent Developments/Updates
Table 108. Mad Catz Gaming Computers and Peripherals Corporation Information
Table 109. MSI Specification and Application
Table 110. MSI Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 111. MSI Main Business and Markets Served
Table 112. MSI Recent Developments/Updates
Table 113. Origin PC Gaming Computers and Peripherals Corporation Information
Table 114. Origin PC Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 115. Origin PC Main Business and Markets Served
Table 116. Origin PC Recent Developments/Updates
Table 117. Plantronics Gaming Computers and Peripherals Corporation Information
Table 118. Plantronics Specification and Application
Table 119. Plantronics Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 120. Plantronics Main Business and Markets Served
Table 121. Plantronics Recent Developments/Updates
Table 122. QPAD Gaming Computers and Peripherals Corporation Information
Table 123. QPAD Specification and Application
Table 124. QPAD Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 125. QPAD Main Business and Markets Served
Table 126. QPAD Recent Developments/Updates
Table 127. Razer Gaming Computers and Peripherals Corporation Information
Table 128. Razer Specification and Application
Table 129. Razer Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 130. Razer Main Business and Markets Served
Table 131. Razer Recent Developments/Updates
Table 132. ROCCAT Gaming Computers and Peripherals Corporation Information
Table 133. ROCCAT Specification and Application
Table 134. ROCCAT Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 135. ROCCAT Main Business and Markets Served
Table 136. ROCCAT Recent Developments/Updates
Table 137. Samsung Gaming Computers and Peripherals Corporation Information
Table 138. Samsung Specification and Application
Table 139. Samsung Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 140. Samsung Main Business and Markets Served
Table 141. Samsung Recent Developments/Updates
Table 142. Sennheiser Gaming Computers and Peripherals Corporation Information
Table 143. Sennheiser Specification and Application
Table 144. Sennheiser Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 145. Sennheiser Main Business and Markets Served
Table 146. Sennheiser Recent Developments/Updates
Table 147. Sharkoon Gaming Computers and Peripherals Corporation Information
Table 148. Sharkoon Specification and Application
Table 149. Sharkoon Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 150. Sharkoon Main Business and Markets Served
Table 151. Sharkoon Recent Developments/Updates
Table 152. SteelSeries Gaming Computers and Peripherals Corporation Information
Table 153. SteelSeries Specification and Application
Table 154. SteelSeries Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 155. SteelSeries Main Business and Markets Served
Table 156. SteelSeries Recent Developments/Updates
Table 157. Thrustmaster Gaming Computers and Peripherals Corporation Information
Table 158. Thrustmaster Specification and Application
Table 159. Thrustmaster Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 160. Thrustmaster Main Business and Markets Served
Table 161. Thrustmaster Recent Developments/Updates
Table 162. Trust Gaming Computers and Peripherals Corporation Information
Table 163. Trust Specification and Application
Table 164. Trust Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 165. Trust Main Business and Markets Served
Table 166. Trust Recent Developments/Updates
Table 167. Tt eSPORTS Gaming Computers and Peripherals Corporation Information
Table 168. Tt eSPORTS Specification and Application
Table 169. Tt eSPORTS Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 170. Tt eSPORTS Main Business and Markets Served
Table 171. Tt eSPORTS Recent Developments/Updates
Table 172. Turtle Beach Gaming Computers and Peripherals Corporation Information
Table 173. Turtle Beach Specification and Application
Table 174. Turtle Beach Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 175. Turtle Beach Main Business and Markets Served
Table 176. Turtle Beach Recent Developments/Updates
Table 177. ZOWIE Gaming Computers and Peripherals Corporation Information
Table 178. ZOWIE Specification and Application
Table 179. ZOWIE Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 180. ZOWIE Main Business and Markets Served
Table 181. ZOWIE Recent Developments/Updates
Table 182. Production Base and Market Concentration Rate of Raw Material
Table 183. Key Suppliers of Raw Materials
Table 184. Gaming Computers and Peripherals Distributors List
Table 185. Gaming Computers and Peripherals Customers List
Table 186. Gaming Computers and Peripherals Market Trends
Table 187. Gaming Computers and Peripherals Growth Drivers
Table 188. Gaming Computers and Peripherals Market Challenges
Table 189. Gaming Computers and Peripherals Market Restraints
Table 190. Global Gaming Computers and Peripherals Production (K Units) Forecast by Region (2022-2027)
Table 191. North America Gaming Computers and Peripherals Consumption Forecast by Country (2022-2027) & (K Units)
Table 192. Europe Gaming Computers and Peripherals Consumption Forecast by Country (2022-2027) & (K Units)
Table 193. Asia Pacific Gaming Computers and Peripherals Consumption Forecast by Region (2022-2027) & (K Units)
Table 194. Latin America Gaming Computers and Peripherals Consumption Forecast by Country (2022-2027) & (K Units)
Table 195. Global Gaming Computers and Peripherals Production Forecast by Type (2022-2027) & (K Units)
Table 196. Global Gaming Computers and Peripherals Revenue Forecast by Type (2022-2027) & (US$ Million)
Table 197. Global Gaming Computers and Peripherals Price Forecast by Type (2022-2027) & (USD/Unit)
Table 198. Global Gaming Computers and Peripherals Consumption (K Units) Forecast by Application (2022-2027)
Table 199. Research Programs/Design for This Report
Table 200. Key Data Information from Secondary Sources
Table 201. Key Data Information from Primary Sources
List of Figures
Figure 1. Product Picture of Gaming Computers and Peripherals
Figure 2. Global Gaming Computers and Peripherals Market Share by Type: 2020 VS 2027
Figure 3. Gaming Desktops Product Picture
Figure 4. Gaming Laptops Product Picture
Figure 5. Gaming Headsets Product Picture
Figure 6. Gaming Mice Product Picture
Figure 7. Gaming Keyboards Product Picture
Figure 8. Gaming Surfaces Product Picture
Figure 9. Gaming Controllers Product Picture
Figure 10. Global Gaming Computers and Peripherals Market Share by Application: 2020 VS 2027
Figure 11. Household
Figure 12. Commercial Use
Figure 13. Global Gaming Computers and Peripherals Revenue (US$ Million), 2016 VS 2021 VS 2027
Figure 14. Global Gaming Computers and Peripherals Revenue (US$ Million) (2016-2027)
Figure 15. Global Gaming Computers and Peripherals Production Capacity (K Units) & (2016-2027)
Figure 16. Global Gaming Computers and Peripherals Production (K Units) & (2016-2027)
Figure 17. North America Gaming Computers and Peripherals Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 18. Europe Gaming Computers and Peripherals Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 19. China Gaming Computers and Peripherals Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 20. Japan Gaming Computers and Peripherals Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 21. South Korea Gaming Computers and Peripherals Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 22. Gaming Computers and Peripherals Production Share by Manufacturers in 2020
Figure 23. Global Gaming Computers and Peripherals Revenue Share by Manufacturers in 2020
Figure 24. Gaming Computers and Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020
Figure 25. Global Market Gaming Computers and Peripherals Average Price (USD/Unit) of Key Manufacturers in 2020
Figure 26. The Global 5 and 10 Largest Players: Market Share by Gaming Computers and Peripherals Revenue in 2020
Figure 27. Global Gaming Computers and Peripherals Production Market Share by Region (2016-2021)
Figure 28. North America Gaming Computers and Peripherals Production (K Units) Growth Rate (2016-2021)
Figure 29. Europe Gaming Computers and Peripherals Production (K Units) Growth Rate (2016-2021)
Figure 30. China Gaming Computers and Peripherals Production (K Units) Growth Rate (2016-2021)
Figure 31. Japan Gaming Computers and Peripherals Production (K Units) Growth Rate (2016-2021)
Figure 32. South Korea Gaming Computers and Peripherals Production (K Units) Growth Rate (2016-2021)
Figure 33. Global Gaming Computers and Peripherals Consumption Market Share by Region (2016-2021)
Figure 34. Global Gaming Computers and Peripherals Consumption Market Share by Region in 2020
Figure 35. North America Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 36. North America Gaming Computers and Peripherals Consumption Market Share by Country in 2020
Figure 37. Canada Gaming Computers and Peripherals Consumption Growth Rate (2016-2021) & (K Units)
Figure 38. U.S. Gaming Computers and Peripherals Consumption Growth Rate (2016-2021) & (K Units)
Figure 39. Europe Gaming Computers and Peripherals Consumption Growth Rate (2016-2021) & (K Units)
Figure 40. Europe Gaming Computers and Peripherals Consumption Market Share by Country in 2020
Figure 41. Germany America Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 42. France Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 43. U.K. Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 44. Italy Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 45. Russia Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 46. Asia Pacific Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 47. Asia Pacific Gaming Computers and Peripherals Consumption Market Share by Regions in 2020
Figure 48. China Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 49. Japan Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 50. South Korea Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 51. Taiwan Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 52. Southeast Asia Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 53. India Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 54. Australia Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 55. Latin America Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 56. Latin America Gaming Computers and Peripherals Consumption Market Share by Country in 2020
Figure 57. Mexico Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 58. Brazil Gaming Computers and Peripherals Consumption and Growth Rate (2016-2021) & (K Units)
Figure 59. Production Market Share of Gaming Computers and Peripherals by Type (2016-2021)
Figure 60. Production Market Share of Gaming Computers and Peripherals by Type in 2020
Figure 61. Revenue Share of Gaming Computers and Peripherals by Type (2016-2021)
Figure 62. Revenue Market Share of Gaming Computers and Peripherals by Type in 2020
Figure 63. Global Gaming Computers and Peripherals Consumption Market Share by Application (2016-2021)
Figure 64. Global Gaming Computers and Peripherals Consumption Market Share by Application in 2020
Figure 65. Global Gaming Computers and Peripherals Consumption Growth Rate by Application (2016-2021)
Figure 66. Key Raw Materials Price Trend
Figure 67. Manufacturing Cost Structure of Gaming Computers and Peripherals
Figure 68. Manufacturing Process Analysis of Gaming Computers and Peripherals
Figure 69. Gaming Computers and Peripherals Industrial Chain Analysis
Figure 70. Channels of Distribution
Figure 71. Distributors Profiles
Figure 72. Global Gaming Computers and Peripherals Production Market Share Forecast by Region (2022-2027)
Figure 73. North America Gaming Computers and Peripherals Production (K Units) Growth Rate Forecast (2022-2027)
Figure 74. Europe Gaming Computers and Peripherals Production (K Units) Growth Rate Forecast (2022-2027)
Figure 75. China Gaming Computers and Peripherals Production (K Units) Growth Rate Forecast (2022-2027)
Figure 76. Japan Gaming Computers and Peripherals Production (K Units) Growth Rate Forecast (2022-2027)
Figure 77. South Korea Gaming Computers and Peripherals Production (K Units) Growth Rate Forecast (2022-2027)
Figure 78. Global Forecasted Demand Analysis of Gaming Computers and Peripherals (2015-2027) & (K Units)
Figure 79. Global Gaming Computers and Peripherals Production Market Share Forecast by Type (2022-2027)
Figure 80. Global Gaming Computers and Peripherals Revenue Market Share Forecast by Type (2022-2027)
Figure 81. Global Gaming Computers and Peripherals Consumption Forecast by Application (2022-2027)
Figure 82. Bottom-up and Top-down Approaches for This Report
Figure 83. Data Triangulation