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Augmented Reality Market Status and Trend Analysis 2017-2034 (COVID-19 Version)


Published on: 2024-01-04 | No of Pages : 141 | Industry : Electronics & Software

Publisher : 9 | Format : PDF

Augmented Reality Market Status and Trend Analysis 2017-2034 (COVID-19 Version)

Summary

Further key aspects of the report indicate that
Chapter 1Research ScopeProduct Definition, Type, End-Use & Methodology
Chapter 2Global Industry Summary
Chapter 3Market Dynamics
Chapter 4Global Market Segmentation by region, type and End-Use
Chapter 5North America Market Segmentation by region, type and End-Use
Chapter 6Europe Market Segmentation by region, type and End-Use
Chapter 7Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8South America Market Segmentation by region, type and End-Use
Chapter 9Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10Market Competition by Companies
Chapter 11Market forecast and environment forecast.
Chapter 12Industry Summary.

The global Augmented Reality market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for @@@@@ are the significant development of demand and improvement of COVID-19 and geo-economics.


Based on the type of product

the global Augmented Reality market segmented into
Head Mounted Display
Head up Display
Handheld Device

Based on the end-use

the global Augmented Reality market classified into
Retail
Consumer Electronics
Automotive

Based on geography

the global Augmented Reality market segmented into
North America [U.S., Canada, Mexico]
Europe [Germany, UK, France, Italy, Rest of Europe]
Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
South America [Brazil, Argentina, Rest of Latin America]
Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]

And the major players included in the report are


Google Inc. (U.S.)
Microsoft Corporation (U.S.)
PTC (U.S.)
Wikitude GmbH (Austria)
Daqri (U.S.)
Zugara Inc. (U.S.)
Blippar (Austria)
Upskill (Vienna)
Magic Leap (U.S.)
Osterhout Design Group (U.S.)
Infinity Augmented Reality Inc. (Israel)
Samsung Electronics Co. Ltd. (South Korea)
Atheer Inc. (U.S.)
Apple (U.S.)
Facebook Inc. (U.S.)
Scope AR (U.S.)
Inglobe Technologies (Latina)
Embitel Technologies (India)
Seiko Epson Corporation (Japan)
Marxent Labs LLC (U.S.)
Catchoom Technologies (Spain)
HTC corporation (Taiwan)
Qualcomm (U.S.)
Rockwell Collins Inc. (U.S.)

Table of Content

Table of Contents
1 RESEARCH SCOPE
1.1 Research Product Definition
1.2 Research Segmentation
1.2.1 Product Type
1.2.2 Main product Type of Major Players
1.3 Demand Overview
1.4 Research Methodology
2 GLOBAL AUGMENTED REALITY INDUSTRY
2.1 Summary about Augmented Reality Industry
2.2 Augmented Reality Market Trends
2.2.1 Augmented Reality Production & Consumption Trends
2.2.2 Augmented Reality Demand Structure Trends
2.3 Augmented Reality Cost & Price
3 MARKET DYNAMICS
3.1 Manufacturing & Purchasing Behavior in 2020
3.2 Market Development under the Impact of COVID-19
3.2.1 Drivers
3.2.2 Restraints
3.2.3 Opportunity
3.2.4 Risk
4 GLOBAL MARKET SEGMENTATION
4.1 Region Segmentation (2017 to 2021f)
4.1.1 North America (U.S., Canada and Mexico)
4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
4.2 Product Type Segmentation (2017 to 2021f)
4.2.1 Head Mounted Display
4.2.2 Head up Display
4.2.3 Handheld Device
4.3 Consumption Segmentation (2017 to 2021f)
4.3.1 Retail
4.3.2 Consumer Electronics
4.3.3 Automotive
5 NORTH AMERICA MARKET SEGMENT
5.1 Region Segmentation (2017 to 2021f)
5.1.1 U.S.
5.1.2 Canada
5.1.3 Mexico
5.2 Product Type Segmentation (2017 to 2021f)
5.2.1 Head Mounted Display
5.2.2 Head up Display
5.2.3 Handheld Device
5.3 Consumption Segmentation (2017 to 2021f)
5.3.1 Retail
5.3.2 Consumer Electronics
5.3.3 Automotive
5.4 Impact of COVID-19 in North America
6 EUROPE MARKET SEGMENTATION
6.1 Region Segmentation (2017 to 2021f)
6.1.1 Germany
6.1.2 UK
6.1.3 France
6.1.4 Italy
6.1.5 Rest of Europe
6.2 Product Type Segmentation (2017 to 2021f)
6.2.1 Head Mounted Display
6.2.2 Head up Display
6.2.3 Handheld Device
6.3 Consumption Segmentation (2017 to 2021f)
6.3.1 Retail
6.3.2 Consumer Electronics
6.3.3 Automotive
6.4 Impact of COVID-19 in Europe
7 ASIA-PACIFIC MARKET SEGMENTATION
7.1 Region Segmentation (2017 to 2021f)
7.1.1 China
7.1.2 India
7.1.3 Japan
7.1.4 South Korea
7.1.5 Southeast Asia
7.1.6 Australia
7.1.7 Rest of Asia Pacific
7.2 Product Type Segmentation (2017 to 2021f)
7.2.1 Head Mounted Display
7.2.2 Head up Display
7.2.3 Handheld Device
7.3 Consumption Segmentation (2017 to 2021f)
7.3.1 Retail
7.3.2 Consumer Electronics
7.3.3 Automotive
7.4 Impact of COVID-19 in Europe
8 SOUTH AMERICA MARKET SEGMENTATION
8.1 Region Segmentation (2017 to 2021f)
8.1.1 Brazil
8.1.2 Argentina
8.1.3 Rest of Latin America
8.2 Product Type Segmentation (2017 to 2021f)
8.2.1 Head Mounted Display
8.2.2 Head up Display
8.2.3 Handheld Device
8.3 Consumption Segmentation (2017 to 2021f)
8.3.1 Retail
8.3.2 Consumer Electronics
8.3.3 Automotive
8.4 Impact of COVID-19 in Europe
9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION
9.1 Region Segmentation (2017 to 2021f)
9.1.1 GCC
9.1.2 North Africa
9.1.3 South Africa
9.1.4 Rest of Middle East and Africa
9.2 Product Type Segmentation (2017 to 2021f)
9.2.1 Head Mounted Display
9.2.2 Head up Display
9.2.3 Handheld Device
9.3 Consumption Segmentation (2017 to 2021f)
9.3.1 Retail
9.3.2 Consumer Electronics
9.3.3 Automotive
9.4 Impact of COVID-19 in Europe
10 COMPETITION OF MAJOR PLAYERS
10.1 Brief Introduction of Major Players
10.1.1 Google Inc. (U.S.)
10.1.2 Microsoft Corporation (U.S.)
10.1.3 PTC (U.S.)
10.1.4 Wikitude GmbH (Austria)
10.1.5 Daqri (U.S.)
10.1.6 Zugara Inc. (U.S.)
10.1.7 Blippar (Austria)
10.1.8 Upskill (Vienna)
10.1.9 Magic Leap (U.S.)
10.1.10 Osterhout Design Group (U.S.)
10.1.11 Infinity Augmented Reality Inc. (Israel)
10.1.12 Samsung Electronics Co. Ltd. (South Korea)
10.1.13 Atheer Inc. (U.S.)
10.1.14 Apple (U.S.)
10.1.15 Facebook Inc. (U.S.)
10.1.16 Scope AR (U.S.)
10.1.17 Inglobe Technologies (Latina)
10.1.18 Embitel Technologies (India)
10.1.19 Seiko Epson Corporation (Japan)
10.1.20 Marxent Labs LLC (U.S.)
10.1.21 Catchoom Technologies (Spain)
10.1.22 HTC corporation (Taiwan)
10.1.23 Qualcomm (U.S.)
10.1.24 Rockwell Collins Inc. (U.S.)
10.2 Augmented Reality Sales Date of Major Players (2017-2020e)
10.2.1 Google Inc. (U.S.)
10.2.2 Microsoft Corporation (U.S.)
10.2.3 PTC (U.S.)
10.2.4 Wikitude GmbH (Austria)
10.2.5 Daqri (U.S.)
10.2.6 Zugara Inc. (U.S.)
10.2.7 Blippar (Austria)
10.2.8 Upskill (Vienna)
10.2.9 Magic Leap (U.S.)
10.2.10 Osterhout Design Group (U.S.)
10.2.11 Infinity Augmented Reality Inc. (Israel)
10.2.12 Samsung Electronics Co. Ltd. (South Korea)
10.2.13 Atheer Inc. (U.S.)
10.2.14 Apple (U.S.)
10.2.15 Facebook Inc. (U.S.)
10.2.16 Scope AR (U.S.)
10.2.17 Inglobe Technologies (Latina)
10.2.18 Embitel Technologies (India)
10.2.19 Seiko Epson Corporation (Japan)
10.2.20 Marxent Labs LLC (U.S.)
10.2.21 Catchoom Technologies (Spain)
10.2.22 HTC corporation (Taiwan)
10.2.23 Qualcomm (U.S.)
10.2.24 Rockwell Collins Inc. (U.S.)
10.3 Market Distribution of Major Players
10.4 Global Competition Segmentation
11 MARKET FORECAST
11.1 Forecast by Region
11.2 Forecast by Demand
11.3 Environment Forecast
11.3.1 Impact of COVID-19
11.3.2 Geopolitics Overview
11.3.3 Economic Overview of Major Countries
12 REPORT SUMMARY STATEMENT

List of Figure

List of Table
1.Table Augmented Reality Product Type Overview
2.Table Augmented Reality Product Type Market Share List
3.Table Augmented Reality Product Type of Major Players
4.Table Brief Introduction of Google Inc. (U.S.)
5.Table Brief Introduction of Microsoft Corporation (U.S.)
6.Table Brief Introduction of PTC (U.S.)
7.Table Brief Introduction of Wikitude GmbH (Austria)
8.Table Brief Introduction of Daqri (U.S.)
9.Table Brief Introduction of Zugara Inc. (U.S.)
10.Table Brief Introduction of Blippar (Austria)
11.Table Brief Introduction of Upskill (Vienna)
12.Table Brief Introduction of Magic Leap (U.S.)
13.Table Brief Introduction of Osterhout Design Group (U.S.)
14.Table Brief Introduction of Infinity Augmented Reality Inc. (Israel)
15.Table Brief Introduction of Samsung Electronics Co. Ltd. (South Korea)
16.Table Brief Introduction of Atheer Inc. (U.S.)
17.Table Brief Introduction of Apple (U.S.)
18.Table Brief Introduction of Facebook Inc. (U.S.)
19.Table Brief Introduction of Scope AR (U.S.)
20.Table Brief Introduction of Inglobe Technologies (Latina)
21.Table Brief Introduction of Embitel Technologies (India)
22.Table Brief Introduction of Seiko Epson Corporation (Japan)
23.Table Brief Introduction of Marxent Labs LLC (U.S.)
24.Table Brief Introduction of Catchoom Technologies (Spain)
25.Table Brief Introduction of HTC corporation (Taiwan)
26.Table Brief Introduction of Qualcomm (U.S.)
27.Table Brief Introduction of Rockwell Collins Inc. (U.S.)
28.Table Products & Services of Google Inc. (U.S.)
29.Table Products & Services of Microsoft Corporation (U.S.)
30.Table Products & Services of PTC (U.S.)
31.Table Products & Services of Wikitude GmbH (Austria)
32.Table Products & Services of Daqri (U.S.)
33.Table Products & Services of Zugara Inc. (U.S.)
34.Table Products & Services of Blippar (Austria)
35.Table Products & Services of Upskill (Vienna)
36.Table Products & Services of Magic Leap (U.S.)
37.Table Products & Services of Osterhout Design Group (U.S.)
38.Table Products & Services of Infinity Augmented Reality Inc. (Israel)
39.Table Products & Services of Samsung Electronics Co. Ltd. (South Korea)
40.Table Products & Services of Atheer Inc. (U.S.)
41.Table Products & Services of Apple (U.S.)
42.Table Products & Services of Facebook Inc. (U.S.)
43.Table Products & Services of Scope AR (U.S.)
44.Table Products & Services of Inglobe Technologies (Latina)
45.Table Products & Services of Embitel Technologies (India)
46.Table Products & Services of Seiko Epson Corporation (Japan)
47.Table Products & Services of Marxent Labs LLC (U.S.)
48.Table Products & Services of Catchoom Technologies (Spain)
49.Table Products & Services of HTC corporation (Taiwan)
50.Table Products & Services of Qualcomm (U.S.)
51.Table Products & Services of Rockwell Collins Inc. (U.S.)
52.Table Market Distribution of Major Players
53.Table Global Major Players Sales Revenue (Million USD) 2017-2020e
54.Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e
55.Table Global Augmented Reality Market Forecast (Million USD) by Region 2021f-2026f
56.Table Global Augmented Reality Market Forecast (Million USD) Share by Region 2021f-2026f
57.Table Global Augmented Reality Market Forecast (Million USD) by Demand 2021f-2026f
58.Table Global Augmented Reality Market Forecast (Million USD) Share by Demand 2021f-2026f