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Amusement and Theme Parks Market Status and Trend Analysis 2017-2034 (COVID-19 Version)


Published on: 2024-01-04 | No of Pages : 104 | Industry : Service & Software

Publisher : 9 | Format : Electronic PDF

Amusement and Theme Parks Market Status and Trend Analysis 2017-2034 (COVID-19 Version)

Summary

Further key aspects of the report indicate that
Chapter 1Research ScopeProduct Definition, Type, End-Use & Methodology
Chapter 2Global Industry Summary
Chapter 3Market Dynamics
Chapter 4Global Market Segmentation by region, type and End-Use
Chapter 5North America Market Segmentation by region, type and End-Use
Chapter 6Europe Market Segmentation by region, type and End-Use
Chapter 7Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8South America Market Segmentation by region, type and End-Use
Chapter 9Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10Market Competition by Companies
Chapter 11Market forecast and environment forecast.
Chapter 12Industry Summary.

The global Amusement and Theme Parks market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for @@@@@ are the significant development of demand and improvement of COVID-19 and geo-economics.


Based on the type of product

the global Amusement and Theme Parks market segmented into
Recreational
Scenario Simulation
Tour Type
Topic Type

Based on the end-use

the global Amusement and Theme Parks market classified into
Millennial
Baby Boomers
Generation X
Others

Based on geography

the global Amusement and Theme Parks market segmented into
North America [U.S., Canada, Mexico]
Europe [Germany, UK, France, Italy, Rest of Europe]
Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
South America [Brazil, Argentina, Rest of Latin America]
Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]

And the major players included in the report are


Cedar Fair Entertainment Company
Compagnie Des Alpes
Leofoo Tourism Group
Merlin Entertainments
MGM Resorts International
Six Flags
Walt Disney Company

Table of Content

Table of Contents
1 RESEARCH SCOPE
1.1 Research Product Definition
1.2 Research Segmentation
1.2.1 Product Type
1.2.2 Main product Type of Major Players
1.3 Demand Overview
1.4 Research Methodology
2 GLOBAL AMUSEMENT AND THEME PARKS INDUSTRY
2.1 Summary about Amusement and Theme Parks Industry
2.2 Amusement and Theme Parks Market Trends
2.2.1 Amusement and Theme Parks Production & Consumption Trends
2.2.2 Amusement and Theme Parks Demand Structure Trends
2.3 Amusement and Theme Parks Cost & Price
3 MARKET DYNAMICS
3.1 Manufacturing & Purchasing Behavior in 2020
3.2 Market Development under the Impact of COVID-19
3.2.1 Drivers
3.2.2 Restraints
3.2.3 Opportunity
3.2.4 Risk
4 GLOBAL MARKET SEGMENTATION
4.1 Region Segmentation (2017 to 2021f)
4.1.1 North America (U.S., Canada and Mexico)
4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
4.2 Product Type Segmentation (2017 to 2021f)
4.2.1 Recreational
4.2.2 Scenario Simulation
4.2.3 Tour Type
4.2.4 Topic Type
4.3 Consumption Segmentation (2017 to 2021f)
4.3.1 Millennial
4.3.2 Baby Boomers
4.3.3 Generation X
4.3.4 Others
5 NORTH AMERICA MARKET SEGMENT
5.1 Region Segmentation (2017 to 2021f)
5.1.1 U.S.
5.1.2 Canada
5.1.3 Mexico
5.2 Product Type Segmentation (2017 to 2021f)
5.2.1 Recreational
5.2.2 Scenario Simulation
5.2.3 Tour Type
5.2.4 Topic Type
5.3 Consumption Segmentation (2017 to 2021f)
5.3.1 Millennial
5.3.2 Baby Boomers
5.3.3 Generation X
5.3.4 Others
5.4 Impact of COVID-19 in North America
6 EUROPE MARKET SEGMENTATION
6.1 Region Segmentation (2017 to 2021f)
6.1.1 Germany
6.1.2 UK
6.1.3 France
6.1.4 Italy
6.1.5 Rest of Europe
6.2 Product Type Segmentation (2017 to 2021f)
6.2.1 Recreational
6.2.2 Scenario Simulation
6.2.3 Tour Type
6.2.4 Topic Type
6.3 Consumption Segmentation (2017 to 2021f)
6.3.1 Millennial
6.3.2 Baby Boomers
6.3.3 Generation X
6.3.4 Others
6.4 Impact of COVID-19 in Europe
7 ASIA-PACIFIC MARKET SEGMENTATION
7.1 Region Segmentation (2017 to 2021f)
7.1.1 China
7.1.2 India
7.1.3 Japan
7.1.4 South Korea
7.1.5 Southeast Asia
7.1.6 Australia
7.1.7 Rest of Asia Pacific
7.2 Product Type Segmentation (2017 to 2021f)
7.2.1 Recreational
7.2.2 Scenario Simulation
7.2.3 Tour Type
7.2.4 Topic Type
7.3 Consumption Segmentation (2017 to 2021f)
7.3.1 Millennial
7.3.2 Baby Boomers
7.3.3 Generation X
7.3.4 Others
7.4 Impact of COVID-19 in Europe
8 SOUTH AMERICA MARKET SEGMENTATION
8.1 Region Segmentation (2017 to 2021f)
8.1.1 Brazil
8.1.2 Argentina
8.1.3 Rest of Latin America
8.2 Product Type Segmentation (2017 to 2021f)
8.2.1 Recreational
8.2.2 Scenario Simulation
8.2.3 Tour Type
8.2.4 Topic Type
8.3 Consumption Segmentation (2017 to 2021f)
8.3.1 Millennial
8.3.2 Baby Boomers
8.3.3 Generation X
8.3.4 Others
8.4 Impact of COVID-19 in Europe
9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION
9.1 Region Segmentation (2017 to 2021f)
9.1.1 GCC
9.1.2 North Africa
9.1.3 South Africa
9.1.4 Rest of Middle East and Africa
9.2 Product Type Segmentation (2017 to 2021f)
9.2.1 Recreational
9.2.2 Scenario Simulation
9.2.3 Tour Type
9.2.4 Topic Type
9.3 Consumption Segmentation (2017 to 2021f)
9.3.1 Millennial
9.3.2 Baby Boomers
9.3.3 Generation X
9.3.4 Others
9.4 Impact of COVID-19 in Europe
10 COMPETITION OF MAJOR PLAYERS
10.1 Brief Introduction of Major Players
10.1.1 Cedar Fair Entertainment Company
10.1.2 Compagnie Des Alpes
10.1.3 Leofoo Tourism Group
10.1.4 Merlin Entertainments
10.1.5 MGM Resorts International
10.1.6 Six Flags
10.1.7 Walt Disney Company
10.2 Amusement and Theme Parks Sales Date of Major Players (2017-2020e)
10.2.1 Cedar Fair Entertainment Company
10.2.2 Compagnie Des Alpes
10.2.3 Leofoo Tourism Group
10.2.4 Merlin Entertainments
10.2.5 MGM Resorts International
10.2.6 Six Flags
10.2.7 Walt Disney Company
10.3 Market Distribution of Major Players
10.4 Global Competition Segmentation
11 MARKET FORECAST
11.1 Forecast by Region
11.2 Forecast by Demand
11.3 Environment Forecast
11.3.1 Impact of COVID-19
11.3.2 Geopolitics Overview
11.3.3 Economic Overview of Major Countries
12 REPORT SUMMARY STATEMENT

List of Figure

List of Table
1.Table Amusement and Theme Parks Product Type Overview
2.Table Amusement and Theme Parks Product Type Market Share List
3.Table Amusement and Theme Parks Product Type of Major Players
4.Table Brief Introduction of Cedar Fair Entertainment Company
5.Table Brief Introduction of Compagnie Des Alpes
6.Table Brief Introduction of Leofoo Tourism Group
7.Table Brief Introduction of Merlin Entertainments
8.Table Brief Introduction of MGM Resorts International
9.Table Brief Introduction of Six Flags
10.Table Brief Introduction of Walt Disney Company
11.Table Products & Services of Cedar Fair Entertainment Company
12.Table Products & Services of Compagnie Des Alpes
13.Table Products & Services of Leofoo Tourism Group
14.Table Products & Services of Merlin Entertainments
15.Table Products & Services of MGM Resorts International
16.Table Products & Services of Six Flags
17.Table Products & Services of Walt Disney Company
18.Table Market Distribution of Major Players
19.Table Global Major Players Sales Revenue (Million USD) 2017-2020e
20.Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e
21.Table Global Amusement and Theme Parks Market Forecast (Million USD) by Region 2021f-2026f
22.Table Global Amusement and Theme Parks Market Forecast (Million USD) Share by Region 2021f-2026f
23.Table Global Amusement and Theme Parks Market Forecast (Million USD) by Demand 2021f-2026f
24.Table Global Amusement and Theme Parks Market Forecast (Million USD) Share by Demand 2021f-2026f