img

Blended Learning Market Status and Trend Analysis 2017-2034 (COVID-19 Version)


Published on: 2024-01-04 | No of Pages : 94 | Industry : Service & Software

Publisher : 9 | Format : PDF

Blended Learning Market Status and Trend Analysis 2017-2034 (COVID-19 Version)

Summary

Further key aspects of the report indicate that
Chapter 1Research ScopeProduct Definition, Type, End-Use & Methodology
Chapter 2Global Industry Summary
Chapter 3Market Dynamics
Chapter 4Global Market Segmentation by region, type and End-Use
Chapter 5North America Market Segmentation by region, type and End-Use
Chapter 6Europe Market Segmentation by region, type and End-Use
Chapter 7Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8South America Market Segmentation by region, type and End-Use
Chapter 9Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10Market Competition by Companies
Chapter 11Market forecast and environment forecast.
Chapter 12Industry Summary.

The global Blended Learning market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for @@@@@ are the significant development of demand and improvement of COVID-19 and geo-economics.


Based on the type of product

the global Blended Learning market segmented into
Systems
Content
Courses
Solutions
Others

Based on the end-use

the global Blended Learning market classified into
Automotive Industry
BFSI
Consumer Goods Sector
Energy Sector
Others

Based on geography

the global Blended Learning market segmented into
North America [U.S., Canada, Mexico]
Europe [Germany, UK, France, Italy, Rest of Europe]
Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
South America [Brazil, Argentina, Rest of Latin America]
Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]

And the major players included in the report are


Skillsoft
City & Guilds Group
Cegos
D2L
GP Strategies
NIIT

Table of Content

Table of Contents
1 RESEARCH SCOPE
1.1 Research Product Definition
1.2 Research Segmentation
1.2.1 Product Type
1.2.2 Main product Type of Major Players
1.3 Demand Overview
1.4 Research Methodology
2 GLOBAL BLENDED LEARNING INDUSTRY
2.1 Summary about Blended Learning Industry
2.2 Blended Learning Market Trends
2.2.1 Blended Learning Production & Consumption Trends
2.2.2 Blended Learning Demand Structure Trends
2.3 Blended Learning Cost & Price
3 MARKET DYNAMICS
3.1 Manufacturing & Purchasing Behavior in 2020
3.2 Market Development under the Impact of COVID-19
3.2.1 Drivers
3.2.2 Restraints
3.2.3 Opportunity
3.2.4 Risk
4 GLOBAL MARKET SEGMENTATION
4.1 Region Segmentation (2017 to 2021f)
4.1.1 North America (U.S., Canada and Mexico)
4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
4.2 Product Type Segmentation (2017 to 2021f)
4.2.1 Systems
4.2.2 Content
4.2.3 Courses
4.2.4 Solutions
4.2.5 Others
4.3 Consumption Segmentation (2017 to 2021f)
4.3.1 Automotive Industry
4.3.2 BFSI
4.3.3 Consumer Goods Sector
4.3.4 Energy Sector
4.3.5 Others
5 NORTH AMERICA MARKET SEGMENT
5.1 Region Segmentation (2017 to 2021f)
5.1.1 U.S.
5.1.2 Canada
5.1.3 Mexico
5.2 Product Type Segmentation (2017 to 2021f)
5.2.1 Systems
5.2.2 Content
5.2.3 Courses
5.2.4 Solutions
5.2.5 Others
5.3 Consumption Segmentation (2017 to 2021f)
5.3.1 Automotive Industry
5.3.2 BFSI
5.3.3 Consumer Goods Sector
5.3.4 Energy Sector
5.3.5 Others
5.4 Impact of COVID-19 in North America
6 EUROPE MARKET SEGMENTATION
6.1 Region Segmentation (2017 to 2021f)
6.1.1 Germany
6.1.2 UK
6.1.3 France
6.1.4 Italy
6.1.5 Rest of Europe
6.2 Product Type Segmentation (2017 to 2021f)
6.2.1 Systems
6.2.2 Content
6.2.3 Courses
6.2.4 Solutions
6.2.5 Others
6.3 Consumption Segmentation (2017 to 2021f)
6.3.1 Automotive Industry
6.3.2 BFSI
6.3.3 Consumer Goods Sector
6.3.4 Energy Sector
6.3.5 Others
6.4 Impact of COVID-19 in Europe
7 ASIA-PACIFIC MARKET SEGMENTATION
7.1 Region Segmentation (2017 to 2021f)
7.1.1 China
7.1.2 India
7.1.3 Japan
7.1.4 South Korea
7.1.5 Southeast Asia
7.1.6 Australia
7.1.7 Rest of Asia Pacific
7.2 Product Type Segmentation (2017 to 2021f)
7.2.1 Systems
7.2.2 Content
7.2.3 Courses
7.2.4 Solutions
7.2.5 Others
7.3 Consumption Segmentation (2017 to 2021f)
7.3.1 Automotive Industry
7.3.2 BFSI
7.3.3 Consumer Goods Sector
7.3.4 Energy Sector
7.3.5 Others
7.4 Impact of COVID-19 in Europe
8 SOUTH AMERICA MARKET SEGMENTATION
8.1 Region Segmentation (2017 to 2021f)
8.1.1 Brazil
8.1.2 Argentina
8.1.3 Rest of Latin America
8.2 Product Type Segmentation (2017 to 2021f)
8.2.1 Systems
8.2.2 Content
8.2.3 Courses
8.2.4 Solutions
8.2.5 Others
8.3 Consumption Segmentation (2017 to 2021f)
8.3.1 Automotive Industry
8.3.2 BFSI
8.3.3 Consumer Goods Sector
8.3.4 Energy Sector
8.3.5 Others
8.4 Impact of COVID-19 in Europe
9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION
9.1 Region Segmentation (2017 to 2021f)
9.1.1 GCC
9.1.2 North Africa
9.1.3 South Africa
9.1.4 Rest of Middle East and Africa
9.2 Product Type Segmentation (2017 to 2021f)
9.2.1 Systems
9.2.2 Content
9.2.3 Courses
9.2.4 Solutions
9.2.5 Others
9.3 Consumption Segmentation (2017 to 2021f)
9.3.1 Automotive Industry
9.3.2 BFSI
9.3.3 Consumer Goods Sector
9.3.4 Energy Sector
9.3.5 Others
9.4 Impact of COVID-19 in Europe
10 COMPETITION OF MAJOR PLAYERS
10.1 Brief Introduction of Major Players
10.1.1 Skillsoft
10.1.2 City & Guilds Group
10.1.3 Cegos
10.1.4 D2L
10.1.5 GP Strategies
10.1.6 NIIT
10.2 Blended Learning Sales Date of Major Players (2017-2020e)
10.2.1 Skillsoft
10.2.2 City & Guilds Group
10.2.3 Cegos
10.2.4 D2L
10.2.5 GP Strategies
10.2.6 NIIT
10.3 Market Distribution of Major Players
10.4 Global Competition Segmentation
11 MARKET FORECAST
11.1 Forecast by Region
11.2 Forecast by Demand
11.3 Environment Forecast
11.3.1 Impact of COVID-19
11.3.2 Geopolitics Overview
11.3.3 Economic Overview of Major Countries
12 REPORT SUMMARY STATEMENT

List of Figure

List of Table
Table Blended Learning Product Type Overview
Table Blended Learning Product Type Market Share List
Table Blended Learning Product Type of Major Players
Table Brief Introduction of Skillsoft
Table Brief Introduction of City & Guilds Group
Table Brief Introduction of Cegos
Table Brief Introduction of D2L
Table Brief Introduction of GP Strategies
Table Brief Introduction of NIIT
Table Products & Services of Skillsoft
Table Products & Services of City & Guilds Group
Table Products & Services of Cegos
Table Products & Services of D2L
Table Products & Services of GP Strategies
Table Products & Services of NIIT
Table Market Distribution of Major Players
Table Global Major Players Sales Revenue (Million USD) 2017-2020e
Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e
Table Global Blended Learning Market Forecast (Million USD) by Region 2021f-2026f
Table Global Blended Learning Market Forecast (Million USD) Share by Region 2021f-2026f
Table Global Blended Learning Market Forecast (Million USD) by Demand 2021f-2026f
Table Global Blended Learning Market Forecast (Million USD) Share by Demand 2021f-2026f