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Gaming Peripheral Market Status and Trend Analysis 2017-2034 (COVID-19 Version)


Published on: 2024-01-04 | No of Pages : 143 | Industry : Consumer Goods

Publisher : 9 | Format : PDF

Gaming Peripheral Market Status and Trend Analysis 2017-2034 (COVID-19 Version)

Summary

Further key aspects of the report indicate that
Chapter 1Research ScopeProduct Definition, Type, End-Use & Methodology
Chapter 2Global Industry Summary
Chapter 3Market Dynamics
Chapter 4Global Market Segmentation by region, type and End-Use
Chapter 5North America Market Segmentation by region, type and End-Use
Chapter 6Europe Market Segmentation by region, type and End-Use
Chapter 7Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8South America Market Segmentation by region, type and End-Use
Chapter 9Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10Market Competition by Companies
Chapter 11Market forecast and environment forecast.
Chapter 12Industry Summary.

The global Gaming Peripheral market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for @@@@@ are the significant development of demand and improvement of COVID-19 and geo-economics.


Based on the type of product

the global Gaming Peripheral market segmented into
Controllers
Headsets
Keyboards
Mouse
Others

Based on the end-use

the global Gaming Peripheral market classified into
Commercial
Personal

Based on geography

the global Gaming Peripheral market segmented into
North America [U.S., Canada, Mexico]
Europe [Germany, UK, France, Italy, Rest of Europe]
Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
South America [Brazil, Argentina, Rest of Latin America]
Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]

And the major players included in the report are


Corsair Components
Logitech International
Mad Catz Interactive
Razer
SteelSeries
Sony
Microsoft
Cooler Master
Kingston
Gioteck
Fnatic Gear
BenQ
Gamdias
Mionix
QPAD
Tesoro Gaming
CM Storm
COUGAR
TTeSPORTS
Roccat
SteelSeries

Table of Content

Table of Contents
1 RESEARCH SCOPE
1.1 Research Product Definition
1.2 Research Segmentation
1.2.1 Product Type
1.2.2 Main product Type of Major Players
1.3 Demand Overview
1.4 Research Methodology
2 GLOBAL GAMING PERIPHERAL INDUSTRY
2.1 Summary about Gaming Peripheral Industry
2.2 Gaming Peripheral Market Trends
2.2.1 Gaming Peripheral Production & Consumption Trends
2.2.2 Gaming Peripheral Demand Structure Trends
2.3 Gaming Peripheral Cost & Price
3 MARKET DYNAMICS
3.1 Manufacturing & Purchasing Behavior in 2020
3.2 Market Development under the Impact of COVID-19
3.2.1 Drivers
3.2.2 Restraints
3.2.3 Opportunity
3.2.4 Risk
4 GLOBAL MARKET SEGMENTATION
4.1 Region Segmentation (2017 to 2021f)
4.1.1 North America (U.S., Canada and Mexico)
4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
4.2 Product Type Segmentation (2017 to 2021f)
4.2.1 Controllers
4.2.2 Headsets
4.2.3 Keyboards
4.2.4 Mouse
4.2.5 Others
4.3 Consumption Segmentation (2017 to 2021f)
4.3.1 Commercial
4.3.2 Personal
5 NORTH AMERICA MARKET SEGMENT
5.1 Region Segmentation (2017 to 2021f)
5.1.1 U.S.
5.1.2 Canada
5.1.3 Mexico
5.2 Product Type Segmentation (2017 to 2021f)
5.2.1 Controllers
5.2.2 Headsets
5.2.3 Keyboards
5.2.4 Mouse
5.2.5 Others
5.3 Consumption Segmentation (2017 to 2021f)
5.3.1 Commercial
5.3.2 Personal
5.4 Impact of COVID-19 in North America
6 EUROPE MARKET SEGMENTATION
6.1 Region Segmentation (2017 to 2021f)
6.1.1 Germany
6.1.2 UK
6.1.3 France
6.1.4 Italy
6.1.5 Rest of Europe
6.2 Product Type Segmentation (2017 to 2021f)
6.2.1 Controllers
6.2.2 Headsets
6.2.3 Keyboards
6.2.4 Mouse
6.2.5 Others
6.3 Consumption Segmentation (2017 to 2021f)
6.3.1 Commercial
6.3.2 Personal
6.4 Impact of COVID-19 in Europe
7 ASIA-PACIFIC MARKET SEGMENTATION
7.1 Region Segmentation (2017 to 2021f)
7.1.1 China
7.1.2 India
7.1.3 Japan
7.1.4 South Korea
7.1.5 Southeast Asia
7.1.6 Australia
7.1.7 Rest of Asia Pacific
7.2 Product Type Segmentation (2017 to 2021f)
7.2.1 Controllers
7.2.2 Headsets
7.2.3 Keyboards
7.2.4 Mouse
7.2.5 Others
7.3 Consumption Segmentation (2017 to 2021f)
7.3.1 Commercial
7.3.2 Personal
7.4 Impact of COVID-19 in Europe
8 SOUTH AMERICA MARKET SEGMENTATION
8.1 Region Segmentation (2017 to 2021f)
8.1.1 Brazil
8.1.2 Argentina
8.1.3 Rest of Latin America
8.2 Product Type Segmentation (2017 to 2021f)
8.2.1 Controllers
8.2.2 Headsets
8.2.3 Keyboards
8.2.4 Mouse
8.2.5 Others
8.3 Consumption Segmentation (2017 to 2021f)
8.3.1 Commercial
8.3.2 Personal
8.4 Impact of COVID-19 in Europe
9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION
9.1 Region Segmentation (2017 to 2021f)
9.1.1 GCC
9.1.2 North Africa
9.1.3 South Africa
9.1.4 Rest of Middle East and Africa
9.2 Product Type Segmentation (2017 to 2021f)
9.2.1 Controllers
9.2.2 Headsets
9.2.3 Keyboards
9.2.4 Mouse
9.2.5 Others
9.3 Consumption Segmentation (2017 to 2021f)
9.3.1 Commercial
9.3.2 Personal
9.4 Impact of COVID-19 in Europe
10 COMPETITION OF MAJOR PLAYERS
10.1 Brief Introduction of Major Players
10.1.1 Corsair Components
10.1.2 Logitech International
10.1.3 Mad Catz Interactive
10.1.4 Razer
10.1.5 SteelSeries
10.1.6 Sony
10.1.7 Microsoft
10.1.8 Cooler Master
10.1.9 Kingston
10.1.10 Gioteck
10.1.11 Fnatic Gear
10.1.12 BenQ
10.1.13 Gamdias
10.1.14 Mionix
10.1.15 QPAD
10.1.16 Tesoro Gaming
10.1.17 CM Storm
10.1.18 COUGAR
10.1.19 TTeSPORTS
10.1.20 Roccat
10.1.21 SteelSeries
10.2 Gaming Peripheral Sales Date of Major Players (2017-2020e)
10.2.1 Corsair Components
10.2.2 Logitech International
10.2.3 Mad Catz Interactive
10.2.4 Razer
10.2.5 SteelSeries
10.2.6 Sony
10.2.7 Microsoft
10.2.8 Cooler Master
10.2.9 Kingston
10.2.10 Gioteck
10.2.11 Fnatic Gear
10.2.12 BenQ
10.2.13 Gamdias
10.2.14 Mionix
10.2.15 QPAD
10.2.16 Tesoro Gaming
10.2.17 CM Storm
10.2.18 COUGAR
10.2.19 TTeSPORTS
10.2.20 Roccat
10.2.21 SteelSeries
10.3 Market Distribution of Major Players
10.4 Global Competition Segmentation
11 MARKET FORECAST
11.1 Forecast by Region
11.2 Forecast by Demand
11.3 Environment Forecast
11.3.1 Impact of COVID-19
11.3.2 Geopolitics Overview
11.3.3 Economic Overview of Major Countries
12 REPORT SUMMARY STATEMENT

List of Figure

List of Table
Table Gaming Peripheral Product Type Overview
Table Gaming Peripheral Product Type Market Share List
Table Gaming Peripheral Product Type of Major Players
Table Brief Introduction of Corsair Components
Table Brief Introduction of Logitech International
Table Brief Introduction of Mad Catz Interactive
Table Brief Introduction of Razer
Table Brief Introduction of SteelSeries
Table Brief Introduction of Sony
Table Brief Introduction of Microsoft
Table Brief Introduction of Cooler Master
Table Brief Introduction of Kingston
Table Brief Introduction of Gioteck
Table Brief Introduction of Fnatic Gear
Table Brief Introduction of BenQ
Table Brief Introduction of Gamdias
Table Brief Introduction of Mionix
Table Brief Introduction of QPAD
Table Brief Introduction of Tesoro Gaming
Table Brief Introduction of CM Storm
Table Brief Introduction of COUGAR
Table Brief Introduction of TTeSPORTS
Table Brief Introduction of Roccat
Table Brief Introduction of SteelSeries
Table Products & Services of Corsair Components
Table Products & Services of Logitech International
Table Products & Services of Mad Catz Interactive
Table Products & Services of Razer
Table Products & Services of SteelSeries
Table Products & Services of Sony
Table Products & Services of Microsoft
Table Products & Services of Cooler Master
Table Products & Services of Kingston
Table Products & Services of Gioteck
Table Products & Services of Fnatic Gear
Table Products & Services of BenQ
Table Products & Services of Gamdias
Table Products & Services of Mionix
Table Products & Services of QPAD
Table Products & Services of Tesoro Gaming
Table Products & Services of CM Storm
Table Products & Services of COUGAR
Table Products & Services of TTeSPORTS
Table Products & Services of Roccat
Table Products & Services of SteelSeries
Table Market Distribution of Major Players
Table Global Major Players Sales Revenue (Million USD) 2017-2020e
Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e
Table Global Gaming Peripheral Market Forecast (Million USD) by Region 2021f-2026f
Table Global Gaming Peripheral Market Forecast (Million USD) Share by Region 2021f-2026f
Table Global Gaming Peripheral Market Forecast (Million USD) by Demand 2021f-2026f
Table Global Gaming Peripheral Market Forecast (Million USD) Share by Demand 2021f-2026f